Mechanical Failures - Yes or No?

  • Thread starter Thread starter CodeRedR51
  • 121 comments
  • 7,445 views

Mechanical Damage in GT?

  • Yes!

    Votes: 243 82.9%
  • No!

    Votes: 29 9.9%
  • Don't really care...

    Votes: 21 7.2%

  • Total voters
    293

CodeRedR51

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Normally I don't post threads like this, but I've been thinking about this for quite some time and thought I would get everyone else's opinion.

Would you like mechanical failures in Gran Turismo? Obviously they are a very real part of racing, and since this is the "Real Driving Simulator" I think they should be implemented. Stuff like:

  • Suspension failure
  • Blown Tire(s)
  • Blown Engines
  • Transmission Failure
  • etc.

Of course this would be an option that you can turn on or off like the full damage, but it would be a nice addition to have for those online racing series that use full damage and try to make things as realistic as possible.
 
Yeah, I think that would be cool. Especially on endurances, managing engine temperature etc. Though I think this topic has been done many times before. ;)
 
I'd like it, but I want to know specifically what failed, and options to prevent future failure.
 
Nah this game needs a certain fun factor + that might be to much for the ps3 and game mechanics to handle.
i always took somone randamly disconnecting during a race online as a failure:D
 
Hell yes, and please extend that to GT mode. With a simple button on GT Auto = Repair Car... just like the chassis refresh and engine rebuild. :)
 
I doubt this'll happen simply due to manufacturers not allowing it, unlike damage caused by an accident (although that too is undoubtedly 'censored') for which the cause lies with the actions of the player or players, not the car itself (although a blown engine, etc. might be caused by the actions of a player).
Even if most brands hypothetically don't have an issue with it, it only takes one brand to veto.
Remember, GT (and other games) is as much a driving/racing game as it is a promo for brands to show their lineup/heritage to a wide ranging audience, preferably without 'warts and all'.
 
Not even the PC sims have correctly simulated mechanical failures, so I doubt GT5 will. I remember in Race 07, you could have your engine totalled from making gear changes too quick and hitting the limiter too often. But that was about it.

GT5 needs to improve their driving physics before moving onto mechanical failures, and other stuff.
 
It would be nice to be able to drive properly without riding the kerbs for a reliable run or go faster by riding them but risk a failure.

Shift down too soon equals blown engine.

Keep locking up? Blown tyre.
 
Yes this would be a sweet feature but, and its a big but, The licensing PD has contains a clause saying that cars will never completely break down. Which is understandable from a manufactures point of view.

So its the auto manufactures who stand in the way.

Snip
manufacturers (ARE) not allowing it,

They should be able to impliment it on the Rally cars since they had the least amount of objections to full damage.
 
I think mechanical failure in any driving game, will always feel like the game randomly picking you to fail, rather than actually simulating failure. Especially when it comes to engines and gear boxes.
 
I think it would be cool. You know what else would be cool? Visual damage! Like you hit a wall at 20 mph, and the fender gets pushed in.
But really, when you hit a wall at 200 mph the car should explode, it's totaled, end of race.
 
Can someone please post a scan of or the file containing the contractually binding section of the licensing agreement which explicitly forbids the inclusion of mechanical failures completely unrelated or at most only very very loosely related to the design and manufacture of the cars in GT5 due to it reflecting negatively on the design and manufacturing quality of their real-world(and disclaimed to be not identcal) counterparts?

An awful lot of people seem to have seen these documents and so I'm sure someone has a copy laying around.

Until then all we have are at most a few vague comments from a man who has never expressed any desire to include these things, just like with the damage issue, and a bunch of people making assumptions. About a game that often can't even get the basic specs right, let alone the actual performance characteristics.

We're not talking about cars just breaking down on their own every fifty miles.
 
This would be great to add as all the race cars would be affected by it since the Race cars are not licensed through the manufacturer but through the team themselves or the sanctioning body. I would love to see gradual wearing down of parts and to make it work race cars should have a budget that you can't just go over without being penalized come race time. That was you are forced to be careful with your race cars when doing championships. This would split the game up a bit.

