My idea for new racing sim! (Mods check if this is in right sub-forum)

Is my idea for a new racing "sim" any good?

  • If it was made I'd burn every copy!

    Votes: 4 17.4%
  • I think it's a bad idea

    Votes: 2 8.7%
  • I think it's a poor idea

    Votes: 2 8.7%
  • I'm not really interested

    Votes: 3 13.0%
  • I'd give it a try if it was made

    Votes: 12 52.2%
  • I would definately buy it if it was made

    Votes: 0 0.0%
  • I would queue up all night to be first in line to get it

    Votes: 0 0.0%
  • I would personally pay for the development of this game myself I think it's so good

    Votes: 0 0.0%

  • Total voters
    23
wouldn't really be sim though

My idea was that the physics and the real tracks and the real cars were all done as realistically as possible, but the other elements of the game make it more interesting to those who would find other sims like GT or Race boring.
 
Curious enough how my reaction to your post was exactly the same as your avatar. What?

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What I am saying is that the majority of people I talk to about video games think that games like Gran Turismo, Forza, Race, and RFactor are boring because they're trying to simulate real life. It would not be unrealistic to say that in a couple of years time we might have an amazing year of motor racing that it turns out advanced alien races had been watching and had convinced them to let us join their championship, it would be speculation. Far fetched speculation, but not impossible speculation.
The people who find games where "you just drive a car along a bunch of race tracks that all look the same" would enjoy the game, but it would still be a racing sim, with realistic physics and handling etc.


Curious enough how my reaction to your post was exactly the same as your avatar. What?

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That's much funnier when I'm questioning something that someone's just said.
 
Sounds to me like it would still be considered dull if the physics are realistic, it seems to me like the problem most people had with GTA IV (apart from the lack of crazy stuff like helicopter gunships and tanks) was the realistic-ish handling of the vehicles. That's just how I see it, anyway, but a sim that finally allows you to drive an F1 car upside down as they've been claimed to be capable of would be quite fun; drive too slow and you fall off the track. Could be quite exciting, but at the same time games like Wipeout and F-Zero have been doing that sort of thing for years, sort of.
 
Yeah its seems similar to what's been done before. Just get baked and play grab Turismo and you should have your game. 👍

I did have the same reaction as coxis though :lol:

And I voted for that because that just sounds like bare fun. I would use thermite :D
 
If I go into more detail about my ideas for the game people might be more interested.

The game begins with you just starting out as a competitor in the 'World Sportscar Championship', competing in GT cars (Astons, Ferraris, massively overpowered Race Modded Mitsubishi GTOs if you've set the games difficulty to easy and want to win outright, not just the GT class!) on various real world tracks like the Nurburgring, Spa, Road America, Interlagos, Mount Panorama and the like. (Obviously which tracks would be included would be down to licencing)

After you do well in that (which shouldn't be that long, this is the easy part of the game, like the FWD Championship in V-Rally 3) you progress to the 'Galactic Championship' which features a variety of (mainly fictional) LMPs racing on various (mainly fictional, except the occasional earth one) circuits on various different planets.

Track designers and builders on the various planets may have greatly different ideas about which materials to use, which safety features to put in place, how the track's layout should be, and why they're making the circuit in the first place.

I'll say more later.
 
Are you aware of what "sim" means?

This sounds like it will just be like Wipeout.
 
Are you aware of what "sim" means?

This sounds like it will just be like Wipeout.

Are you aware of what Wipeout actually is?

Sorry, Wipeout is a game where you fly around in hover cars at 1000 miles per hour and use weapons to shoot at other competitors to reduce their chances of winning, whereas my idea for a game is basically like GT or Forza etc. except with a few fantasy elements thrown in to entice all those people who say "Oh I would play Gran Turismo, but the tracks all look the same and I think that's boring" to play (trust me, there are a lot of people like this), with the idea that this would make people play a racing sim, thinking that it's going to be a more 'arcadey' type game, and then realise how much more satisfying it is to play a racing game where the cars drive realistically.

I'm just trying to clear that up for those who have misinterpreted my idea.
 
So it's kinda like a realistic version of Crash: Nitro Kart without weapons? In CNK you're kidnapped by Velo (his name IIRC) and forced to race in some "Intergalactic Alien Cup" or something.
 
my idea for a game is basically like GT or Forza etc. except with a few fantasy elements thrown in to entice all those people who say "Oh I would play Gran Turismo, but the tracks all look the same and I think that's boring" to play (trust me, there are a lot of people like this), with the idea that this would make people play a racing sim, thinking that it's going to be a more 'arcadey' type game, and then realise how much more satisfying it is to play a racing game where the cars drive realistically.
That's tracks for you.

Anyway, Tokyo does not look like Trial Mountain which does not look like SSR5 which does not look like the Nordschliefe, which does not look like Laguna Seca, which does not look like La Sarthe etc.

How is moving a track to Mars, for example, going to make folk who don't normally play sims going to make them want to play sims?
 
