Impossible to say without knowing the serial number but you definitely need to hook that up to a PC running G HUB and see if it prompts you for an update for the wheel.
What level do you run the Filter and Dampener settings on?
@LOGI_Rich@LOGI_Rich . I've not had time to play as much lately but so far, the last three times I played, the same thing happened. I'm also just using the G Pro for just GT7 right now. I had planned to try it on some PC titles as well but again lack of free time.
Mate, I just wanted to thank you: your post inspired me.Today I mounted my G Pro to my new Next Level Racing GT Elite rig. It's an aluminium profile one, and replaces my old NLR GT Lite foldable. I had that braced to Hell, lol, but it worked. Damn thing looked ugly as with all the straps and braces I used.
I had not appreciated how much a solid rig improved the rigidity and overall feel of a direct drive wheel and loadcell pedals. All my inputs are now not dampened in the least. Just wow.
If there's no prompt in G Hub when the wheel is connected, the firmware is then up to date?Impossible to say without knowing the serial number but you definitely need to hook that up to a PC running G HUB and see if it prompts you for an update for the wheel.
It's very good, but there is a bug that caps the performance at 7nm in GT7. In other games, there are no such issues. Also, there is only one rim atm and no dedicated handbrake + shifter (there is a no-Pro one that is very bad quality that works with a special adapter). It was the best wheel on the market, specifically for GT7, but the situation is probably different now with the release of Fanatec's DD Extreme. I probably wouldn't buy it again because of lack of accessories + that annoying FFB's reduction in GT7. However, once they release accessories & fix that bug in GT7 ... yeah, it might be the best option again.Cool to see a lot of people using the g pro. I was linked this thread by WombleLeader on YouTube. I’m considering purchasing this wheel and doing a review on my channel vs the DD1. How does everyone like it overall for GT7. That’s the only title im focused on.
it's perfect for me. The so called "7nm limit" is not a problem for me, coz I also play other racing sims - ACC/rf2 on PC and, if you drive/race a lot, you would know that even 5-6nm is high enough.Cool to see a lot of people using the g pro. I was linked this thread by WombleLeader on YouTube. I’m considering purchasing this wheel and doing a review on my channel vs the DD1. How does everyone like it overall for GT7. That’s the only title im focused on.
That’s a tough call. I feel like torque nm is a bit overrated. I never use much more than 5-6 in a competitive sense. Too much feedback causes the driver to fight the car and lose time. However, you can argue that using higher output could make you “feel” more and make you quicker. My personal opinion is that I disagree due to consistency. If the strength is too high, you’ll get tired quick. I suppose my interest in the g pro is the added “detail” with true force such as tire flex and sensing understeer/oversteer a bit more for faster lap times.It's very good, but there is a bug that caps the performance at 7nm in GT7. In other games, there are no such issues. Also, there is only one rim atm and no dedicated handbrake + shifter (there is a no-Pro one that is very bad quality that works with a special adapter). It was the best wheel on the market, specifically for GT7, but the situation is probably different now with the release of Fanatec's DD Extreme. I probably wouldn't buy it again because of lack of accessories + that annoying FFB's reduction in GT7. However, once they release accessories & fix that bug in GT7 ... yeah, it might be the best option again.
Trueforce is absolutely amazing on this wheel. It's very similar to having a bass shaker.... Difference is that you can feel it in the wheel and can actually feel it in the wheel when going over the rumble strips and when the car jumps a curb.That’s a tough call. I feel like torque nm is a bit overrated. I never use much more than 5-6 in a competitive sense. Too much feedback causes the driver to fight the car and lose time. However, you can argue that using higher output could make you “feel” more and make you quicker. My personal opinion is that I disagree due to consistency. If the strength is too high, you’ll get tired quick. I suppose my interest in the g pro is the added “detail” with true force such as tire flex and sensing understeer/oversteer a bit more for faster lap times.