But PD can add blown tires, worn down engines, over heated engine oil and possibly adding brake fade to the mix would seriously add to all those people who over use the brakes :). Some might be feasible, others might need to be worked into the engine and I don't think PD would do it in GT5, GT6 probable. But perhaps PD should carry damage suffered in each race over and you have the option to repair it or not. Repairs should be handled in separate ways, body work, aero and mechanical. Choose which is more important based on the venue you have and how long you think the car can go and put up a respectable fight. Wishful thinking but some sort of risk reward idea held together by having a limited race budget which should increase the more races you place well in while vying for the drivers championship.
Your driver should learn your tactics and be used for B Spec when you don't feel like doing the A Spec races and have a seamless switch just like GT4 had. Can't knock a guy from dreaming eh? PD should have never split A Spec and B Spec like they did, it was a bad move separating the two. GT6 needs to allow seamless switch between the two and allow you to train all drivers by using them and they will incorporate some of your tactics with their own. Anyway going off topic with that right there.

Yes I would love mechanical damage!
 
Of course, the game needs that, and needs a proper information about what has failed during races.
It would be great to get that kind of things...

For example, during online racing, I always run with heavy damage, and the settings are ALWAYS set in "realistic" for a matter of say, but people doesnt want to race with those settings...
I mean, that is all the game can do, but people complains about it and wants a more detailed and realistic game, I get that, but why not run in a proper way?

The feeling of the game withoud hud, a good HT and a big screen is awesome. It fails in some things, but that will not prevent me to continue playing the game...
 
It would be nice but there's things that need to be done first like increasing the premium car numbers and adding more tunable parameters. Plus it has to be done right and the ps3 can't handle engine temp, trans life, the condition of all the suspension,ect all in real time. Unless Sony has a big technological breakthrough I'm not sure even the ps4 could handle all the data required, I mean IRL telemetry requires massive supercomputers, and even simplified there's still a lot compute.
 
If you use a street car stock, no failures. For a number of reasons.

If you modify a street car, or use a race car, all modified parts are subject to failure, based on how much additional stress is being applied.
 
They'd have to use failure rates to make it really work. For instance, a Lancia Stratos would have a 75% failure rate per usage, whilst an Audi R8 would have 0.000001%.
 
Normally I don't post threads like this, but I've been thinking about this for quite some time and thought I would get everyone else's opinion.

Would you like mechanical failures in Gran Turismo? Obviously they are a very real part of racing, and since this is the "Real Driving Simulator" I think they should be implemented. Stuff like:

  • Suspension failure
    [*]Blown Tire(s)
    [*]Blown Engines
    [*]Transmission Failure
  • etc.

Of course this would be an option that you can turn on or off like the full damage, but it would be a nice addition to have for those online racing series that use full damage and try to make things as realistic as possible.

I would think suspension failure would be hard to add because of licensing ( X manufacture would not want part its car breaking under normal use).

Now tires, could be done easily, great way to make racing more fun..... or less if you're leading :lol:.

A blown engine could be flat rate (3mins on rev limiter = BOOM).

Transmission failure would be cool but could be another licensing problem *cough* GTR *cough*

Anything to make the game real is fine by me.


Don't forget losing wheels, ;)

Love this idea 👍

 
I think mechanical damage would add a little more realism to the game, but the AI must also be susceptible to this as well.
 
Couldn't transmission failure be caused like in F1 2011? Down shifting too much and going too fast for the selected gear?
 
I remember on Sega GT on the original xbox that the parts had mechanical failures. You could buy new or used performance parts for your cars and they would fail every now and then with used parts failing more often. I remember one time I was racing one of my cars in the game and the used exhaust i had bought for it broke off and i had to finish the race with no muffler. The sound would change and everything. That game also had an over haul feature in which you would repair certain parts of the cars if you ran them too hard during races and were finally worn out. it would happen all at different frequencies depending on your driving habits from your races. Probably the best feature i have ever seen in any driving game because it gives you an actual sense of ownership of your cars and would add a great dimension to the GT franchise.
 
Gran Tursimo needs to have a 3rd mode for the hard core racing enthusiasts. This mode could contain all of the realistic elements of racing without the ability in disabling it.

All 3 modes should have there own online capabilities which shouldn't intersect with each other. If your playing as an Arcade style game then you shouldn't be able to join a Simulation race.

-Arcade
-GT Mode
-GT Simulation Mode
 
Asked this question about 6 months ago, amongst others.

Yes in agreement with it but only on Endurance races whereby you can limp back to the pits for real-time repairs.
 
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