teamJDMT proudly presents MISSILE MATSURI -- Missile Matsuri -- Presented by teamJDMT -- Hosted by FA20 -- Dedicated to JZX90 (R.I.P) -- After the cancellation of the original Missile Matsuri, the competition is set to make it's return! Firstly, myself and teamJDMT would like to dedicate the Missile Matsuri to the loss of our founder and dear friend, JDM_Tuning_JZX90. He was always proud of his team and it's members, and we will forever miss him. Missile Matsuri is a competition designed to be run with 'Drift Missiles.' What is a drift missile you may ask? "Ratty, cheap cars (usually of Japanese origin) built primarily for drifting. They are often made using spare parts or whatever is lying about on the workshop floor at the time. These cars are built to be thrashed and beaten about, hence the cheapness of parts and production." Competitors will be placed in brackets of 8 drivers, with multiple brackets. (Group A, Group B etc.) This will allow for ATLEAST 16 DRIVERS to partake in the competition. 2 or 3 brackets may be run, this will be decided upon when brackets are being made after the sign-up process. Certain groups will be completed by certain dates, allowing the following group to compete through their bracket and so on. After all groups have been completed, group leaders will compete in the finals, this will determine the winner of the Missile Matsuri. Bracket rounds will be held on SET DATES, if scheduled dates are missed by any driver, it shall be counted as forfeit. Regulations Rules- At the end of each run, drivers are scored with a score shared from 10 (6-4, 9-1 etc.) - Drivers will complete 2 runs, a lead and a chase run each, the driver with the highest combined score from their runs, wins their round. - If drivers are awarded an equal amount of points, a OMT will be issued to the drivers. Another 2 runs will be completed as normal. - Ripple/Rumble strips are counted as on track - Drivers are allowed 1 tyre off track with no penalization in scoring, 2+ tyres off track will result in a lower score. All tyres off track results in 0 - Minor bumps are allowed. (we will be in missiles after all) Any bump that deviates the opposing driver off track/course/line will result in a 0, and a score of 10-0 - In the result of a spin/off track a driver will receive a 0 for their run. THIS CAN APPLY TO BOTH DRIVERS AND WILL NOT BE ANNOUNCED UNTIL END OF RUN, meaning a run can result in 0-0 - Passes are discouraged, but not illegal. A pass should only occur when the lead car deviates greatly from the competition line, and a safe pass can be made. If serious contact occurs during a pass, the chase car will receive a 0 and will result in a 10-0 for the run - Lead car can NOT deliberately slow their drift to cause the chase driver to make contact, this will result in a 0, and 10-0 run CriteriaDrivers will be scored on: - Line - Clipping points - Angle - Proximity - Style - Transition points Lobby OrganizationAll lobbies will be held in Australian Eastern Standard Time (+10 UTC) The event will be international so to try and avoid difficulty in timezones, rounds will be held on weekends during set times. There may be several lobbies in a weekend for a particular round to make is easier for international participants, although this may be difficult, missing a round will still result in a forfeit. Lobby dates and times will be released prior to the host time, to allow for any reorganization. Lobbies will be held in Free Run, not Drift Trial. Tyre and Fuel depletion will be set to off. LOBBIES WILL BE RECORDED FOR USE IN COMPETITION VIDEOS! After contestants have entered the lobby, drivers will be called to enter the track in their pairs and the race shall start. (Race is not needed for the use of competition, but is used for ease of recording) Drivers will finish their runs and exit the track, ready for the next pair of drivers. THERE MAY ONLY BE LIMITED ROOM FOR SPECTATORS, SMALLER ROOMS WILL BE BENEFICIAL FOR THE AVOIDANCE OF LAG.