Motor City Tunes GT6

Discussion in 'GT6 Tuning' started by Motor City Hami, Nov 30, 2013.

  1. daan

    daan Moderator

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    Yes, your post was.

    You may wish to put more thought into your posts in future.
     
  2. TurnLeft

    TurnLeft

    Messages:
    1,370
    Location:
    Canada
    Hello Hami, I'll never thank you enough for your tuning guide, it's like my tuning bible :bowdown:. If you have the time, could you answer these questions please.
    1. I'm trying to tune the Stratos '73, while tuning the LSD, I could never get rid of the outside tire spin, even with the Accel.Sens. set to 5, is there a solution? Am I testing it wrong? (tested on SpeedRing,BrandHatch,Rome,WillowSprings)
    ( I know this car is difficult, I figured it would be a good way of learning more about tunings before trying the Cizeta)

    2. Do you have a suggestion for a track to test the Decel.Sens, an easy track? (I'm using Willow Springs)

    3. I'm also working on a RUF CTR2 '96, even on comfort hards I have trouble making the wheels turn red so that I can adjust the LSD, also there is a Torq.-Center-Diff. that can be adjusted, should this be done first?

    4. I'd like to know where you tested your MX-5 SR-Limited '97, I want to try and tune one and see where I make my mistakes.

    I've just finished my FF Ride-Height tests, my fastest lap times were done by having the front end higher.
    Thanks and have a good day:cheers:.
     
  3. SDsnakebutt

    SDsnakebutt

    Messages:
    163
    Location:
    United States
    Hello Motor City Hami. I first off wanna thank you for the endless knowledge and tunes you have given me these last 7/8 months. Started playing GT with gt5 back in august 13' … Im not very familiar with tuning or racing physics so i hit the jackpot when i stumbled across your tuning guides. Been using them ever since. So again thank you.

    So hey my question is…. i found this on GT vault about LSD, what are your thoughts?

    http://www.gtvault.com/gt5/tuning-guide/
     
  4. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    1. Some cars are just a pain. Accel at 5 may be all you can do with that adjustment. I would try these things:
    - Higher LSD initial torque in an attempt to lock both wheels together.
    -Try to keep weight from leaning to the outside or dropping to the nose
    A.) Rear adjustments (high rear swaybar, low rear damper compression, high rear damper extension, softer rear springs).
    B.) Front adjustments (higher front swaybar, high front damper compression, low front damper extension, stiffer front springs)

    2. Grand Valley East reverse. At the end of the long straight there is a left hand corner that is taken at speed followed by another left that requires braking and turn in all at the same time. With using just those two corners, you can test LSD decel in combination with brake balance.

    3. 4WD tuning remains a bit of a mystery to me so far in GT6. I can make the good, but not great yet. Try starting with these LSD settings.
    Front LSD 12/15/7
    Rear LSD 10/12/5
    Torque Split 35/65
    Also, you may have to test with really hard tires, like Comfort hard? Again, I have not fully mastered 4wd in GT6. I did just try the ride height glitch on a 4wd tonight and it worked (140 front/75 rear). Worth a try.

    4. MX-5, was at Silverstone Gran Prix. It has camber so it is one of my first tunes. A better tune would be the Miata Touring Car. I also tuned that at Silverstone Gran Prix. It is my most recent tune so it used all of the tricks that I know except for my new testing around the ride height glitch. Plus that car is super fun to drive.
     
    TurnLeft likes this.
  5. Motor City Hami

    Motor City Hami

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    Location:
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    Thank you for the compliment. Below is my theory on the LSD from my tuning guide. I use the LSD on all cars, even 400PP level.

    Limited Slip Differential - Through my GT6 testing, I am seeing that the LSD works the same as it did in GT5. Here is the description that I wrote in my GT5 garage. This theory is still working very well for me in GT6. Just thought I would share another perspective.

