Make of this what you will! Edge interview Kaz

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Ruf CTR
My Lord...

AI will probably suck...
Online will take a long time to complete...

Too bad for PD, GT4, and fans... I'll be playing Forza in the meanwhile...



From what you've seen.... It's only a demo... BTW, the AI should be vastly improved over the PGR2 AI, which was pretty good... Cars were aggresive, and they did avoid parked cars, try it out for yourself... And MS hired a guy who has on PhD in AI and Robot physics, so we'll see the real AI when the game ships...

I'm sure they'll miss your support so much :guilty:

Anyway, I will remain doubful of the AI until the day I'm proved wrong. This is a raing sim. Agressive AI that bumps/rams you would be annoying, aggressive AI that gets in close to you, would be nice. And PGR2's AI was decent, but nothing that I havent seen before, and def. not anything to write home about, defend it all you want, demo or not, we'll see how it turns out, I never "hope for the best" you don't get let down that way.
 
Im with him ^^ im not saying anything untill I get my copy. Im proud of what PD does and I know I wont be dissapointed
 
You know what? Hype kills. If GT4 was being developed in total secrecy and no one knew nothing about it, everyone would be happy and amazed with the game, whenever PD decided to release it, I'm sure. This hype thing is a major spoiler :yuck:

But I'm still waiting for GT4, and I'll be one of the first to buy it when it comes out. 👍
 
Is it just me or has all the latest news on GT4 for the past six months been all bad?
 
tha_con
you guys are making photo mode and b spec to be more then what htey are, they did not take a lot of development time, in fact, I would not be suprised if the core element of B-Spec is the replay function, with the ability to command the car you drive, period, there really isn't much more to it, just a few added features.

And photomode is extremely easy also, all it does is give the user control of the camera (which is already in the game) and allow them to add in different effects that would not have taken long at all, it's pretty simple.

So this whole "they wasted time with this" eh, it wasn't much time, and even if that time would have been dedicated to AI, it wouldn't have made a huge difference, AI is difficult to program.

Well thats true, but it still takes time to tart it all up & make it user friendly. Time which could have been spent encoding it in PAL ;)

Tekk
You know what? Hype kills. If GT4 was being developed in total secrecy and no one knew nothing about it, everyone would be happy and amazed with the game, whenever PD decided to release it, I'm sure. This hype thing is a major spoiler :yuck:

Yep, but PD & Sony are the masters of hype! It also backfired on Valve with Half Life 2, but somehow I imagine HL2 will have more impact on the industry than GT4 ;)

TheCracker
Is it just me or has all the latest news on GT4 for the past six months been all bad?

Certainly seems like it, although atleast I can get my dissapointment out the way now before its released :lol: Although every time I play it I will probably think 'Well wouldn't playing against my mates & GTP members online be fun'. Hey you know what? I've been thinking that since GT1 💡
 
tha_con
I'm sure they'll miss your support so much :guilty:

The problem will come, when If GT4 offers the racer nothing new, other than loads of cars and tracks (photo mode and Bspec are of no real concern to racers), then dishartened Hardcore fans will soon become very disapointed, in the franchise.
The lack of AI challenge is why most racers were so dissapointed at the lack of Online Mode, although Xlink may solve this and go some way to redeeming some credibility to the title.
For racing fans though Its a game with cars in it, it should be about racing them, Not a Pokemon, gotta collect em all, clone.

Disgruntled fans will then look to find a new racer to fullfill the gap.
Before no one was offering an alternative to GT, but this market space is now being filled, and GTs hardcore fans have been treated to no real advancement in the racing element for 3 games already, if GT4 fails to deliver anything more, for the serious racing fan, you can expect the interest in Part 5 to be very low in this section of the community.
Maybe Forza will step up to the plate, and steal the thunder from GT for those fans, after all racers dont need the best looking graphics or the widest selection of cars(although more is always good), they just want the best racing sim.

