Is anyone else disappointed with GT5?

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I do enjoy playing GT5, but there are many faults with the game that I know they could have fixxed before release. And although I releaze things won't be perfect.....PD missed the mark by a big margin. Makes me think of a quote I read from Heinlein

"They didn't want it good, they wanted it Wednesday. "
Robert A. Heinlein
 
I think i got a better version of GT5 than you, cause i saw it rain hard on my install, the rain is dynamic (at least on my system.), sometimes it's weak and sometimes it pours just like the TGS video. The photo you keep posting is a bit biased.👍
I am pretty sure you have the same copy as the rest of us. He wasn't talking about the rain performance (pouring, light), we are talking about how the rain looks like black and white pixel squares when it hits your window. Looks nothing like rain.

Check out the rain in PGR4 if you want to see what they should have done.
 
The rain is fine when moving and when you're at rest. Obviously when you look hard enough you could tell premiums aren't so lifelike at all either.

But in motion it's a completely different thing. And while it's fine to compare it to the weather in PGR4, you should also consider how much ample hardware they have with simple arcadey physics in use.
 
I have the same complaints as everybody else but I still think it's one of the best driving games ever and once I start playing it's very hard to stop. I think the best way to enjoy it is to take a step back from GT life now and then and use the cars we've won in arcaderaces . Cars that look pretty boring or useless in GT life can provide very entertaining races in arcade.
 
Here's a quick summary of the issues: the Ruf "Yellow Bird" is there, it's a huge step up from GT4 in physics from GT4 & absolutely brilliant to drive 👍 ... but it's a "standard" car. 👎

On the other hand, the Toyota Prius is a "premium" car. :ouch:
 
very disappointed. for a game with such a long development time the finished product is pretty poor.
A lot of menu screens seem unfinished and most the ideas havnt been implemented (online b-spec controll) It seem PD spent too much time making 30 types of skylines just so they can say tehy have 1000+ cars and rest the game has gone to the dogs and even the standard model cars dont really look that good.
There was a comment on CVG that EA say Shift 2 will beat GT5 and to be perfectly honest as a racing game i actually prefer shift.
When GT5 prologue was released then shift came out you could tell Shift just improved on GT5 and tweaked it to NFS style. GT5 tho doesnt seem to have moved on graphically from Prologue.
Personally for me GT5 is more an interactive car encyclopedia than a racing game and i have also noticed several premium models liveries havnt been done correctly (the Blitz is one i remember off top my head) the lettering on the right hand side is backwards. seriously after 6yrs that shouldnt be happening even more so on a 'premium' model also applies to the GT logo on the stealth cars.
Sure NFS Shift doesnt have the huge car list but in reality GT5 has an awful lot of the same car from 10-15 consecutive years and there are more tuning options on shift, Typre pressure, individual gear ratios.
Sure i like GT5 but after all the hype its is quite a let down.

One improvement i would liek is a Used Car market between your friends so if u have a tuned car u can auction it to your friendlist to get a decent amount of credits back, so when u spent 200k upgrading ur car and spent 300k on car itself u dont just get 150k back.
 
Personally for me GT5 is more an interactive car encyclopedia than a racing game and i have also noticed several premium models liveries havnt been done correctly (the Blitz is one i remember off top my head) the lettering on the right hand side is backwards.

The real one has the Blitz logo backwards on the right hand side!

blitz-skyline-2-blog.jpg




One improvement i would liek is a Used Car market between your friends so if u have a tuned car u can auction it to your friendlist to get a decent amount of credits back, so when u spent 200k upgrading ur car and spent 300k on car itself u dont just get 150k back.

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I have the same complaints as everybody else but I still think it's one of the best driving games ever and once I start playing it's very hard to stop. I think the best way to enjoy it is to take a step back from GT life now and then and use the cars we've won in arcaderaces . Cars that look pretty boring or useless in GT life can provide very entertaining races in arcade.