    LSD Accel: This setting has one purpose, to manage inside and outside wheel spin. If the inside wheel spins first, raise this setting. If the outside wheel spins first, lower this setting. Most often the tire in need of help will turn red upon throttle application from the corner apex. Sometimes, a car will get loose on you, but neither tire turns red. In this case, put two or three levels harder tires on the car and mash the throttle in the slow, 2nd gear corners and you should be able to find which tire turns red first. Keep adjusting until both drive tires spin at the same time and this setting will be optimized. On a few cars, you will find a situation where one click higher will make the outside tire turn just a little red and one click lower will make the inside tire a little red. On these rare cars, you cannot fully optimize this setting and will need to choose one.In GT6 I am noticing nearly identical settings as I used in GT5 (8 to 20 - never seen a car need higher than this).

    LSD Decel: This setting has one purpose, to manage stability under braking, turn-in and when coasting. If your car is loose (oversteer) in these situations, raise this setting. If your car has understeer during these conditions, lower this setting. Nearly all of my under 550PP street car tunes have settings between 5 and 7. On pure race cars like LMP cars, JGTC, FGT, F1, 2J, etc., I run much higher decel settings.In GT6, the setting works the same way, but I am noticing many cars need higher settings than what I used in GT5. For example, on any Miata in GT5 I used a decel setting of 5. I have tested seven Miata in GT6 and they are ranging from 9 to 22 at the moment.

    LSD Initial Torque: This setting determines how much power is needed to activate the diff, to make it lock. What this means in GT5 is that a higher number produces more understeer and a lower number produces more oversteer. It is that simple. Since the 2.09 update this characteristic is more pronounced and even more noticeable from apex to exit.

    The LSD does not add or subtract acceleration. The LSD cannot send more or less power to the drive train. The LSD can only distribute the given amount of power to each of the drive wheels. I see many on this site confuse the LSD with slipper clutches. This must come from R/C off road racing where slipper clutches are popular. In R/C racing a sipper clutch is added as a bolt on to the drive train and will actually slip as power is applied and grip in the higher revs to keep the rear wheels from spinning. There is still an LSD in those gear boxes and they are not set up to slip. They are set up to do the only job of the LSD, to distribute power from side to side under acceleration and braking. If you set them up to slip, they melt. Same goes for real world, if your LSD slips, it melts. Heat is the #1 enemy of an LSD. This is why we have traction control in the real world and in GT5. Traction control limits power through the drive train to the wheels, not the LSD.
     
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  6. Woodski_427

    Woodski_427

    Messages:
    1,337
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    Interesting tip.

    They are talking about GT3/4 on that page; I didn't really do tuning on those games but I have found GT6 'diff setup is one of the most important aspects to get right, at any HP/pp level. Maybe they used Race Tyres or something? That is not to say some of the default diff setups are not effective, by the way.

    Hami's guide has been really helpful for me; if you are unsure - the best thing is simply to try a tune with stock and with tuned diff. Do bear in mind, though, that you can screw up the handling with bad settings. I know :lol:
     
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  7. TurnLeft

    TurnLeft

    Messages:
    1,370
    Location:
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    Thanks again, bringing up the initial torque is what I had found that sort of helped, I had also brought down the rear spring rate but I hadn't tried changing the damper compression/extension. I'll need time to digest all this information. I'm going to try Grand Valley East for the Decel.Sens. and brake settings. Also I will try to tune the Mx5 Touring, I wanted to master regular car tunings before trying cars that have down force added to the equation. As for the RUF CTR, I'll put it on hold for now, I just started a project with 'seb15000' , two touring cars, so working on the MX5 will certainly help me. Thank you for your time and help, TurnLeft.:cheers:
     
    seb15000 likes this.
  8. Siggers

    Siggers

    Messages:
    632
    Location:
    United Kingdom
    Finally got around to reading all of your tuning guide. Really really excellent work, very interesting stuff:tup:

    I don't know much about tuning, only the basics really. The part that really interested me was the gain/pp ratio gains for the different tuning parts. I have a few quick questions that may seem "noobish" to you but I would really appreciate your answers:

    Have you tested with adding Turbo's (stage 1,2,3) and calculating their gain/pp's?

    Does it matter the exact order in which you add the parts? For example does adding cat converter, race exhaust and stage 3 engine tune produce a different result to adding those parts in the reverse order?