If 4 isnt any real advancement in Racing element, and the hardcore racing fans find an alternative you had better hope that PD pull something special out for 5, to win back the hardcore crowd edit or PD will be history!
 
SO after all, i come to the conclusion that i have to buy DTM2 now, to have the better Racing-SImulator with little worse driving-physics.

I'm disappointed about Kaz' AI-statement :indiff:
Now i know why PD includes this new highscore System: the player has to define how hard the opponent is to beat. no good!
 
tha_con
you guys are making photo mode and b spec to be more then what htey are, they did not take a lot of development time, in fact, I would not be suprised if the core element of B-Spec is the replay function, with the ability to command the car you drive, period, there really isn't much more to it, just a few added features.

And photomode is extremely easy also, all it does is give the user control of the camera (which is already in the game) and allow them to add in different effects that would not have taken long at all, it's pretty simple.

So this whole "they wasted time with this" eh, it wasn't much time, and even if that time would have been dedicated to AI, it wouldn't have made a huge difference, AI is difficult to program.

The code behind the photomode probably did not take very long, but how much time was wasted modelling the different photo locations? And what are you do to with the pictures now that there is no online mode? hang them on your wall? You can't even make a windows backdrop out of one unless you take a screen capture (which will look terrible).

tha_con
Side Note: To the gentleman who spoke about Forza and it's AI and how the purpose of the 350Z video was to get hit. Regardless, the AI will does not avoid parked cars. And I seriously doubt that changing the level will alter their ability to avoid you, it will only make them drive better on the track following the race line.

the most incredible AI I've seen in a driving game is in an old goofy game called "Viper Racing" from Sierra on the PC. The graphics were so-so, but the phyiscs & damage model was awesome, and the AI has no equal that I've ever seen. The AI makes mistakes (sometimes resulting in spectacular crashes, either with just one car or with several cars), avoids hitting you (even when you don't stick to the racing line) and will actually swerve off the track to avoid a large collision. In fact, if you take off around the track in the wron direction, as soon as the AI sees you coming straight at them, they will lock up their brakes & swerve off the track to avoid hitting you.

I would suggest that everyone (including KY!) download this game.
 
well the news about the networkcode is good news imo. If its true then it should run perfectly well on kai.
Lets just keep our fingers crossed for picking vehicles from your own garage for lan play.
 
GTXLR
The problem will come, when If GT4 offers the racer nothing new, other than loads of cars and tracks (photo mode and Bspec are of no real concern to racers), then dishartened Hardcore fans will soon become very disapointed, in the franchise.
The lack of AI challenge is why most racers were so dissapointed at the lack of Online Mode, although Xlink may solve this and go some way to redeeming some credibility to the title.
For racing fans though Its a game with cars in it, it should be about racing them, Not a Pokemon, gotta collect em all, clone.

Disgruntled fans will then look to find a new racer to fullfill the gap.
Before no one was offering an alternative to GT, but this market space is now being filled, and GTs hardcore fans have been treated to no real advancement in the racing element for 3 games already, if GT4 fails to deliver anything more, for the serious racing fan, you can expect the interest in Part 5 to be very low in this section of the community.
Maybe Forza will step up to the plate, and steal the thunder from GT for those fans, after all racers dont need the best looking graphics or the widest selection of cars(although more is always good), they just want the best racing sim.

Just a few notes.

GT4's physics engine has been completely redone from scratch, if you do not consider that new, then what would you.

What else would they add to the GT series besides CARS and TRACKS. They've already added more cars, more tracks, more tuning options...a mode where you are directing a driver instead of driving, drag racing, drift mode, I mean what more do you really want? Street Racing? this is a driving simulator, and IMO, they've covered a lot of the aspects of driving, I don't see what else they could add to a DRIVING game besides these options, to make it a better DRIVING game.

As for the lack of AI challange, just race with a car that isn't super tuned...I mean I know the AI is not outstanding, I accept that, but most people toss thousands of credits into a car, tune it, break it in, then go race against cars that are only moderately tuned...and then are upset because the blew them out? Come on you're pushing like 150+ HP on them in some races, and in others even more than that...seriously now.

