Is Gran Turismo right on the money now?

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PS: I haven't played GT1-4 for almost a decade , but despite having some sentimental thoughts , I'm much convinced that older one's had much more challenging career mode where you really had to spend some credits for upgrades to be even competitive with unrealisticly fast AI,which is not the case with GT6 and payouts were much lower in those iterations ,so I can't think what a uprising that would cause here on GTP if GT6 was anything like that.:)
Now that you mention it, I miss these AI. They were taking a lot of risks in the highest events and often spun out, but that made them beeing extremely fast in some cases. There was an experimental AI in GT6 some months ago in seasonal events. People complaomed about their stupidity. Yes i admit sometimes it was overly exagerated the way they went out of track, but I think it will be resolved with when B Spec will come. If you had GT5 and raced the hardest events, like the endurance series or the experts, people will understand what I mean with agressive AI, especially when their tires became used a lot. I think some kind of very competitive AI will make a return in GT6 with the return of B Spec, well I hope so.
 
I don't think the GT6 micro transactions have hindered the game at all, the payouts for career races have all been relatively the same since GT1, the only difference is that there's a lot more cars now.

And that the cars are a lot more expensive, and you don't get prize cars to sell any more.

The cash prizes for the races may be more or less the same, but a lot of other parts of the equation have changed since GT1.
 
This whole issue is pretty simple. If you enjoy racing offline, if you think that "grinding" is part of the GT series, you probably don't mind the credit system. If you prefer online or just free running, tuning, TT's etc., then the credit system stinks because you have to engage in something you don't enjoy, which is racing against the AI, in order to get access to the game content you really want. Best thing to happen to GT5/6 was the money glitches. A few days into the game I had every single car I wanted, over 400 cars, $50Mill in the bank, and a pot full of $20Mill cars to sell if I needed cash and I never looked back. I think I had 5 hours into the career at that point and was ready to quit. The money glitch saved the game for me and a just about everyone else I know.
 
This whole issue is pretty simple. If you enjoy racing offline, if you think that "grinding" is part of the GT series, you probably don't mind the credit system. If you prefer online or just free running, tuning, TT's etc., then the credit system stinks because you have to engage in something you don't enjoy, which is racing against the AI, in order to get access to the game content you really want. Best thing to happen to GT5/6 was the money glitches. A few days into the game I had every single car I wanted, over 400 cars, $50Mill in the bank, and a pot full of $20Mill cars to sell if I needed cash and I never looked back. I think I had 5 hours into the career at that point and was ready to quit. The money glitch saved the game for me and a just about everyone else I know.
I race online with a community, and I also really enjoy the new seasonals very challenging. With the a spec seasonals, they are very challenging at the moment. The others lap time challenges, you can challenge your friends in order to max out your lines. I really like the new seasonals and it gives a lot of credits. One only overtaking challenge with bonus connection gives you 2'750'000 credits, which is a lot. The others also give huge amount of money with bonus connection. Try them I'm sure you'll have lots of fun ;).
 
And that the cars are a lot more expensive, and you don't get prize cars to sell any more.
Only a few are a lot more expensive. Only a few prize cars and can only be won once.
The cash prizes for the races may be more or less the same, but a lot of other parts of the equation have changed since GT1.
Yeah like the races are a lot shorter and still pay very well. It really is not a problem to get lots of credits in a short while playing in GT mode. In fact I can easily rack up more credits in GT6 than I could in GT4 in a given period of time and that includes the price for selling the prize cars in GT4.

The only issue I see with the credit system is that they do not pay out enough in online races so if you want to race online only it would take forever to get enough credits to buy a LMP not to mention how long to buy a P330
 
With 130 million credits earned so far I can't complain. I did some Red Bull grinding in the beginning but since then it's almost all from seasonal events.
 
