- 31

- United States
- Countingframes
Land mine at the exit of the first corner of Brands Hatch GP in a R8 V10 Plus and then just before Paddock Hill bend. Every single lap this afternoon. I gave up on lap 3...
(I'm on PS4)
We're both right hand turns?
Land mine at the exit of the first corner of Brands Hatch GP in a R8 V10 Plus and then just before Paddock Hill bend. Every single lap this afternoon. I gave up on lap 3...
(I'm on PS4)
We're both right hand turns?
After a right hand turn and before another right hand turn. Does that make a difference?
I've noticed definite loss of grip with mediums on some cars but not tried my faithful M1. Lap times were hardly affected which surprised me, didn't like the handling as much though. Although not even worth trying to run tests with the current patch really.Had yesterday a BRICK moment at Zolder with the BMW M1 road car .
Speaking of the BMW M1 , yesterday i've done a race at Zolder with soft tires and the AI at 90% .
When my race was done I thought. .... I'm to fast at 90% ( don't put it on 100% they say the AI becomes to aggressive ) for the AI so I will place some street-mediums on the BMW M1 instead off soft tires , this will slow me down with 1 or 2 seconds .
What do you think ...... nothing happens same laptimes same grip feeling as with soft tires on .
You can also see this if you go out of your car on the circuit that the tires have the same profile .
Is it a bug or do I miss here something .
I noticed these are still here, but they behave differently now.
I'll usually run close to or through them a couple times befor a large crash with the invisible land mine, but it no longer wrecks the car. It's like they have solved the wreck part by resetting the car or something.
Same crash into nothing and full stop otherwise.
The replay I watched last night showed my headlights shut off and car die, only to restart a second later automatically and let me continue from my full stop.
Anyone else noticed this and still running into land mines?
I've tried a few different cars (road cars). used all-weather, street-mediums and track-soft. I end up running same lap times and the car still feels the same on all tire compounds. Maybe it's just us, lol. This was before the new patch.Had yesterday a BRICK moment at Zolder with the BMW M1 road car .
Speaking of the BMW M1 , yesterday i've done a race at Zolder with soft tires and the AI at 90% .
When my race was done I thought. .... I'm to fast at 90% ( don't put it on 100% they say the AI becomes to aggressive ) for the AI so I will place some street-mediums on the BMW M1 instead off soft tires , this will slow me down with 1 or 2 seconds .
What do you think ...... nothing happens same laptimes same grip feeling as with soft tires on .
You can also see this if you go out of your car on the circuit that the tires have the same profile .
Is it a bug or do I miss here something .
Had the first one in a long time yesterday at RA,guy was lagging ahead of me then boom.I've tried a few different cars (road cars). used all-weather, street-mediums and track-soft. I end up running same lap times and the car still feels the same on all tire compounds. Maybe it's just us, lol. This was before the new patch.
Had yesterday a BRICK moment at Zolder with the BMW M1 road car .
Speaking of the BMW M1 , yesterday i've done a race at Zolder with soft tires and the AI at 90% .
When my race was done I thought. .... I'm to fast at 90% ( don't put it on 100% they say the AI becomes to aggressive ) for the AI so I will place some street-mediums on the BMW M1 instead off soft tires , this will slow me down with 1 or 2 seconds .
What do you think ...... nothing happens same laptimes same grip feeling as with soft tires on .
You can also see this if you go out of your car on the circuit that the tires have the same profile .
Is it a bug or do I miss here something .
I read somewhere on the PCars forum it might have to do with extreme suspension/camber settings.
If so, SMS should make some changes, but I think it would be easier for them to have replays posted (to see the exact place on track where it happens).
Still wonder why I am not affected. One invisible object in the Le Mans pitlane and a few 'hits' in the early days in the pitboxes at Zolder. These were all on PS4, and months ago.
Don't even know if these would fall under the "landmine" issue.
Almost hoping to find one, to see/feel what they do![]()
I read somewhere on the PCars forum it might have to do with extreme suspension/camber settings.
If so, SMS should make some changes, but I think it would be easier for them to have replays posted (to see the exact place on track where it happens).
Still wonder why I am not affected. One invisible object in the Le Mans pitlane and a few 'hits' in the early days in the pitboxes at Zolder. These were all on PS4, and months ago.
Don't even know if these would fall under the "landmine" issue.
Almost hoping to find one, to see/feel what they do![]()
Had yesterday a BRICK moment at Zolder with the BMW M1 road car .
Speaking of the BMW M1 , yesterday i've done a race at Zolder with soft tires and the AI at 90% .
When my race was done I thought. .... I'm to fast at 90% ( don't put it on 100% they say the AI becomes to aggressive ) for the AI so I will place some street-mediums on the BMW M1 instead off soft tires , this will slow me down with 1 or 2 seconds .
What do you think ...... nothing happens same laptimes same grip feeling as with soft tires on .
You can also see this if you go out of your car on the circuit that the tires have the same profile .
Is it a bug or do I miss here something .
No, not really.Do you stray very far from defaults?
No, not really.
I keep my values within "reason", not looking for extreme settings to see what they might (or might not) do...
That happens. I think I have two cars running at bump stop 0.
No, not really.
I keep my values within "reason", not looking for extreme settings to see what they might (or might not) do...
Could very well be.Probably Explains why you don't have as many, or any issues?
Makes me wonder why I had NO issues... Not saying they did not, but I am convinced that it is not the game to blame... not in career mode anyway, which is why I reacted in unbelief, and got some grumpy comments in return...
Exactly, my point being: if you run the game on a PC that meets minimum requirements, DON'T go with every setting on high. start low, move higher one by one until you reach the point you system can still handle it on an easy base. Stress it out and it will crash. Is the game to blame, I think not.But there are plenty of settings and options, and even if it runs well on your settings on your high end PC it may be a different story on lower end PC's and other settings. A game shouldn't crash, at least not as long as your PC meets the minimum system requirements.
Exactly, my point being: if you run the game on a PC that meets minimum requirements, DON'T go with every setting on high. start low, move higher one by one until you reach the point you system can still handle it on an easy base. Stress it out and it will crash. Is the game to blame, I think not.
SMS never stated you can run the game on high when using a minimum sytem requirement PC. To me, that would be obvious...
I don't know much about PC's tbh, but it sounds more logical to me that problems would arise when the system is pushed to its upper limits ? No ?Provided that they do run at too high settings, yes. But it could also be that they are running the game at low settings, and that it's something about the lower settings that allows for these bugs to appear.
I don't know much about PC's tbh, but it sounds more logical to me that problems would arise when the system is pushed to its upper limits ? No ?