Online mode was a let down, but do you really think the community will be all hardcore racers that are extremely good? The fact is, the hardcore fanbase of GT4 is MUCH smaller than the commercial fan base, out of the 30K of us or so that visit this site (if that much) there are probably another....we'll say 80K people out there who will play this game, and will not be good, and in some instances be worse than the computer AI, sure online would have been fun to get together with friends, but hte challanges would not have been large in quanitity, you'd run into immature racers and people who can't drive more than talented drivers (players) lol.
 
Well without Online and without good Improved AI what was the point of developing a Fantastic new Physics engine, sure it will be adequate for the casual gamer types.

Of course Online in genral would have been hit or miss at times, but with community based events these sort of problems would not have been my concern.

And honestly dont you expect more than having to detune all your cars to have a bit of competition, and what do you do about all the brilliant top end race cars, do you just leave em in the garage looking nice, because you know when you take them out youll blow the doors off the competition.

Im not saying that the racer crowd is as huge as the Sheep herd following behind, But interest in GT4 grows from somewhere and filters down through the herd, if you take away the rams what will happen to the herd over time?
 
GTXLR
Well without Online and without good Improved AI what was the point of developing a Fantastic new Physics engine, sure it will be adequate for the casual gamer types.

Of course Online in genral would have been hit or miss at times, but with community based events these sort of problems would not have been my concern.

And honestly dont you expect more than having to detune all your cars to have a bit of competition, and what do you do about all the brilliant top end race cars, do you just leave em in the garage looking nice, because you know when you take them out youll blow the doors off the competition.

Im not saying that the racer crowd is as huge as the Sheep herd following behind, But interest in GT4 grows from somewhere and filters down through the herd, if you take away the rams what will happen to the herd over time?

Well you tell me with. With Great AI, and online features, but poor physics, is the game a good driving simulator? No.

While AI is good, it is limited to the hardware it runs on, if you want a total package, you have to make sacrifices in certain areas. Honestly people would not have been satisfied with a Gran Turismo game that was not this pretty and ran at 30fps, and the sales would drop significantly because it would mainly appeal to the hardcore fanbase, and eventually the series would not continue to flourish.

In order for PD to make profit, and maintain interest in the game, they have to kick things up a notch, which they have done, significantly. However, if they would have kept the visuals the same, as well as physics from GT3, in order to create better AI, then people would be much more dissappointed than the other way around. Fact remains that PD knows how to be successful, and they know what needs to be done, if you think they do not think about car damage at all, or do not think about all the little details, you're wrong, however you have to make decisions and choose which will be the bigger part of the game, and go with that, otherwise you end up with a poor product.
 
tha_con
Well you tell me with. With Great AI, and online features, but poor physics, is the game a good driving simulator? No.

While AI is good, it is limited to the hardware it runs on, if you want a total package, you have to make sacrifices in certain areas. Honestly people would not have been satisfied with a Gran Turismo game that was not this pretty and ran at 30fps, and the sales would drop significantly because it would mainly appeal to the hardcore fanbase, and eventually the series would not continue to flourish.

In order for PD to make profit, and maintain interest in the game, they have to kick things up a notch, which they have done, significantly. However, if they would have kept the visuals the same, as well as physics from GT3, in order to create better AI, then people would be much more dissappointed than the other way around. Fact remains that PD knows how to be successful, and they know what needs to be done, if you think they do not think about car damage at all, or do not think about all the little details, you're wrong, however you have to make decisions and choose which will be the bigger part of the game, and go with that, otherwise you end up with a poor product.

The Poor AI has almost nothing to do with the PS2 limitations, its been the same since GT1 on PS, it has all to do with the lack of effort on PDs part to improve it fundamentally some of the AI routine is already good, it just needs some adjustments.

