Is anyone else disappointed with GT5?

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Thank God for this thread, and thank you to all the people calling it out for what it is. You've saved me nearly a thousand dollars I would've spent on GT5, a PS3, a decent TV, racing wheel, etc. Let's hope things are better in GT6.

If you are going to spend that much money on sim have you considered Iracing? Most people on Iracing tries to race clean (Iracing promotes this) so IMO it the best online sim. No console sim comes close to the feel of Iracing laser scan tracks.
 
Wow, I totally agree. Gamers are spoiled today. It's not just GT5 it's almost every game--often very good games and you'll find a forum full of complainers whinning about every little issue.

1. Shadows are jaggy. Hello?! Rendering shadows is very processor intensive. GT5 is pushing the PS3 to the limit and looks almost photorealistic at times but that's not good enough...they want smooth shadows.

2. The Menu take too many clicks. Really?! Menus???

3. The music sucks. So PD has to find music that everyone in the whole world loves? Turn off the music or use your own music. Who cares?

4. The AI sucks. It sucks in every racing game I ever played. They always run you off the road. They won't let you pass on the inside.

How many sims are there on consoles? Very few. Most companies go where the money is at--the casual gamer. Look at Codemasters games. At least PD hasn't betrayed us. They've given us an excellent driving experience.

1. The shadows are shocking - something has gone badly wrong - its just a fact - there is no defence - the Devs will be gutted I'm sure. To be honest for me I dont notice when playing - only notice at the start of the race etc with the shots of the car etc so no great deal.

2. The menu is a totally untested shambles - 5 minutes with some end users would have picked up on half a dozen legitimate complaints. You dont see that? You really cant see how taking delivery of the 3 news cars you just won could be streamlined to take less than 5 minutes???

3. The music sucks. Agree stupid complaint, particularly as you have the option of using your own. Me - I love the music.

4. AI sucks. It is poor. Poorer than the current competition. PD seem unable to master AI. Well if they cant do it find people who can. This game had the resources to develop fanatastic AI. It isnt, therefore a legitimate grumble in my opinion.

And finally why do the defenders of the faith of the realm of GT5 seem unable to comment without resorting to personal criticism of those whose opinion differs from there own?

Anyway why mention the music - surely more people have complained about standards, online issues, unbalanced single player experience etc
 
Thank God for this thread, and thank you to all the people calling it out for what it is. You've saved me nearly a thousand dollars I would've spent on GT5, a PS3, a decent TV, racing wheel, etc. Let's hope things are better in GT6.

If you believed everything negative on an Internet forum you would do nothing in life.
 
Isn't Wipeout HD actual 1080p? It doesn't get higher res than that on current consoles...

And let's be honest, GT5 tracks aren't that amazing... the real world ones aren't anymore impressive than PGR4's tracks and there is a lot of flat low res texutures out there.. I mean look at TGTT the building on your right as you pass the start line... the thing is massively low resolution. Watch the replay and you can see exactly how much.

GT5 tracks vary in quality. Some of the newer ones are amazing - notably Rome and Madrid. Granted, some of them seem like quicker ports from GT4 e.g. Circuit de la Sarthe, where the textures are not the best, but on the whole I'd say the draw distances are greater with GT5 than Wipeout HD.
 
Isn't Wipeout HD actual 1080p? It doesn't get higher res than that on current consoles...

You are partially correct. To correct myself, I think Wipeout actually pulls a similar stunt to GT5, runs in 1280x1080 and upscales horizontally, giving 50% increase over 720p, but short of the full 1920x1080.
 
I agree with most of the reviews, GT5 does seem unpolished. One thing that always drive me crazy in a game is jaggies, and they're everywhere in GT5. The inconsistency in graphics is also a problem. I could run one track that is highly polished and the next track looks like an HD upgrade from the PS2. It is so stark a difference that it takes the excitement away. I'm only driving Premium cars, so I have no comment on the standard cars, but I hope this differentiation is gone in GT6.
 
Isn't Wipeout HD actual 1080p? It doesn't get higher res than that on current consoles...

And let's be honest, GT5 tracks aren't that amazing... the real world ones aren't anymore impressive than PGR4's tracks and there is a lot of flat low res texutures out there.. I mean look at TGTT the building on your right as you pass the start line... the thing is massively low resolution. Watch the replay and you can see exactly how much.

Interesting quote from a Digital Foundry interview with the Wipeout HD team:

"We also make practical compromises - full scene shadow-mapping would require drawing the scene twice. Reflecting the environment would require rendering a representation of the scene six times into a cube map, possibly for each ship. We use smoke and mirrors to achieve both these effects."

