Game for a sausage lol.
My Iphone does entertaining things like that too.
Tell me about it
Game for a sausage lol.
My Iphone does entertaining things like that too.
I've decided to give GT5 more time before I make any conclusions but one of the biggest annoyance so far is the Free Practice sessions. Why are following laps being invalidated for past errors and why am I running up huge repair bills? It's a practice session, why am I being penalised!
Didn't one of the reviews say that GT5 is a good simulation wrapped up in a poor game?
@ FLK:
Practice session does not exempt your car from being damage-free during your trials and practice. You are not supposed to dent and damage your car, and if you do, you have to assume the consequences of it.
If you just want to have a joy ride, you have the Arcade mode
And if really your intentions are good, you might want to practice for your practice by doing it in Arcade mode, as such you can still destroy your car without all the financial implications
I see no problem in GT5 as far as those implementations.
When you practice, you are using your car, and you are doing things just like in the race, independently of time. You have to be serious about your intentions.
Played about 2 hours of Prologue at a mates so wouldn't know.If you make errors toward the end of the laps, it will annul the next lap's time because you are pre-cheatingIt's like Time Trial in Prologue
It's fair enough as it is.
Are you sure about that? Many others here thought the same and then realized its always approximately half the price of the car. Its possible you are just getting tired or losing concentration after 3 to 4 races in a row (you would be surprised, trust me). I don't think the chassis craps out that fast, thats definitely NOT realistic. I wish we could get some more info from the horses mouth on this.
Didn't one of the reviews say that GT5 is a good simulation wrapped up in a poor game?
The only race I've experienced any rubber banding like issues is that 10 lap extreme NASCAR race as Daytona. I really would pay to see someone win that damn race. Other times, I have no trouble completely spanking the AI even if their car is more powerful and berthed handling than my own. For instance, at the moment I'm spanking the Japanese GT extreme series in a modded up GT-R SpecV. You could never beat GT cars in Forza with a modded mid-level street car. A modded CLK-GTR? Yes. Not a mid-level street car though. Im still having a blast so whatever.
My post is merely a word from the converted (lest we forget that I am an ex-PS fanboy) ... don't sit on the fence being angry with GT5, there is an alternative that you might well like more...
So I finally save up the cash to get my dream car: the Zonda F. I take it out to practice first thing at the Daytona road course, feels great. I'm feeling really confident about taking it into the extreme series race against GT1 cars at Daytone road course and the Indy oval. First thing I wanna do is change the rims out to a black set. Can't do it. WTF?? Well I'll just have to paint the stock rims black. Can't do it. WTFF?!! Now I'm pissed. Well I guess I'll have to settle with the puke orange stock rims since I stupidly have no choice. So I hop into the first race at Daytona road course. Can't get through the first lap without getting slammed and wrecked by the retarded AI drivers. After a few restarts I realize that the Zonda is no longer handling like it did in practice. 500,000 credits to restore the chassis rigidity. I'm done with this game. I honestly can't believe how stupid this game is. Great driving physics cannot save this heap as car as I'm concerned. I just dusted off my 360 controller. My 360 is updating as I type since I havent powered it on since September. When it's done I'm gonna renew my Live subscription and download the last 2 car packs that were released for Forza 3 and I'm gonna play the hell out of it for the foreseeable future. I'll be keeping an eye out for GT5 update but unless something drastic changes, I wont even bother. Been nice chatting with you guys the last few days about how much of a huge failure Polyphony Digitals latest pathetic offering really is. Later.
This has been exactly it for me.
I really want to love the latest installment of GT; before it you felt a game was generous if it gave you ten cars and half a dozen tracks, and it did at the time blow apart what people expected from a console racer.
The problem now is that it's a 2010 simulation in a 1997 game, and a lot of the things we took for granted in the late '90s (AI bent on ramming the player, half the game locked behind repetitive grinding tasks) are horrible anachronisms now that there's the processing power to run full grids in place of extreme rubber-banding, and have mechanical damage in place of five second penalties for hitting things.
The worst part of it is that these are not things that end up in the game by accident, for each of them someone at PD had to say, "I want that feature in there" - even the AI is a decent modern AI capable of both avoiding and intelligently blocking the player, so someone somewhere had to go back into it and add a path to say, "oh, and when you're level with the player car, have a go at PITing them like an online griefer."
It's even going backwards in some respects, too. I don't know whether it's rubber-banding, a broken drafting implementation or a combination of the two, but the way AI cars can catch up to you no matter what you're doing... for me, the most important part of GT, the thing that makes it play like a GT game is that feeling of, "just one more tuning part or setup tweak, and I can beat that other car". With GT5, it's more like, "whatever I do the other car will magically get more powerful to match it, so may as well give up and enter the 700bhp Skyline again".
That's what I think's left me so disappointed compared to my reaction to GT4 - it's like they've had their head so far in the detail they've lost track of the spirit of the series, and it's become JRPG-with-cars; grind until you're stupidly overpowered, win challenge with ease, repeat. Doing anything else just ends up irritating as you try to stop the pack tapping and spinning you while watching the lead AI disappear into the distance at well over the top speed of the car it's driving.
(The hope is that most of what I've mentioned could be fixed by a patch to tone down the insanity of drafting a bit and maybe reduce the AI aggression a tad. If nothing else it's a lesson in how fine the line dividing a brilliant game from a mess is.)
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How can you be disappointed with this.Honestly the customization is no where near Forza3 , but at least we have something. I also like how all the kits are clean, compared to FM3 which has some terrible looking body upgrades. I feel strongly that one day (maybe GT6) we will be able to upgrade a normal car something like that 350. 👍
Why is it that around here standard cars are fine becuase it's not about how they look but phototravel is constantly whipped out as proof of how great GT5 is so the droolfest can begain...
JDM I don't think anyone is unhappy with phototravel (outside of no standards) and if eye candy is your thing, then you are fortunate because that is one of the places GT5 really came through.