Is anyone else disappointed with GT5?

  • Thread starter allmoo
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I've decided to give GT5 more time before I make any conclusions but one of the biggest annoyance so far is the Free Practice sessions. Why are following laps being invalidated for past errors and why am I running up huge repair bills? It's a practice session, why am I being penalised!
 
FLK
I've decided to give GT5 more time before I make any conclusions but one of the biggest annoyance so far is the Free Practice sessions. Why are following laps being invalidated for past errors and why am I running up huge repair bills? It's a practice session, why am I being penalised!

Where is the repair bill at?
 
@ FLK:

If you make errors toward the end of the laps, it will annul the next lap's time because you are pre-cheating ;) It's like Time Trial in Prologue ;)
It's fair enough as it is.

Practice session does not exempt your car from being damage-free during your trials and practice. You are not supposed to dent and damage your car, and if you do, you have to assume the consequences of it.

If you just want to have a joy ride, you have the Arcade mode ;)

And if really your intentions are good, you might want to practice for your practice by doing it in Arcade mode, as such you can still destroy your car without all the financial implications ;)

I see no problem in GT5 as far as those implementations.

When you practice, you are using your car, and you are doing things just like in the race, independently of time. You have to be serious about your intentions.
 
Didn't one of the reviews say that GT5 is a good simulation wrapped up in a poor game?

I have to agree, i find the driving fun but then the experience levels and the woeful economics outside of it limit my enjoyment.
 
@ FLK:

Practice session does not exempt your car from being damage-free during your trials and practice. You are not supposed to dent and damage your car, and if you do, you have to assume the consequences of it.

If you just want to have a joy ride, you have the Arcade mode ;)

And if really your intentions are good, you might want to practice for your practice by doing it in Arcade mode, as such you can still destroy your car without all the financial implications ;)

I see no problem in GT5 as far as those implementations.

When you practice, you are using your car, and you are doing things just like in the race, independently of time. You have to be serious about your intentions.

I can see your condescending point but you can't practice with modified cars in arcade as far as I know. I still think damage should be allowed to be toggled on or off for free practice because it's the time when you are likely to be playing around. You don't effect your progress either in the game during the free practice so I can't see a problem with allowing people to turn it off.

If you make errors toward the end of the laps, it will annul the next lap's time because you are pre-cheating ;) It's like Time Trial in Prologue ;)
It's fair enough as it is.
Played about 2 hours of Prologue at a mates so wouldn't know.

Fair enough I thought it was doing it much earlier in the lap, taking my current lap away for cutting corners etc is fine with me.
 
Are you sure about that? Many others here thought the same and then realized its always approximately half the price of the car. Its possible you are just getting tired or losing concentration after 3 to 4 races in a row (you would be surprised, trust me). I don't think the chassis craps out that fast, thats definitely NOT realistic. I wish we could get some more info from the horses mouth on this.

I wish someone could take a few mintues to investigate and back me up on this!! My GT-R SpecV is about 78,000, my Scuderia is about 150,00 and my Race Modified ZR-1 is nearly 300,000!! It goes back to full price after 3-4 races and I notice a pretty significant handling difference. Would you be ok with it being even HALF the price of the car?? What about a 5,000,000 GT1 or a 10,000,000 F1 car dude?! I think 5-10,000 TOPS would be more suitable considering how scarce big money is in this game.
 
Didn't one of the reviews say that GT5 is a good simulation wrapped up in a poor game?

This has been exactly it for me.

I really want to love the latest installment of GT; before it you felt a game was generous if it gave you ten cars and half a dozen tracks, and it did at the time blow apart what people expected from a console racer.

The problem now is that it's a 2010 simulation in a 1997 game, and a lot of the things we took for granted in the late '90s (AI bent on ramming the player, half the game locked behind repetitive grinding tasks) are horrible anachronisms now that there's the processing power to run full grids in place of extreme rubber-banding, and have mechanical damage in place of five second penalties for hitting things.

The worst part of it is that these are not things that end up in the game by accident, for each of them someone at PD had to say, "I want that feature in there" - even the AI is a decent modern AI capable of both avoiding and intelligently blocking the player, so someone somewhere had to go back into it and add a path to say, "oh, and when you're level with the player car, have a go at PITing them like an online griefer."

It's even going backwards in some respects, too. I don't know whether it's rubber-banding, a broken drafting implementation or a combination of the two, but the way AI cars can catch up to you no matter what you're doing... for me, the most important part of GT, the thing that makes it play like a GT game is that feeling of, "just one more tuning part or setup tweak, and I can beat that other car". With GT5, it's more like, "whatever I do the other car will magically get more powerful to match it, so may as well give up and enter the 700bhp Skyline again".