I think the problem with the credit system right now is a doozy. You all know the experience, maybe when you were a kid and you were playing some level in some game and you just couldn't beat it so you cheated in some way. We all thought it was a great idea, and then once you had cheated in every single weapon in the game, you realized how boring it was just to go around winning everything with so much ease, and you probably would have felt infinitely more accomplished if you hadn't cheated. With GT, its a similar story. If you didn't have to work at all for the Lamborghini Miura, the feeling of actually owning one would be completely unsatisfactory. Do you see what i am getting at here?
 
Only a few are a lot more expensive.

Let's be clear about the level of difference between the games.

The most expensive cars in GT1 are 500,000 credits (or 50,000,000 if you're running the JP version). Those are the special models and there are 5 (?). The next most expensive cars are the Astons starting at 164,000cr, and it all gets cheaper from there.

http://www.gamefaqs.com/ps/197468-gran-turismo/faqs/3911

Gran Turismo 6 has 6 cars that cost 20 million credits. It has 280 cars that cost at least 500,000 credits, by my count. That's within spitting distance of a quarter of the cars costing as much or more than the most expensive cars in GT1.

It's not a few that are more expensive. There are lots.

Yeah like the races are a lot shorter and still pay very well.

As an average, almost certainly they are given that GT6 doesn't include endurance races. If you're comparing Sunday Cup to Sunday Cup, I don't see it having changed much at all.

It really is not a problem to get lots of credits in a short while playing in GT mode. In fact I can easily rack up more credits in GT6 than I could in GT4 in a given period of time and that includes the price for selling the prize cars in GT4.

What's the most efficient way for you to earn money offine? How long would it take you to earn 20 million credits to buy one of the most expensive cars in GT6?

Then we can compare that to GT1, where running Megaspeed 7 times gives you enough cash to buy a 500,000 car (with a bit left over). Megaspeed consists of three races of two laps each. At those speeds a lap is about a minute, so six minutes of actual track time to complete the series. Let's give some time spent for messing around in menus, and call it an even hour to earn 500,000 credits.



(Yes, that guy messes around a lot tuning his car. It doesn't take half an hour to complete the series.)

Can you earn 20 million credits in GT6 in an hour? That's the difference. GT1 really wasn't that shy about giving you enough cash to buy stuff. That changed a lot when the prices of cars went up in GT5 and 6.

In GT6 1.01 a 20 million credit car was damn near 40 hours of playing the most efficient races, before there were seasonals and online bonus and Red Bull. That's not right. It's less than that now, and I'll be interested to see how much less. But I'll be very, very surprised if it's anything like what GT1 allowed.

With GT, its a similar story. If you didn't have to work at all for the Lamborghini Miura, the feeling of actually owning one would be completely unsatisfactory. Do you see what i am getting at here?

Which is why the credit system is a good thing.

But there's a balance to be struck between making someone work hard enough for something that it feels like they've earned it, and making it a chore. Making someone save for an hour or two for that special car does make it feel more special. Making someone save for 10 hours, or 20 hours, or 40 hours does not. There are severely diminishing returns on this.

There's also the problem that because GT doesn't allow test drives of anything bar a few cars, and reselling is severely penalised, if someone spends a lot of money and doesn't like the car they're going to be cheesed off. If they've spent an hour or two, they'll be miffed but they'll get over it. If that's 40 hours of gameplay wasted, they're going to throw their controller at their TV.

I don't think that there's sufficient benefit to making someone "work" for more than a couple of hours for any one car. I think that's enough, and that any more than that isn't really adding to any feeling of reward that they get out of it. That's just my experience, from watching myself and people around me play.

I think it would improve GT if it had a flatter pricing structure, and you could afford a cheap everday car every 10-20 minutes, or an expensive car (say, modern supercar or racecar) every hour, or a super rare showpiece car (like the 20M cars now) every couple of hours. That would strike me as a reasonable time investment for the reward, and with so many cars in the game people are still going to put in hundreds of hours to be able to access a significant portion of them.

