is gt4 as good as you expected?

What I expected was a polished version of GT3 which is exactly what I got. The only negative is B-Spec which makes it far too easy to get the good cars. In GT, GT2 and GT3 you had to work to get the good cars (without using a gameshark or other cheat). B-Spec is a huge disappointment from that respect. Now, anyone can get the F1 and LM cars just by pushing some buttons and sitting back. What's the point?

I really enjoy the high-speed physics where if you get slightly offline, the car will fishtail and overcorrect and put you into the wall (ala Mulsanne Straight). That is a huge improvement.

I don't care about the increased garage capacity because I try to play the game in a minimalist mode with as few cars as possible.

I thought they improved Laguna Seca but messed up turn 6 but I guess that gets the lap times more in line with reality. The corkscrew is a tough one and they've improved it immensely but it's still a little phoney compared to the real thing.

They have not improved the handling of the Ruf which I suspect is because of the lack of licensing from Porsche and they want to make those cars seem as bad as possible compared to the other marques that did get licensing.

Route 246 has been polished up greatly, especially the back straight next to Meiji Kinenkan (see my website: http://www.sotobori.com/route246b/image040.htm ) where you can actually see and sense the true elevation change. The next time I have spare time when I'm in Tokyo, I'll be sure to walk the course again and get refreshed pictures.

But, basically, the early buzz was that GT4 was going to be a polished GT3 which is exactly what they deliverered (in spite of B-Spec) so I'm very pleased with what I got for my money. I probably get a good 1-2 year's playing time (the only game I play on the PS2 and I only use A-Spec) so it's probably worth 10x what I paid and I'm getting a bargain. Luckily, these aren't airline seats and I'm getting mine at the same price everyone else pays.
 
Wow, I'm surprised of all of the critical comments on how GT4 wasn't to their expectations.
To me, it's one of the greatest games.
Comparing to GT3, (got 97 percent complete) it's much better in the graphical details, the driving is much better and seems more realistic and as always, love the cars.
Having known every track to GT3 and comparing to the GT4 tracks, seem more realistic in how they are laid out in the GT4 game. Having seen actual videos of Laguna Seca from a drivers point of view, thought that GT3 was pretty close but having played the same track on GT4, really appreciate the closeness to the real track this time around.
Things seem more tricky in GT4 compared to the other GT games and love the way you can flow better with the car as in real life with your own car. It all seems in more sync than before and even though there are flaws like every video game made, can't pass up an opportunity to play when I can.
I really have no complaints and thought GT4 was everything it was made to be.
16 percent complete now and working on going to the 90's complete soon.

Misnblu

Btw, Msako, that page with the pictures of the Rt246 is a treat.
I really enjoyed going from stage to stage with the pictures and living what in real life is a great race. It would be awesome to race there in real life.
Awesome man and thanks for that link. 👍 👍
 
its just... the bar has been raised for what is considered a nearperfect racing simulation. thats all.

If GT5 has damage, then better AI should go along with that. I was thinking maybe even actuall people... but that might be a bit too much.
 
toska1
i think g4 is slightly better then gt3 imo, yet gt3 is amazing in its own right, yet im still not satisifed with gt4 i meen come on 5AI cars its just not enugh for a challenge, and no damage etc etc etc but these thngs can hopefully be resolved in gt5 but that will just have to be seen i suppose.....................
there are only 5 ai cars because the ps2 cant render a full grid of cars. Damage would ruin gt4 because it's just one more thing to annoy you in a tense race (unless there's a on/off option). I think the only improvements that can be made is the AI's reaction to your existance, the graphics, a full grid and loads of littlethings like the flickeryness of the pitcrew' movements. And of course, MORE CARS!!!!
 
:dunce: :dunce: Not all all damage occurs from crashing into someone or a wall. There is enigne, gearbox and suspension damage, break fade etc... I really feel like attacking you verbally for saying something like that, but i will leave the flaming to other people.
 