I couldnt give a monkeys about realistic damages effects, and yes the game would be stale if they kept the same physics engine, however for graphics, the improvement is not that great and would have been happy to play it had it looked the same as Gt3 aslong as they upped the sensation of speed, and it had the Physics and AI improved.
There is no need for PD in 4 years of developement to sacrifice AI improvements for Physics and Graphics.
AI has been a problem for PD for ages, they know it, and your not seriously telling me they couldnt get a team together to work on this alongside everything else thats been developed in 4 years.

let me also tell you, my interest in GT3 didnt extend nearly as much as it did with 1 and 2, (and im not the only one who felt like that about it)why? because apart from the new look it didnt offer anything new, so this time we get the new physics engine, but that will be second nature in no time, so what will be left.
Lets see race, win easily, collect new car, race, win easily, collect new car, and so on.
Not much new in that, not much challenge in that, and when you become bored of filling your garage what is left.
In fact I got to 50%+ in GT3 only using about 10 cars, all those that i won were made pointless by the fact that to get any kind of challenge with them I had to use them underclass and really couldnt be bothered to do that, thats how uninspiring the racing element was in GT3.
Although after a two year break i did put my self through the arduous task of getting to about 80% so I had the right cars to take to OLR.

I know adding new cars and tracks will help for a while, but at the end of the day the fundamental elements of GT are designed towards winning new cars and tuning them to race, although with lacklustre AI tuning becomes almost irrelevant.

If GT4 turns out to be more of the same, I cant see myself anticipating part 5.
Im sure somone is going to step in and fill the gap in between GTs this time around.

If Sony or PD need some advice on making a huge profit, make a driving game that actually has a racing element in it thats challenging, make it adjustable if you have to to suit all comers, TRD1 managed it with its adjustable scale for free races!

Good graphics loads of cars and tracks and new physics engine With the same old AI = A poor product IMHO.
 
Well, your one opinion, as well as the rest of the members on this forum, are only marginal, because we only represent a small percentage of the entire userbase that will purchase GT4, the AI is good enough for them, hence it will not improve with one title, that's just the way it is.

While the focus of racing is to win against decent opponents, winning against AI will never, even if it is good, mean you are a great player, time trials are where a challange lies, and IMO, is the funnest part, running through laps and running w/friends. But GT4, weather or not you want to admit it, will be a good game, regardless of AI, it will have depth and be enjoyable.

You want more, yet you think not of what has to be done. Again, GT's main selling point has always been how great it looks. To sacrifice large improvements of visuals, for better AI, will not sell the game.

You have to understand how the market works, and what is in demand, in order to judge a company, they are not being lazy, however they have to spend time making this game appealing, while gradually making minor advances in other areas.

GT3, I would accept your arguement, the AI was poor, physics were unchanged, but were amazingly unrealistic.

GT4, however, has new physics, and while you say they will become "second nature" that might be from your generalization of the GT3 physics engine where most cars could be controlled in a similar manner, GT4, however, should be a different story. The physics make the game real. Better AI will not make this game any more "sim", it will only appeal to hardcore, and even then they will be dissappointed because nothing is perfect.

What a lot of people need to do is learn to accept, it will be a great game, and there is ALWAYS room for improvement, perfection, no...will not happen, go drive your own car if you want that.
 
tha_con
Well, your one opinion, as well as the rest of the members on this forum, are only marginal, because we only represent a small percentage of the entire userbase that will purchase GT4, the AI is good enough for them, hence it will not improve with one title, that's just the way it is.

While the focus of racing is to win against decent opponents, winning against AI will never, even if it is good, mean you are a great player, time trials are where a challange lies, and IMO, is the funnest part, running through laps and running w/friends. But GT4, weather or not you want to admit it, will be a good game, regardless of AI, it will have depth and be enjoyable.

You want more, yet you think not of what has to be done. Again, GT's main selling point has always been how great it looks. To sacrifice large improvements of visuals, for better AI, will not sell the game.

