Is PCARS as Good as GT6?

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I'd say the bigger question is "Is PCars the released game as good as PCars the incessantly hyped concept?"

As compared to when it is done with GT iterations? I think for all the hype of either situation pcars ended up being more realistic. They didn't over sale themselves like PD and then claim later on that certain items are just in the bank accumulating interest so when they are released they'll be top notch a la course creator among others. That's what really needs to be looked at. What did SMS promise and allow to be hyped, through them, their WMD group compared to what PD allowed to be hyped, then how much of that was actually delivered first off and secondly delivered well. Now that last one will clearly be subjective and never come to a mutual consensus due to what @Johnnypenso clearly pointed out...personal bias that always plagues this type of conversation.

In the end this kind of endeavor all around is getting old, because it's just people as I've come to find it, massaging their egos with respect to one preference over another. Or in other words the internet ;)

This comment is more of a general to all, but the arguments should lie with the factual shortcoming of either group.
 
I feel like Project Cars is being hyped for reasons other than its game play. Mostly because a lot of people put money into its development and now they want to see it do well.
The vast, vast majority of investors are in it for far less than a single days' pay and might get coffee money as return on investment.
 
Please see my answers in the quote in bold! Looks lie either there is a misunderstanding or console version just lacks some things

Thank you for your reply. This is why I started my post specifying my comments only related to the PS4 version to eliminate any misunderstanding or features that are no cross platform similar. Perhaps SMS needs to have a chat to their console testing guy ;-)
 
Thank you for your reply. This is why I started my post specifying my comments only related to the PS4 version to eliminate any misunderstanding or features that are no cross platform similar. Perhaps SMS needs to have a chat to their console testing guy ;-)
I get that it's PS4, just wanted to clarify that some settings could be available on consoles too :)
 
I started up GT6 tonight (probably a year since I last played that) just to compare gamepad controls to Project CARS as I was trying to help someone with an Xbox gamepad setup. Wow, I couldn't believe how dated the graphics and feel was in GT6, and this was on a very good 50" plasma. Anyway, its not fair comparing Project CARS to GT6 on a PS3.

Also, a number of gamers have been complaining of the gamepad control in pCARS. Sorry, with some simple tweaks it is very easy to race in Project CARS with a gamepad (tried Xbox 360 pad on computer), and this is coming from someone that does VERY LITTLE gaming with a pad (using a TX wheel on PC). I had no problems controlling the cars. It took a little tweaking of the Deadzone, Steering Sensitivity, Speed Sensitivity, and Controller Filtering Sensitivity and I could make it perfect for my preference.
For testing I raced the BAC Mono on Willow Springs Horse Thief Mile and the Marek LMP1 on Le Mans - no trouble at all. I don't get it!
 
I'm just curious what is better about online in GT6? Not like I'm going to play it, but maybe we can get some ideas for improvement for pcars.
There are a few things that would not apply to PCars such as buying upgrades and such from the lobby.

The one thing that pops out at me as being better in GT online is that there is the option to have a time trial lobby. Would be nice to have this in PCars, Host sets a time limit, collisions turned off so no drafting or blocking winners determined by best laptimes, lap times posted to leaderboards just as they are in single player time trial. Is always more fun to hot lap in a group than solo.

I also like the option to be able to race without collisions on, GT6 doesn't have this at present but it was added in GT5 and is in Forza. This is good in cases where you have punters trying to ram people and people with lag issues. It does take away from the race craft part but it also eliminates a lot of headaches in public lobbies. Would be nice to have it as an option for those who want to run that way.
 
The vast, vast majority of investors are in it for far less than a single days' pay and might get coffee money as return on investment.
I mean, I'm not saying that it's a bad game. I just think that all the hype it received got a little ridicules... I think it's a good game, but I think GT6 is a better all around game. After the game gets some age and eventually has a sequel, then maybe it will be as good as Gran Turismo.
 
I haven't played project cars yet, but considering gt6 isn't available on ps4 it's not in the same league as project cars.

A more fair comparison would be project cars vs gt7. Considering the ps5 will be out before gt7 on ps4 I think polyphony digital has no chance at making a better game. Keep in mind one thing they are bragging about on gt7 is a more enhanced photography mode. When they make comments like that it seems clear pd has no ambition to make a proper racing game and have been simply riding the coattails of gt3.
 
