Makes sense. The yen conversion rate is somewhere around 100yen=1dollar. The credits in the game work off a similar principle I'm sure. So 5000 Japanese credits would equal 50 American credits, same price it was in GT3.
Makes sense to keep an approximation of local currency in the game. A price of "50" to a Japanese person would seem insanely cheap, because they're thinking in terms of yen, the currency they've used all their lives.. and you probably couldn't even buy a cup of coffee for 50 yen. A car that costs 10,000 credits would be likewise insanely cheap.. the Japanese equivelant of a hundred bucks. But a car in the U.S. priced at 10,000 would be about right for a low-end new car or a mid-grade used car. I see no reason why the numbers couldn't be changed depending on locale, especially when there's such a large difference between the value of a single unit of currency (yen/dollar/etc). It probably takes far less time than the language conversions, I'm sure. There might even be a spot in the development program that allows them to input the value of a single unit of currency, and it automatically changes the prices and prizes throughout the game. Then they just burn the disc and go.