I couldn't care less for the Track Editor. Even if a gifted track maker were to design real-life tracks in it, so we could finally have most, if not all, real world tracks in the game, they would still feel soulless to me. The "theme" is always going to be the same (environmentally, I mean): desert, lush, etc.... and most of the tracks will be plain, or not replicated accurately enough (hill-climbs, descents, etc...). So that means that even if we were to test drive in any replicated real-word track... it wouldn't feel like "being there". And I don't know if it's just me, but all user made tracks in GT5 felt grip-less to me, and I still feel that in GT6.
I haven't played GT6 in a year now, maybe even longer than that. It's sad, I was a huge fan, and GT5 was not perfect, but it was not bad, then GT6 came and... instead of being better than its predecessor, it is worse. Even the long-anticipated community features got worse in GT6. The layout of the community features in GT5 was a lot better, it had a lot more information on our friends. So I give up on the brand.
One of the things GT made right, for me, was to bring karts to the experience. But they got it wrong.... no kart tracks (real life tracks, famous tracks), left the experience ... bland. Badly generated random tracks, with fixated "themes" like the user generated ones. On top of that, GT6's karts, even though they are the same models from GT5, became slower in the new game. They are (as far as I recall) at least 7 seconds per lap slower in the new game, and my good friend
@alpacaflip can attest to that. So a lot of the challenge was taken away, and it was super fun for me and flipz! (
@alpacaflip) to do lap times in Autumn Ring Mini with the 100cc models, times that were so fast that only a 125cc would do normally. And our races there used to be so intense with the 100ccs, and we'd both slipstream so much most if not all the time, and compete fiercely....that the lap times were indeed extremely fast. And that can not be done in GT6's slower 100ccs, so the fun is lost. All models are slower in GT6.
No matter how bad GT has become, I don't like any other brands that are out there, and I have tried some of them (like Codemasters' F1 games). But they don't please me like, say, GT4 did back in its day. I'm sad to think that my racing days are over, both in real life, and in virtual/gaming life. But that's what is happening right now. I don't think I will support PD and GT any longer.
The only good thing that is left from all of this was meeting people, other racers, whom today are my friends. Namely people like
@alpacaflip,
@ECGadget and
@MissRainy.
I think that maybe something more simple, like Google Maps and GPS data... would be better for the game. That way we could actually have the real tracks with their real scenery downloaded to the game. But PD, and most devs, seem to love to complicate things.
Maybe the only thing that attracts me to GT still are the eye-candy replays. No other racing games get "replays" right, ever!. But I think my GT days are over. It would take a lot more than just the replay system or the karts, for me to be convinced to still buy the games.
I also don't understand how a programmer like Kaz can only speak Japanese, and not English. It makes getting in touch with him and his team so complicated, making our message and wishes for the game impossible to convey to them. As far as I know, to program, you have to know English. His reluctance to speak it is also unacceptable.