People have a very very short memory. GT6 was not finished when it first came out and loads of contents has been added since. PCars is to PS4 as GT6 was to PS3 on release.

If you don't believe me go and have a read of the GT6 epic whining and crying thread:

https://www.gtplanet.net/forum/threads/the-gt6-epic-whining-and-crying-thread.282208/

Oh and I remember that they changed the physics after about a year.

And you can't change the gear settings.

And the wonderful non-premium interiors!

And the sounds.

To me there are just too many variables, and too much personal preference to give an objective opinion about one game over the other.

Lets give PCars a little time judge them by how they respond to the bugs/glitches/requests!
 
I never even had gt6; so id have to go off of gt5. But even then my approach to the two are miles apart.

On GT it was chase cam/controller/automatic/assists and on pCars its cockpit/wheel/manual/no assists.

So...yeah, this comment is of no use to anyone, but it passes the time at work :)
 
I started up GT6 tonight (probably a year since I last played that) just to compare gamepad controls to Project CARS as I was trying to help someone with an Xbox gamepad setup. Wow, I couldn't believe how dated the graphics and feel was in GT6, and this was on a very good 50" plasma. Anyway, its not fair comparing Project CARS to GT6 on a PS3.

Also, a number of gamers have been complaining of the gamepad control in pCARS. Sorry, with some simple tweaks it is very easy to race in Project CARS with a gamepad (tried Xbox 360 pad on computer), and this is coming from someone that does VERY LITTLE gaming with a pad (using a TX wheel on PC). I had no problems controlling the cars. It took a little tweaking of the Deadzone, Steering Sensitivity, Speed Sensitivity, and Controller Filtering Sensitivity and I could make it perfect for my preference.
For testing I raced the BAC Mono on Willow Springs Horse Thief Mile and the Marek LMP1 on Le Mans - no trouble at all. I don't get it!


Hmm GT academy round2 looks great. Obviously most games look good during sunrise, sunset. Definitely much better than round1 in silverstone.




We need to wait for GT7 for PS4 to compare with Pcars or Forza etc ..
 
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Reading and watching various conspiracy theories about pCARS is funny... I backed to team member level, so if I'm lucky I might get enough return to purchase a cup of tea AND a piece of cake. :)

As for pCARS versus GT6. If pCARS can manage online weekly time trials with well over 100.000 entrants a year and a half after launch, then (and only then) will I be willing to say that pCARS went the distance and kept up with GT6.

Other than that, they are completely separate experiences. GT6 is mostly about collecting, tuning and driving road cars, and in my opinion that is what it does well. pCARS is solely about racing race cars, which are much more believable than GT6's equivalents, mostly due to the much better tyre model.


P.S. Road feel is a tricky thing in pCARS. It's there, but you have to tweak to find it, especially on console. For PC users there are tweaker files which you can download and they basically give you road feel and better feeling of car grip. I posted details on the wheel settings thread.
 
There is lag when people join or leave the room and you are on track. Also the game will regularly crash. The lobby system IMHO is flawed. You can't go on track and practice until it starts, you can't change your car once until the start of the next event, there needs to be some sort of messaging system like in GT6 so players and/or the host can communicate and it would be nice if you could make it wheel or controller only lobbies.



Here is a list:

Being able to practice while waiting for the event to start
A penalty system for crashing into someone (there doesn't seem to be any in Pcars)
Able to change cars right up to the start of the event
Messaging players so all lobby members see the dialogue (good for warnings)
On this same theme voting to kick a bad player
Being able to set weight and power limits to even up fields
Host being able to change all the rules without having to restart the lobby
For players looking at a lobby to join have some indication of the hosts network strength or ping

These are some of my main ones that I have so far found. I have not been online very much because not many of my friends don't have the game and most online lobbies that I have gone into are full of people that can't drive or are on hand controllers (same thing really). And because of the lack of communication they seem very unfriendly :-(

I hope some of this helps.

Being able to search for a lobby on a certain track
Being able to search for and join friends in there lobby
Bring able to see what assist are being used before joining
Being able to label the room
Seeing the results after the race and also showing number of pit stops (mandatory stops in race series)

I've not actually had any lag issues myself, all my 'online' issues relate to the lobby/settings
 
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For me -

with regards to gameplay - ignoring graphics. GT6 doesn't come close. I've been playing GT games for years.

PC is on a different planet. Where to begin? I think I'll start with the AI. Simply put. I think it's bloody amazing. For years, all I've ever wanted was for the AI in GT to be challenging. I don't know about you guys. But I want to be pushed. I want the AI to be aggressive.

