NASCAR the Game, 2011

  • Thread starter Thread starter Blitz24
  • 551 comments
  • 62,008 views
Good to know they're getting a good amount of things ready for the next patch. They're fixing the AI difficulty during qualifying, but not during the races? It needs to be increased a bit everywhere...
 
R1600Turbo
Good to know they're getting a good amount of things ready for the next patch. They're fixing the AI difficulty during qualifying, but not during the races? It needs to be increased a bit everywhere...

If someone imported the game. Would they be screwed with a patch?
 
I've also fallen victim to the pit road black flag. If you pass on or underneath the commitment cone, whether by fault or intentionally, you'll get railroaded down pit lane and draw the illegal entry flag.

I know making games isn't easy. But, many of the issues we are finding were surely known to the Eut guys pre-release. I think Activision pressured them on the release date (probably by holding out future development monies) so they pushed the game out knowing it was incomplete. On the one hand I'm very disappointed with Eutechnyx. On the other hand, I can see where they might be the victim of an aggressive publisher.

Edit: Anyone spending time at Texas, Atlanta, or Kansas? I'm interested in hearing feedback on how those drive as I haven't had a chance to go yet - my youngest brother was on last night so we spent time blowing things up rather than racing.
 
Anyone spending time at Texas, Atlanta, or Kansas? I'm interested in hearing feedback on how those drive as I haven't had a chance to go yet - my youngest brother was on last night so we spent time blowing things up rather than racing.

I'm currently at Texas in my career and it's ok. At first for me i was experiencing a ton of understeer but after awhile i got used to it until later in the race when my tires were worn I almost couldn't drive the car and the tires weren't even that bad. As for Atlanta, I liked it. I would always get a little loose out of turn 4 though.
 
Ordered my copy this morning via Amazon. Should arrive somewhere next week (I'm located in Belgium). I must admit I was worried a bit, after all the harsh criticism at the eutechnyx forum. But then I thought: "What the heck. When GT5 came out it was like the end of the world at the forums as well. And I still have a great time racing in GT5 (very often on the ovals, I admit :)). So I'm looking forward now to receiving a nice little box in the mail.

-
Question: there was talk NTG 2011 would get it's own 'chapter' here at GTP. Anyone knows if that will push through? Might be easy to find good clean drivers for online races. (maybe I should start a thread to find the left turners amongst the GT-planeteers. If such thread doesn't exist yet).
 
@ Sylph: It makes me glad to hear about tire wear. I've heard some people complain it was lacking. I've raced Atlanta twice in short online events. She's a demanding mistress. Misjudge entry at turns 1 or 3 and pay through 2 and 4 consistently. Get it right and the payoff is massive in terms of momentum. I forgot about my online races there. I haven't tried it in against the AI yet.

@ Tdriver: I was kind of hoping NTG would get it's on place as well. By the way, it always warms might heart to hear a European player talk fondly of ovals.

@ Turbo: Not that I am aware. I'd like to see it as I have no patience for paint scheme design but would want to nab some schemes others are willing to share.
 
@ Sylph: It makes me glad to hear about tire wear. I've heard some people complain it was lacking. I've raced Atlanta twice in short online events. She's a demanding mistress. Misjudge entry at turns 1 or 3 and pay through 2 and 4 consistently. Get it right and the payoff is massive in terms of momentum. I forgot about my online races there. I haven't tried it in against the AI yet.

I got my distance and tire wear nailed down my first race. I'm running 20% distance and double the tire and fuel factor. Most tracks require me to pit atleast once, and others twice. I usually don't pit until the AI do and they pit around the lap I was thinking about pitting at.
 
Are you having trouble with the AI wrecking in the pits or exiting pit road onto the track before using entry lane to get up to speed? That's another issue I've heard of.

Obviously, I haven't spent enough time to see these things myself. I need some serious time with the game but we're preparing to move to our new house and my gaming time is suffering.
 
Are you having trouble with the AI wrecking in the pits or exiting pit road onto the track before using entry lane to get up to speed? That's another issue I've heard of.

Obviously, I haven't spent enough time to see these things myself. I need some serious time with the game but we're preparing to move to our new house and my gaming time is suffering.

I still don't have this game yet (too poor :p), but I remember on one custom martinsville track in NR2003 the entire field would pile up in turn 3 coming out of the pits, :lol: Used to try to avoid running into the cars as practice :P

From,
Chris.
 
I was just browsing the Eutechnyx forum looking at complaints about the game, still trying to determine if I want to buy, when I ran across a few disturbing threads.

http://forums.eutechnyx.com/threads/8939-What-the-hell-just-happened-to-my-steering-wheel

http://forums.eutechnyx.com/threads/8733-Warning!-Broken-wheel.


It seems some people are reporting that NTG 2011 is killing their racing wheels. No idea if the reports are accurate, or if NTG 2011 is actually causing the problem, but anyone with a wheel should definitely be cautious.
 