Obviously, in GT5 the shadow mapping is not faked, they are doing it for real. This could be one of the reasons why the shadows are low res. Just illustrates the point though, that Wipeout HD can get away with faking a lot of effects, whereas in a more simulation based game, there isn't that luxury if you want something approaching real.
 
Interesting quote from a Digital Foundry interview with the Wipeout HD team:

"We also make practical compromises - full scene shadow-mapping would require drawing the scene twice. Reflecting the environment would require rendering a representation of the scene six times into a cube map, possibly for each ship. We use smoke and mirrors to achieve both these effects."

Obviously, in GT5 the shadow mapping is not faked, they are doing it for real. This could be one of the reasons why the shadows are low res. Just illustrates the point though, that Wipeout HD can get away with faking a lot of effects, whereas in a more simulation based game, there isn't that luxury if you want something approaching real.

Everyone takes some shortcuts... I mean look at the simple track geometry in GT5... buildings, trees etcs... all very low poly low res. PD puts all it's emphasis on the (premium) cars and lets everything else fall by the wayside.

BTW you will notice in GT the cars do not reflect each other, when you get close side by side you do not see a refelction of a car in your door panel. Also the drivers helmet reflects the sky texture even in a car with a roof.

Everyone takes shortcuts, Wipeout took shortcuts that still look great and run great often at true 1080p 60FPS.
Just sayin...
 
In reply to the title of this thread, No.

GT5 was always going to disappoint a lot of people, I'm not one of those people. I bought GT5 because I wanted the best driving sim available on a console, because most of my friends play on PS3s and not PCs or 360s. I have Forza 3, and while it is better than GT5 in some areas (more cockpits, engine and drivetrain swaps, Fujimi Kaido), GT5 is more realistic and has more of my favourite cars included, as well as the aforementioned fact my friends have PS3s, not 360s.

I can live with poor graphics, I can live with... Whatever else you're all complaining about (I don't even know anymore), but I can't live without good physics. Luckily, GT5 delivers in that area, and it has three variations of the AE86, two AW11s, Lancer Evos from the GSR to X, all the Skylines a man could ever want (including the KPGC10)... The only car Forza had that GT5 doesn't that I really want, as far as I can remember, is the Lotus 2-Eleven. Oh and the Radical SR-8, but they were both DLC.
 
Everyone takes shortcuts, Wipeout took shortcuts that still look great and run great often at true 1080p 60FPS.
Just sayin...

Wipeout runs between 1920x1080 - 1280x1080 and drops the resolution to maintain 60fps if need be.

Not that I care really, never been one to get hung up on a flat texture or simple trackside geometry, cos they really matter in the big scheme of things. Wipeout looks and plays awesome, GT5 looks and plays awesome, well worth the wait.
 
I was a lil bit disappointed because there are couple features i wished had been different but AAhh what the heck I might as well enjoy the game like it is nothing is going to change for now.
 
very dissapointed - the AI is the worst AI that I raced against in a PS3 game

it feels worst than the AI from GT4 - maybe because theres more ramers than before (used to be only 8)

bought a 2000.00 credit car drove around a track once went to the garage and it asked me 500.00 to fix the body - did that drove another clean lap -returned to the garage and it asked me 500.00 again to do the same thing :grumpy:👎:ouch:

cmon who put my real life mechanic in the GT5 garage???? the biggest problem is that in GT I cant try to find a diferent mechanic- one that isnt trying to rip me off all the time
 
very dissapointed - the AI is the worst AI that I raced against in a PS3 game

it feels worst than the AI from GT4 - maybe because theres more ramers than before (used to be only 8)

I agree and this is weird considering some of the older builds showed improved AI behavior. The AI on GT5 feels like they are driving on rails with no regard to you being present. They are immovable objects, almost like they weigh 10 tons and won't budge no matter how hard you hit them, which is annoying when they brake early to a snails pace around corners and block you like a concrete barrier. What ever happened to the AI that was present at TGS '09 with the Supra(?) that swerved out of the way when the driver drove backwards around the track?
 
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I agree and this is weird considering some of the older builds showed improved AI behavior. The AI on GT5 feels like they are driving on rails with no regard to you being present. They are immovable objects, almost like they weigh 10 tons and won't budge no matter how hard you hit them, which is annoying when they brake early to a snails pace around corners and block you like a concrete barrier. What ever happened to the AI that was present at TGS '09 with the Supra that swerved out of the way when the driver drove backwards around the track?

Kind of feels like the AI are driving with all the assists on max. I mean try spinning out an AI, its near impossible.
 
Just froze up after Gold on License IB-9 and now PS3 will not read any discs at all !!!!! Not so much disappointed as absolutely bloody fuming......any suggestions anyone ?
 