    If instead of having a PP limit to tune to you have a set of hp/weight restrictions to work within (i.e 300hp, 1200kg) is it overall the best idea to only fit the best gain/pp parts? Or is it better to just add every tuning part then meet the regulations by using the power limiter and/or adding ballast?

    I think that when you add certain parts like racing exhausts this also increases the max rpm your car can achieve? Does having this effect make the part worth installing even if it has a low gain/pp ratio?

    I always seem to achieve faster lap times when I use max downforce front and rear, but with many tunes I see that people aren't using max DF settings, particularly on the rear. Maybe my driving style is wrong (I am usually working with Racing tyres)? Can you offer me any insight into why tuners are using these settings when to me max DF is faster?

    Many Thanks
     
  9. Motor City Hami

    Motor City Hami

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    I did do some examples with turbos and in every case they were less efficient than engine parts.

    I do not know about order of installation. I have not seen a difference.

    I usually prefer to build for hp (parts only and very little power limiting) vs. building for torque (max everything then use heavy limiting. The torque numbers look outstanding when you build for torque, but I have not seen it turn into faster lap times.

    If you can get a car to rotate using max downforce, then it should be faster. The challenge is that many cars will not turn sharply enough and lowering downforce is a way to get these cars to rotate.
     
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  10. DaBomm4

    DaBomm4

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    Tree'd by the boss.

    The PDF I made here is how I approached the best parts for a hp and weight challenge, and from that point, some test driving should give an idea on what is more effective.

    Yes, when certain parts are added, max rpm goes up. The ones that don't affect it are Isometric Exhaust Manifold, Sports Intake Tuning, Turbo's and Supercharger.

    I have not done much testing with Turbo's or downforce.

    I hope this helps.:)
     
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  11. Siggers

    Siggers

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    But if you have a limit to the bhp you can work with then having more torque will always make the car faster right?

    For example I testing my BMW 300i around Apricott Hill @300bhp 1300kg, fitted with just sports cat and engine stage 2. Then when I put every power part on and reduced the limiter, the max torque amount went up by about 9 kgfm and I was instantly much quicker down the straights than my ghost.
     
  12. DaBomm4

    DaBomm4

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    Not always is the most torque the fastest. Take a classic muscle car for example, it has high torque causing it to loose traction easier. If you can get your driving and peak power and torque to line up in a good range, then yes you can get a lot better time with more torque.
     
    Siggers likes this.
  13. Mirado_7

    Mirado_7

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    371
    Location:
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    Love the guide @Motor City Hami, any time a car is misbehaving I always come back here and reread it.

    I have an odd problem, I was wondering if I could get some tips on. It's on the GT500 Supra.
    I started with @praiano63 's tune and adjusted to my style from there. I feel it's handling really well, right where I want it. The only problem is the tires never get up to temp, especially the rears.

    Then this new update drops and you always start on warm tires, good times right? Well for the 1st lap or two anyway, sure, but they still cool down to barely not cold. And those two properly warm tire laps really make me want more of them.

    So I guess my question is, are there any adjustments I can make that will help my tires warm up with out drastically effecting the handling of the car?
     
  14. titan9fan

    titan9fan

    Messages:
    29
    I read your suspention guide ... just amazing ... I'm working on a setup for a championship and you guide has been very helpful ... thanks... keep working... many players appreciate that....
     
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  15. Motor City Hami

    Motor City Hami

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    Location:
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    Mazda MX-5 Miata VR-Limited (NA,J) '95
    372PP, 135 hp, 950 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    This tune was built as my test tune for the FITT Miata Tuner Challenge. https://www.gtplanet.net/forum/threads/fitt-miata-tuning-challenge.303511/ I needed a tune built to the competition specs so that I could learn the new track Streets of Willow Springs prior to test driving for all of the entered tunes.