Gabkicks
:dunce: :dunce: Not all all damage occurs from crashing into someone or a wall. There is enigne, gearbox and suspension damage, break fade etc... I really feel like attacking you verbally for saying something like that, but i will leave the flaming to other people.

i dont want my cars exploding on the minute of nurburg 24hour :scared:
 
EvilToast
yeah that would suck lol.


go something like this

*wakes up*
'yay oh yay im winning! woo F1 car in 6 mins :)'
*you car has suffered a major malfunction and you have had to retire the race*
'oh ffs *random curse words*'

*throws PS2 out of window*
 
chinko
go something like this

*wakes up*
'yay oh yay im winning! woo F1 car in 6 mins :)'
*you car has suffered a major malfunction and you have had to retire the race*
'oh ffs *random curse words*'

*throws PS2 out of window*
lol i think i would sit there and stare at my tv for a good 10 minutes, speechless. :dunce:
 
it adds a sense of tension too the game though... its quite an experience trying to drive quickly with your steering slightly out of allignment due to being hit by another car or driving too roughly. And if gt5 is online then damage will be crucial to promote clean driving. In games with damage you only have to retire if you car is severely damaged with a dead engine or completely destroyed suspension/tires. OK.... last off topic post for me. :)
 
I was/am extremely disappointed with the traction physics. Totally ruins the simulation aspect of the game for me.

Also, the sounds were terrible. All of the improvements they made with engine sounds seemed to only affect the outside views of the car.

I also didn't like that there were certain cars that had wings, but they weren't adjustable and gave you no downforce. You couldn't put wings on them either. The Zonda S for instance. The car creates a lot of downforce in stock form. This should be accounted for, but it isn't. It's also not possible to add one of the game's wings, so at high speeds, the car is a death wish.

Basically, when you have this many cars, it's impossible to make them all right. Jack of all trades, master of none.
 
go drive a few cars in real life and then you'll understand and things wont be so hard to understand.
 
I like the idea of car damage and the fact that you could be winning a race on GT4 and at the last lap, lose an axle or transmission because you hit the rev limiter too many times in the race.
Like real life racing and a simulator game, should have that in the game too.
I don't see anything wrong with such a thing for a game. It would be cool to have that feature (damage) in GT4.
All in all, the game is fun and even if it did have damage, would make it more realistic in spite of the frustration as mentioned above.
I guess most here on the forums have never really raced in real life and no nothing about the frustrations about winning and losing by close margins. It is frustrating but to get to the wins in life make it all worth the while to do it.
Two years of drag racing (bracket racing) and losing by close margins, finally won two back to back trophies for all of the hard work after two years.
Let there be damage and reap the benefits of earning a win. 👎 :dopey:
Misnblu
 
I think the satisfaction of nursing a sick car home for the last part of a race would make the win all the more satisfying. Increased frustration = increased satisfaction when things go right.
 
Moloch_horridus
I think the satisfaction of nursing a sick car home for the last part of a race would make the win all the more satisfying. Increased frustration = increased satisfaction when things go right.
👍 👍
Agreed all the way.
Misnblu
 
Nope. I thought the Formula One part would be tougher and I would have more choice of Formula cars to drive.

Still fairly weak competition at the higher levels. It's up to the user to balance the car to the competition. I feel that all races should be similar to the Opel Roadster Race. Your car is only competitive with the competition once it is maxed out in mods. I started so many races with full mods to be on the safe side and then found out that hardly any were needed. In GT1 it required a fully modded car to hang with the AI cars.

The Polyphonic Digiital Cup was much better on GT2 and GT3. Not allowing any mods at all. Still you could buy cars that were way faster than the competition such as a Zonda, Viper or Nissan Road Car. Certain cars should not be allowed if they are going to fly away from all the other cars.

That 4 hr. Nurb Enduro was a joke. You can win that with a modded street car against full race vehicles.

The 4 hr. Roadster Enduro was stupid. The competition uses cars that are barely modded at all and I went and got a fully modded car since I didn't realize that and cleaned up.