With each new GT game I prayed the AI would offer that challenge. Each time GT failed to live up to that expectation. Then come PC cars.... My prayers have been answered. I came 2nd (out of 25) in a 30 race of donnington... This was after qualifying first. It was the best race experience I've ever had in a racing game. I struggled to open up a decent gap - I was driving flat out. And when I lost the lead I struggled to get it back.

That's what I love most about this title. When I set AI to 100% I get a proper challenge!

Content -

GT may have hundreds of cars. But to be honest I probably only drove 5% of them. Heck, I probably only drove half of that 5% because I HAD to. In order to progress through the game.

For me PC had a greater and more interesting variety. I don't need hundreds of cars. I just need a good selection of interesting cars!

Authenticity -

Funny isn't it. There was a time when I thought racing titles could get no better than what GT offered. Fast forward a few years and PC (along with iracing and AC) comes along to show how dated and far behind GT really is. PC sounds great and feels great.

I shant go into graphics as it would be fair.

Your move PD..... Not sure why I've said that. Would be silly of me to think a developers actually listen to their consumers / supports... I mean who would listen to us forum members lol.... Oh yeah.
 
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Is PCARS as Good as GT6?
Imo the GT franchise is dead in the water, with the advent of Forza 5 and pCARS

It's been going stale for years and PD really need to be aware of that when they
think of releasing GT7

I don't know if they have it in them to refresh GT enough to compete. I speak as
a long-time player and fan of the GT series, so I'm not just PD bashing
 
People have a very very short memory. GT6 was not finished when it first came out and loads of contents has been added since. PCars is to PS4 as GT6 was to PS3 on release.

If you don't believe me go and have a read of the GT6 epic whining and crying thread:

https://www.gtplanet.net/forum/threads/the-gt6-epic-whining-and-crying-thread.282208/

Oh and I remember that they changed the physics after about a year.

And you can't change the gear settings.

And the wonderful non-premium interiors!

And the sounds.



Lets give PCars a little time judge them by how they respond to the bugs/glitches/requests!

No, I have a very long memory and GT6 is still unfinished 18months after release.

Also to correct you GT6 has had numerous physics changes and nearly every update has included some sort of tweak either generally or to a type of car.

My memory again tells me that SMS cancelled the last release date because the game was only 99.9% finished! Their words not mine. So this is what 99.9% finished is eh?

You seem to fail to remember how much hype there was about PCARS.

Don't get me wrong I do like the offline game BUT online really is abysmal :-(

Being able to search for a lobby on a certain track
Being able to search for and join friends in there lobby
Bring able to see what assist are being used before joining
Being able to label the room
Seeing the results after the race and also showing number of pit stops (mandatory stops in race series)

I've not actually had any lag issues myself, all my 'online' issues relate to the lobby/settings


Agreed and very well put but the lag is real, here in Australia anyway :-(
 
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One issue I have with gt6 is online play. I like to race with different real people to mix things up. It seems most rooms in gt6 are drag racing, drifting, special stage route 10 or whatever, or dirty racing. That's perfectly fine with me for people to play it however they like but it's frequently hard to find a decent room, and also hard to find good racing where people don't constantly use cars every race with a pp level 50 points below where they should be. Once again that's okay that people like to play the game like that, but it's hardly sim.

I haven't played project cars as it's not available for me yet, but I'm hoping once the bugs get worked out it's fairly easy to find clean, non exploitive racing.
 
People have a very very short memory. GT6 was not finished when it first came out and loads of contents has been added since. PCars is to PS4 as GT6 was to PS3 on release.

If you don't believe me go and have a read of the GT6 epic whining and crying thread:

https://www.gtplanet.net/forum/threads/the-gt6-epic-whining-and-crying-thread.282208/

Oh and I remember that they changed the physics after about a year.

And you can't change the gear settings.

And the wonderful non-premium interiors!

And the sounds.



Lets give PCars a little time judge them by how they respond to the bugs/glitches/requests!
And you have to bear in mind PCARS is SMS' first big release; Gran Turismo has spanned nearly two decades so there's no real excuse for them to have such shoddy launches. To be honest I think it's only right PC is given a little bit more leeway in terms of lack of features/bugs etc.
 
