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- Controls set for heart of sun
- GTP_RogerTheHors
IT'S GRAN TURISMO! BUT IN SPACE!
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wouldn't really be sim though
Curious enough how my reaction to your post was exactly the same as your avatar. What?
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Are you aware of what "sim" means?
This sounds like it will just be like Wipeout.
That's tracks for you.my idea for a game is basically like GT or Forza etc. except with a few fantasy elements thrown in to entice all those people who say "Oh I would play Gran Turismo, but the tracks all look the same and I think that's boring" to play (trust me, there are a lot of people like this), with the idea that this would make people play a racing sim, thinking that it's going to be a more 'arcadey' type game, and then realise how much more satisfying it is to play a racing game where the cars drive realistically.
So it's kinda like a realistic version of Crash: Nitro Kart without weapons? In CNK you're kidnapped by Velo (his name IIRC) and forced to race in some "Intergalactic Alien Cup" or something.
As Oxygen is the catalyst required for fuel to combust, it will be interesting to see how you can get cars to work where there is little/no oxygen in the environment. They would have to have oxygen tanks aswell as fuel tanks (And considering engines usually have air/fuel ratios in excess of 15:1, the tanks would have to be at least 3 times the volume of the fuel tanks, and thats if it was pure oxygen).
It's an interesting idea, but it will be difficult to get people into it. People either want the simulation/realism, or the fun/arcade aspects of the game. There are plenty of games on the market that satisfy both (GT, Forza etc.) whereas yours will kind of satisfy neither, because it can't realistically simulate racing in another environment, and if the physics are difficult for those not accustomed to existing sims, it won't be fun/arcade either.
This. Is kind of what a sim is.the enviroments and cars in the game are all real, or realistic
I define a racing sim as a game where the cars and environments behave in a way which is realistic. Most non-sims (eg. Need For Speed) lack this realism, even if the environments and cars appear realistic.
A racing sim....like wipeout ?
This isn't a thing like Wipeout. There are no weapons, no flying cars, no cars doing 1000mph. As I have said before it's basically a racing sim like GT or Forza, but with a few Sci-Fi elements thrown in to entice the many people that I personally encounter who are put off games like GT or Forza not by the gameplay, which they actually enjoy, but by the fact that to them, a game that tries to simulate something that happens in real life is being unimaginative and they want a game that is more imaginative.
I don't understand how I'm confusing people.
Oooooh right so sci fi normal racing simulators to make it more exciting ?![]()
I get it, I like it. I'm not baked right now.
Like GT5. But throw in some loops in the track, invisible tracks, some made up physics that are realistic, and some big f-ing gun...(no wait, no guns right?)
Sounds cool and I'd play it.
But it'll never happen, simply because 99% of people wouldn't get it
So sci fying up normal games and cars etc...
Like this ?
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