I may be one of the few people who haven't had any problems with the game. My game has never frozen yet and my wheel works perfectly fine. I've had my DFP for 4 years now and it still works. Of course I've punched it a few times but i highly doubt that a game can just kill your wheel. My wheel has never made any type of "grinding" noises during the game. You never really turn your wheel that often in the game. I'll keeping playing with my wheel despite those threads. I don't really trust anyone over at the Eutechnyx forum. They are just bashing the game to bash it.
 
My turbo s wheel seems to make some odd noises with the game also. It's like a grinding type of noise that it doesn't make with any other game. The FF is also the worst I have ever felt in a game. I'm putting the game up until the patch comes.
 
So far, my game has frozen my system three times since I got it on release day. But, it hasn't happened since Wednesday night. Since my last post here, I've raced California and Vegas and haven't had the AI piling up on pit road like some have complained. The problems I experienced in those races were issues I caused myself (pit road entry penalties).

No wheel issues as I use a G25.

Still having issues with the heavy nose of my car but I've started working on setup adjustments via the sliders. That's helping. But, I think the cars are really just that hard to turn which would explain why it's so tough for drivers to transition into NASCAR from other motorsports.

I'm not a setup guy so I'll have to keep it simple until I can get some setups from the gear heads. And, since the game is likely to be patched in the near future, some physics attributes might change (brakes). So, I'm not going to get into depth with setup changes just yet.
 
I'm not a setup guy so I'll have to keep it simple until I can get some setups from the gear heads. And, since the game is likely to be patched in the near future, some physics attributes might change (brakes). So, I'm not going to get into depth with setup changes just yet.

I really wish you could change the Brake Bias between both front wheels especially on the 2 road courses. If you slam on the brakes on the road courses the car has too much front right brake. And there isn't anyway to fix it.
 
I think they physics are gonna stay the same. They are not broke. In fact the setup and physics they nailed, for a console. A straight up iracing sim on a console probably won't ever happened. At least if Activison is the publisher. Maybe NASCAR is harder then 99% of the members here thought it was. GT5 was a awful physics engine for NASCAR. I'll help you guys out a ton on your setups. This link is beast. You can read it all or down at the bottom is a trouble shooting guide. But there are tons of NASCAR help setup sites.

http://www.racelinecentral.com/RacingSetupGuide.html

I raced with Dave (developer) yesterday morning. Me and a couple of guys. He wanted to see the glitches. He's good btw. Cautions aren't broke there just turned down way to much.

Oh and this IS a good game. I've raced console NASCAR games since EA 99. Most of the people bashing it probably suck at it. It's not EA09 assists WON'T make you faster and no B.S. down shifting at ovals to make you faster. No guys NASCAR drivers don't shift! To bad for you guys that canceled ur preorder. Don't listen to us cowboys that can't race.

I get online and stomp everyone. I won Vegas last night by 15 seconds in a 26 lap race...with cautions. on the default setup. Most NASCAR fans don't understand how to take these turns. And since they don't understand how to drive it they can't work a setup either.

NASCAR is so much different then road racing. Take what you know about an apex and put it in slow motion at really high speeds while driving a brick with someone on ur bumper. Slow in fast out isn't always correct in NASCAR. Sometimes one turn is fast in less aggressive out. Sometimes you brake for turn 1 and coast into turn 3. I think the game needed a tutorial. Or a GT style license tests.

Oh and in the NASCAR world its

Over steer = Loose
Under steer = Tight or Pushing

My friends on GT5 thought I didn't know what the heck I was talking about because I used the word loose and tight. But I'm from the oval world. But the wheel on this game won't instantly make you faster like GT. I always thought it was cheap how they did that. I use the controller.
 
Last edited:
Just did a couple races at Texas, rather hard to get a good rhythm there(need to start doing some tuning). First race, well, here are some pics.





I started 29th, than this happened(I'm the 12 car).



I wound up finishing last.

My 2nd race wasn't as eventful, I started 29th(didn't redo qualifying) and finished 20th.
 
But the wheel on this game won't instantly make you faster like GT. I always thought it was cheap how they did that. I use the controller.

No, but it's nice to use it if you have one. Problem is I don't feel "connected" in this game with the wheel. Haven't used the controller yet.
 
No, but it's nice to use it if you have one. Problem is I don't feel "connected" in this game with the wheel. Haven't used the controller yet.

Yea they are working on the wheel settings. I have a logitech driving force gt. I know Richard Towler is faster on this game with the wheel. If people are looking for a true sim NASCAR with the wheel there is only one option. And its the expensive Iracing.
 
Justin, I don't know what post you posted the picture in, (the GTPlanet app shows all of your pix from this thread in series) one of those pix looks like it's a grass track!!!
 