    Pit Service

    Front Aero A
    Paint: Spirited Green Metallic
    Rims: 1 inch up OZ
    Installed Parts
    Comfort Soft Tires
    Fully Customizable Suspension
    Standard Brakes
    Five-Speed Transmission
    Fully Customizable LSD
    Standard Clutch & Flywheel
    Standard Drive Shaft
    Engine Tuning Stage 1
    Sports Exhaust
    Weight Reduction Stage 3
    Carbon Hood
    Window Weight Reduction

    [​IMG]

    Tune
    Ride Height 120/90
    Springs 5.00/5.25
    Dampers Compression 2/4
    Dampers Extension 5/2
    Anti-Roll Bars 3/4
    Camber 0.0/0.0
    Toe -0.02/0.02
    Brake balance 6/8
    LSD 7/5/9
    Power Level 90.1%
    Ballast 93
    Ballast Position -16
    Weight Distribution 52/48

    Transmission
    Five-Speed non-adjustable
    1st gear 2.750
    2nd gear 1.866
    3rd gear 1.356
    4th gear 1.041
    5th gear 0.843
    Top Speed 137
    Final gear 4.300
     
    Last edited: Mar 23, 2014
  16. Motor City Hami

    Motor City Hami

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    Location:
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    Corvette Z06 (C2) Race Car '63
    580 PP, 599 hp, 1168 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    This car is a handful to tune. The LSD is super important and a bit finicky. I do not often use improved body rigidity, but it helps this car greatly at mid-corner. Without it, the car sort of flops over mid corner and goes from slight understeer to massive oversteer. With it, the tune is much more smooth all the way through the corner. You also need to spend a lot of time figuring out how to control weight transfer. Dampers and ARB settings are powerful on this car - more powerful than on most cars in GT6. One click in either direction on dampers and ARBs is a significant change.

    Another notable item is that once I was able to tame the car a bit, it was either understeer and controllable or oversteer and hold onto something. No settings seemed to help find the sweet spot through the whole corner until I added back the ride height glitch. I thought that on a car that is so out of control that I would need to use the reverse ride height glitch and I did not. There is something weird about ride height.

    I tuned at Silverstone then took the car to Willow Springs. It is pretty good at Silverstone and even better at Willow Springs. I think I was able to take this car from completely tail happy spin-out king to a more fun drive. Is it fast? Meh? Faster than stock, yes, but still not the fastest muscle car available. I recommend this car for some fun in A-spec races, but it probably won't win too many 600 PP muscle car challenges.
    Pit Service
    Improved Body Rigidity

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Standard Clutch & Flywheel
    Standard Drive Shaft
    Engine Tuning Stage Standard
    Computer Standard
    Racing Exhaust
    Catalytic Converter Standard
    Intake Standard
    Turbo Kit Normal
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 90/70
    Springs 15.50/12.00
    Dampers Compression 4/2
    Dampers Extension 5/5
    Anti-Roll Bars 6/4
    Camber 0.0/0.0
    Toe -0.06/0.18
    Brake balance 6/4
    LSD 15/8/35
    Power Level 100%
    Ballast 0
    Ballast Position 0
    Downforce 500/550
    Weight Distribution 48:52

    Transmission
    Final Gear to 5.500
    Max Speed to 124 (never touch again)
    1st gear 2.900
    2nd gear 1.950
    3rd gear 1.465
    4th gear 1.180
    5th gear 1.000
    Final gear 3.700 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  17. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Corvette Stingray Racer Concept '59
    500 PP, 395 hp, 1150 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Same as the '63 Corvette tune directly above this, I tuned at Silverstone then took the car to Willow Springs. I tried tuning this car in the first month that GT6 came out and absolutely hated it. Now that I have decoded more of how tuning works in GT6, I think I have fixed this car. I have no clue how I will use this car in racing events, but it has become so fun to drive that I just don't care. You must drive this car using the interior view. It looks so cool and sounds so good. Drive this car just for the pure joy of driving. There are plenty of muscle cars that are faster, but few so fun.

    The car still has one bad habit that you have to be ready for. It does not like trail braking. Do most of your braking in a straight line with just a touch of trail braking at the end. It gets loose on entry as you release the brakes. I have tuned much of the condition out of the car, but over do corner entry and it will bite you.

