What I expected was a polished version of GT3 which is exactly what I got. The only negative is B-Spec which makes it far too easy to get the good cars. In GT, GT2 and GT3 you had to work to get the good cars (without using a gameshark or other cheat). B-Spec is a huge disappointment from that respect. Now, anyone can get the F1 and LM cars just by pushing some buttons and sitting back. What's the point?
I really enjoy the high-speed physics where if you get slightly offline, the car will fishtail and overcorrect and put you into the wall (ala Mulsanne Straight). That is a huge improvement.
I don't care about the increased garage capacity because I try to play the game in a minimalist mode with as few cars as possible.
I thought they improved Laguna Seca but messed up turn 6 but I guess that gets the lap times more in line with reality. The corkscrew is a tough one and they've improved it immensely but it's still a little phoney compared to the real thing.
They have not improved the handling of the Ruf which I suspect is because of the lack of licensing from Porsche and they want to make those cars seem as bad as possible compared to the other marques that did get licensing.
Route 246 has been polished up greatly, especially the back straight next to Meiji Kinenkan (see my website: http://www.sotobori.com/route246b/image040.htm ) where you can actually see and sense the true elevation change. The next time I have spare time when I'm in Tokyo, I'll be sure to walk the course again and get refreshed pictures.
But, basically, the early buzz was that GT4 was going to be a polished GT3 which is exactly what they deliverered (in spite of B-Spec) so I'm very pleased with what I got for my money. I probably get a good 1-2 year's playing time (the only game I play on the PS2 and I only use A-Spec) so it's probably worth 10x what I paid and I'm getting a bargain. Luckily, these aren't airline seats and I'm getting mine at the same price everyone else pays.
I really enjoy the high-speed physics where if you get slightly offline, the car will fishtail and overcorrect and put you into the wall (ala Mulsanne Straight). That is a huge improvement.
I don't care about the increased garage capacity because I try to play the game in a minimalist mode with as few cars as possible.
I thought they improved Laguna Seca but messed up turn 6 but I guess that gets the lap times more in line with reality. The corkscrew is a tough one and they've improved it immensely but it's still a little phoney compared to the real thing.
They have not improved the handling of the Ruf which I suspect is because of the lack of licensing from Porsche and they want to make those cars seem as bad as possible compared to the other marques that did get licensing.
Route 246 has been polished up greatly, especially the back straight next to Meiji Kinenkan (see my website: http://www.sotobori.com/route246b/image040.htm ) where you can actually see and sense the true elevation change. The next time I have spare time when I'm in Tokyo, I'll be sure to walk the course again and get refreshed pictures.
But, basically, the early buzz was that GT4 was going to be a polished GT3 which is exactly what they deliverered (in spite of B-Spec) so I'm very pleased with what I got for my money. I probably get a good 1-2 year's playing time (the only game I play on the PS2 and I only use A-Spec) so it's probably worth 10x what I paid and I'm getting a bargain. Luckily, these aren't airline seats and I'm getting mine at the same price everyone else pays.