Most Useless Things in GT4

  • Thread starter Thread starter samj_13
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But the penalty system is there in the first place to stop people from intentionally raming other cars to slow themselves down or bardge competitors cars off the track. Some people have the mind-set of 'why brake early enough to make the corner, when i can just ram the back of the already braking A.I. car' - we've all done it at some point, the penalty system is just there to make us all drive a bit better.
 
samj_13
What are the most useless things in Gran Turismo 4 (it can beanything), in your opinion, and why?
Coffee breaks ..... You don't win anything, PD had would to use
those BITES to other USEFULL options .. 2 Player Drag Races or The LOAD option.. i.e.


Other useless thing (5 sec penalty ... to many Skylines ... etc etc)
are already written 👍

Ciao
I-Runner
 
And there in lies the problem...if PD have some balls and actually make the effort to get damage in the game, the 5 second penalty won't be necssary because the damage will become the hinderance.

It only has a use in annoying people because they messed the AI up so much, if they hadn't messed the AI up, it would actually have a use and be fair.
 
87chevy
The penalty for bad driving is BAD driving! It's a crappy system as is. Like a said before, the penalty for hitting a wall is, HITTING A WALL! penalizing someone for 5 seconds ontop of their bad mistake is just ludicrous.

In reality, the penalty for hitting a wall is damaging your car too much to carry on - 5 seconds at a slow pace is a gift in comparison.

GT4 doesn't model damage so you can hit a wall at 250 mph and just bounce off and carry on - how realistic is that?

87chevy
And of course your right, it's completely realistic, because everyone knows that all around the world at every race track the tower controls every car and can limit your revs by remote!

No, but they can give you a black flag (disqualification) or send you to the pits for a 10 second stop-go penalty. Like i said above - 5 seconds at a slow pace is a gift in comparison.
 
Surely if, in The Real Driving Simulator, it's not realistic then it is effectively useless. What good is anything that isn't truely realistic in a "realistic" simulator. (Bar the driving physics...obviously they still need them even though they're not exactly spot on)
 
TheCracker
But the penalty system is there in the first place to stop people from intentionally raming other cars to slow themselves down or bardge competitors cars off the track. Some people have the mind-set of 'why brake early enough to make the corner, when i can just ram the back of the already braking A.I. car' - we've all done it at some point, the penalty system is just there to make us all drive a bit better.

However, theres a loophole in the penalty, if tou can swing the rear of the car to hit the all first, you dont get a penalty. :)
 
<_Spike_>
And there in lies the problem...if PD have some balls and actually make the effort to get damage in the game, the 5 second penalty won't be necssary because the damage will become the hinderance.
Your choice - more cars, or damage modelling and half the manufacturers pull their car licenses away from PD.

Which do you want?
 
I don't give a **** about having 700 cars in a boring game, I'd rather have only 50-100 cars with damage 👍

Such as the cars from GT1...
 
I'd be happy to have around 300...gives me something to drive and I won't end up with 500 cars that I won't drive. That said...I'd still be just as happy to have even more cars. 'Sides what about all the other driving games with damage? (excluding things like GTA and Driver), under the paint schemes of race cars they're still Peugeots and Renaults and Ferrari's etc, yet you can smash all merry hell out of those and they don't complain. Probably because they take us for total idiots and don't think we'd recognise said models.
 
Well, as some people have mentioned in the past, Forza Motorsport (GT4's closest equivalent outside of the franchise) has a much smaller overall number of cars (under 200 production cars, a little under 300 total cars including race cars), but every one fits very nicely and none feel superfluous. There are only six versions of the Skyline GT-R in the game, four versions of the NSX, and so on. Also, I believe the lowest powered car in the entire game is a mid-90s Civic Si hatchback, with around 120 hp. On top of that, Forza has both a Ferrari and a Porsche license, though that's probably because it was published by Microsoft which has essentially unlimited money and a desire to break into the genre long dominated by Gran Turismo.
 
<_Spike_>
Surely if, in The Real Driving Simulator, it's not realistic then it is effectively useless. What good is anything that isn't truely realistic in a &quot;realistic&quot; simulator. (Bar the driving physics...obviously they still need them even though they're not exactly spot on)

It's a computer game - it can never be even remotely realistic. Driving is all about feel & feedback - something you could never suitably simulate.
 