I'm not disappointed, just a little underwhelmed with GT5. I have to say I was expecting so much more, and I have a few gripes.

I'm sure they've all been mentioned so far, but I'll say it anyway (and may forget a few as I type so this isn't a 'demand list'):

Probably the biggest problem I have - Damage model is non-existent, let's be honest. Just out of curiosity (for science purposes) I drove a Ferrari 512BB the wrong way up the long straight on Nurburgring and smashed head-on into a Lamborghini Murcielago LP-640. Was going about 170mph. Result? A slightly bent bonnet. What nonsense.
The down-side is that people will be encouraged to drive unethically, knowing full-well that there are still no real consequences.

AI. There is literally zero 'I' in the AI. I am also genuinely sick and tired of being the one to spin out when two cars (mine and an opponent) come together, side by side. It's as if PD compensated for the AI idiocy by making them immoveable bastions of strength, thereby making tight races 'tough'.

Brakes. This can't possibly be an oversight on PD's part. With a game so meticulous in detail, it beggars belief we are unable to upgrade brakes when tuning our cars. There has to have been a reason they decided not to add this upgrade ability. And I'd like to hear their reasoning for this bizarre omission.

Minuscule selection of cars in the used car dealership at any one time, which is odd seeing as the vast majority of all cars within the game must be purchased there (unless they all suddenly unlock at some point?). There have been several points during my game (I'm at about 55% complete) where I have been unable to race because I had no car, and none were available to buy.

Tiny amount of events in comparison to GT4. I was expecting a lifetime's worth of races to keep me occupied for, well... a lifetime.

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Those are my main gripes. But I have to add that in a "are you happy with GT5?" thread I could list plenty more reasons to be delighted, so this isn't a rant.


PS - The Lotus Elise TGTT challenge is so unnecessarily difficult it makes me want to smash my head through my tv screen, after I've gouged my own eyeballs out with a rusty fork. :grumpy:
 
I was actually expecting this game will offer content which comparatively would be a little more than what GT3 offered.

And I am saying this clearly that I don't expect GT6 to have as much depth as GT4.
 
GT4 craps all over this game in terms of content and efficient menu's. It took PD more time to create less game and I have no idea what monkey they used to come up with the interface and menu's.
 
but the biggest problem with the game is that the world crisis has afected it also and to get a nice car you need to quit your day job and work all day on the game.

and the AI - I just found out that they implemented a revolucionary system and they even named it diferent - its not AI anymore - its SR - stupid rammers - they said its meant for us to get some pratice for online races and that they programed it after years of studying internet racing activity
 
(Usual disclaimer about playing since GT1, all gold licenses in every title, etc…..)

I am disappointed, yes.

Firstly, I would like to praise the (as ever) excellent physics and the extremely good premium cars – especially in photomode.

If you also want private games with your PSN friends, the lobby system is excellent and is the savoir of the game for me.

Havn’t really got a problem with standard cars per se, it means I can have Ruf’s which is better than nothing.

However……

The main reason I am disappointed is because it is well documented that KY is a perfectionist – and one of the reasons for a 5 years development was that it was due to seeking perfection. However, what I am playing is not perfection. It has bugs, it has lost it’s soul and feels rushed. How on earth does a 5 year development game feel rushed?

A typical example of a big miss on perfection is my V10 Audi R8 has a V8 engine cover and badging visible through the glass engine cover. Lazy, just lazy copy and paste.

It is also documented that KY had ‘something up his sleeve’ with this game. Well, he must have very long sleeves because I am yet to find anything that shifts the generation forward.

I think the career mode is seriously flawed. Prize cars are weak, prize money is weak, range of championships are weak and the price of cars to purchase are not relative. It is a struggle to climb rankings – and that is coming from an experienced GT racer. For acheiving golds in some challenges I am unlocking '24hr events' or 'paint tokens'. These are basic items and do not reward the effort to achieve Gold. I should be unlocking awesome cars that are worth big money should I wish to sell. I should keep winning them everytime I re-enter that series too...... just like previous GT titles.

Other gripes…..

The AI of components and your B-spec driver are not improved. They get stuck on crash barriers and if they spin out take ages to recover. I also experience the ‘glue’ effect when touching prior to overtaking. What has gone wrong?

The loading times are poor even with HDD install.

The paintshop is a joke and I am unable to see the logic in 'paint tokens'.

I can’t fast forward B-spec.

The list of missing GT4 features is not excusable… Midfield? Boxer Championship? Dealership races?

The tuning options are weak. Brakes? Tyre widths? We are not talking about powertrain swaps here, just simple real-life tuning is missing and overlooked.

