Great article and comments.
Is anyone aware of any reason why developers like Epic in Unreal or its competitor Unity or even Sony can't also implement SFS, does it rely on custom hardware or could Sony's custom Hardware start doing this too?
If I read the article correctly and what I read about Unreal Engine 5, maybe they already did this, a MIP map is basically a scaled down texture you use on scaled down LOD geometry for things in the distance, but it sounded like the Unreal Engine didn't need different LOD's so maybe it doesn't need all the MIP maps as well... someone who knows this stuff please correct my guess with the truth...
I'm feeling like I need to take everything people trying to sell me things say with more than a grain of salt after the latest apparent comments from XBox's Phil Spencer about console exclusives "But that should not exclude people from being able to play...", I can't imagine him taking this far enough to bring Forza or Halo to PlayStation which I would love to see as I will most likely only buy the PlayStation. There would literally be no XBox if they didn't buy Bungie and both destroy Mac gaming and provide a fantastic reason to buy their console exclusive.
Last edited: Jul 16, 2020