    Pit Service

    Improved Body Rigidity

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Triple-Plate Clutch & Flywheel
    Carbon Drive Shaft
    Engine Tuning Stage 1
    Sports Computer
    Racing Exhaust
    Exhaust Manifold Standard
    Catalytic Converter Sports
    Intake Standard
    Supercharger Normal
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 80/77
    Springs 8.00/5.00
    Dampers Compression 5/3
    Dampers Extension 6/6
    Anti-Roll Bars 7/4
    Camber 0.0/0.0
    Toe -0.08/0.22
    Brake balance 5/2
    LSD 13/7/45
    Power Level 98.1%
    Ballast 0
    Ballast Position 0
    Weight Distribution 50:50

    Transmission
    Final Gear to 5.500
    Max Speed to 112 (never touch again)
    1st gear 2.900
    2nd gear 1.950
    3rd gear 1.455
    4th gear 1.175
    5th gear 1.000
    Final gear 3.700 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  18. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    I have only posted about 25% of the tunes that I have used. I think it is time to post everything that I have used to win the A-Spec races. Some of these are really refined and others were used for just a handful of races.
     
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  19. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Subaru BRZ GT300
    510 PP, 345 hp, 1150 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Absolutely love this car! Easily won the International A Super GT300 Championship.

    Pit Service
    Paint: Lime Light

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Standard Clutch & Flywheel
    Standard Drive Shaft
    Engine Tuning Stage Standard
    Standard Computer
    Racing Exhaust
    Exhaust Manifold Standard
    Catalytic Converter Standard
    Intake Standard
    Turbo Kit Normal
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 70/55
    Springs 16.75/15.75
    Dampers Compression 3/4
    Dampers Extension 5/4
    Anti-Roll Bars 3/4
    Camber 0.0/0.0
    Toe -0.05/0.02
    Brake balance 6/6
    LSD 13/12/12
    Power Level 100%
    Downforce 350/450
    Ballast 0
    Ballast Position 0
    Weight Distribution 53:47

    Transmission
    Final Gear to 5.500
    Max Speed to 112 (never touch again)
    1st gear 2.800
    2nd gear 2.000
    3rd gear 1.575
    4th gear 1.299
    5th gear 1.110
    6th gear 0.975
    Final gear 3.800 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  20. praiano63

    praiano63 Premium

    Messages:
    8,811
    Location:
    Brazil
    Let it flow... :):tup: people will have fun for sure. GT6 is for fisherman tuners like me. Did you play AC yet?????
    This is a challenge for me... Sure you´ll be home with this game.... to play with settings only. The rest is weak comparing to GT, but the physics...:cheers:
     
  21. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Mazda RX-7 Touring Car
    616 PP, 662 hp, 975 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Another one of my favorites.

    Pit Service

    Paint: Spirited Green Metallic
    OZ Racing Superforgiata rims

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Standard Clutch & Flywheel
    Carbon Drive Shaft
    Engine Tuning Stage 3
    Standard Computer
    Racing Exhaust
    Exhaust Manifold Standard
    Catalytic Converter Standard
    Intake Standard
    Turbo Kit High RPM
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 78/58
    Springs 12.80/14.00
    Dampers Compression 3/4
    Dampers Extension 5/4
    Anti-Roll Bars 3/4
    Camber 0.0/0.0
    Toe -0.10/0.00
    Brake balance 6/6
    LSD 11/14/11
    Power Level 100%
    Downforce 350/400
    Ballast 0
    Ballast Position 0
    Weight Distribution 50:50

    Transmission
    Final Gear to 5.500
    Max Speed to 124 (never touch again)
    1st gear 3.200
    2nd gear 2.200
    3rd gear 1.690
    4th gear 1.370
    5th gear 0.165
    6th gear 1.025
    Final gear 3.300 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  22. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Assetto Corsa? No I have not played yet.

    I tend to worry about posting a less refined tune. For example, I did about six versions of the Yellow Bird in GT5 but never posted a single one. I think I may even go back to GT5 and finish a Yellow Bird? I need to just put out here what I use and just note how much time I spent with it.
     