It isn't that a credit system is bad. It's that this particular credit system is poorly designed to achieve what it's supposed to, namely making people feel like they earned a car without making it feel like work.
 
The issue is that cars cost too much. Tuning costs have fluctuated very little, and race payouts aren't, with the base game without seasonal or the multiplier, too terribly different.

But car costs have absolutely skyrocketed with GT5's release and the prize car system is essentially in shambles compared to the earlier titles. The Seasonals and multiplier are essentially band aids to lower the barrier to entry for the cars PD has arbitrarily decided are more valuable than others. This has the effect of making the early game much more of a grind than it was in the past, while also making the later game ridiculously free with credits for regular cars.

"Getting credits in GT4 was fairly easy"

Are you for real?
To get credits in large quantities in GT4 (and to a somewhat lesser extent, GT5) didn't even require you to play the game. I don't really think it can get any easier than that unless you do resort to micro transactions or if you exploit the game.


Only a few are a lot more expensive.
Not even remotely close to true, and hasn't been since GT5. It is in fact so far away from being true that the most casual of glances at cars that have remained in the series since GT1/GT2 would make that clear (even the plain Jane Japanese economy cars from the 90s have quadrupled price or whatever starting with GT5); so I'm at a loss to figure out why you're acting as if it is.
 
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Online/offline payouts need to be at least a little bit similar. Paired with a login bonus, I don't know why I should earn 1,400,000 credits for overtaking 15 slow cars over the course of four minutes in Seasonals; whereas running three laps at Le Mans as a career race pays 80,000 paired with a login bonus. Summed up, Seasonal events are offline races which yield ridiculous and bizarre payouts. Difficulty is toned down, races are shorter, yet I deserve 1,400,000 credits for four laps at Apricot Hill, at the same time 80,000 should be enough for 12 minutes and three laps at Le Mans. That's a difference of 1,320,000.
 
Sincerely, I have not played GT6 a whole lot, so I don't know at all how the credits system works in it.

However, in GT5 the credits system was awful. Awful. Awful awful awful, awful. I must have wasted a whole month of my life (in hours) just grinding that game, without any enjoyment to be had.
 
.................I didn't exploit credit glitch. Yet I now own ALL the premium-spec cars in the game. Ask me how painful it was. If I wasn't a patient, kind-hearted man I would've flown to Japan, hire a best lawyer, and make a brooch out of PDI's collective livers. Yup.
 
I credit glitched once I found out about it and literally spent an entire day (my birthday) buying every car in the game. I also unplugged from my network because I thought PD was going to fix it before I was finished :lol: If I hadn't done that, then the GT6 payouts would be too less imo.

However, there are a LOT less events to go with those uber expensive cars. I remember GT3/4 having loads of gt mode events that all paid well and/or gave you a prize car that you could sell for megabucks. That is what is missing in GT6, you can't win an event and sell a 5 million dollar car and do your grinding that way.

Jerome
 
"Getting credits in GT4 was fairly easy"

Are you for real?

Perceived reality is directly proportional to the belief applied. :)

GT4 is 10 years old - let me jog your memory:

IMG_3516_zpsbf3d49cb.jpg


The above was a reward for having fun at costa d'amalfi.

Then again Bob was always ready to help:

IMG_3521_zpsa89a8bd0.jpg


IMG_3520_zps8c116396.jpg


Now I'm wondering - will it all turn to 00,000,000 when I reach 100,000,000 ?

IMG_3522_zps66fd57de.jpg


_____________________________________________

And . . . back to the regular scheduled programming.

GT4 was easy, GT5 was hard without the online buffet, GT6 is still being discussed.
 
Now I'm wondering - will it all turn to 00,000,000 when I reach 100,000,000 ?

...............I remember seeing back in 2005 a dude with a credit sitting at 180,000,000,000+ so you are still a way off...:lol:
...............I'm pretty sure he used a Game Shark or somesuch otherwise no way in hell he coulda grind that much credit in GT4....
 
