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- Defeater-8
Just keeping this brief: we know that GT is a game with simulator-like physics. However, it's not very well known (at least to me) exactly how many variables are actually being simulated while playing the game - such as brake fade, tire deformation, bumpsteer, effect of any aerodynamic forces including crosswinds and slipstreaming, detrimental effects on an engine's overall efficiency due to heat, etc. I haven't played GT5P in a good long while (actually sold it), so I can't just boot it up and take a look, though I can't recall any of these. The last thing I really remember being somewhat simulator-like was GT4's tire wear, which seemed extremely basic.
Is it well known how many advanced variables have made their way into GT5? Or are already in GT5P? I believe tire deformation was confirmed in a screenshot (decompression of the sidewall while the car's corner was in the air following a bump).
Is it well known how many advanced variables have made their way into GT5? Or are already in GT5P? I believe tire deformation was confirmed in a screenshot (decompression of the sidewall while the car's corner was in the air following a bump).