The current generation of consoles that allow patching has been a massive step for developers, it gives us a greater opportunity to make marketing deadlines, which ultimately decide whether the project is successful or a complete failure.
This is exactly the problem... what defines a success in the business world is now whether you can hit that arbitrary deadline, not whether you have created a polished finished product.
The exact point I am making: success is now about how well it suits the business now, no longer the consumer. And somehow the average consumer has been brainwashed into defending that position.
I think it's hard on those who don't have internet access, be it their own or through a third party, but that's the way the industry is moving forward. Not everyone can afford HDTV's, should devs not utilise the market of gamers that do?
You do realize that pretty much every game released is tested to be functional and operational on a non HDTV right for exactly that reason right?
Games are long beyond being about one type of gamer, each game will have several different types of gamer that it appeals to, that uses it.
Sure, and every person likes a different car... but a car that says "AC" but has no AC is not complete no matter who it is they are selling it to now is it? Having a diverse consumer base does not excuse incomplete product.
There seems to be a notion that it allows devs to be more lax in their approach, this is wholly untrue, the development process isn't cut and dry, when deadlines are made, it's not a 100% certainty that they will be met, like in any business.
You are right, it does not allow devs to be lax, but the problem is the goal is no longer a qulaity product for the consumer... as you say it's no the deadline for the business.
Once again, the consumer interest comes in behind the business interest... and yet this situation is defended by so many consumers...
The patching system in modern gaming allows for features to be added or improved which would have otherwise been scrapped or delayed for the next iteration. How is that a bad thing? It gives people more time with a product they enjoy and gives the developer a customer who is more likely to buy another one of their games again.
Or the other way to view it is that it allows for businesses to rationlize unrealistic deadlines for projects since they always have the excuse "we'll fix it with a patch". Let me ask you, honestly, how many games can you list that really released something valuable and positive via a patch (not talking DLC, just put it out there) vs how many that have patches to fix things that really should have been caught in testing?
I can think of BFBC2 and TF2 of the top of my head. You go ahead.
Again, this is the exact argument that was put forth when internet based patching (and especially day 1 patching) first came around, it was flawed then and it is now.
In most decisions in business, someone will always lose out.
I agree but only because consumers in general have become weak sheeple who will not stand up for themselves and instead excuse and rationlize being screwed over by businesses. In this situation it would be hard for the consumer NOT to loose out.
But it's far from a rule of business... in fact business deals can and often are mutually beneficial.
The Internet is such a huge tool that its growth within society has outgrown the ability of some countries/regions to make it a part of the infrastructure. It's a bit of sods law for some, but for others it is huge and the internet will only continue to expand, though I think purely digital gaming is a long way off as most gamers still prefer to use CDs.
True but I am not sure what that has to do with this topic.