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So I couldn't view the video in that format...but never the less here's some feedback....Hi,
here is short video what happens randomly when turning in to corners. I could drive like hours before anything happens but then suddenly going in to corner full starboard turn, ffb gone for a second and then returns..
It happens with both original wheel and rs track wh/track wheel.
Full starboard! Yes sir!
e. attached telemetry from that moment.
e2. more testing and seems dropping in-game force feedback sensitivity from 10->3 removed the issue for now. I was able to tilt wheel many times and below another video what happens. Is there any explanation to this? Game gives too strong signal to wheel causing it to crash or something? Could the moment be when tyres start to break? Log g pro tilting
1. Thermal Protection or Torque Limiting (Hardware-Side)
Running 11Nm strength + high dampening (30) + filter (5) can cause the wheelbase to intentionally reduce FFB output during longer stints or aggressive driving.
This can feel like “dead” or “faded” FFB in high-load corners, especially mid to late stint.
Solution:
Try reducing dampening to 15–20, and filter to 3. These draw less current/heat.
Confirm that fan intake/exhaust isn’t blocked, and the PSU is getting airflow.
. GT7 Bug or FFB Reset Glitch
GT7 sometimes fails to reapply FFB properly after:
Pause menu usage
Resets from off-track/ghosting
Entering pit lane or track transitions
The result is soft or no FFB unless you unplug or restart the session.
Solution:
If it drops, try:
Changing camera view briefly
Pausing and resuming
Tapping brake/clutch to “wake” the system
Worst case: return to pits or unplug/replug USB.
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3. Audio Effects (TrueForce) Overload or Conflict
At Audio Effects = 100, the G Pro might overload the signal path when paired with high FFB filter and dampening.
This causes inconsistent sensation or a muffled feel.
Solution:
Try lowering Audio Effects to 60–80.
This can preserve TrueForce detail without flooding the feedback layer.
Also test with FFB sensitivity reduced to 5 for balance.
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4. GT7’s Dynamic FFB Scaling or Car-Specific Behavior
GT7 applies car-specific FFB models, especially under BoP.
In some cars (e.g., FF cars, understeery Gr.4s), the game intentionally reduces self-aligning torque during sliding or yaw transitions.
This can feel like the wheel “dies” temporarily.
Solution:
Have the driver try a different car (e.g., Gr.3 or Gr.2) and see if the issue persists.
Some GT7 cars just have garbage FFB tuning under BoP 🤷♂️.