Mirror's Edge: Catalyst

Some supposedly leaked details have been released and they are very interesting.

  • Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
  • Target platforms are Xbox One, PlayStation 4, PC, and Mac.
  • Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
  • Core goal of the reboot is to create an open world, living breathing city for you to explore.
  • Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
  • Other general multiplayer components include co-op and competitive modes, such as time trials
  • Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
  • DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
  • While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
  • Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
 
Indeed. If those details are true then I'm very excited, they could of announced it a little later though :lol: (even though I was sat watching E3 saying 'please announce ME2 please please please') :P Not sure I like the 'always online' idea though.
 


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Mirror’s Edge Catalyst Collector’s Edition $199.99:
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  • Adult Faith/Young Faith diorama
  • Exclusive Steel book
  • Exclusive lithograph
  • Set of 10 concept pieces
  • Temporary logo tattoo
  • Temporary Faith arm tattoo
  • Storage box
 
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All I want from that is the shiny steelbook. $200 seems steep.

Collectors editions are getting bonkers expensive these days and you don't really get all that much, however the statue is one of the better ones I have seen and probably where most of the cost has gone. They should also do a custom PS4 to match!
 
Despite the first being my favorite first-person game ever, I am perfectly okay with the push-back to May. Let's hope that this one turns out at least as good as the first.
 
So I played a bit of it on PC...

Seems the texture issues are indeed present in both PC and console versions. I dunno if they're gonna patch this cause otherwise it's really breaking immersion...

At least in terms of artistic design this game is pretty breathtaking... I would love to explore the ground, not just high up.

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From what I've seen of it, it looks good - I won't unfortunately be playing it for a week or two as I'm still working through FarCry: Primal and I don't want Takkar thinking he can do parkour to avoid bears and the like...
 
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