MY PS4 runs fine, and while frame dropping happens frequently (I literally said nothing about frame drop or that it doesn't happen) that has NOTHING to do with the assets being rendered in construction of a race OR the fact that you can pause at any point, go to ANY car in the race, and look at the Philips head screws holding a corner light in, suspension components, injection molded writing on lights and tires, script in light fixtures, etc etc.. That's the reality of what's happening in real time at any given moment in a race of up to 20 cars with physics and a 3D rendered environment around them, so for you and anyone else to think that it would take MORE computing power to render these same vehicles with 0 physics needing to be computed and 0 power devoted to constructing an environment (scapes are 2d photo) is way more hilarious than any laughing you did in your own sad, hubris filled confusion. There's not much more of a cringe inducing moment than someone thinking they're right to the point of laughing when they're flat out wrong. We've been here before... it's expected now.
They ARE. And you clearly haven't taken the time to look for yourself. Pause the game, choose photo and then feet to free roam your environment. The cars are rendered 100% inside and out. The only details that drop in a race are smooth corners being aliased, wheel detail at distance, and some other minor changes to help the PS4 keep up, but even then these stop when paused. And, like I said, even if they aren't in view, the PS is still rendering everything about their position and movement, the whole track environment along with 20 other cars, all rendered in 100% detail, and the fact that you and others think it would take MORE power to render LESS is just insane. You could take a race photo with all 20 cars in frame, but you think we can't do this in scapes... you're 180 degrees out, bud.
So, just to reiterate, the cars can be rendered 20 at a time into an also fully rendered track environment, all in frame, and be poured over in insane detail at any point in the race with any amount of physics being computed at that moment, but to do this with static cars over a 2D picture is TOO MUCH TO HANDLE... haha, ok guys. You're basically saying it takes 500hp to go 150mph, but it takes MORE power to go slower. Can't wait to see what backwards, confused, responses come from this.