No but they can at least make the effort to get it as close as possible. Who knows how close they'll be able to get on PS3, guess we'll wait and see.
 
The physics engine for AI. Yes, you shouldn't be touching the AI in any case at all, but when it's a 200 point race, rubbing will more than likely happen. When it does happen, notice how the AI can easily budge you about, even spin you in cases, as opposed to struggles for millimeters. No, I'm not asking to be able to spin the AI out, but it would be nice to have some shoving room as well. Especially if it's a bloody Integra that's shoving my Superbird off the road.
 
That I can certainly agree with...I dislike some piddly little lightweight Elise actually shifting the rear and of my Dodge Ram out and almost throwing me into a spin...something about that just isn't right
 
I have to say I don't see a major issue with the penalty system. It is limited to only a small number of races and then it prevents wall riding and bumping. Essentially it eliminates cheating. It is a rare day that I get a penalty that I don't deserve. Part of driving is being aware of the other cars on the road. While the AI stays well within their designated racing line I keep that in mind and deal with it. It is really the least annoying aspect of the game for me.

And as for people who complain non-stop about too many cars, especially lower-powered or hybrid or older vehicles, give it up. I love these cars. I enjoy to occasionally hop in a car that isn't a super powered monster. If I just wanted to drive around in cars with more power than my real-life cars then I would play Forza or even an arcade racer. I wanted a wide range of crazy cars to drive, including trucks, SUVs, and wagons. That is what makes it fun for me and with the goal of GT to be an encyclopedia of cars it can be assumed that they will always be there. This isn't a game about cool cars but a game about all cars. If you prefer the way another game does it then play that one, but GT has found a good market and many of the fans are not abandoning it.

Jetboys427
No, I'm not asking to be able to spin the AI out, but it would be nice to have some shoving room as well. Especially if it's a bloody Integra that's shoving my Superbird off the road.
I am guilty of nudging plenty of AI cars into a wall or the grass. If they start you can't fight back. But once I am aware that he is going to do it I pull away and then once he gets stabilized I come over and start on him. Once I start he can't stop me. I put one AI into a corner on Citta di Aria reverse once and he never got back out of it. On the replay he just kept backing up and slamming back into the wall. :lol:
 
FoolKiller
I put one AI into a corner on Citta di Aria reverse once and he never got back out of it. On the replay he just kept backing up and slamming back into the wall. :lol:

Did a similar thing on Costa di Amalfi reverse once...posted about it somewhere on here too lol. I will admit I've also caused a fair few fender benders...particularly pushing cars towards the pits so the slam into the start/finish line and pit lane divider wall...on a tight track they tend to clip out and hit the other cars..
 
TheCracker
The game takes into account, to an extent, the position of the cars when they collide. If it deems the fault to be yours, you'll get a penalty. Unfortunatly the A.I. is crappy and will turn into you even if the corner, in real terms, is 'yours'. The fault is with the quality of the A.I. programing - not the penalty system itself which is fair.
So let me get this straight. I tap the back bumper of a car going into a turn and I get a penalty. The AI hits my back bumper going into a turn and I get a penalty. The fault is mine in both cases?

Strange logic, that.
 
BobK
So let me get this straight. I tap the back bumper of a car going into a turn and I get a penalty. The AI hits my back bumper going into a turn and I get a penalty. The fault is mine in both cases?

Strange logic, that.
Only if you hit the wall or he hits somewhere in the front half of your car. I get bumped by the AI all the time and don't get penalized.

The logic might be strange and it may be unfair that the AI gets no penalties, but you will become a better driver for it. You learn to not hit walls and avoid accidents with other cars, even if it isn't your fault.

Look at it this way: With or without the penalty you would still be getting bumped into a wall or off the track and the AI will pass you. If you learn to anticipate his line and avoid him altogether then you don't have to worry about getting bumped off the road in a much longer and more important race.

Hate it all you want, but you become better for it.
 
FoolKiller
Only if you hit the wall or he hits somewhere in the front half of your car. I get bumped by the AI all the time and don't get penalized.