Even if you step back, you still have the same tracks and the same cars. It doesn't change anything. Honestly speaking, I don't even care for arcade. I never used it from earlier GT series either. I think they should go back to having Arcade and Simulator separate disk. With a hard drive now, all the information from GT Life can be stored to hard drive and accessed for the separate disk. Having two disk will increase the space and give us all the missing pieces on the disk that really matters.

very disappointed. for a game with such a long development time the finished product is pretty poor.
A lot of menu screens seem unfinished and most the ideas havnt been implemented (online b-spec controll) It seem PD spent too much time making 30 types of skylines just so they can say tehy have 1000+ cars and rest the game has gone to the dogs and even the standard model cars dont really look that good.

Personally for me GT5 is more an interactive car encyclopedia than a racing game and i have also noticed several premium models liveries havnt been done correctly (the Blitz is one i remember off top my head) the lettering on the right hand side is backwards. seriously after 6yrs that shouldnt be happening even more so on a 'premium' model also applies to the GT logo on the stealth cars.
Sure NFS Shift doesnt have the huge car list but in reality GT5 has an awful lot of the same car from 10-15 consecutive years and there are more tuning options on shift, Typre pressure, individual gear ratios.
Sure i like GT5 but after all the hype its is quite a let down.

One improvement i would liek is a Used Car market between your friends so if u have a tuned car u can auction it to your friendlist to get a decent amount of credits back, so when u spent 200k upgrading ur car and spent 300k on car itself u dont just get 150k back.

Yep. I think his love for cars is trying to be forced onto us. We want to race the cars, not have a museum of them. If you give them to us let us drive them on as many tracks and event that we can get them onto. Let us do what we can't do in real life like previous GT's. If you can't get certain tracks due to licenses, make your own. Just like the Original GT courses, and even those were absent this go around. All the trailers we seen have these tracks but were deleted for the final. WTF.

I only played 2 weeks worth. I am placing the game on back burner wayyyyyy too earlier. Fix the game or others will follow. Fix the game if you want continued sales. Fix the game because word of mouth hurts. Once Forza hits this time next year, GT5 will be a total lost if you ask me. They would have to get GT6 out by 2012 if they want to stay afloat. Considering the rumor that GT5 is the foundation for GT6, this should be feasible. If not, PD will go under as others are starting to stand out now.
 
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The rain is fine when moving and when you're at rest. Obviously when you look hard enough you could tell premiums aren't so lifelike at all either.

But in motion it's a completely different thing. And while it's fine to compare it to the weather in PGR4, you should also consider how much ample hardware they have with simple arcadey physics in use.

The rain is functional while driving and "fine" is kind of a personal taste issue, however it's not the same as the stuff they showed in the trailer and personally I like what's in the game a LOT less.
 
So far I'm extremely disappointed with GT5. It feels like a step backwards for the series...

At its core, the racing is better than ever, but everything else feels like a chore.
 
I cant be the only one? If the game had come out 2 years ago then fine, great, crackin game but what have they been doing for 3 years plus?
Where is qualifiying? Whats with the standard cars and lack of mods?
Did they realy think we wouldnt want to do a standing start at the top gear track? And where is the Nurburgring?
Why so much ephasis on b spec? Who buys Gran Turismo to watch someone else race?

On the plus side, engines sound a load better and she still drives perfect
I sold my PS3 and GT5 after waiting 6 years for it. The series just hasn't moved on at all, and for 6 years we get 200 or so premium cars and some nice driving physics, that's it. There is so much missing that it's not funny, and when all is said and done, it IS a racing game, and the racing sucks. You either win easily at the first corner, or you struggle to keep up. There is no balance.
 
Only thing that really dissapoints me is AI that rams me off the track...or maybe I should say angers instead.:mad:

I sold my PS3 and GT5 after waiting 6 years for it. The series just hasn't moved on at all, and for 6 years we get 200 or so premium cars and some nice driving physics, that's it. There is so much missing that it's not funny, and when all is said and done, it IS a racing game, and the racing sucks. You either win easily at the first corner, or you struggle to keep up. There is no balance.

