KSaiyu
(Banned)
- 2,822
Just want to know as people are getting to grips with Prologue what people think of cars they have experience with in real life as simulated in the game. What with professional physics and the option to take off ABS it'd be interesting to hear some opinions on how well (or badly) they're represented.
The reason I started this is because I have to admit I have my doubts.... My car in GT4 felt and sounded nothing like it does in real life, but I'm first to acknowledge the physics model has improved considerably since then as opposed to previous editions. The other problem I have is with one car (I have the JP version, waiting for the NA now): the BMW 135i. From all road tests I've read and from the report I saw on Fifth Gear, the BMW doesn't handle at all like it does in the game. Oversteer is supposedly hard to initiate in the real life car, and drifts that are possible in the game seemed virtually impossible to do (as driven by Tiff Needel if I remember right).
While this could be just an oversight on one car, I'd like to see comparisons between real world experience and simulation.
The reason I started this is because I have to admit I have my doubts.... My car in GT4 felt and sounded nothing like it does in real life, but I'm first to acknowledge the physics model has improved considerably since then as opposed to previous editions. The other problem I have is with one car (I have the JP version, waiting for the NA now): the BMW 135i. From all road tests I've read and from the report I saw on Fifth Gear, the BMW doesn't handle at all like it does in the game. Oversteer is supposedly hard to initiate in the real life car, and drifts that are possible in the game seemed virtually impossible to do (as driven by Tiff Needel if I remember right).
While this could be just an oversight on one car, I'd like to see comparisons between real world experience and simulation.