You have to understand how the market works, and what is in demand, in order to judge a company, they are not being lazy, however they have to spend time making this game appealing, while gradually making minor advances in other areas.

GT3, I would accept your arguement, the AI was poor, physics were unchanged, but were amazingly unrealistic.

GT4, however, has new physics, and while you say they will become "second nature" that might be from your generalization of the GT3 physics engine where most cars could be controlled in a similar manner, GT4, however, should be a different story. The physics make the game real. Better AI will not make this game any more "sim", it will only appeal to hardcore, and even then they will be dissappointed because nothing is perfect.

What a lot of people need to do is learn to accept, it will be a great game, and there is ALWAYS room for improvement, perfection, no...will not happen, go drive your own car if you want that.

Physics will become second nature, its what you get used too, Already fit nicely into the physics with a DFP on BMW and prologue.

What is in demand is improved AI it has been for years, Ive been on this and the original GTF for years and always the same complaints.
How often do you think people will keep suffering a graphical update, when the improvements we all want are cast aside as PD spend 3 years plus updating graphics.
People want more, even casual gamers than good looks thses days, it already looks good enough.
without the sheer number of cars GT would be an average game, compared to others of the ilk.
I can see Forza 2 on x box 2 stealing the thunder from PD, if they continue on this path, or maybe another title will sneak in like enthusia. You see everybody is already doing good graphics, we are also starting to see realistic physics in other games too, yet they are also working on bigger grids, car damage and Good AI as well.
 
Nah, the PS3 will be technologically more advanced than Xbox 2, so I think it's safe to say PD will not have the same limitations they do now and will easily surpass anything the competition puts out.
 
Is this where he says that the ps3 will be more emotional then the xbox 2? I'm just waiting for him to say something utterly stupid :D
 
^^^ nothing is known about either console, however I believe that PS3 will be slightly better in terms of power vs output. Not to mention their media will hold twice that of the xbox2 disc, which is exciting, if a developer actually used all 30 gigs on the disc I'd be amazed.

ANyway, back to the arguement.

Most of you probably do not understand why the AI suffers so much in the GT series do you? I want someone to answer for me, with the reason. I know why it suffers, I have examined it closely, gotten into this arguement before, and I know exactly why the AI in GT3 and it's previous two was so sub par...but I want to see if any of you actually know, or if you are just talking out of your anus...:)
 
^^^ nothing is known about either console, however I believe that PS3 will be slightly better in terms of power vs output.

Ok that makes no sense. I belive ummm well nothing about either.

The AI is crap, because they just keep using it over and over and over since Gt1...seems like it anyway.
 
code_kev
Ok that makes no sense. I belive ummm well nothing about either.

The AI is crap, because they just keep using it over and over and over since Gt1...seems like it anyway.

it makes sense. I think the PS3 will create more output for the power it will have. I can explain this but I really do not feel like breaking it down, just say it'lllook better with the same power as a console of equal "power" because it will not use computer components (hopefully xbox2 won't either).

As for the AI...no you're wrong. I said WHY is it like that, you can figure it out, I know you can...come one kev, reusing it has nothing to do with WHY it's bad...come on buddy I know you got it in ya.
 
It's bad, because they didn't bother making it good. That's the ONLY reason.
 
The AI tries to follow a pre-scripted route around each circuit. When they are knocked off course they use their extremely limited AI to try & get back on that route.

I'd imagine the only deviations in the opponent AI is adjustments based on the car they are using & if those adjustments are wrong the AI car spins out like the Skyline in one of the GT3 races at nearly every corner/crashes straight into a wall & gets struck :dunce:

I've done a course in AI & Robotics, yeah it was badly taught (first year it was ran) but its pretty obvious the cars in GT could be outsmarted by the pong AI as mentioned by kev in another post ;)
 
T5-R
The AI tries to follow a pre-scripted route around each circuit. When they are knocked off course they use their extremely limited AI to try & get back on that route.

