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- Canada
lol I'm guilty of doing that in the pastI'm fast, and clean so speed is important. Being reckless will see you punished. I take it you would catch a car and instantly want to overtake because you're faster? That's not racing I'm afraid.
lol I'm guilty of doing that in the pastI'm fast, and clean so speed is important. Being reckless will see you punished. I take it you would catch a car and instantly want to overtake because you're faster? That's not racing I'm afraid.
Correct overtaking is never safe, but it was in GTS under the old system. To much contact, which incidentally doesn't make good viewing for an Esport.
You can't claim to have the best GTS players in the world then watch them bang and bump each other. It should be super clean and super smooth. Mistakes happen and risks are taken, but they should be a considered move and not just "shut your eyes, chuck it up the inside and hope it ends well".
F1 very very rarely touch and if they do normally ends or severely hampers their race. In GTS contact had turned into the meta.
lol I'm guilty of doing that in the past
I disagree with that post though... I am SR S and started last night in DR B and got promoted finally to A. Racing was the same, except for one idiot not "driving like it's real" as @Mr616 said... he drove straight to the inside of T1 on lap 1 on BB, hoping to push through using other cars as a wall
In the sense that I got one penalty all evening and that was in B. The rest of the night was very clean and I was not punished for others bumping me (as was the case previously)So, penalty-wise, trading paint in DR/A seemed to be the same as in DR/B?
Having people spread themselves out more than a second apart to avoid any potential tap is much worse I'd argue for Esport viewing. The casual viewer will want to see close, wheel to wheel action and if it results in a little bump so be it, see it all the time in GT racing especially on Lap 1. Didn't see Vettel and Ricciardo get slapped with a 2 second penalty for wheel banging at China last year and if they had the backlash would've been immense.
All they need to do is just give a warning (black and white flag) for the first tap or two (and by tap we're talking a few mph difference so it's not ramming). If you tap someone 3 or more times in one race that is too far and a little penalty is sufficient.
I think you expect to much from an average GTSport driver..
Woah, woah, woahIf nothing changed in terms of racing what was different and helped you finally break into DR A ranks?
If anybody needs a 1 second of space to avoid a tap then that's their problem I'm afraid.
I know i'm repeating myself, but I do think contact penalties are a little over harsh in it's current state, but a lot of players need the wake up call, and it's working from my last 2 nights racing. Fewer idiots, fewer yellow flags and zero divebombs or ridiculous overtake attempts.
I think there'll be a transitional period as the gist of the new penalties will take some getting used to. Luckily, I went into it with my eyes open but there'll be people hopping on and learning the hard way and likely dragging others into their learning process. I don't think it will take long for it to settle down though as there's a lot more at stake now that DR is linked. Given a bit of time, I think it will sort drivers into their respective ranks and I've no doubt some people won't like where it puts them but for the honest drivers out there, I think it's a blessing. If you lose a DR rank that you've had a while, you know you're good enough to get back there so it's no real loss other than a bit of time. We're there to race, not to try and level up. It's daft swapping them around as that defeats the purpose.
So do I but I still get nervous in a close race. I'd have to a robot not to. Just one small mistake...![]()
The way I see it, if there's a chance of contact, these penalties will seriously make you question whether you want to take that chance so discretion should be the better part of valour. If it changes how people race, perhaps they previously enjoyed the valour too much, so again, the new system works as they've got a fresh memory of a mistake they've got to rectify in the next few races.
That tells me the new system is made for you too. Give it a try! If it goes pear shaped, you'll be back to where you were in no time at all while the have a go hero will probably take a bit longer as they've got more to learn.
If you really don't fancy it, I reckon there'll be a relaxation of what PD thinks is contact soon as they went a bit too far with it. I'm sure they want competitive racing, not a procession.
Look on the bright side. It might stop people drinking and driving too. They could end up as an E/E if they play after a skinful.![]()
I'm an A/S driver and I enjoy close door to door racing as long as we are both respectful of each other. I don't want to be afraid of side by side racing or overtaking for fear of receiving a penalty. Racing scared is not fun. I really had no qualms with the system the way it was. Of course you're going to get the punters from time to time, but overall it wasn't that bad.
I believe PD succumbed to the masses crying foul whenever they were bumped by someone (i.e. an S driver trying to make up positions after an incident). So now the higher ranked players receive harsher penalties than lower ranked. I know there are guys that game the system and I like that you can't bleed the penalty off while still maintaining your pace somewhat. I just feel that there will be more changes coming, like ghosting cars scrubbing off penalties.
But if everyone is afraid to make contact with another car I fear the racing is going to become rather bland. What fun is there if the only way to make up positions is if someone makes a mistake or slows to lose a penalty. And if you think that's my point of view because I'm a dirty driver you're wrong. I always try to race clean and leave room when attempting a pass. With that said, I think I will be enjoying some GT mode until things get sorted out. Hopefully by next weeks maintenance.
