et_
(Banned)
- 1,949
- erazer13
- elias_johansson
So, I have this theory, it may sound stupid at first, but think about it. What if... SRF ON is the way PD recreated as the most realistic, and SRF OFF is a unrealistic tool to reduce grip? The reason I even considered this is that in the latest FT-1 seasonal event, the fastest way was to drive with a tiny bit of sliding, and it lets go much smoother too, so you can balance the car on that tiny bit of slide through the corner quite easily. with SRF ON the car grips more, and when it finally lets go, it lets go more violently. and with SRF ON, any form of sliding WILL slow you down. To me, that sounds like the more realistic option.
Look at it this way, you can make a chart of how tyre slip affects the grip, and the line would look roughly like the ones below, even IRL. This is just an estimation from my point of view, the lines could be slightly different, but what line is closest to reality SRF or non SRF? Its just a matter of figuring out how the line should be drawn to reflect reality. Anyway, this is somewhat how I experience it in game:
What I'm trying to say is, maybe the blue line is the one closest to reality.
Thoughts on that guys? Mind blown or am I just an idiot with a keyboard?
Look at it this way, you can make a chart of how tyre slip affects the grip, and the line would look roughly like the ones below, even IRL. This is just an estimation from my point of view, the lines could be slightly different, but what line is closest to reality SRF or non SRF? Its just a matter of figuring out how the line should be drawn to reflect reality. Anyway, this is somewhat how I experience it in game:

What I'm trying to say is, maybe the blue line is the one closest to reality.
Thoughts on that guys? Mind blown or am I just an idiot with a keyboard?
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