  23. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    BMW M3 Coupe Chrome Line
    550 PP, 592 hp, 1400 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Fast car, not fully refined yet.

    Tuning and Maintenance
    Front Aero Kit Type A
    Rear Wing A
    Paint: Spirited Green Metallic
    OZ Racing Superforgiata rims 1 inch up

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Triple-Plate Clutch & Flywheel
    Standard Drive Shaft
    Engine Tuning Stage 3
    Sports Computer
    Racing Exhaust
    Isometric Exhaust Manifold
    Catalytic Converter Sports
    Intake Tuning
    Weight Reduction Stage 3
    Carbon Hood (Body Color)
    Window Weight Reduction Standard

    Tune
    Ride Height 105/80
    Springs 5.00/8.00
    Dampers Compression 2/4
    Dampers Extension 6/3
    Anti-Roll Bars 3/3
    Camber 0.0/0.0
    Toe -0.10/0.05
    Brake balance 6/5
    LSD 11/9/14
    Power Level 100%
    Downforce 0/5
    Ballast 24 kg
    Ballast Position 0
    Weight Distribution 50:50

    Transmission
    Final Gear to 5.500
    Max Speed to 124 (never touch again)
    1st gear 3.400
    2nd gear 2.400
    3rd gear 1.840
    4th gear 1.500
    5th gear 1.275
    6th gear 1.120
    Final gear 3.500 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  24. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Mitsubishi Lancer Evolution X Rally Car
    616 PP, 662 hp, 975 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Tune request for a racing series.

    Pit Service
    Paint: Rally Green Metallic

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Standard Clutch & Flywheel
    Carbon Drive Shaft
    Torque-Distributing Center Differential
    Engine Tuning Stage 3
    Standard Computer
    Racing Exhaust
    Exhaust Manifold Standard
    Catalytic Converter Standard
    Intake Standard
    Turbo Kit High RPM
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 140/70
    Springs 8.50/10.00
    Dampers Compression 3/9
    Dampers Extension 10/4
    Anti-Roll Bars 2/7
    Camber 0.0/0.0
    Toe -0.25/-0.38
    Brake balance 4/8
    LSD Front 20/5/9
    LSD Rear 15/16/7
    F/R Torque Split 42:58
    Power Level 100%
    Downforce 150/180
    Ballast 0
    Ballast Position 0
    Weight Distribution 58:42

    Transmission
    Final Gear to 5.500
    Max Speed to 112 (never touch again)
    1st gear 3.100
    2nd gear 2.200
    3rd gear 1.740
    4th gear 1.450
    5th gear 1.245
    6th gear 1.100
    Final gear 3.550 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
    Mercury1 and romynovanda like this.
  25. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Renault Sport Megane Trophy Base Model '11
    550 PP, 474 hp, 955 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    This car is just cool to drive. I plan to come back to this car later and find those last few tenths. Right now it should be competitive.

    Pit Service
    Paint: Spirited Green Metallic

    Installed Parts
    Racing Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Triple-Plate Clutch & Flywheel
    Standard Drive Shaft
    Engine Tuning Stage 3
    Standard Computer
    Racing Exhaust
    Exhaust Manifold Standard
    Catalytic Converter Standard
    Intake Standard
    Weight Reduction Standard
    Carbon Hood Standard
    Window Weight Reduction Standard

    Tune
    Ride Height 70/60
    Springs 11.00/13.25
    Dampers Compression 3/4
    Dampers Extension 7/3
    Anti-Roll Bars 3/3
    Camber 0.0/0.0
    Toe -0.17/0.12
    Brake balance 6/4
    LSD 12/8/27
    Power Level 98.2%
    Downforce 50/80
    Ballast 0
    Ballast Position 0
    Weight Distribution 48:52

    Transmission
    Final Gear to 6.000
    Max Speed to 112 (never touch again)
    1st gear 2.850
    2nd gear 2.000
    3rd gear 1.555
    4th gear 1.280
    5th gear 0.100
    6th gear 0.975
    Final gear 3.500 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
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  26. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    BMW Concept 1 Series tii '07
    480 PP, 326 hp, 1300 kg
    Tuned with G27 with Nixim Brake Pedal Mod

    [​IMG]

    Fast car, not fully refined yet.