But real life drivers are concerned about contact because it could very well kill them.
The racing that you see on TV has that lethal tension to it and mimicking that level of fear is practically impossible for a video game where all of the consequences are imaginary.
Once everybody learns how to not touch, the racing will improve. The people who are constantly on penalties will not be getting matched with those who incur very little penalties. Then blame won't matter as much, because you shouldn't be crashing or bumping anyway. Especially at SR:S and DR:A and above.
This is an example for awesome racing before the last update. NINE leader changes in the last two laps.
This is impossible now.
I dont have a solution for them and I am not a software developer either.I never said that they should code a "who is at fault" penalty system.All I said is that since its impossible to do that (no other sim does that either),the penalty system should be done in the best way possible.
Unfortunatly the race penalty system PD has is perhaps the worse I've seen in any similar title I've tried.
GTS is a "FIA aproved title".Yet I cannot recall any FIA championship that will punish PRO drivers but not AM drivers for the same reason,racing in the same track.
Nice race, with a bit more effort to avoid contact, I don't see why that wouldn't still be possible with equally matched guys in different cars.
No, all PD expected is for the drivers to behave and respect each other on the track. We all saw how that worked out.No, I think PD expects to much from an average GTSport driver.
This is an example for awesome racing before the last update. NINE leader changes in the last two laps.
This is impossible now.
Nice race, with a bit more effort to avoid contact, I don't see why that wouldn't still be possible with equally matched guys in different cars.
Woah, woah, woah
I've been working at getting into A for the past 2* weeks... I did not say it was due to the new penalty system.
*edit... actually 3 weeks of hard work and selective racing since I got to 25000 I have been pushing for A.
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They were rhetorical questions as I don't think there's a perfect system without human deliberation. I think the esport events will have to have a race steward (or several) as they can't rely on the game's penalty system. Either pre or post update. It will fall flat on its face if they do.
I'm under no illusion that what we've got now is the best solution but something had to be done to limit contact. It was becoming a war zone for the vast majority of players and if the penalties were as tough lower down, I can see the player base dropping a lot more down there than if a few of the top drivers leave.
You might be blurring the line there. Real motor sport has a lot more at stake than a few ranking points in a game.
I've lost count of the amount of times I've said this but once they relax the top rank's collision measurement, they should be able to find a happy medium for everyone. I think they need to keep the tiered penalties based on ability though as contact happens a lot more often further down.
No, all PD expected is for the drivers to behave and respect each other on the track. We all saw how that worked out.
So PD decided to throw the book at them.
This is what I think happened.. PD is the mom..Kids are the drivers.No, what happened was that PD's SR system failed to measure drivers accurately enough at all, so it didn't filter out those without respect from those with respect. If people want to play rubbin' is racin' that's fine by me BUT ONLY IF they're in some lower SR rank.
This is what I think happened.. PD is the mom..Kids are the drivers.
I was just saying what rank I was to show I had experience in both B and A rank and always at SR/S... I was definitely not saying I went up because of the new system.So why bring it up?Just to say that your pesonal experience in terms of the "new" penalty system is the same in DR A with DR B,when patch notes point that additional penalties are given depending on rank?
It is clear that the higher DR/SR rating you are,its easier to get a penalty.The system is more strick for "high" rated player than lower rated players.And that alone is wrong.
And those races are never going to have a human steward.But I think that we are not going to see a human steward since the game does not support such a feature -unless they add it at some point-.
I again agree that something had to be done.But I also think that the "new" system is not the solution.
The penalty system should be the same no matter your rank or racecraft or "level".
Its supposed to be an e-sport title.It must have the same rules for everyone.I should not be able to get away with a "tap in the back" just because I am worse than others.
No, what happened was that PD's SR system failed to measure drivers accurately enough at all, so it didn't filter out those without respect from those with respect. If people want to play rubbin' is racin' that's fine by me BUT ONLY IF they're in some lower SR rank.
I was just saying what rank I was... not saying I went up because of the new system.
No, it only says that those ignoring time penalties will have additional time penalties and those additional time penalties due to not observing initial penalties will depend on DR
- If a driver continues to drive without complying with a certain amount of Time Penalty, additional time penalties will be added. (The additional penalty depends on the DR);
They had stewards at the recent Canadian esport event with point deductions for contact and cuts. I'm not 100% sure but I believe penalties were completely turned off in the races. I'll have to double check but if that's the case, the only sensible system will have human referees. I hope they keep it as it in real sport though. Only punishing one person if there's definite reason too.
....Penalties have be proportionate to skill so you should still end up with fair system overall.
The daily race B at Alsace is simply ridiculous at A/S S/S - out of 10 races, I got punted in 7 or 8 and you guessed it - I was penalized - some of the punts weren't that big but anyhow - I got a penalty causing me to lose 2-3 positions ... just ridiculous.