The the earlier versions of GT, in addition to the credits, a prize car at the end of single races or series was always part of the payout no matter how many times the race was run, certain cars had decent values when sold, this made the career mode less of of a grind and more enjoyable. The lack of this plus sky rocking prices of cars starting with GT5 has made this a bit of a tough go. I don’t have my notes, but did a count of the number of offline events in GT3 compared to GT6 and GT6 had about 100 fewer events. More imagination is needed by PD to putting together a larger career mode.
 
Not even remotely close to true, and hasn't been since GT5. It is in fact so far away from being true that the most casual of glances at cars that have remained in the series since GT1/GT2 would make that clear (even the plain Jane Japanese economy cars from the 90s have quadrupled price or whatever starting with GT5); so I'm at a loss to figure out why you're acting as if it is.

I am not now nor have I ever been talking about GT1 or 2. I was referring to GT4 and plainly said so. Way to knock down a straw man there buddy.

The fact is that you can earn more credits in less time on GT6 than you could in GT4 and there are only a few cars that are a lot more expensive. Some are actually cheaper in GT6 than they were in GT4. Also remember that some of those would be really expensive cars in GT4 could not be bought at all no matter how many millions of credits you saved the only way to get an FGT was 24 hours of Nurburgring or 100% game completion. If you had another game save that happened to have an FGT then you could buy it at for more than it costs in GT6. If memory serves it was 7+ million in GT4 from a save or run a 24 hour race which you could not enter until you had a lot of playing time under your belt.

Anyway in GT6 you can earn enough credits to buy the FGT is less than an hour vs the 5-6 hours it took to get 7 mill in GT4 or the 24 it took to win the car.

The bottom line is that the prizes are not bad, in fact they are very good considering a little time it takes to run the races in question in GT6. The price of the cars is not that big a deal either. Of the 1200+ cars only 6 or so have huge price tags and 1 of those you could get for free last week.
 
Nope. Career mode races and online races should give far more money. And online races should be highlighted. If more money was given, perhaps people would play more online. I dont care because I did the glitch, but yeah.

At least those christmas seasonals have good rewards.
 
I am not now nor have I ever been talking about GT1 or 2. I was referring to GT4 and plainly said so. Way to knock down a straw man there buddy.
The conversation was about GT1 versus GT6. It was never about anything except GT1 versus GT6. You responded to a specific part of Imari's post that was criticizing the factual basis of the comparison between GT1 and GT6, and then another part of Imari's post that mentioned GT1 by name. Only after responding to both of those parts of his posts did you start talking about GT4 in comparison to GT6, and you worded it as completely different point of comparison as would have been necessary since you were the first person to say anything about GT4. Excuse me all to hell for missing that your post in a conversation comparing GT1 and GT6, responding to specific parts of someone else's post comparing GT1 and GT6, and not bringing up GT4 until halfway through what you were saying, was not actually talking about GT1 in comparison to GT6.



So I can only say at this point that it would have been a lot easier to simply admit that you were wrong, or at the very least say that you worded your post in an unnecessarily confusing way, then to try to once again retroactively change what your post said as written to some incredibly esoteric "true" meaning that should have apparently been obvious to everyone. And if your post was in fact entirely about GT4 and nothing else, at that point I simply have to question why you brought it up in the first place in response to a side discussion about GT1 and GT6.
 
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Anyway in GT6 you can earn enough credits to buy the FGT is less than an hour vs the 5-6 hours it took to get 7 mill in GT4 or the 24 it took to win the car.

I asked you before what method you're using to make money in GT6. You say you can earn 2 million credits in less than an hour? Great.

How?

Then we can get on to actually discussing how comparable that is to earlier games.
 
Nope. Career mode races and online races should give far more money. And online races should be highlighted. If more money was given, perhaps people would play more online. I dont care because I did the glitch, but yeah.

At least those christmas seasonals have good rewards.