And you have to bear in mind PCARS is SMS' first big release; Gran Turismo has spanned nearly two decades so there's no real excuse for them to have such shoddy launches. To be honest I think it's only right PC is given a little bit more leeway in terms of lack of features/bugs etc.

Didn't the guys that made project cars also work on gtr? I thought that was a pretty decent racing game iirc.
 
If GT want's to trade on its looks and car count then on those two bases its still top of the pile.

However if its physics, feel, AI, single player experience, replicating how race events actually work and range of options then PC walks all over GT.

My first season in the Clio Cup championship on P Cars, with FWD physics that actually replicate how FWD cars behave (GT has never managed this), practice sessions, qualifying, tyres that actually behave like tyres and react to temperature and weather conditions as tyres should, a sprit race and a main race with mandatory pit stops, throw in AI that can both be scaled and doesn't just follow the line. Oh and you actually have to manage the start yourself (not just rolling starts to mask screwed up low speed physics), which while a small change is a brilliant one.

All of that provided more enjoyment and better physics that I found in my entire time with GT5 and GT6.
 
If GT want's to trade on its looks and car count then on those two bases its still top of the pile.

However if its physics, feel, AI, single player experience, replicating how race events actually work and range of options then PC walks all over GT.

My first season in the Clio Cup championship on P Cars, with FWD physics that actually replicate how FWD cars behave (GT has never managed this), practice sessions, qualifying, tyres that actually behave like tyres and react to temperature and weather conditions as tyres should, a sprit race and a main race with mandatory pit stops, throw in AI that can both be scaled and doesn't just follow the line. Oh and you actually have to manage the start yourself (not just rolling starts to mask screwed up low speed physics), which while a small change is a brilliant one.

All of that provided more enjoyment and better physics that I found in my entire time with GT5 and GT6.

I too was very pleased at this stage and do think the Clio drives very nicely. Just wait until you progress further or go online and see what you really get ;-)

The next event, the Ginetta cup is also very nice but I disliked the historic touring cars. The Escort 1600GT is a challenge to say the least :-(

The offline PCARS is excellent and the AI is to be complimented on but GT6 is far ahead in the online area (forgetting lag and network issues that is)
 
Wow, I couldn't believe how dated the graphics and feel was in GT6, and this was on a very good 50" plasma.

Graphics are about the last thing I'd be questioning in regards to GT6.

And you have to bear in mind PCARS is SMS' first big release

Really don't know where you got that idea from. At the very least they'd done the two Shift games. The core of the team shares lineage with GTR as well.


Road feel is a tricky thing in pCARS. It's there, but you have to tweak to find it, especially on console. For PC users there are tweaker files which you can download and they basically give you road feel and better feeling of car grip. I posted details on the wheel settings thread.

Considering how utterly vacant Shift 2 was in the road feel department, it's a real shame that this is the case. I think that SMS have done themselves no favours here.
 
For PC users there are tweaker files which you can download and they basically give you road feel and better feeling of car grip. I posted details on the wheel settings thread.
It's possible to get the same feel on consoles, you just have to open the files and enter the values manually. A bit cumbersome, but it will work. 👍
 
Yes and No.

As a racing simulator it is far better but as a game it is not. GT6 just has so much more to offer, with the lengthy career, seasonals and the massive amount of cars to collect.
 
Yes and No.

As a racing simulator it is far better but as a game it is not. GT6 just has so much more to offer, with the lengthy career, seasonals and the massive amount of cars to collect.
I'm getting more out of P Cars career than I have from any GT title since they removed practice and qualifying (and its actual racing rather than chase the rabbit), P Cars also has the Driver Network events which are similar in concept to GT's seasonals. In terms of cars then yes GT has far, far more and personally I wouldn't swap what P Cars offers in terms of physics and racing for the GT car list.
 
I'm getting more out of P Cars career than I have from any GT title since they removed practice and qualifying (and its actual racing rather than chase the rabbit), P Cars also has the Driver Network events which are similar in concept to GT's seasonals. In terms of cars then yes GT has far, far more and personally I wouldn't swap what P Cars offers in terms of physics and racing for the GT car list.
I know, but I think GT appeals to the more casual crowd, and the Career of PCars has to be more realistic while GT can have a bit more of a free flowing career. I'm not saying PCars' career is bad in any way, it's just that I think that GT6 has a more lengthy career mode. It is kinda hard to compare the two though as they are completely different kinds of games. Only similarity they have is they are track based I think.
 
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