- 5,885
- Canada
Too bad it does neither brilliantly.Well the tagline is "the real driving simulator" not "racing simulator".
Too bad it does neither brilliantly.Well the tagline is "the real driving simulator" not "racing simulator".
Judging a game's physics by watching a video is sort of like determining how a burger tastes by watching someone else eat it.
I should have rephrased - I didn't mean every car, ha ha.
Well, the snap O/S aside, Forza's physics seem a bit more on the floaty side to me. That said, I haven't played six, but they seem to be improved on 5. Four just felt reaaaally floaty.
(fellow Melbournite I see ;P)
Tasting is more of a personal sense than sight. You can see in some (Sim Game) vs. Forza 6 videos that no matter what car, Forza's tends to slide easier than the game being compared. When somebody taste tests something, it is true that you don't know what they are experiencing, but with sight, you can observe the differences.
Except for the fact that what he describes works the same with both cases. It's hard to judge a game based off of someone else playing it and make a good viable opinion off said game when you had no experience with it whatsoever, just the same way you will not be able to judge the taste of a burger by looking at it. You are able to see both of these things, so what does that have to do with anything?Tasting is more of a personal sense than sight. You can see in some (Sim Game) vs. Forza 6 videos that no matter what car, Forza's tends to slide easier than the game being compared. When somebody taste tests something, it is true that you don't know what they are experiencing, but with sight, you can observe the differences.
Tasting is more of a personal sense than sight. You can see in some (Sim Game) vs. Forza 6 videos that no matter what car, Forza's tends to slide easier than the game being compared. When somebody taste tests something, it is true that you don't know what they are experiencing, but with sight, you can observe the differences.