That's what I think's left me so disappointed compared to my reaction to GT4 - it's like they've had their head so far in the detail they've lost track of the spirit of the series, and it's become JRPG-with-cars; grind until you're stupidly overpowered, win challenge with ease, repeat. Doing anything else just ends up irritating as you try to stop the pack tapping and spinning you while watching the lead AI disappear into the distance at well over the top speed of the car it's driving.

(The hope is that most of what I've mentioned could be fixed by a patch to tone down the insanity of drafting a bit and maybe reduce the AI aggression a tad. If nothing else it's a lesson in how fine the line dividing a brilliant game from a mess is.)
 
I gotta agree with most of the people not being happy with GT5 expectations. 8/10 for me!

6 years of wait and it DID NOT Exceed my expectations. GT4 had more simple in game options then GT5 does.

I mean why would you take away basic stuff from GT4 and not put them in GT5. For Example...

1. There is no test course like most GTs did. WTH where is the 1/4 mile or a mile test?
2. There is no nurgburgring in the game (why? i've seen it)
3. Standard cars can't have aftermarket rims, and where are all the rims selections at? There are like 15 different wheels to choose from and that's it :grumpy:
4. Apart from ^^^ PD ignored many basic things in the game and made it complicated. why?

Haven't been in the online lobby yet so can't say nothing there.

+1 on things they greatly improved are;

1. Much more realistic tire smoke and marks.
2. Graphics, and sound of cars are awesome!
3. Lamborghini and Ferrari and other supercars are now in the game!
4. Modifying cars has been also improved.
 
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The only race I've experienced any rubber banding like issues is that 10 lap extreme NASCAR race as Daytona. I really would pay to see someone win that damn race. Other times, I have no trouble completely spanking the AI even if their car is more powerful and berthed handling than my own. For instance, at the moment I'm spanking the Japanese GT extreme series in a modded up GT-R SpecV. You could never beat GT cars in Forza with a modded mid-level street car. A modded CLK-GTR? Yes. Not a mid-level street car though. Im still having a blast so whatever.
 
Yes. The AI is still stupid. I can't have fun with GT5 at times because of it.

For instance, I raced at Daytona in a car equal to the others to draft and win at the last turn. But, no. The AI is so stupid, they kept ramming me from behind and kept spinning me out. One spin and I lost the race. I did it several times before getting fed up and adding more HP just to clear the field from the start. Now, I can't have fun. I'm just racing myself after that. No drafting fun. No 'last turn' race winning fun.

Sucks.
 
The only race I've experienced any rubber banding like issues is that 10 lap extreme NASCAR race as Daytona. I really would pay to see someone win that damn race. Other times, I have no trouble completely spanking the AI even if their car is more powerful and berthed handling than my own. For instance, at the moment I'm spanking the Japanese GT extreme series in a modded up GT-R SpecV. You could never beat GT cars in Forza with a modded mid-level street car. A modded CLK-GTR? Yes. Not a mid-level street car though. Im still having a blast so whatever.

It's also worth mentioning that these 10 lap 20 minute races against high performance, purpose built racecars, pay the exact same as the 5 lap 10 minute races against $50,000 street cars before it...
 
I was planning on buying it as soon as a decent amount of reviews got in; this way I can see a general consensus on what's what in the game.

I've finally decided that there are too many inconsistencies and imperfections in this game to warrant me to upgrade from GT4 to GT5. It seems like for every thing they did right, they did another wrong, and considering it took them nearly 6 years to make this game, it's unacceptable.

You don't make a game for 6 years and have it turn out as "acceptably good."

I'll save myself the need to return it and just not buy it to begin with. I'm better off sticking with GT4. Sorry PD; you need better focus next time around to warrant my purchase. And if that purchase has to wait another 6 years for GT6, I won't bother at all. If Forza can release three good sims in the time it took you to make one, and they made all of them with a good level of success, you need to rethink your business strategy. People won't accept 6-year development cycles for an "okay" product.
 
Long story short = I played Forza 3 for eight months straight, damn near every night and the truth is; Forza is a WAY better game. As a LONG time GT lover, I just feel really let down by this game.

No brake upgrades? Seriously??? W T F????????????????

Don't get me wrong, I'm having some fun with the game. But you can bet your last dollar that I'll be getting an xbox again for Forza 4.

Between the standard car BS and the paint chip BS I can't figure out if PD wants me to play this game, or play around it. What a pain in the arse.

