Played the beta with the bots to try out the move controller.
It's not bad, needs some time to get used but headshots are really rewarding with the move.
A bit more options for the move would be welcome though, like in Mag.
I already have my Helgast edition on preorder.
Just hope the Helgast Helmet is 1:1.
I was pissed with the CE of dead space 2. Replica gun 1:3!!
So, any PLUS member try the single player demo yet? Downloading as we speak, will report later this evening.![]()
Coxis
Did you alter any settings? I tried it with the move and it didn't feel natural at all...
When you come from PC, what is confusing is that the cursor can move onscreen without moving the position of the avatar, whereas on PC as soon as you move the cursor, you turn the caracter/avatar.
(that was hard to explain, and not sure if you got waht i meant)
In Mag there is an option to choose between those 2 modes.
But i thaught about it, and in the options in KZ3 you can adjust the windows from which point the caracter starts turning.
If you set those to 0% you should have the aiming reticule in the center all time, and the move serves only for turning and looking up/down.
Like on PC.
Just a thought
So, any PLUS member try the single player demo yet? Downloading as we speak, will report later this evening.![]()
This game is confusing lol, mainstream FPS games are confusing to me... there's so much stuff on your HDD it's mind-boggling...
This is coming from someone who has only played Quake 3 Arena, Unreal Tourney and Killzone 1...
Gave the SP demo a few tries. Amazing graphics and sounds! Controls are very smooth and responsive too. Definitely buying this one. 👍
I picked up a move controller and navigator today, but it'll still be a couple more hours to finish charging them before I can try KZ3 beta with them. I had to buy them when I saw the Sharpshooter controller was being released by Sony on Feb 22nd as well as KZ3. Is anybody esle going to pick up the Sharpshooter?
CoxisI was psyched about the sharpshooter too until I actually tried the game with the move. I didn't like it very much, but I haven't given it a lot of time to let it grow on me.
Please share your impressions with us when you can finally try the game with the move.
*ibo* S3 Racer
I was psyched about the sharpshooter too until I actually tried the game with the move. I didn't like it very much, but I haven't given it a lot of time to let it grow on me.
Please share your impressions with us when you can finally try the game with the move.
Nope. Thought exactly the same.Was I the only one who thought dejavu when the SP started?
Source - http://www.thesixthaxis.com/2011/02/17/killzone-3-patch-details/The Killzone 3 Beta has officially ended and the team at Guerrilla have been examining the reams of data and suggestions they have collected. The post on Killzone.com seems to indicate there will be two patches, a day one patch closely followed by another fix. The first tweaks are:
* A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We’ve simplified the process to invite players into your game (just one button press)
* The radius of the Marksman’s Scramble++ has been lowered
* Medic’s Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox
A short period after the game launch the following changes will also be patched:
* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)