What has happened to saved set-ups? I normally have a 3x set-up; one for high speed work, one for twisty stuff and one for rally. 'Saved Set-ups' are just basic carry-over functionality from other GT games. Has this game even been tested by hard-core racers?

The damage model is non-existent and was a well documented reason for the 5 year wait.

The shadows are absolutely terrible. They are blocky and they flicker nervously. Very distracting and takes the shine off the otherwise polished graphics of premium cars. The shadows really are like from a previous-gen console.

The used car garage is too small, the wait for certain vehicles is excessive and prices are not relative.

The driving licenses are not required due to everything being level-orientated? What happened there?

If I am to have standard cars – which I don’t mind as it is the only way I can get a Ruf – then at least give us GT4 functionality – the same wheel shop, phototravel. So annoying.

My gift cars have gone missing.

Like prologue, I like my own cars as a moving screen saver at the opening menu whilst I am busy with other non-ps3 activities around the home. It is hit or miss if you can achive that as there are other non related scenes of cars I don't own.

All this fuss was made about making your own play-list from the XMB..... and I can't listen to my play list in the menus!

The choice of Premiums over Standards confuses me. Standard Veyron yet Premium VW World War 2 Schwimmer? Hello?

For special events that require a Gold (AMG, karting, etc.) – the split times do not always work and I can’t call up the ghost.

Why can I not earn money online – this is a major omission that can increase game longevity.

All the above is only after 1 week into gaming and I am struggling to keep my enthusiasm up for this game – which is shocking as I am a die-hard GT fan.

When I put the above onto a see-saw of positives vs. negatives, the negatives are heavy side down which triggered me to raise this post.

Very disappointed. I miss fluidity of GT4 and the career excitement of GT2.

Gran Turismo 5 is like the Vauxhall/Opel Calibra of the gaming world. Launched to a lot of hype, and in some parts very pretty, but seriously lacking in content.
 
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very dissapointed - the AI is the worst AI that I raced against in a PS3 game

it feels worst than the AI from GT4 - maybe because theres more ramers than before (used to be only 8)

bought a 2000.00 credit car drove around a track once went to the garage and it asked me 500.00 to fix the body - did that drove another clean lap -returned to the garage and it asked me 500.00 again to do the same thing :grumpy:👎:ouch:

cmon who put my real life mechanic in the GT5 garage???? the biggest problem is that in GT I cant try to find a diferent mechanic- one that isnt trying to rip me off all the time

Wait until you start driving extremely expensive highly modified racecars and that 500 turns into 500,000.
 
I am disappointed that my Collector's Edition has not arrived yet :grumpy:
Amazon, you let me down... at least I don't mind waiting a little longer:)

i got gt5 from amazon and they said i'd have it on the thursday. there were wrong i got it a day early. standard copy though
 
Well before yesterday I knew the AI was bad, unaware of you, just doing stupid unrealistic things all the time, but yesterday I noticed something very troubling, that it's actually scripted.

I kept starting a race over and over, and there was maybe like 6-8 cars in front of me on the starting grid, cant remember, a good amount of them though. I kept restarting due to mistakes, well every single time every car in front me took the same exact route to start the race, and heading into the first turn. It was literally identical.

There was even a white car on the right side of the track that kept doing this aggressive move where he would quickly cut torwards the middle of the track. He did this every time I restarted. This is just complete *******. Its been a very long time since I played a game with AI programming this bad.
 
What has happened to saved set-ups? I normally have a 3x set-up; one for high speed work, one for twisty stuff and one for rally. 'Saved Set-ups' are just basic carry-over functionality from other GT games. Has this game even been tested by hard-core racers?
.

Gah, yeh just realized this recently when I tried to save a setup, effing ridiculous, I seem to find more flaws the more I play.

All you're other points are spot on too, alot of the same points I made in an earlier post in this thread, glad it's just not me that's hacked off about so many problems with the game.
 
Wipeout runs between 1920x1080 - 1280x1080 and drops the resolution to maintain 60fps if need be.

Not that I care really, never been one to get hung up on a flat texture or simple trackside geometry, cos they really matter in the big scheme of things. Wipeout looks and plays awesome, GT5 looks and plays awesome, well worth the wait.

Actually I think the lowest it goes is 1440x1080 which is still higher than 1280x1080...

I was actually expecting this game will offer content which comparatively would be a little more than what GT3 offered.

I figured that's where GT5P fit in

And I am saying this clearly that I don't expect GT6 to have as much depth as GT4.[/QUOTE]
I am glad you didn't, I think after 6 years wait, expectations that the game have way more content and more indepth content than it does were quite reasonable. Had this been a PS3 launch title or at least in the first few years, it would be more understandable that there was less content... especially ported existing content like tracks from GT4 and GTPSP.
 

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