My idea for new racing sim! (Mods check if this is in right sub-forum)

Is my idea for a new racing "sim" any good?

  • If it was made I'd burn every copy!

    Votes: 4 17.4%
  • I think it's a bad idea

    Votes: 2 8.7%
  • I think it's a poor idea

    Votes: 2 8.7%
  • I'm not really interested

    Votes: 3 13.0%
  • I'd give it a try if it was made

    Votes: 12 52.2%
  • I would definately buy it if it was made

    Votes: 0 0.0%
  • I would queue up all night to be first in line to get it

    Votes: 0 0.0%
  • I would personally pay for the development of this game myself I think it's so good

    Votes: 0 0.0%

  • Total voters
    23
I feel it needs guns.

And Cats. but sci fi of course
640x431_4592_Prowler_Concept_2d_sci_fi_robot_cat_picture_image_digital_art.jpg

The guns are against the point, but I see nothing wrong with one of the alien races involved resembling cats.
 
I <3 cats. Include them.

What about potatoes?

potato.jpg


The potatoe race?? :embarrassed:
 
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I <3 cats. Include them.

I love cats as well. I wouldn't be able to make the game myself, although I know this guy who knows these guys who could make it easily... Yeah right.

The game would be based around the concept of being realistic in most ways, but unrealistic aesthetically, which I thin confuses people.
 
You could mod an existing sim, it would be much easier than making an entire game...

I think there might be room for a racing sim with game-like modes, like drifting, relay racing (maybe), eliminator, something like Dirt 3's virus mode thing... I don't know.
 
It makes sense to me as a concept, and could actually be quite fun. It would kinda be a gt5 trackmania combo. However as this thread has proven most people don't get it or would be interested in it so therefore it isn't viable really.
 
I just cannot think of the market. Sims you go GT5, I racing rfactor or in the near future project cars. Fun races you have wipeout with the futuristic element. motorstorm with the oh peas and rice a lot is happening while rallying and what have you element. The market you describe I just cannot see being viable enough for release. And Racing games with a storyline never go in my opinion. Need for Speed did that a few years ago well. But even they cannot do it well today IMO.
 
But this would need a storyline or else your mindlessly bobbing between planet to planet. As you do :D To get this to work would need some clever story design and a good way to go from point to point in the story. Otherwise it would feel disjointed and no pattern to it :)
 
But this would need a storyline or else your mindlessly bobbing between planet to planet. As you do :D To get this to work would need some clever story design and a good way to go from point to point in the story. Otherwise it would feel disjointed and no pattern to it :)

I'm working on a novel at the moment that's a bit like that, just randomly jumping from one place to another. Latest thing is a woman waking up in a hospital and being attacked by furries. DON'T ASK! It will make sense in the end...

Anyway, if it did have a plot I'd make it some kind of back story about the various alien races involved (Punch Out style), not much, just enough to tell people what's going on.
 
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You've basically got the point there. The physics wouldn't be made up, just their effects may be weaker or stronger than they are on earth.

One problem though, is that unless there are aliens all over our solar system, do we know enough about the physics required on yet undiscovered planets to predict handling, physics, etc? GT5 can't even handle proper crash modeling yet (not that I mind).

Do you suggest that we invent planets, races, vehicles, atmospheres (yet another problem) and gravities? AN DEN make them sim-realistic? Seems borderline impossible.

I am intrigued though. If you make it, they will play (unless it's the Game of Thrones game, that sucked)
 
One problem though, is that unless there are aliens all over our solar system, do we know enough about the physics required on yet undiscovered planets to predict handling, physics, etc? GT5 can't even handle proper crash modeling yet (not that I mind).

Do you suggest that we invent planets, races, vehicles, atmospheres (yet another problem) and gravities? AN DEN make them sim-realistic? Seems borderline impossible.

I am intrigued though. If you make it, they will play (unless it's the Game of Thrones game, that sucked)

The laws of physics is a constant (as far as we know) throughout the universe. All you have to do is tweak the strength of the gravity for that track based off the mass of the planet you're racing on and you're off. Similarly, change the strength of downforce, drag and engine power based off the density of the atmosphere. Lets just assume that all of the planets involved have a fairly oxygen rich atmosphere and that the cars can run fine. (Bare in mind that earth's atmosphere is only 17% oxygen. SIMPLES.
 
So are we also assuming that all the aliens cars have petroleum based internal combustion engines? Or can we allow for some plasma type stuff. What if they don't know what rubber is on their planet and thus the grip is different. or they make all their cars from platinum (maybe the most abundant resource on said planet). there are so many questions without answers as this is fantasy based realism.
 
