This is what you call challenge. If you enter a race knowing you will win whatever happens, I call this annoying grinding. I think Quick match is a good tool for winning credits and having fun at the same time.
No.
There's a difference between Quick Match and a difficult race.
A difficult race is one that you can win (or at least do well) if you are skilled and use those skills correctly. Improving your skills improves your results.
In Quick Match, sometimes (often, some might say) it's simply impossible to finish well.
A race with skill would have qualifying, or grid people according to some sort of system. There is no way to improve your grid position when it's decided by RNG, and if you're right at the back there's simply no way to finish well against drivers of similar pace.
Skill
can help avoid incidents and the like (the other major problem with QM), but generally it takes the form of clever racecraft where you sacrifice a small amount of time to avoid the larger loss of an incident. In a short race you do not have the time for that "investment" to pay off, you lose either way. And for less skilled drivers, the optimal race strategy is often to actively try to play bumper cars and take out other drivers in the hope that they gain an advantage (thank you, damage system). Or you'll just get punted because PD's wacky netcode decides that it's that time of day.
The result is a system where luck plays a fairly large role in the results. If you're good, you're trying to dodge people who are actually trying to bounce off you because that's what's best for them, unless you're lucky enough to start out front and manage to miss the first corner pileup.
If I go into a race in iRacing, I know more or less what I can do to help myself get a good result. Sometimes there are unavoidable incidents and I get screwed out of a good finish, but mostly I can identify what I could have done to improve my chances.
In Quick Match, there are too many things that are actively against me. It is to my opponent's advantage to use me as a brake into the corner, and there is no disadvantage for them to do so. GT and Quick Match favours the attacker, massively so. The old GT1 trick of barrelling up the inside of someone in a corner and bouncing off them still works.
Quick Match is not a tool that can be used to consistently win credits. It will earn you some credits over time, but not anything near what you'd get by running something like the RB races.
Some people may have fun on it, but I sure as hell didn't when I tried it. It's the motoring equivalent of a ball pit full of toddlers. It's kind of fun for a bit in a lighthearted way, but eventually I get bored of fielding balls to the face and retards chewing on my ankles. I'd rather be in a race that at least attempts to promote racing in a manner similar to the way it happens in reality.
Well, if you want it: play the game, work for it ... ;-)
Just what I wanted, a second job.
I thought games were supposed to be fun, not work. I work at my job so that I can afford to buy things like computer games. I don't work to buy them so that I can then work some more.
If I wanted to work more, I'd just stay at work and get paid for it.