I was looking for a thread for the Tokyo Xtreme Racer Drift series... but only got this one. Tell you what. I'm enjoying this new sort of deal more than the classic Tokyo Xtreme Racer games. The classic Tokyo Xtreme Racer games featured mostly highway racing in which you needed to try to outrun your opponent as best as possible. The Tokyo Xtreme Racer Drift series seems to be more about pure road racing prowess. It's very fitting since I consider myself more of a grip kind of person than drift. I sometimes have trouble getting proper drifts. And considering these narrow roads, it's more like a rally game. I think it's about time someone sees drifting like it's rallying. Hell. I've always equated drifting with rallying just on getting the car sideways and navigating corners properly. The game does a great job balancing sanctioned race events in the daytime, and then illegal racing against fierce foes at night. I had trouble finding a used car to start off with. I started with a Mazda 6. I figured the game was about drifting, and drifting isn't any good unless you have an RWD vehicle. So I started a new game and picked up a Toyota Levin 3-door. Won a good number of races until I got blown out by one of those Hi-Gamblers. I started another new game. Now my ride of choice is a car I usually don't like very much- the Nissan Silvia K's. I have everything to make it go faster. My strength is with real road racing. I'm not extremely talented at drifting. I have Yours and TakeOff as sponsors.
I will focus mostly on the tracks and some of the basic game elements from my observations in this post.
Now to the racing itself.
You start off with either Hakone or Hiroshima. I'm not very far in the game. So I'll describe tracks by what I'm doing in Record Challenge Mode. I say this because you can basically race any available car and race any course you haven't yet unlocked in Conquest Mode.
TXRD2 TRACK SYNOPSIS
---HAKONE--- Hakone is a beautiful course with lots of greenery and beautiful sakura trees (I love them personally). It is a simple course. I spend most of my drifting time there. ---HIROSHIMA--- The scenery around Hiroshima is very beautiful as well. You have to be a bit more cautious in the turns and make sure you clear the hairpins well. There are a lot more sakura trees in Hiroshima than Hakone. It's a beautiful sight. You may even face lots of sharp corners towards the end of your downhill run.
--- HARUNA --- Haruna has a steady rhythm to it. A lot of the corners seem very smooth. So you're likely to enjoy getting bursts of speed around Haruna. The roads of Haruna seem wider than most of the other courses. You'll even see some three-lane roads. Wider roads and wide turns mean you're better able to complete a drift without whacking a wall. With about two miles to go, you encounter a series of four consecutive hairpins. Well... so much for the EASY flow of the track! It's a surprising course with consistent corners.
--- AKAGI --- God bless you if you can get loads of drifts around here. This track is in a beautiful mountain setting with lots of forestry around. This course was literally DESIGNED for drifting! There are all the switchbacks chicanes, and all needed to make this a great course to drift or race around. Chaining drifts together is very possible around this course. You can edge out some quick slide jobs around some of the different left-right combinations leading up to the sharp turn at 1.75 miles left downhill. With 0.5 miles to go, you face four series of sharp (yet smooth) hairpins. Get a speed break, then focus your energy on another chicane leading to two sharp left turns in succession. A true drifter's paradise.
--- URA ROKKO --- Using the word "beautiful" is a recoccuring theme, isn't it? Well, this is a REALLY beautiful course. The combination of trees, flower bushes, and a lot of fencing makes racing this course more like being at a big park than country roads. You face a number of turns which are a cross between snake-like turns to the teeth of some gears. The track seems to be very short as well. A few consecutive sharp turns stand between you and the finish line in the downhill direction.
--- OMOTE ROKKO --- This is a mountainous course with fall foilage. The track is pretty damn harsh if you're not on top of your game. Some sharp turns of many varieties impact this course, including a number of hairpins. Sometimes, consecutive hairpins. It's a landscape you can appreciate if you live in a city where fall foilage and hills make up the landscape. I race this track and sometimes... I envision this as Autumn Hill and Autumn Mountain from Enthusia. They're one in the same in terms of cloudy skies with fall foilage.