The laws of physics is a constant (as far as we know) throughout the universe. All you have to do is tweak the strength of the gravity for that track based off the mass of the planet you're racing on and you're off. Similarly, change the strength of downforce, drag and engine power based off the density of the atmosphere. Lets just assume that all of the planets involved have a fairly oxygen rich atmosphere and that the cars can run fine. (Bare in mind that earth's atmosphere is only 17% oxygen. SIMPLES.

Indeed, it could work. I did mention air/fuel ratio before (Because i'm revising for a thermofluids and engines exam, combustion happens to be one of the topics :lol:) but I was looking at planets close to us, I didn't consider planets out there with oxygen rich atmospheres, but as a sci-fi game you could get away with technical issues by using some creative story writing. It wouldn't be a sim though, it would simply be a racing game that used different planets.

Whoever mentioned the COD/BF analogy, can I just say that racing games are different because people race tracks that they see in real life (Say they saw an F1 race at Spa, somebody might want to have a go themselves on their computer). With just made up tracks you're limiting your audience, as you can't really have a good roster of real tracks if your idea is to have races on various planets (Or at least it would require a lot of work). With COD/BF the maps are usually designed, rather than modelled off a real location.

It could work, and if done well it would probably be successful, it's an interesting twist on the racing game genre. I'd probably give it a go myself, but I wouldn't go out of my way for it unless it looked truly great.

I do see what you mean though. You could put Project Cars, rFactor 1&2, iRacing, Forza 4, GT5, Asetto Corsa, GTR2/3 etc. together and they're all trying to do a very similar thing. Any games that try to do something a little different make a complete hash of the physics to the point where you don't need a brake button.
 
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Read through and completely understand the concept. Saying that I really want to boot up GT5 and hope there's a new DLC where I can go upside down because the gravity's weak enough to allow for it.

I would most likely buy this game if it became a reality.
 
Roger the Horse
I wouldn't want difficult physics, I'd want GT/Forza type physics. My point is that a lot of people play games like GT and Forza and enjoy the actual driving and racing and everything, but get put off by the fact that the enviroments and cars in the game are all real, or realistic, and I believe that this game would serve that market well.

There's loads of games for that crowd. Motor storm as an example.

Let us realist's enjoy our minority market share.
 
There's loads of games for that crowd. Motor storm as an example.

Let us realist's enjoy our minority market share.

The problem with those games is that they drive terribly. A game that combined good driving physics and controls with a more mainstream appeal could act as a bridge that would introduce people to games like Gran Turismo. Plus it could be fun, if you did it as an RFactor mod it would be awesome combined with the bus mod someone made for that! 💡

 
^That looks fun, but I don't think it's what he wants. That's pretty much a cartoon F1 cart racer. He's looking for a sci-fi or fantasy setting, and I don't think he wants carts (at least as the primary cars) or cartoon styling.
 
Can we have sharks with lazer beams? How about a Raptor riding a shark with lazer beams, if we can have that too I think it would be good.
 
People, my idea was for a game with realistic physics and cars, and tracks that would actually make sense in reality, but a fantasy sci-fi theme to it, thanks for restarting a dead thread with something completely off-topic...
 
You're upset because someone ridiculed your idea of a "realistic" racer that included tracks in space and "interstellar travel?"

LMAO.

Don't post such goofy ideas if you can't take the punishment.

There are games that aren't for the sim-racing crowd.... they're called arcade racers. There's a dozen of them for every single sim title.

I would burn every copy.
 
You're upset because someone ridiculed your idea of a "realistic" racer that included tracks in space and "interstellar travel?"

LMAO.

Don't post such goofy ideas if you can't take the punishment.

There are games that aren't for the sim-racing crowd.... they're called arcade racers. There's a dozen of them for every single sim title.

I would burn every copy.

I didn't get upset. I was telling people not to use my thread to post off-topic things. I came up with the idea after playing the first two GTs for a bit, and I noticed how nice it was to have tracks that were so wonderfully surreal rather than bread and butter modern safety rings, which aren't really necessary in something that at the end of the day isn't real life.
If you, II-zOoLoGy-II, get confused by the idea ignore it; don't get confused by the people getting confused and attempt to troll the thread...

I can't stand arcade racers physics, but I find sim racers a bit dull in their presentation, so I suggested a compromise.
 
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You post a poll asking our opinion of your idea in a discussion thread... and tell me if I don't like it then just ignore it?

You're right I am confused.

Let me know when you get funding.
 

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