I'd imagine the only deviations in the opponent AI is adjustments based on the car they are using & if those adjustments are wrong the AI car spins out like the Skyline in one of the GT3 races at nearly every corner/crashes straight into a wall & gets struck :dunce:

I've done a course in AI & Robotics, yeah it was badly taught (first year it was ran) but its pretty obvious the cars in GT could be outsmarted by the pong AI as mentioned by kev in another post ;)

ding ding ding.

I have found someone who actually has the intelligence to back up their statements.

You are correct. THe problem with the AI is that, not only does it follow a prescripted route, but it also follows prescripted steering, throttle, braking, etc. Take any given race, and watch the under powered cars, and you will notice that is it considerably harder, not amazingly difficult, but harder. Run the same track against more powerful cars, and it's amazingly easier. At first you might be confused. Here's the thing.

Two cars, Vitz, and Mazda 787b.

Let's say...we'll take the 180 degree turn around of the seattle course (it's right before the finish line). When you brake into those two 90 degree turns, and gas it after the apex, the steering and throttle response is nearly identicle for both cars, for the AI at least. WHen the Vitz does it, it is considerably harder, because both cars are equally powered, and the Vitz is so underpowerd it will not slide or spin out often, hence it stays on the line much more often.

then you've got the 787b. it's so powerful that when following the same throttle input, the car will overpower itself, and with the physics engine that's present, it will spint out, and lose control, because all of the input information is basically standard to follow that race line.

Now, this is why the AI is so poor.

TOCA's AI is better because one, it has less cars, and there is more room for variation in AI for different cars, and it would not have taken as long to program for these different instances. GT3 has no excuse for poor AI, because they could have done the same. GT4 I can understand, many cars, and it's very processor intense.

But to this date, there is not one racing game that I have played that has "real" AI, it mostly consists of following a race line, and avoiding objects while including a few other variables, but real AI is a bit more difficult to develop, and I would not be surprised if PD has been developing an AI for some time, but I believe PS2 cannot handle "real" AI...hopefully PS3 can.
 
tha_con, your wrong. It would be easy to incorperate a system to compensate for more powerful cars.

Quality of the AI ISN'T just about power, it's about the quality of the programming, i wish more people would realise this.
 
Ruf CTR
My Lord...

AI will probably suck...
Online will take a long time to complete...

Too bad for PD, GT4, and fans... I'll be playing Forza in the meanwhile...



From what you've seen.... It's only a demo... BTW, the AI should be vastly improved over the PGR2 AI, which was pretty good... Cars were aggresive, and they did avoid parked cars, try it out for yourself... And MS hired a guy who has on PhD in AI and Robot physics, so we'll see the real AI when the game ships...

Forza looks more of a "gamers" game (sounds wierd, but it makes sense).

GT4 is like a "dont touch" museum. really...
it's like "smell... BUT DONT TASTE!" (analogy here refers to, how you can very realisticly drive the car... but not race against good AI.)
or like "look, BUT DON'T TOUCH!" (race your car fast, but don't it won't suffer damage, or even lose speed!).

i could go on and on... the ugliest one would probably be the fact that the game is so realistic and you're restricted to compete against boring / useless AI instead of real life, skilled humans. sure you can set up LAN for it, but lets get real here, if you're one of the few people who will actually set it up at some point, you'll only be able to play it like once in a few weeks... or months, or once.. and then never again!.

and for people assuming that B-spec and photo mode didn't take time to develop, i gotta say something to you... you're wrong.
PD has it's agenda, and it doesn't inlcude online gamers in it, that's that, he'd rather have useless features like those instead of focusing in what makes racing so fun in the first place.
B-Spec should be a decent addition to the game.. if you're a total newbie, since this game is the most realistic of the series B-Spec should be fun for them, because they won't be able to compete if they drive themselves. but for people who buy the sim... to umm, PLAY IT, you'll get an incomplete experience, you'll be amazed at how fun it is now that is so real.. and then you'll be mega-dissapointed you can't use that potential versus either Good AI or, 100000000x better, vs human oponents.

i really hope that if they really do release an "online" version, they focus only in the hardcore gamer, after all, only hardcore gamers play online (at least most).
but from the looks of it, this probably will never happen.
 
code_kev
tha_con, your wrong. It would be easy to incorperate a system to compensate for more powerful cars.

