It's been a while but the 280mm is finished.
I used the 3d printer to print the entire button box, shifter paddles and rear enclosure.
I covered the the top of the buttonbox with a thin layer of real carbon fiber, which gives the wheel a very nice finish. With VR in mind, i sacrificed an unused Fanatec UVHB for the funky switch and shifters. The funky switch is super handy while navigating in PCARS, since the VR version doesn't support a mouse in the menus.
The wheel is mounted to an AccuForce QR and everything works perfectly though the slipring. I really love it and it's perfect for driving with my favourite car : The Radical SR8 RX
The other big update is the oculus rift
Racing in VR is awesome. (PCARS)
I get a really good feeling of presence and immersion with the Oculus Rift. The resolution could be better, but the feeling of being in the car is unbelievable.
If you use a rim in real life that matches the size and shape of the virtual one and have hands and arms enabled, it looks like the arms and hands in the game are yours. This feels so reel, that in the beginning i was genuine supprised that the hand in game didn't follow my hand when i lifted it of my steering wheel.
Switching to the rift also brings
another big advantage for me: I do not have to build up my triple screen tv's everytime i want to race. Now i just put on the rift, like a baseball cap.
One thing is sure: Racing is Virtual Reality is the future.