Guide to beat Liquid Ocelot final fight Metal Gear Solid 4: Guns of the Patriots.
I've just come out of defeating Liquid in the final fight on "Extreme" and I find that this fight on this level is really the only thing in the game that actually is really, really hard - unless you know what to do that is. Eventually I found a method to beating Liquid decisively. Here it is:
Round 1:
Wait for Liquid to lunge in and when he does immediately move in a little as well and start puching with L1 until you knock him down with a roundkick.
Pursue him when he's down and just when he gets up and is getting his guard up do ONE heavy puch to break his guard, immediately follow him two steps as he balks backwards and THEN deal a second heavy punch to knock him down. Repeat this until you have Liquid cornered against a ledge where he cannot back up more. Then just heavy punch one-two, one-two every time he gets up and brings his guard up until the first round is over.
Don't punch too early. If you punch early you'll give him the chance to break out of the pattern and counterattack. When you are close it's fine to just block some instead of dodging backwards because you want him as close to the ledge as possible once you counterattack. Ducking to avoid attacks is a better move before your counterattack than to release your guard and then try to counterattack. If you duck too early, duck again. Note however that ducking will not help against his heavy punches or high kicks (weirdly enough).
Follow above and don't punch early and you will come out of round one guaranteed with no damage.
Round 2, the toughest round:
The secret with round two is that
Liquid will no longer accept to take damage from two attacks in a row of the same kind. It doesn't matter if there is a delay between the attacks, he seems to remember. Don't do two in a row. Neither will he be cornered. There are exceptions where for example if you time it right you can succeed with two or even three rushattacks in a row but in bold is the rule of thumb for this round. Usually the round starts with Liquid going for a heavypunch if you don't move. Dodge back and then counter with rush attack. There will be quick cutscene where Liquid holds his stomach in agony and that means you have to stay cool for him to heavy punch again. Dodge back and this time you can succeed with two rushattack in a row and follow up with going close and ordinary punches. It's quite rewarding to get this series working - two rush attacks and then punches with a roundkick that sends him flying. Take that you bastard! Other than that, remember, not two in a row.
Round 3:
The worst is now over. This is when Liquid changes stance with one hand high and one low and moves cautiously. Let go of the rushattacks. Go ordinary punches and he is wide open to heavy punches as well. He is a bit scary with his catlike approach but just wait for him and time it right. Be prepared to dodge though. The ordinary punch attacks have never worked so well and it is possible to do subsequent punchattacks.
Round 4
Both dudes are now reeling about and timing is all that matters in this round. L1 is all you need and can perform so wait for the right time. Mostly just the instant the camera swiches over to Snake which means "fight on" press the button faster than Liquid. This is an easy round.
If you want to use COQ in any of the first rounds, then fine, but I found it doesn't give an advantage and sometimes a disadvantage because Liquid comes out standing and close.
Good luck smacking Liquid up!