--- SHIGA KUSATSU --- Few significant natural features dominate this track. It is a bit dull to race around. However, the course favors a car with great top speed and can still navigate a series of decisive corners. Some of the track seems to empty that you'll begin feeling like you'll veer off the road and roll your way down the mountain tumbling. The most interesting section of the track comes when you're 0.8 miles away from the finish going downhill. It begins with a sharp left hairpin. After a kink in the road exiting the corner, there's a smoother hairpin followed by a pretty sharp corner. This specific sharp corner can be thought of as Terte Rouge at Le Mans, only it's a left turn. The track is more of a course dominated by a lot of steel arches, some lonely trees, and miles of tricky corners.
--- NIKKO --- This is a beautiful autumn course in the late afternoon. There are the standard fanfare of amazing hills and mountains in addition. Consistent cornering a good driver makes. And nowhere is that more apparent than with this course on mountain roads. There are a number of similar corners here. Almost like you're given a corner for practice, then be able to race the same corner a few more times in succession. Past 3.2 miles left to the Finish, you face a sweeping left corner that decreases in radius to a corner that's almost an 80-degree left-hand corner. Then, get ready for a ride- a series of 10 consecutive hairpins! Some of them have kinks in the road, but you're still facing 10 corners. It's hell for most drivers, but a chance to pick up some drift points if you're the daring type. Sweeping corners await you after the 10th consecutive hairpin. Initial D had "Five Dangerous Hairpins!", but this track has about 10 in succession. Then, you'll face two more hairpins. The difference here is that you can get up to speed better. The final section is fast. There are even two final right-hand corners that feel like a NASCAR oval. Only flat. Don't even think about racing this course until you have incredible racing skills and a potent car to take advantage of these pounding corners.
--- ZAO --- This track on Honshu Island is VERY long. At just over 7 miles long, you'll be here for a while. While you enjoy your stay, you're treated to snow... lots of it. This can be thought of as a Japanese version of the Swedish Rally on tarmac. The first few sections of track are all about speed with long straights and smooth corners. You don't face a tight hairpin until around 3.97 miles left to the [downhill] finish. You face another one with around 3.5 miles left to go. There's a sweeping right that leads to a very sharp hairpin followed by a sharp left corner past 1.70 miles left. It's a long course, but it isn't a very daunting one. The winter sceneryis amazing with all the deciduous trees with snow on them. Hate to imagine a snowy race here! You certainly know that's possible if you're in such a setting.
--- ASO --- This track is on Kyushu Island. And like Zao, it's also in a snowy setting. It's much shorter than Zao as well. You can enjoy higher speeds around these parts. You face more corners than at Zao. Past 1.55 miles left to the finish, there is a very sharp left corner. May as well be a 90-degree corner. The later stages kind of remind me of GT4's Chamonix, only with room for two-wide action. A lot of the snow-banked sections of this course are like a lap around Chamonix. Perhaps safe to say you'll love this track if you love Chamonix.
And that does it for the standard tracks you can race on.
Record Challenge features a bunch of other courses for you to unlock. Here are all of them:
* Hokkaido - a true rally course with gravel roads
* Hakone Nanamagari - Hakone's beauty with an alternate course; endless sharp hairpins and sharp corners
* Usuitouge - a beautiful course in a serene rural location
* Myougisan -
* Happogahara - Lots of stone walls mixed with some lush greenery
* Yokohama - a very short romp through some narrow streets in Yokohama (I wanted to unlock this first because a friend of mine who used to go to my Community College is from Yokohama.)
* Yukinoohtani - A snowy course with very tall walls of snow
* Kirigamine - banked walls, a big bridge, and lush forests
BASIC OPINIONS:
Pros:
+ amazing scenery
+ two ways to play- legal and illegal
+ interesting additions of paddocks and garages
+ wide variety of cars
+ lovely menus
+ nice intro movie
+ sponsorship to boost money
+ the sense of community in the game- stuff like forums as well as drivers with personalities. Some may say it's a welcome change from faceless opponents
+ variety among tracks- not just city highways
+ road surfaces are also different
+ most of the nighttime racing music is better than the daytime racing music
Cons:
- the speedometer numbers (the digital numbers) is ugly. I'd prefer some more digital numbers
- most of the in-race music is bad to terrible
- whack a wall at ANY time during drift sections in CA battle- lose all points and can't make them up! Ouch!
- most of the daytime racing music is worse than the nighttime racing music
FINAL THOUGHTS:
People are going to say that this is just some also-ran in the realm of racing games. At least it's an also-ran that's still very fun to play. They aren't glamourous games in this series, but it's still a very underrated title. Not the best, certainly not the worst. (Verdict: 8.25/10.00)