I don't really know about you, but for me personally, I've had races that came down to the wire multiple times. With multiple lead changes and AI drivers putting on the pressure. (When they're not ramming me that is) So I don't really know if you can say that there isn't any balance...but I guess it's different a experience for everybody.
 
I have got a stupid idea: instead of making PD/Kaz's lives any harder by whinning...

Why dont we complain to SONY (SCEA) Let them know that if they dont pay PD more money, we will no longer buy the PS3.

Boycott this console, until SONY properly invest into PD/Kaz for what they really worth!
How can so much be expected by US and by SOny from such a small group of people at PD??

GT5 is PS3's flagship!! Maybe they should treat PD/Kaz more accordingly, so that we users can get really what we wish for, and thus by extension, more PS3 sold ;)


Complaining to Kaz and PD is not enough, we ought to do it at SCEA's front door and offices, and PSN forums etc etc ....

Kaz has limited ressources... Sony holds the wallet, we should have a talk with them.
 
Only thing that really dissapoints me is AI that rams me off the track...or maybe I should say angers instead.:mad:



I don't really know about you, but for me personally, I've had races that came down to the wire multiple times. With multiple lead changes and AI drivers putting on the pressure. (When they're not ramming me that is) So I don't really know if you can say that there isn't any balance...but I guess it's different a experience for everybody.
I had more fun with Forza 3 and close racing than I ever did in GT5, nor do I get AI just ramming me off the track. I shouldn't have to choose the right car and settings to make racing close.
 
Only thing that really dissapoints me is AI that rams me off the track...or maybe I should say angers instead.:mad:



I don't really know about you, but for me personally, I've had races that came down to the wire multiple times. With multiple lead changes and AI drivers putting on the pressure. (When they're not ramming me that is) So I don't really know if you can say that there isn't any balance...but I guess it's different a experience for everybody.

While I have had this happen, it's been by far the lesser occurance for me... usually one of two things happens:

1: My car just cannot compete with the fastest car in the race. I may be able to battle my way to 2nd or 3rd, but the leaders have split off into the distance so far I cannot even attempt to catch a draft let alone catch up. And for some reason when the AI is out in front it seems to be FASTER.

2: My car is too powerful. I battle my way to the front pretty early, overtake the 1st place guy and from then on the AI seems to loose it's gusto and falls way back.

The problem is it's very hard to get a car that makes you competitive without giving you an unbeatable edge, and while it certainly can be done, it ultimately takes a long time and costs a lot to tinker until you have achieved it. Almost always I will give a race a few goes, realize I can't catch the first place guy without beating my way to the front of the pack off the line and blocking him the whole race (if even that) then I go add a few upgrades and now I am pulling away from him no problem :(

This is compounded by the fact that you are rarely ever racing more than 1 or 2 cars. The rest of the pack is just rolling roadblocks to get past before you fight for first, and since you need to pass them all AND beat first, your car is going to be so overpowered for the rest of the pack it's not a race with them, it's just making sure you don't do something stupid and collide with them and spin out or get pitted.

Further more quite often if you haven't gotten up and started battling with for first by the second lap, you will not catch first unless you are way overpowered. Again this has something to do with the AI being faster apparently when in the lead.

So I can't even enjoy a 5 lap race, moving up a few positions each lap cleanly, I have to power through the competition and be up fighting first by lap 3 or else all is pretty much lost if I have a reasonable car, if I have an overpowered car then again there was no challenege to begin with.

While I don't like rubberbanding or boosting, it seems to me two obvious solutions are:

Payout for less than podium finish IF your car is weak enough. ie the game ranks your cars apparently ability and if you finish above that rank, you get paid out high Cr.

and

Allow the CPU to dynamically add engine tunes based on how close your car is in spec... for instance if I just tuned my car up 40HP and now pull away from the AI in the straights, give the AI lead car a stage 1 turbo to make him a bit more competitive. This of course assumes the AI is up to snuff and upgrades like turbos and suspension actually make a difference in how they drive and don't just make them faster all the time.
 
