Well I wanted stress the phrase "Steering Ratio" as in 16:1 not "Wheel turning angle" as in 2.9 turn Lock-to-Lock.
See this post if you want more info:
https://www.gtplanet.net/forum/showpost.php?p=2966356&postcount=19
I don't know why Polyphony never gets the engine sounds right....
In real life its far easyier to maintain a consistant raceing line lap after lap, in GT5p the cars are so irratic and unstable your racing lines are all over the place, and not very consistant.
I just dont get that feeling of control in GT5p that i do IRL.
I disagree, the engine sounds in past games have been a bit off sometimes, but in GT5 they're largely pretty good, as long as you play them through decent speakers. Of course it'll be difficult to exactly replicate the sounds, because you can't replicate the sound of the resonance inside the car, the 3D sound of the engine in one place, even the location of the air filter, and the exhaust(s), and the closeness and loudness of an actual car.
From the sounds in the game i can not believe that the new BMW M3 sounds like this in real life!
Ciao joe8
It doesn't. Sounds like someone stuck a kazoo up the tailpipe in GT5P
Handling wise, out of 3 cars I've had the opportunity to play with or own:
MINI handling is very close. It feels small, solid and agile. Its possible to get the back end to jink just like the real deal. Bit dull out on the larger tracks but like most of the hot hatches, place in a tight twisty environment and it becomes good fun like the real thing. Really impressed with this one.
M3 seems very tailhappy. Admittedly my experience is a bit limited. Comparing it to the previous incarnation 2006 straight 6 and only for 10 days car swapping on a holiday to LeMans. It just feels too slippery.
I'm thinking quite a lot of it is to do with the lack of any lateral movement feedback in the game.
The Elise oversteers way too much in stock setup, even if you take into consideration the lack of all the feedback you'd get in the real thing to judge how close to grip limits you are. The S2 is set up to be very neutral. Coming in to a turn too quick and you will almost always get some understeer, however in GT5 there is none, it just ends up in a big oversteering tank slapper if you come in too hot.
Fortunately tweaking with the tuning setups helps to sort some of this out.
Guys, I'm sitting in front of massive Boston Acoustics Home Theater Front and Center Speakers driven by a Denon 3800 something amplifier. I don't think that my particular sound system seems to be the problem.Going back to the sound. I really think they got the sound good. I think its the sound system you guys are pluging it to. I also thought it was not that good before i pluged it to the bose. Big differnce.
Guys, I'm sitting in front of massive Boston Acoustics Home Theater Front and Center Speakers driven by a Denon 3800 something amplifier. I don't think that my particular sound system seems to be the problem.
Believe me, the real M3 V8 sounds much more deep and growling compared to what is in the game.
I don't know guys, Just because you hear the BASE on youtube, does not mean its realistic for the M3.![]()
But I bet PD did a real recordings of the car, not some hamster in a blender![]()
I don't know guys, Just because you hear the BASE on youtube, does not mean its realistic for the M3.![]()
But I bet PD did a real recordings of the car, not some hamster in a blender![]()
SRT-4 here and yes in GT4 its modeled fairly well. I think it wears the front tires a bit more than what happens in real life, but overall the handling is right like most FWD cars and Stage 1 turbo with bolt-ons is fairly close to what Stage 3R in the car is like, which is fast enough to embarrass cars on the next level.... Something I enjoy doing in a regular basis -
Old Wheels
![]()
New Wheels
Engine Audio is WAY off though, stock exhaust sounds more like stock....
I spent three days last week working on site at a BMW dealership, I can vouch that the M3 in GT5doesn't sound right. It, along with a few others, still sound far to light on the Bass end of the audio spectrum.
Regards
Scaff
This thread is called "is YOUR car simulated well....".I don't know guys, Just because you hear the BASE on youtube, does not mean its realistic for the M3.![]()
But I bet PD did a real recordings of the car, not some hamster in a blender![]()
About the 135i, the reason Tiff probably couldn't keep it sideways is cos the real life car has an open rear diff with EBD that applies the brakes to simulate an LSD. In real life, you'd have a real problem holding a drift without a proper LSD. That's why the M3 is such a born drifter. It's got the M-Diff. I think a 1 series with a proper LSD would be able to do the same.
Which brings me to my next point. I've always wondered whether GT accurately simulates the electronic stability aids the real cars have (AYS, ATESSA, etc). I'm guessing it does to some extent because GT4 had an AYC controller. And the new GT-R in GT5P is so twitchy on the throttle because the real life car sends all power to the rear first, and only to the fronts when there's a loss of traction.
Most of us hardcore players switch off all aids, but I wonder if what we drive in the game is the equivalent of taking all the aids off their real life counterparts.
UHM...it was actually jason driving it![]()
It doesn't. Sounds like someone stuck a kazoo up the tailpipe in GT5P
Handling wise, out of 3 cars I've had the opportunity to play with or own:
MINI handling is very close. It feels small, solid and agile. Its possible to get the back end to jink just like the real deal. Bit dull out on the larger tracks but like most of the hot hatches, place in a tight twisty environment and it becomes good fun like the real thing. Really impressed with this one.
M3 seems very tailhappy. Admittedly my experience is a bit limited. Comparing it to the previous incarnation 2006 straight 6 and only for 10 days car swapping on a holiday to LeMans. It just feels too slippery.
I'm thinking quite a lot of it is to do with the lack of any lateral movement feedback in the game.
The Elise oversteers way too much in stock setup, even if you take into consideration the lack of all the feedback you'd get in the real thing to judge how close to grip limits you are. The S2 is set up to be very neutral. Coming in to a turn too quick and you will almost always get some understeer, however in GT5 there is none, it just ends up in a big oversteering tank slapper if you come in too hot.
Fortunately tweaking with the tuning setups helps to sort some of this out.