Minor muscle car items (long)

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GroupB
First off, this is an informational thread, not a complaint. I know American cars very well, especially muscle cars, and this stuff jumped out at me.
The Japanese cars in the game are dead accurate, with almost zero errors. Not the case for the American cars, and it's been that way throughout the history of the GT series.
I hate to see misinformation spread around, especially by a video game that is renowned for its realism, so here's a partial overview of what PD missed:

Chevrolet

Corvette Z06 '00
--There was no Z06 in 2000.
--In-game car is missing the wire mesh in the front grilles. This is one of the distinguishing features that makes a Z06 a Z06, and it's an error that carries over from GT3.
Wire mesh pic: http://carad.ebayimg.com/i3/03/a/03/1e/61/d2_4.JPG

Camaro SS '00
--All 2000 Camaro SS models had a black roof, regardless of T-tops or not. In-game car is all body-color. This error carries over from GT3.

Camaro Z28 '97
--This car is actually an obscure Z28 with the 1LE road-racing package (only 48 built in 1997). The giveaways: body-color roof and side mirrors, and foglight delete. All other Z28s had fog lights and black roof/black mirrors standard.
--The in-game car has no exhaust tips
Exhaust pic: http://i4.ebayimg.com/01/i/02/f7/01/77_1_b.JPG

Camaro SS '69
--This is not a Camaro SS at all. All PD did was copy their '69 Z28 model and change the badges to read SS. There many things wrong with the in-game car, but the most obvious is that the hood and trunk stripes were a Z28-only item. The SS package included stripes on the side of the car.
Picture of a correct '69 SS:
http://www.corvettesandclassics.net/69SScamSilv/1969_camaro_ss.htm

Corvette Sting Ray '63
--PD gives us all 18 colors that Chevy offered in 1963. The problem? The '63 Corvette was only available in 7 of them, the rest were for other Chevy models only. I'll post which 7 are correct if anybody cares.

Dodge

Charger R/T '70
--The grille on the in-game car looks strange; almost transparent.
--The Charger nameplates on the rear roof pillars are absent.
--The Charger R/T came standard with a bumblebee tape stripe across the trunk and rear fenders. PD's car doesn't have it, but it's technically correct, since 20% of Charger R/T buyers in 1970 chose to delete the stripe.
--PD gives us all 31 colors that Dodge offered in 1970. The '70 Charger was only available in 20 of them, the rest were for other Dodge models only.
Grille:
http://www.hubcapcafe.com/i/2003/msra2003/dodg7001.jpg
Roof emblem/bumblebee stripe pics:
http://memimage.cardomain.net/member_images/8/web/344000-344999/344244_553_full.jpg
http://memimage.cardomain.net/member_images/8/web/344000-344999/344244_554_full.jpg


Charger Super Bee Hemi '71
--PD gives us all 29 colors that Dodge offered in 1971. The '71 Super Bee was only available in 19 of them, the rest were for other Dodge models only.

Plymouth

'cuda 440 Six Pack '71
--The rear side marker light on this car is missing. PD just modelled one giant billboard stripe.
Pic of side marker: http://imagehost.vendio.com/bin/imageserver.x/00000000/realmuscle01/IM004628.JPG
--PD gives us 27 colors that Plymouth offered in 1971. The '71 'cuda was only available in 18 of them, the rest were for other Plymouth models only. Plus, Lemon Twist was left out altogether. And if you really want to get obscure, the body-colored bumpers and grille on the game car were not available in all 'cuda colors.

'70 Superbird
--The Road Runner emblems are missing from the wing, the nosecone, and the trunk. I'm certain this is because Warner Brothers charges mega-$$$ to license the actual cartoon character, so PD said screw it.
Pics of logo: http://www.geocities.com/greatamericanmuscle/plymoth-70superbird3.jpg
http://musclecarrestorations.com/albums/Chrysler-Plymouth-Superbird-70-001/jbsb226.jpg
--The '70 Superbird was restricted to just 7 colors in real life. One of those 7 colors was special-order (Petty Blue) and it's missing from the game. PD just gives us all 28 standard 1970 Plymouth colors.

Ford

SVT Lightning
As discussed elsewhere on this forum, the in-game truck is 4WD, but the actual Lightning was FR only.