Why dont we complain to SONY (SCEA) Let them know that if they dont pay PD more money, we will no longer buy the PS3.

Boycott this console, until SONY properly invest into PD/Kaz for what they really worth!
How can so much be expected by US and by SOny from such a small group of people at PD??

GT5 is PS3's flagship!! Maybe they should treat PD/Kaz more accordingly, so that we users can get really what we wish for, and thus by extension, more PS3 sold ;)


Complaining to Kaz and PD is not enough, we ought to do it at SCEA's front door and offices, and PSN forums etc etc ....

Kaz has limited ressources... Sony holds the wallet, we should have a talk with them.

Limited resources? Sony allowed GT5's release to be pushed back at least twice! You can't say there wasn't enough time.

Sony invested upwards of $60M. Kotaku reported an $80 Million budget. So, it's not a lack of funding either.

Lack of man power? With only 150 employees. I guess it's possible they were spread a little thin.

While I have had this happen, it's been by far the lesser occurance for me... usually one of two things happens:

1: My car just cannot compete with the fastest car in the race. I may be able to battle my way to 2nd or 3rd, but the leaders have split off into the distance so far I cannot even attempt to catch a draft let alone catch up. And for some reason when the AI is out in front it seems to be FASTER.

2: My car is too powerful. I battle my way to the front pretty early, overtake the 1st place guy and from then on the AI seems to loose it's gusto and falls way back.

The problem is it's very hard to get a car that makes you competitive without giving you an unbeatable edge, and while it certainly can be done, it ultimately takes a long time and costs a lot to tinker until you have achieved it. Almost always I will give a race a few goes, realize I can't catch the first place guy without beating my way to the front of the pack off the line and blocking him the whole race (if even that) then I go add a few upgrades and now I am pulling away from him no problem :(

This is compounded by the fact that you are rarely ever racing more than 1 or 2 cars. The rest of the pack is just rolling roadblocks to get past before you fight for first, and since you need to pass them all AND beat first, your car is going to be so overpowered for the rest of the pack it's not a race with them, it's just making sure you don't do something stupid and collide with them and spin out or get pitted.

Further more quite often if you haven't gotten up and started battling with for first by the second lap, you will not catch first unless you are way overpowered. Again this has something to do with the AI being faster apparently when in the lead.

So I can't even enjoy a 5 lap race, moving up a few positions each lap cleanly, I have to power through the competition and be up fighting first by lap 3 or else all is pretty much lost if I have a reasonable car, if I have an overpowered car then again there was no challenege to begin with.

While I don't like rubberbanding or boosting, it seems to me two obvious solutions are:

Payout for less than podium finish IF your car is weak enough. ie the game ranks your cars apparently ability and if you finish above that rank, you get paid out high Cr.

and

Allow the CPU to dynamically add engine tunes based on how close your car is in spec... for instance if I just tuned my car up 40HP and now pull away from the AI in the straights, give the AI lead car a stage 1 turbo to make him a bit more competitive. This of course assumes the AI is up to snuff and upgrades like turbos and suspension actually make a difference in how they drive and don't just make them faster all the time.

I think adding qualifying would help out quite a bit.

And yes, I agree with you both (Greyum & Dev).
 
LOL. Disappointed? No. Confused/Dumbfounded/Amuzed that people hung their entire being on a game? Yes.

As a programmer I know I couldn't do better myself. If you think you could do better yourself...realistically think again. If you're remorseful that you could have bought a gross of snack packs with $60, I can't comfort you.

Get over it...it...is...a...game.
 
Right, my first post sadly in this topic. Great forum.

I'll start by saying I'm enjoying a lot of this game so far and have always been a big fan of GT.

However, looking at a lot of the forums the word that seems to come up most, and one I can agree with, is 'grind'!

