It seems to me that the penalty system has two things going against it: Poor mapping on the vehicle and a lack of accountability for the A.I. If I'm driving in a rally, and I slide into a wall, tail end first, going 60+ mph, then why doesn't that qualify for me for a penalty? Now, if I'm driving my best, avoiding the walls, taking the proper apex through the turns, and avoiding contact with the A.I. car as one should, and I get nailed in the LF or RF fender by the A.I.'s crappy driving, then why should I get the penalty? The A.I. and the penalty system both need work.
In a real race, cheating is normally eliminated by penalizing the driver. In NASCAR, for example, the driver gets black flagged and set back a lap if his driving is out of line. When the penalty system can be set up to recognize bad driving, and not strictly
collisions, I think it should be used. Until then, box it up, put it away, and develop a better A.I.
Now, if you *really* want to dispatch the penalty system, the AR Max will take it away for you....