Shelby

GT-350R '65
--This car is way off in so many areas that I don't think they used an actual R-model as a basis for it. It looks more like a standard GT-350 that was converted.
 
Great info.

I have noticed that the '91 Prelude Si VTEC doesn't have a rear spoiler as was the case for VTEC versions in US and Europe. Is this correct (i.e. Japanese model didn't have it)?
 
wow, they'd get a headache at reading you post! many little details add up to a loss of realism.. most of us wouldn't have noticed most of them though
 
Weren't there any 69 Camaro RS SS Z28 ? Or were there only some RS, SS, and RS + SS ?

That's a lot of mistakes. I've noticed some in the french cars part too, but as I don't have the game yet (waiting for PAL release), I can't list them. Too bad they don't bother with our cars like they do with their own.
At least, they didn't put in any Corvette 83 ;)
 
While many of your points are fine, I think the color complaints are a little overboard. As long as the available colors for the original cars are represented, what's the harm in adding extra colors onto it? Just because the car wasn't originally available in those colors doesn't mean you can't repaint them now if you wanted to. So.. extra colors.
 
PD sure did mess up ALOT of stuff. I don't know anything about cars so I wouldn't have noticed any of that. The game will still be great though. :)
 
I noticed that the corvette zr-1 doesn't have zr-1 wheels. The zr-1 wheels are a 5 spoke. Does anyone know why the Blastolene Special had a name change to the Tank Car? You can also find out how it was built at blastolene.com
 
Yeah, the color thing doesn't change the game at all.
My point was that they didn't screw up the colors or fine details on the Japanese cars.
 
Burger
I noticed that the corvette zr-1 doesn't have zr-1 wheels. The zr-1 wheels are a 5 spoke. Does anyone know why the Blastolene Special had a name change to the Tank Car? You can also find out how it was built at blastolene.com


WRONG.

It has the proper wheels. The early ZR-1s did not have the 5-spoke wheels. Like so:

http://www.vettefinders.com/index.cfm/fuseaction/Vette101Story/ID/6

Don't quote me on this part, but I'm pretty sure that the ZR-1 got the 5-spoke wheels and some bodywork adjustments in the same year that Chevy upped the horsepower to 405, or a year very close to it...a year that I can't remember :-\ Or, perhaps the things changed gradually...I can't recall...in any case, in the early 90s the ZR-1 began a slow transformation.
 
I figure that (besides teh dev team being Japanese) the Japanese car companies were more involved in the game then other companies, providing PD with more than enough details to get everything right (since I don't think KY would intentionally get things wrong).
 
It also depends on exactly whose car they are modelling. Some cars may be missing bits and pieces that an authentic should have.

And yes, Road Runner is owned by Warner Brothers. Chrysler doesn't own the name to their own car, technically. That's why in GT2 the Road Runner was refered to as the Plymouth "Muscle Car".
 
Obviously what happened with the colors is just this simple:

PD asks DaimlerChrysler for factory colors for a '70 Charger. So Chrysler supplies a list of all 1970 Dodge colors, but the list doesn't specify that certain colors were only for certain models. So all the colors get put into the game as Charger colors because the developers have no idea that some were only for Polara or Monaco. Heck, they probably don't even know what a Polara or Monaco was.
 
The 1970 Chevelle SS is also slightly wrong in the game. Keeping in mind this is the 454 LS6 version of the car, it should say "SS" and write underneathe it, it has in red letters "454", right on the side of the front fenders. In the game it just says "SS" on the sides.
GT4
https://www.gtplanet.net/gallery/photos/gt4_renders/561066_20040924_screen162.jpg
Real
http://i3.ebayimg.com/03/i/03/23/98/46_3.JPG

Also I think the exhaust on the '64 GTO is wrong as well. It should have two chrome exhaust tips sticking out somewhat on each side instead of one ugly looking generic pipe. Then again it may have just been an option as I did find one picture of a 64 GTO with exhaust pipes that look identical to GT4.

GT4
https://www.gtplanet.net/gallery/photos/gt4_renders/561066_20040924_screen517.jpg
Real
http://www.hopsgarage.com/images/Picture_043.jpg
http://www.allmusclecars.com/pontiac/am64gtopr.jpg
 
Jedi2016
While many of your points are fine, I think the color complaints are a little overboard. As long as the available colors for the original cars are represented, what's the harm in adding extra colors onto it? Just because the car wasn't originally available in those colors doesn't mean you can't repaint them now if you wanted to. So.. extra colors.

