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SohcahtoaDude, you TOTALLY missed the point of my post, or you didn't read it at all...
We seem to be taking turns missing each other's points.
My point is that your point doesn't seem to apply to what happens with the steering wheels we use in this electronic game. In real life you are absolutely correct, but the DFP and MC2 wheels don't seem to act like that. When driving, they both seem to only use something like 200 degrees of arc as you go around a typical course, at least with high-performance race cars.
When I borrowed a friend's DFP for a couple of evenings, I was immediately aware that I was not turning the wheel any more at racing speeds than I was with the MC2. It was, in fact, simulating the way the real cars are steered, as we can see in the in-cockpit camera views. The extra rotation was not used at all at racing speeds.
I tested the sensitivity of the wheels on Sarthe II, on the bumpy long straight, checking to see which wheel was best at tracking the white line at 230 MPH. I would say that I could be just a tiny bit more accurate with the DFP, but the MC2 was certainly good enough. If anything, though, I used less steering input on the 900-degree DFP to do it than on the 270-degree (your're right) MC2. That's backward from how they should act, but there you are.
The only time I used any more than 200 degrees of steering was when I was slowly making my way back onto the course after a spin. Otherwise, I might as well have had a DF rather than a DFP.
Once again, though, I only used my friend's DFP wheel with Le Mans cars. I never tried it on a prosaic little 90-HP sedan. Is it different with one of those?