Thank goodness for F1 2010.

:indiff:
 
So many people in this thread with bad information. I've read a few posts in here and a lot of people are listing features missing, that actually are in the game.

Example, The Nurburgring is not in the game. Yes it is, you unlock it has a practice track after completing the Benz AMG racing challenges.

It's like everyone just wants to jump to conclusions instead of taking some time and playing the game.
 
So I finally save up the cash to get my dream car: the Zonda F. I take it out to practice first thing at the Daytona road course, feels great. I'm feeling really confident about taking it into the extreme series race against GT1 cars at Daytone road course and the Indy oval. First thing I wanna do is change the rims out to a black set. Can't do it. WTF?? Well I'll just have to paint the stock rims black. Can't do it. WTFF?!! Now I'm pissed. Well I guess I'll have to settle with the puke orange stock rims since I stupidly have no choice. So I hop into the first race at Daytona road course. Can't get through the first lap without getting slammed and wrecked by the retarded AI drivers. After a few restarts I realize that the Zonda is no longer handling like it did in practice. 500,000 credits to restore the chassis rigidity. I'm done with this game. I honestly can't believe how stupid this game is. Great driving physics cannot save this heap as car as I'm concerned. I just dusted off my 360 controller. My 360 is updating as I type since I havent powered it on since September. When it's done I'm gonna renew my Live subscription and download the last 2 car packs that were released for Forza 3 and I'm gonna play the hell out of it for the foreseeable future. I'll be keeping an eye out for GT5 update but unless something drastic changes, I wont even bother. Been nice chatting with you guys the last few days about how much of a huge failure Polyphony Digitals latest pathetic offering really is. Later.
 
Sorry to ask, but... where are the endurance events? And why the heck I´m already at 60% when I´ve had the game for less than a week?
 
So I finally save up the cash to get my dream car: the Zonda F. I take it out to practice first thing at the Daytona road course, feels great. I'm feeling really confident about taking it into the extreme series race against GT1 cars at Daytone road course and the Indy oval. First thing I wanna do is change the rims out to a black set. Can't do it. WTF?? Well I'll just have to paint the stock rims black. Can't do it. WTFF?!! Now I'm pissed. Well I guess I'll have to settle with the puke orange stock rims since I stupidly have no choice. So I hop into the first race at Daytona road course. Can't get through the first lap without getting slammed and wrecked by the retarded AI drivers. After a few restarts I realize that the Zonda is no longer handling like it did in practice. 500,000 credits to restore the chassis rigidity. I'm done with this game. I honestly can't believe how stupid this game is. Great driving physics cannot save this heap as car as I'm concerned. I just dusted off my 360 controller. My 360 is updating as I type since I havent powered it on since September. When it's done I'm gonna renew my Live subscription and download the last 2 car packs that were released for Forza 3 and I'm gonna play the hell out of it for the foreseeable future. I'll be keeping an eye out for GT5 update but unless something drastic changes, I wont even bother. Been nice chatting with you guys the last few days about how much of a huge failure Polyphony Digitals latest pathetic offering really is. Later.

Man I feel like a complete ass now... It didn't take 3 laps of Forza 3 to realize just how much better this game is. The sweet Forza I remember looks like a PS2 game now. The cockpit view of GT5 puts Forza to shame. And GT5 just feels soooo much better it's crazy. Part of that could be because I'm so used to GT5 now after playing it so much this past week but damn. I'm still very disappointed with this game but Forza 3 isn't even in the same league. I wish Forza 3 had the graphics and gameplay of GT5. That would be the perfect game.

Back to the practice track with my puke orange wheeled Zonda F...
 
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How can you be disappointed with this. :lol: Honestly the customization is no where near Forza3 , but at least we have something. I also like how all the kits are clean, compared to FM3 which has some terrible looking body upgrades. I feel strongly that one day (maybe GT6) we will be able to upgrade a normal car something like that 350. 👍
 
I don't get this disappointment.

The game is just infinitely better than GT 4. Physics and driving were rebuild from zero.

I couldn't play GT 4 cause I was laughing every time I saw label "simulator" on the box, but GT 5 is a different story. Finally some decent driving wrapped into full GT style game glory, with licenses, special events, loads of cars and so on (and graphics of course)
 
This has been exactly it for me.

I really want to love the latest installment of GT; before it you felt a game was generous if it gave you ten cars and half a dozen tracks, and it did at the time blow apart what people expected from a console racer.