700,000 credits (no login bonus) for a Seasonal race is "far less" for you? The only part in GT6 that needs a larger credit payout is career mode, nothing more, nothing less. If you go to casual online lobbies for the sole purpose of earning credits, you're bonkers.
 
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Getting 1.1 mil every 21mins with the Suzuka Survival. Most I've made in a while; buying quality.
 
I credit glitched once I found out about it and literally spent an entire day (my birthday) buying every car in the game. I also unplugged from my network because I thought PD was going to fix it before I was finished :lol: If I hadn't done that, then the GT6 payouts would be too less imo.

However, there are a LOT less events to go with those uber expensive cars. I remember GT3/4 having loads of gt mode events that all paid well and/or gave you a prize car that you could sell for megabucks. That is what is missing in GT6, you can't win an event and sell a 5 million dollar car and do your grinding that way.

Jerome

I initially didn't do the credit glitch in hopes of staying "legit," but now when I see these kinds of posts popping up everywhere I seriously pity myself. :lol:
 
If you go to casual online lobbies for the sole purpose of earning credits, you're bonkers.

That's sort of the problem. There's no real reason for there to be a distinction between "having a fun race" and "making credits".

Would it really hurt anything if all races in offine modes, seasonals, lobbies and quick matches all gave more or less the same credits/hour? I think the fact that you can say "if you want to earn credits, go do this race" shows a flaw in the system.

The game is about enjoying cars and driving. Some people may enjoy the races that are high earners, but some won't. Why have that distinction? Why not just make all races viable "grinding" races, and then people can have fun playing whatever they like while earning credits.
 
I was an obsessive grinder in GT5. I had to. I played the original game, without a single update, till the end.

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You do realize that there were seasonal events that paid a LOT more per hour than A-Spec, right? I had this race I would always do at Fuji, I think it was the Supercar Festival, that I would always do in a Dodge Challenger touring car. I remember using the login bonus and a PP reduction bonus for 1.2 million credits for each 5-lap race. No way you were getting that much in A-Spec.

Anyway, I do miss getting prize cars like in the GT4 rally events. GT6 needs special events with repeating payouts, and better payouts. Sure, Goodwood can be fun but you get next to nothing for doing it. The A-Spec payments are fine IMO.
 
Maybe he didn't have the internet access required to download the several gigabytes of updates needed to access the seasonals?
 
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You do realize that there were seasonal events that paid a LOT more per hour than A-Spec, right? I had this race I would always do at Fuji, I think it was the Supercar Festival, that I would always do in a Dodge Challenger touring car. I remember using the login bonus and a PP reduction bonus for 1.2 million credits for each 5-lap race. No way you were getting that much in A-Spec.

Anyway, I do miss getting prize cars like in the GT4 rally events. GT6 needs special events with repeating payouts, and better payouts. Sure, Goodwood can be fun but you get next to nothing for doing it. The A-Spec payments are fine IMO.

Seasonals were an update. If he didn't update, he didn't have access to seasonals.
 
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You do realize that there were seasonal events that paid a LOT more per hour than A-Spec, right?


Yes. I was doing research on the game. There is an entire thread about it buried somewhere in this Forum.

Basically the premise was : Could GT5, as it was released in its original form, be played as a game.
The answer? Yes. But some parts of it were tedious and time-consuming.
Which part?
Getting credits.
Not hard. Tedious and time-consuming.
The rest of the game did rock. :)

Even without a single online interaction.

I tested it online for the last two months.
Well, that rocked, too. :lol:
 
You say you can earn 2 million credits in less than an hour? Great. How?

.........................Speaking from experience here: only place in the entire offline section of the game where one can earn a tidy stack of credits is the Red Bull Standard Championship. With no login bonus you are looking at 1.1 million - with 200% bonus, that swells to 2.2 mil, all in less than half hour.
.....................Trouble is, RB cars do tend to drone... and doing same thing over and over and over is akin to a slow walk off the plank - man it's so dispiriting...:banghead:
 
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