So many useless cars that are won. Can't hardly use them since they aren't required in any races.

I find it too difficult to match the proper cars with proper mods so that I can just barely win.

I like GT4 overall, but I still think GT1 had the best AI competition and Arcade mode. I loved racing against that '67 Vette in GT1. It was a heavy-fisted brute that would push you aside if you got in it's way. No cars like that anymore in Arcade mode.
 
the game woulda been better with more criteria to meet to qualify for a race. like a minimum weight for all races and maximum hp. and also how much money has gone into the car for some races...
 
misnblu
Wow, I'm surprised of all of the critical comments on how GT4 wasn't to their expectations.
To me, it's one of the greatest games.
Comparing to GT3, (got 97 percent complete) it's much better in the graphical details, the driving is much better and seems more realistic and as always, love the cars.
Having known every track to GT3 and comparing to the GT4 tracks, seem more realistic in how they are laid out in the GT4 game. Having seen actual videos of Laguna Seca from a drivers point of view, thought that GT3 was pretty close but having played the same track on GT4, really appreciate the closeness to the real track this time around.
Things seem more tricky in GT4 compared to the other GT games and love the way you can flow better with the car as in real life with your own car. It all seems in more sync than before and even though there are flaws like every video game made, can't pass up an opportunity to play when I can.
I really have no complaints and thought GT4 was everything it was made to be.
16 percent complete now and working on going to the 90's complete soon.

Misnblu

I agree with what you said here.I think many people are forgetting that GT4 is developed for a Console that has basically reached it's limit in what it can do(Can't wait for the PS3 and GT5!).
PD have done a fantastic job considering. 👍

what is also annoying me is that People are constantly comparing the Physics of the game cars to physhics of 'Real Life" cars.Cmon guys How many of you have actually Raced a Bently or Minolta or a Peugot 905??/not many(neither have I).There is no friggin way you can process all the variations and conditions of a real Race(Track,surface,engine' driving style,G-force etc) into a console game.

PD have done a fantastic job considering what they had to work with. 👍
 
Good point but still like to hear how ppl feel about what they would think a better way to do the game.

All I know is I'm addicted to it and am now 21% and getting more done.

Man, I love racing and may have some time to do some online racing soon or just compete in the races here on the Planet.

Misnblu
 
Yes and no.

It is still mostly the great game that GT3 was, and I love having new tracks and many more cars.

But it has a "rushed" feel. Too many silly mistakes like the 5 second penalty that only applies to humans when they didn't even bother to put some proper crash avoidance algorithm on the AI drivers (just to name one). I sincerely hope they clean it up for GT5, which I hpe they will do if they bother to read the complaints on all the GT4 boards.
 
I think it is a great game but the only problem is the AI drivers just don't give a damn. If you get into their racing they will just ram you either into the wall or off the track. I think GT5 will need to improve that.
 
TwinTurboJay
I've grown fond of the longer races...fuel has made it a little more interesting...and also the relation with the g-force meter and tire wear. In GT3 long races made me ill, now, I cannot wait for the 10+ lappers !


We're right here my friend. Is GT4 what I expected? Yep and more. People need to stop complaing about what they wanted out of the game and realize that it's just a game and there's more GT down the road in the future. What if one of you (People) on this forum who made the game and seen how people down talk your product. I'm happy with it because I love driving. I see certain cars on the street and they make me want to go play. That's love.
 
The track and car selection was as good as I expected. Too bad there's not enough american and european cars vs the number of japanese cars.

AI is hugely lacking. Little to no improvement from GT3. Thats just sad. Is that really the best you can do PD?

No online, another downer.

No damage, although I didn't expect any it's still a bit of a dissipointment.

Overall there's way too much time spend on the icing and too little on the cake. It's a great game, I'm addicted. But it's not what it should've been. That much development time and all they have is more cars, tracks and better graphics. How about improving the AI if there's not going to be online. Or get online if there's no improved AI.
 

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