Wow, this is the first that I have heard of the large number of car color choices.
I think that it is great and there should be a color for just about anyone. I would rather have as many colors as possible instead of being forced to only have a few. Can some one report as to rather most cars have a dozen or more color choices. How many color choices do the mustangs come in ? Also hope that all cars can be refitted with differnt wheels.
 
The 1970 Chevelle SS is also slightly wrong in the game. Keeping in mind this is the 454 LS6 version of the car, it should say "SS" and write underneathe it, it has in red letters "454", right on the side of the front fenders. In the game it just says "SS" on the sides.
EDIT: Good catch on the Chevelle.

Also I think the exhaust on the '64 GTO is wrong as well. It should have two chrome exhaust tips sticking out somewhat on each side instead of one ugly looking generic pipe.
It's correct either way. The splitters were optional.
 
If I'm not mistaken sorry for this but taking it back to GT2 there was a Z28 with hidden headlights and I though only the RS model had this. Or was this an option on Z28s in '69?

About the complaints. Seems they only made these mistakes on american cars? Hey what do you expect KY doesn't "do" muscle cars I guess. It seems all the Japanese cars were perfect.
 
Finally a thread that details what I thought would happen, good catches on all of the cars. I'll have to wait until the game comes out to see about the Mopar car mistakes; I figured there would be a lot. :dunce:
 
If I'm not mistaken sorry for this but taking it back to GT2 there was a Z28 with hidden headlights and I though only the RS model had this. Or was this an option on Z28s in '69?

Rally Sport Package
was available on any '69 Camaro
included:
--special black painted grille with concealed headlights and headlight washers
--fender striping (except Z28 or SS)
--simulated rear fender louvers
--front and rear wheel opening moldings
--black body sill
--RS emblems on grille and rear panel (replaced by SS or Z28 emblems on those models)
--Rally Sport front fender nameplates (replaced by SS emblems on that model)
--bright accented taillights
--back-up lights below rear bumper
--bright roof drip moldings on coupe

Z28 RS: http://www.classicdreamcars.com/69CAMAROJL-8.html
 
I agree with you! Every Country who builds cars got something to do with GT4, Most of the Killer Muscle cars are in GT4, Who cares about paint, They now have Personal paint jobs for the cars and a Garage which fits a (((((1000))))) Cars, I'm happy with it, If i find something wrong with the game I want bring it up because there isn't anything out there that can compare to 1/4 of GT4!!!
 
Keep in mind some cars have to be modified to be road legal elsewhere around the world, which could explain some of that stuff. They don't always have access to press cars, sometimes they rely on privateer cars, which might of might not be modified. Reading the thread, everything seems like minor details (except, obviously, the Lightning). Just be happy they a: even bothered including them in game, and b: they got the basic shapes correct... Anyone remember the cars in NFS4?
 
they only get complex cars right :)

carinterior0580hz.jpg


imageaudi112nc.jpg
 
I remember the stuff about the Z06 from GT3. They also had the horsepower wrong, the 01' Z06 had 385hp and the 02' and up had 405hp, the one in the game had like 370ish, can't remember. It made me kind of made when I first seen that in GT3.

Also in GT3 the Z06 sounder a lot better than the C5-R. You couldn't even barely hear the C5-R. Also in GT4 the kept the same old C5-R color sceme of yellow and white. They only used that for a couple of years then they went to the solid yellow in 2001 that IMO looked much better.
 
Just be grateful you get some american muscle cars. there is bugger all australian cars and what is there is only late model stuff, it took a few years for that to happen too. be nice to see some classic australian muscle, xw-y gt (ho) gts monaro's, l34, a9x torana, xa-ab falcon gt coupe, falcon cobra coupe, valiant charger and i could go on...
 
My guess is that reference was a problem for them. With Japanese and many Euro cars, PD was able to drive and document them in detail. But many of these muscle cars have probably never driven on Japanese roads, only being in the hands of collectors or necessating PD's crew to come to the US. So, with many of these cars, they may only be working with limited experience, or even only off photos.
 

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