I haven't checked my log in awhile.It's not easily, believe me.
How's everyone's playtime looking so far? I'm sitting just over 42 hours.
Still angry Daisy isn't considered Retro.![]()
Maybe next weekSsssssh, don't you diss my Daisy!![]()
This. It's really annoying and usually more expensive than just buying something from the store on the console.I'm never liked this toy idea to begin with and kind disappointed that I have to get one for DLC -_-.
My favorite tracks (in no certain order)I feel like I want to share some of my opinions on the tracks
Top 3 Best Tracks:
3: Rainbow Road
I love the unique atmosphere of it feeling like a stadium instead of a drive through space and the corners are very tough to master even on Inside Drifiting Bikes making this a fun challenge
2: Mario Circuit
There isn't any other track that does Anti-Gravity better. It actually does feel like you are using anti-gravity in this track which I do find a little bit unnoticeable on other tracks. With the track almost completely being Anti-Gravity allows for a lot of bumping fun, which also great for trying out the bump boost mechanic
1: Dolphin Shoals
Water is my favourite element in almost everything. I love the underwater driving mechanic though it is very underused which is a big disappointed but Dolphin Shoals lights up the mechanic. First of by jumping in and out of the water with Dolphins then going through bubble blowing pipes which showcases the gravity change underwater and then riding on top of an eel. This track showcases the joyment of Underwater driving and I hope they acknowledge this mechanic later on.
Top 3 Worst Tracks:
3: Bone Dry Dunes
There isn't anything wrong with this track, it drives well but the issue is that it has no pizazz unlike the other tracks which makes this track feel out of place. I can;t think of anything remarkable about this track except the Dry Bowsr reference but you only see it for a few seconds.
2: N64 Toad's Turnpike
I was never a fan of this track to begin with (except in Mirror), a plain and boring open road and nothing has changed much here except it is now more spread out.
1: GCN Dry Dry Desert
I loved this track in Double Dash, the quicksand was simple yet fun to avoid being sunk down. The tornado was fun to dodge and the short big section provided a lot of spreading to get the item boxes and avoid the pokeys. This remake was a huge disappointment. The tornado is gone and while the oasis add one was cool, it got rid of all the enemies making this track way to easy and I find it hard to believe that this is in the Banana Cup.
I also love the idea of Amiibos! I'm going to get Link, Mario, and maybe Samus and Luigi when they're released, but I would make me giddy if we could use Link for Mario Kart 8, because you know what that would mean! (I'd have a new main.)I absolutely love the idea of Amiibos because they are official Nintendo merchandise goddammit, there's a 90% chance I can now own some Punch-Out statues and that is incredible.
Whoa, what?6000+ VR drivers
I was in a room earlier with guys who were all: 6344,7665,3433,7890, 8120, 7544,5684, 6222, 5056, 7110, 4987.Whoa, what?![]()
Wow, I'm only at 1.4k.I was in a room earlier with guys who were all: 6344,7665,3433,7890, 8120, 7544,5684, 6222, 5056, 7110, 4987.
It was utter insanity. It was so hard to get going against them, I managed to maintain my 3720(improved to a 3731!) but crikey, it was just plain madness.