The problem now is that it's a 2010 simulation in a 1997 game, and a lot of the things we took for granted in the late '90s (AI bent on ramming the player, half the game locked behind repetitive grinding tasks) are horrible anachronisms now that there's the processing power to run full grids in place of extreme rubber-banding, and have mechanical damage in place of five second penalties for hitting things.

The worst part of it is that these are not things that end up in the game by accident, for each of them someone at PD had to say, "I want that feature in there" - even the AI is a decent modern AI capable of both avoiding and intelligently blocking the player, so someone somewhere had to go back into it and add a path to say, "oh, and when you're level with the player car, have a go at PITing them like an online griefer."

It's even going backwards in some respects, too. I don't know whether it's rubber-banding, a broken drafting implementation or a combination of the two, but the way AI cars can catch up to you no matter what you're doing... for me, the most important part of GT, the thing that makes it play like a GT game is that feeling of, "just one more tuning part or setup tweak, and I can beat that other car". With GT5, it's more like, "whatever I do the other car will magically get more powerful to match it, so may as well give up and enter the 700bhp Skyline again".


That's what I think's left me so disappointed compared to my reaction to GT4 - it's like they've had their head so far in the detail they've lost track of the spirit of the series, and it's become JRPG-with-cars; grind until you're stupidly overpowered, win challenge with ease, repeat. Doing anything else just ends up irritating as you try to stop the pack tapping and spinning you while watching the lead AI disappear into the distance at well over the top speed of the car it's driving.

(The hope is that most of what I've mentioned could be fixed by a patch to tone down the insanity of drafting a bit and maybe reduce the AI aggression a tad. If nothing else it's a lesson in how fine the line dividing a brilliant game from a mess is.)

The AI gets better through progression, and other than that, nowhere have you meantioned where the game could be considered "1997".
 
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How can you be disappointed with this. :lol: Honestly the customization is no where near Forza3 , but at least we have something. I also like how all the kits are clean, compared to FM3 which has some terrible looking body upgrades. I feel strongly that one day (maybe GT6) we will be able to upgrade a normal car something like that 350. 👍

Why is it that around here standard cars are fine becuase it's not about how they look but phototravel is constantly whipped out as proof of how great GT5 is so the droolfest can begain...

JDM I don't think anyone is unhappy with phototravel (outside of no standards) and if eye candy is your thing, then you are fortunate because that is one of the places GT5 really came through.
 
Why is it that around here standard cars are fine becuase it's not about how they look but phototravel is constantly whipped out as proof of how great GT5 is so the droolfest can begain...

JDM I don't think anyone is unhappy with phototravel (outside of no standards) and if eye candy is your thing, then you are fortunate because that is one of the places GT5 really came through.

Your 1st question has nothing to do with my statement so I can't answer that for you, and I love the graphics, but driving is my thing something GT5 does very well.
 
I just can't believe after 6 years in development that they couldn't get a constant frame-rate.As it stands it's just awful, you only need to see a couple of cars on the screen before the frame rate starts dropping and horrible screen tear or whatever the hell it is starts appearing and it's worst in the cockpit view and on certain tracks.

Not good enough especially as some of tracks look god-awful no better than ps2 graphics.The only really impressive tracks are London ,madrid,eiger and the long nurburgring,most of the rest certainly not up to scratch.

How come Wipeout hd can run at a constant 60fps with beautiful HD graphics a league apart from gt'5s yet this game can never manage a steady 60fps and can sometimes run at only 18fps in some heavy traffic and graphical effects moments:tdown:
 
I don't get how so many people focus so much on the negatives in a game.Gamers have really become spoilt brats that whine at every turn. Not just GT5, but every high-profile game gets some sort of backfire. Well, maybe except Uncharted 2, which seems to be universally loved (by those who have played it).

I started playing games actively rather late (imo), when I was around 12/13 years old. This was in 1989/90. My first computer was a C64, and a year later I got the Amiga. It's really insane how the internet has changed gaming. If people really were that negative before the internet became a common thing (which I doubt), I was blissfully ignorant to it.

I guess this doesn't only affect gaming, but everything. There's so much negativity going on, judging from what you read on the internet, that it's a miracle we haven't all just laid down and died from self-pity. If it's the internet that drives us into being so negative, and that people become a different person on the internet, I think that's another thing that needs to stop. I act on the internet like I would act at home, for the most part. If I sound annoyed on the internet, it's either a misinterpretation of my post, or it's because I am.

I guess what I'm saying is, cheer up a bit fellow internettians. If some elements of a game isn't to your tastes, it's not the end of the world.
 
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