So it's kinda like a realistic version of Crash: Nitro Kart without weapons? In CNK you're kidnapped by Velo (his name IIRC) and forced to race in some "Intergalactic Alien Cup" or something.

Kind of like that, except your not kidnapped, and the driving is realistic. And the tracks only work in ways that are physically possible and make sense from a racing, construction, and to some extent safety viewpoint.
 
As Oxygen is the catalyst required for fuel to combust, it will be interesting to see how you can get cars to work where there is little/no oxygen in the environment. They would have to have oxygen tanks aswell as fuel tanks (And considering engines usually have air/fuel ratios in excess of 15:1, the tanks would have to be at least 3 times the volume of the fuel tanks, and thats if it was pure oxygen).

It's an interesting idea, but it will be difficult to get people into it. People either want the simulation/realism, or the fun/arcade aspects of the game. There are plenty of games on the market that satisfy both (GT, Forza etc.) whereas yours will kind of satisfy neither, because it can't realistically simulate racing in another environment, and if the physics are difficult for those not accustomed to existing sims, it won't be fun/arcade either.
 
As Oxygen is the catalyst required for fuel to combust, it will be interesting to see how you can get cars to work where there is little/no oxygen in the environment. They would have to have oxygen tanks aswell as fuel tanks (And considering engines usually have air/fuel ratios in excess of 15:1, the tanks would have to be at least 3 times the volume of the fuel tanks, and thats if it was pure oxygen).

It's an interesting idea, but it will be difficult to get people into it. People either want the simulation/realism, or the fun/arcade aspects of the game. There are plenty of games on the market that satisfy both (GT, Forza etc.) whereas yours will kind of satisfy neither, because it can't realistically simulate racing in another environment, and if the physics are difficult for those not accustomed to existing sims, it won't be fun/arcade either.

I wouldn't want difficult physics, I'd want GT/Forza type physics. My point is that a lot of people play games like GT and Forza and enjoy the actual driving and racing and everything, but get put off by the fact that the enviroments and cars in the game are all real, or realistic, and I believe that this game would serve that market well.
 
I define a racing sim as a game where the cars and environments behave in a way which is realistic. Most non-sims (eg. Need For Speed) lack this realism, even if the environments and cars appear realistic.
 
Im still not sold on this idea. In fact my feeling for this game becomes more confused. I do this everytime I think of the game
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A racing sim....like wipeout ?

Im lost I really am.

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I define a racing sim as a game where the cars and environments behave in a way which is realistic. Most non-sims (eg. Need For Speed) lack this realism, even if the environments and cars appear realistic.

That's because Need for Speed isn't a sim... :indiff:
 
Oh me days You made a trailer for the game already :embarrassed:



Im impressed Roger The
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A racing sim....like wipeout ?

This isn't a thing like Wipeout. There are no weapons, no flying cars, no cars doing 1000mph. As I have said before it's basically a racing sim like GT or Forza, but with a few Sci-Fi elements thrown in to entice the many people that I personally encounter who are put off games like GT or Forza not by the gameplay, which they actually enjoy, but by the fact that to them, a game that tries to simulate something that happens in real life is being unimaginative and they want a game that is more imaginative.

I don't understand how I'm confusing people.
 
Oooooh right so sci fi normal racing simulators to make it more exciting ? :)
 
This isn't a thing like Wipeout. There are no weapons, no flying cars, no cars doing 1000mph. As I have said before it's basically a racing sim like GT or Forza, but with a few Sci-Fi elements thrown in to entice the many people that I personally encounter who are put off games like GT or Forza not by the gameplay, which they actually enjoy, but by the fact that to them, a game that tries to simulate something that happens in real life is being unimaginative and they want a game that is more imaginative.

I don't understand how I'm confusing people.

Just buy this:

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I get it, I like it. I'm not baked right now.

Like GT5. But throw in some loops in the track, invisible tracks, some made up physics that are realistic, and some big f-ing gun...(no wait, no guns right? :) )

Sounds cool and I'd play it.

But it'll never happen, simply because 99% of people wouldn't get it
 
Oooooh right so sci fi normal racing simulators to make it more exciting ? :)

My idea is that if you had a sci-fi element to a racing sim people who don't normally like racing sims because they can't get their heads around games that simulate something that happens in real life will play it and get to experience the joy of a good racing sims physics, but they won't complain about the concept.

These are the sort of people who complain about COD and Battlefield, but like other shooting games that play pretty much the same because there's something about them which isn't just a depiction of something that happens in real life.
 
I get it, I like it. I'm not baked right now.

Like GT5. But throw in some loops in the track, invisible tracks, some made up physics that are realistic, and some big f-ing gun...(no wait, no guns right? :) )

Sounds cool and I'd play it.

But it'll never happen, simply because 99% of people wouldn't get it

You've basically got the point there. The physics wouldn't be made up, just their effects may be weaker or stronger than they are on earth.
 
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