    Tuning and Maintenance
    Paint: GT6 Matte 014

    Installed Parts
    Sport Hard Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Triple-Plate Clutch & Flywheel
    Carbon Drive Shaft
    Engine Tuning Stage Standard
    Standard Computer
    Racing Exhaust
    Standard Exhaust Manifold
    Catalytic Converter Standard
    Intake Standard
    Weight Reduction Stage 3
    Carbon Hood Standard
    Window Weight Reduction

    Tune
    Ride Height 95/80
    Springs 6.25/8.25
    Dampers Compression 3/3
    Dampers Extension 6/3
    Anti-Roll Bars 3/3
    Camber 0.0/0.0
    Toe -0.12/0.05
    Brake balance 6/5
    LSD 12/10/9
    Power Level 97.0%
    Ballast 79 kg
    Ballast Position 10
    Weight Distribution 50:50

    Transmission
    Final Gear to 5.000
    Max Speed to 112 (never touch again)
    1st gear 2.800
    2nd gear 2.000
    3rd gear 1.555
    4th gear 1.270
    5th gear 1.080
    6th gear 0.950
    Final gear 4.000 (adjust this to hit red line at the end of the longest straight)
     
    Last edited: Jul 24, 2014
  27. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Mustang Boss 302 '13
    550 PP, 574 hp, 1400 kg
    Paint: Gotta Have It Green Metallic Tri Coat/Black Stripes

    [​IMG]
    Tuned with G27 with Nixim Brake Pedal Mod

    Tuning and Maintenance
    None

    Installed Parts
    Sport Soft Tires
    Fully Customizable Suspension
    Racing Brakes
    Fully Customizable Transmission
    Fully Customizable LSD
    Triple-Plate Clutch Kit
    Carbon Drive Shaft
    Engine Tuning Stage 1
    Sports Computer
    Racing Exhaust
    Standard Exhaust Manifold
    Sports Catalytic Converter
    Intake Standard
    Supercharger Standard

    Tune
    RH 125/80
    Springs 8.00/12.00
    Dampers Compression 2/5
    Dampers Extension 7/3
    Anti-Roll Bars 2/4
    Camber 0.0/0.0
    Toe -0.05/-0.15
    Brake balance 4/6
    LSD 10/14/7
    Power Level 96.9%
    Ballast 81
    Ballast Position 50
    Weight Distribution 52:48

    Transmission
    Final Gear to 5.500
    Top Speed to 124
    1st gear 3.150
    2nd gear 2.110
    3rd gear 1.625
    4th gear 1.310
    5th gear 1.100
    6th gear 0.950
    Final gear 4.000
     
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  28. Jbaffoh

    Jbaffoh

    Messages:
    1,174
    Location:
    United States
    Great to see the new tunes! It's a shame everything needs its nose in the air to corner--the photos look ridiculous on some of my cars. I hope they fix this soon.
     
    Pete05 and danbojte like this.
  29. Shlagem

    Shlagem

    Messages:
    229
    Location:
    Lebanon
    Hello hami

    Since you come from a real racing background do you think that the introduction of the data logger is beneficial to car setups process? If yes . Can we benefit from your excellent tutoring skills to learn it's implementations?
     
  30. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    I will surely be looking at it. I have not downloaded 1.06 yet. Is the data logger exactly the same as in GT5 or are there some improvements? I tried using it in GT5, but gains/losses were so minimal it was difficult to see your efforts.

    I will, for sure, be breaking that down.


    I agree. I hate the nose up look. In my opinion, it kills some of the realism and PDs ability to continue to market GT as "The Real Driving Simulator." But oh well. The trick works to get cars to rotate so if you want to be fast, you will have to figure out which cars need it and which do not. At least it is not max/min. There is still some art left for tuning. If it were simply max/min, I would be done with the GT titles.

    Oh, and plenty more tunes and photos coming this week.
     
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