Any game that becomes a grind has failed IMO. It implies it is no longer fun or engaging and that is surely the biggest aim of any form of entertainment.

It also suggests lazy game design and unbelievably, given the content that is supposed to be in the game, a lack of depth.

I'm not someone who believes in making games too easy, which GT games can often be with a powerful car, or giving everything to gamers from the off. The best feeling in a game often is earning a reward for good effort. Grinding your way to a good car doesn't offer this.

I wouldn't want all the top cars to be available from the off but i would want the structure of the game to be well enough designed to allow everyone to see the best bits with a sensible amount of effort. Currently only cheats and the unemployed will ever get to see some of the cars because anyone with a life just won't have the time to amass around £100m in credits to buy the real classics and top end drives.

Similarly the rewards for winning races, championships or otherwise are often uninspiring and in some case just bizarre. Win the Lupo championship in a Lupo GTi for example and they give you the base model!

The more i play this game the more frustrated I get. Underneath all this is still the best racing engine around, albeit with still dodgy but improved AI, but it's given to you in such a way as you only get fleeting glimpses of it's greatness in moments which are all too infrequent.

I don't like the false effects so many racing games try to throw at us to create an impression of speed but a lot of GTs competitors give you significantly more edge of seat moments than GT these days. if GT aims to be a car encyclopaedia why not add that as an option to view cars. Continuing to force them on the masses who want Ferraris not Suzukis and Fiats will cost them IMO.

GT now has some catching up to do and with a lot of good console racers about, and due out next year, it may continue to lose ground if it doesn't change soon. I really hope it does.
 
As a programmer I know I couldn't do better myself.
No offense my friend, but you're not a very good programmer then. What GT5 lacks are proper requirement specifications (if you're a programmer, you know how essential this is for such a huge task) which would have led to better time management which would have led to a better game. The shortcomings of GT5 are not so much in programming rather than debugging and properly leveling the career mode.
 
So i been playing this game from day one and things that get on my nerves is that this sucks as a game. It lacks a lot of things that make racing games fun and make you want to play them. Like FM3 is a good game and an okay sim because they actually made a good game that have features that suit everyone. Were GT5 only a good sim and a terrible game. Everything off the track sucks. The rallying is terrible, when have you seen rally tracks that wide?? And the straights are wayyyyyyyy tooooooo long. I feel like its a crap. That needs to be fixed in GT6. Standard cars are my biggest gripe because they really weren't joking when they said they were going to be standard. Just plane boring cars. The lack of events. The lack of livery. So many things. Track editor is cool and all but you cant make tracks the way you want. I think GT6 should have all the following

Track editor like Mod Nations

Parts list like NItto Legends( If you dont know what it is google it)

Livery, Ucl, Store Front, Replay Mode, All from FM3

Possibly a Dyno like NFSU2

Rallying Stages like Dirt3

And give us 1000 cars that are not the same. They missed sooooo many good cars that couldve been in the game for the sake of the millions of skylines, evos, rx7s and civics. its retarded, you only need one of each model. There really not different at all. And i am sure all of this can be done. And o you hear how many tracks NFS Shift2 is going to have? Over 100 SMH.

But like i said only i like about the game is the on track action, everything else to me is junk.
O i actually like watching my B spec driver sometimes he's pretty good when he wants to be.
That's my opinion on this 6 year build that looks more like 6 years of doing nothing. And to add to list of my complains all of all the other legit complains that everyone else has
 
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Only thing that really dissapoints me is AI that rams me off the track...or maybe I should say angers instead.:mad:



I don't really know about you, but for me personally, I've had races that came down to the wire multiple times. With multiple lead changes and AI drivers putting on the pressure. (When they're not ramming me that is) So I don't really know if you can say that there isn't any balance...but I guess it's different a experience for everybody.

I think the problem is, at least what Ive seen, is that if you do end up in a car that runs with the pack is that the AI will enetivatibly ram you off the side of the road or pit you and spin you out. Therefore to wil you have to use a grossley overpowered car to just get away from them.
 
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