The logic might be strange and it may be unfair that the AI gets no penalties, but you will become a better driver for it. You learn to not hit walls and avoid accidents with other cars, even if it isn't your fault.

Look at it this way: With or without the penalty you would still be getting bumped into a wall or off the track and the AI will pass you. If you learn to anticipate his line and avoid him altogether then you don't have to worry about getting bumped off the road in a much longer and more important race.

Hate it all you want, but you become better for it.
I have been hit from behind by the AI a number of times and received a penalty, no hitting walls or anything involved; just getting tagged from behind. I'm talking specifically about Costa di Amalfi reverse, first hairpin although it has happened elsewhere. Granted I've also been tapped elsewhere on the track and got no penalty.

For the most part I'm okay with the penalty system. It's just the times where I get the penalty on both ends of an identical situation that I have a problem with.
 
I've never been hit from behind - where the AI hit the back half of my car - and gotten a penalty.
 
It happened to me at Tsukuba wet, in Special Conditions Hard.
On lap 1 I hit the back of the R8 while braking at the hairpin after T1 and got a 5 secs penalty.
I had to wait until the first turn of lap 2 to pass my opponent, and at the same hairpin, the R8 hit the rear of my car (pretty hard) and I got the 5 secs penalty again.
 
Duke
I've never been hit from behind - where the AI hit the back half of my car - and gotten a penalty.
Next time it happens to me I'll save a replay and post a description of the situation to see if anyone else can duplicate it. Looking over what I'd posted it does sound like I'm saying it's a common occurence; it isn't and I didn't mean for it to sound that way.
 
BobK
Next time it happens to me I'll save a replay and post a description of the situation to see if anyone else can duplicate it. Looking over what I'd posted it does sound like I'm saying it's a common occurence; it isn't and I didn't mean for it to sound that way.
Well, Flat-out just posted a clear instance of it happening.
👎
 
Well, maybe it's just Duke and I, but I have even slammed on my brakes in front of them and not had it happen.

Could just be my skills.
 
FoolKiller
Well, maybe it's just Duke and I, but I have even slammed on my brakes in front of them and not had it happen.

Could just be my skills.
Some parts of the tracks seem to be more sensitive to contact than other parts. For instance, tap the outside wall at almost any turn at Costa di Amalfi and it's a penalty, but light grazes seem to be okay at most places. But I've gotten too aggressive, oversteered and hit the inside walls pretty hard on a few occasions, no penalty. Possibly it depends on where on the track you get hit.

I generally drive pretty cleanly I think, but you can't find out where the limits are without exceeding them once in a while.
 
It seems to me that the penalty system has two things going against it: Poor mapping on the vehicle and a lack of accountability for the A.I. If I'm driving in a rally, and I slide into a wall, tail end first, going 60+ mph, then why doesn't that qualify for me for a penalty? Now, if I'm driving my best, avoiding the walls, taking the proper apex through the turns, and avoiding contact with the A.I. car as one should, and I get nailed in the LF or RF fender by the A.I.'s crappy driving, then why should I get the penalty? The A.I. and the penalty system both need work.

In a real race, cheating is normally eliminated by penalizing the driver. In NASCAR, for example, the driver gets black flagged and set back a lap if his driving is out of line. When the penalty system can be set up to recognize bad driving, and not strictly collisions, I think it should be used. Until then, box it up, put it away, and develop a better A.I.

Now, if you *really* want to dispatch the penalty system, the AR Max will take it away for you....:trouble:
 
I agree that the A.I/ 5 second penalty needs improvement, (the A.I needed improvement in 2001 :ouch:) but I think the penalty is not as bad as alot of you make it out to be. You just have to have REALLY good car control. (or be good at cheating :sly:) Like someone above me said, it's designed to teach you how to drive. Even though it's a bit flawed, it's not crippling. :)
 
Pink_the_Floyd
I don't give a **** about having 700 cars in a boring game, I'd rather have only 50-100 cars with damage 👍

Such as the cars from GT1...


10 stars for you! 👍 👍

Is this going to be a driving simulator or a 'driving game for carebears'??
 

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