Quality of the AI ISN'T just about power, it's about the quality of the programming, i wish more people would realise this.

right...because just like you stated before, you know nothing about programming or coding for AI, yet you know exactly how "easy" it would be to incorperate a system that would react to the following:

Late Braking
Too Much throttle
Unpredictable Human Opponent
Interact, yet act independantly from the other cars
Be aware of the surroundings
know how to respond on different types of terrain (wet v. dry)

Right, all of this would be easy to code and work with cars of extremely varying power....come on now, once again code, you have typed before you thought. AI is nothing easy at all.
 
tha_con
right...because just like you stated before, you know nothing about programming or coding for AI, yet you know exactly how "easy" it would be to incorperate a system that would react to the following:

Late Braking
Too Much throttle
Unpredictable Human Opponent
Interact, yet act independantly from the other cars
Be aware of the surroundings
know how to respond on different types of terrain (wet v. dry)

Right, all of this would be easy to code and work with cars of extremely varying power....come on now, once again code, you have typed before you thought. AI is nothing easy at all.

AI isnt easy, but a good developer does things that aren't easy, and excels at them.

PD strikes me as stlightly snobbish of late. They do what they want to do, and if it's good enough for them, them it's worth your hard earned money. It's a shameful attitude, IMO.

Hopefully, they'll shame this post with an awesome, revolutionary game, but I won't hold my breath like I did with GT3.
 
Strikes me that they didnt really bother to much upgrading the AI, engine as the game was being developed from day one as online.
I posted much on this fact over at GTF even before GT3 was out, and to all those that say They never hyped it up as being online, heres a quick item i found in less than a minute search.

The game was confirmed by Sony as being under way at Polyphony Digital’s main studio, along with two other as yet unnamed games, also for PlayStation 2. Gran Turismo 4 will be a true sequel to GT3, not an add-on or extra mini-game as was also rumoured.

The game is being officially referred to by SCE as Gran Turismo 4: Online, and will have full online functionality. Real-time online battle mode will make up a large proportion of the content. Polyphony said last year that it intends to make online play available for up to six players simultaneously, a huge leap forward in GT gameplay

http://news.spong.com/detail/news.asp?prid=3138&type=n

Work on Gran Turismo 3 has just been completed, and already Sony is looking towards the next instalment in its awesome racing franchise. The future, it seems, is online

Imagine a version of Gran Turismo you could race all your mates without having to be in the same place. You phone round, arrange to meet at the track, then attempt to blow each other away in a furious festival of horsepower. Sony has this very thought in mind, and is now working on a network version of GT for PS2.
The follow-up will run on a network tentatively named GTN, allowing players to race against each other regardless of location. The game would also record stats and winnings, so every race for cash would be contested against human opponents. Provided it could all be made to run at full speed, we could be looking at the future of racing games right there.GT3 is released in Japan on April 28. Europe gets its version in June

http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=11498


Head of Polyphony Digital's Gran Turismo team, Kazunori Yamauchi, broke a silence of months yesterday and finally went on the record regarding online modes for the fourth installment in the world's most popular driving game. Gran Turismo 4, Yamauchi said, would not see light of day for another two years, but from the sounds of things will be well worth the wait.
Speaking at the Tokyo Amlux Auto Salon show in Japan, the legendary game-maker confirmed that online racing will feature in the title, as well as the ability to test cars before splashing your hard-earned money. Extra parts will also be available for download, and this time you'll be able to add tasty body parts as well as engine components.

Sony Europe remained unavailable for comment today, but you can see that the title is well off the radar as far as release schedules go. Hold tight, petrol fans. Hold very tight indeed...
 
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