As far as the dd extreme. They haven’t released the comparable “full force” or whatever they call it to compete with true force. That’s a huge concern as it may take another year for that to come out. I agree with the ecosystem point. As a casual though, I never use a shifter, nor change my rims. My F1 styles are cool, but necessary.
I just want to know if true force is the real deal, or a gimmick. I think that’s what I’m after. 😎 It would be nice if someone has used a Fanatec DD as comparison.
Hey Z, I watch your streams you may know me as "Busy Child" I have the G pro since last year used mainly with GT7 but also with PC sims and I am loving it. Agree that I was hoping for more wheels and a shifter by now but the core driving experience has been fantastic.Cool to see a lot of people using the g pro. I was linked this thread by WombleLeader on YouTube. I’m considering purchasing this wheel and doing a review on my channel vs the DD1. How does everyone like it overall for GT7. That’s the only title im focused on.
Hey busy child 👋🏼Hey Z, I watch your streams you may know me as "Busy Child" I have the G pro since last year used mainly with GT7 but also with PC sims and I am loving it. Agree that I was hoping for more wheels and a shifter by now but the core driving experience has been fantastic.
Oh it’s GT7 that you’re referring to. What I’ve said about GT7 setting the upper limit of torque and TF is correct so if you have the wheel at, say 25% TF Audio and you make a single digit adjustment then it will appear as if you’ve just immediately cut TF massively because it suddenly jumps to 24% of what the game has set. There’s no need to restart the game though - just increase TF Audio to 100% and you’ll then have what the game has set at startup. The same applies to torque.
The best thing to do is to set what you want in-game, leaving strength at 11Nm and TF Audio at 100 on the wheel. That way if you then do decide to make any adjustments on the wheel they won’t appear to be quite so drastic.
All other games are fine and don’t behave like this.
If the recommended way to setup TF Audio for GT7 is 100% in the base and 25% in-game.
Based on the recommended G Pro settings for ACC it works in reversed way, if I get it right.... I should put 25% TF Audio in the base and how much in-game.... 100% maybe or?
Yeah GT7 is the unique title in all this.
I think you’ve answered my curiosity.Before I had a an older logitech wheel that didnt support playstation, so not as familiar with the fanatec stuff.
The detail from trueforce in GT7 is really apparent to me when I compare to games that don't support it. Best example are curbs, you feel them just as much as you hear them while other games I notice curb sounds but often dont feel them through the wheel.
Like others have said it's like having a bass shaker built into the wheel, and I can feel it through both the wheel and through the rig in my seat. I don't find it distracts or covers up the actual feedback, but of course it's all adjustable in game and in the wheel settings.
I think you answered the majority of my questions. It kind of sounds similar to my T-GT transducer. I’m sure it’s much better, but same concept.Before I had a an older logitech wheel that didnt support playstation, so not as familiar with the fanatec stuff.
The detail from trueforce in GT7 is really apparent to me when I compare to games that don't support it. Best example are curbs, you feel them just as much as you hear them while other games I notice curb sounds but often dont feel them through the wheel.
Like others have said it's like having a bass shaker built into the wheel, and I can feel it through both the wheel and through the rig in my seat. I don't find it distracts or covers up the actual feedback, but of course it's all adjustable in game and in the wheel settings.
It sure seems that way. I won’t know for sure until I buy it. Still contemplating between the g pro and dd extreme. I just have an odd suspicion the g pro is better in terms of quality feedback. Some people like heavy torque, but I like lower torque and more detail.Yeah GT7 is the unique title in all this.
Yep leave it at 100 in the game.I was asking for ACC, coz the True Force audio slider is not visible in the recommended settings screen shot.
Thanks Rich, please take your time. I did check a few different cars, it was most apparent in open wheel cars the formula junior, much less so in road/touring cars I used to compare. I'm wondering if I should just leave the strength at full or 8nm as I do now and utilize the per car ffb % setting in game. I didnt notice it before but I'm guessing it reduces the gain.Yep leave it at 100 in the game.
@notarjy I’ll take another look tomorrow. Also worth checking if you get the same issue with all cars.