I think they physics are gonna stay the same. They are not broke. In fact the setup and physics they nailed, for a console. A straight up iracing sim on a console probably won't ever happened. At least if Activison is the publisher. Maybe NASCAR is harder then 99% of the members here thought it was. GT5 was a awful physics engine for NASCAR. I'll help you guys out a ton on your setups. This link is beast. You can read it all or down at the bottom is a trouble shooting guide. But there are tons of NASCAR help setup sites..


Oh and this IS a good game. I've raced console NASCAR games since EA 99. Most of the people bashing it probably suck at it. It's not EA09 assists WON'T make you faster and no B.S. down shifting at ovals to make you faster. No guys NASCAR drivers don't shift! To bad for you guys that canceled ur preorder. Don't listen to us cowboys that can't race. .


I get online and stomp everyone. I won Vegas last night by 15 seconds in a 26 lap race...with cautions. on the default setup. Most NASCAR fans don't understand how to take these turns. And since they don't understand how to drive it they can't work a setup either.

NASCAR is so much different then road racing. Take what you know about an apex and put it in slow motion at really high speeds while driving a brick with someone on ur bumper. Slow in fast out isn't always correct in NASCAR. Sometimes one turn is fast in less aggressive out. Sometimes you brake for turn 1 and coast into turn 3. I think the game needed a tutorial. Or a GT style license tests.


I've been on the sidelines considering this game. Your comments in light of many complaints about this game offer some reassurance its not a bugged, incomplete disaster.
Likewise I've played most of the EA versions, and it sounds a lot like most of them, in that its about "handling" via "setup" and practice.
Which is the key element of the sport and can vary considerably from track to track.



Oh and in the NASCAR world its

Over steer = Loose
Under steer = Tight or Pushing

My friends on GT5 thought I didn't know what the heck I was talking about because I used the word loose and tight. But I'm from the oval world.

No problem for me on that one.


I've pretty much decided to give it a go.
Thanks for the comments.
 
The graphics in this game look fantastic, and it doesn't take much for it to be better than GT5 for oval racing. However, from what i've heard the physics aren't great and a game centered just around NASCAR would probably leave me bored after a few minutes.

Anyone who has access to iRacing on the pc would have a hard time justifying the purchase of this game.
 
The graphics in this game look fantastic, and it doesn't take much for it to be better than GT5 for oval racing. However, from what i've heard the physics aren't great and a game centered just around NASCAR would probably leave me bored after a few minutes.

Anyone who has access to iRacing on the pc would have a hard time justifying the purchase of this game.

Its a NASCAR game, what else would you expect? I personally like the physics. No one can real claim if any NASCAR game's physics are good because no one here has driven a NASCAR car before. I'm quite happy about this game. As for Iracing, I have yet to try it and probably never will because I've heard it takes awhile to get to the cars you actually want to drive.
 
Its a NASCAR game, what else would you expect? I personally like the physics. No one can real claim if any NASCAR game's physics are good because no one here has driven a NASCAR car before. I'm quite happy about this game. As for Iracing, I have yet to try it and probably never will because I've heard it takes awhile to get to the cars you actually want to drive.

You don't need to drive in NASCAR to know if physics are right/good. Physics are science and maths. The guys who design F1 cars have in most cases never driven the cars, but they know far more about the "physics" than the drivers do. If the physics are good then they can replicate a realstic or close feeling driving experience, but the importance of physics is more down to the little things, you don't need perfect physics to make a car game provide a convincing driving experience, but you do need them to achieve the higher levels of detail and accuracy that result in the finer nuances and details of driving.


in iRacing to drive the Sprint Cars you do need to get an A level licence, which takes some time to aquire, but I do believe those guys are the masters when it comes to NASCAR simulation. I know it is a NASCAR game, and i'd like to give it a blast but i'm not really a NASCAR fan, iRacing opened my eyes to oval racing and i found it quite fun and invested some time with it.


The graphics impressed me greatly though, and it would be interesting to see what they can do with the game.
 
I've never tried iRacing. I would like to but probably will never have the time to try it. NTG lets me jump directly into the cars I want to race and at any track in the series. So, there's an accessability advantage in NTG for people who are short on time like me.
 
The game does have bugs yes. They are gonna fix them. I like the phisics is it iracing no. But it doesn't cost you hundreds of dollars to play. And you own it. Iracing you don't own anything. You more or less rent the service from them. In one month this game will function online a lot better. Hey its the best nascar game on a console since Hmmmmm ea 04, ill take it.
 
You don't own the content in a console game any more than you own it in iRacing.

As far as real physics go you can't beat iRacing. I tend to treat console NASCAR games the way I treat most of the Need for Speed series. Just because they aren't realistic doesn't mean that they can't be a hell of a lot of fun :)
 
You don't own the content in a console game any more than you own it in iRacing.

I think you do. With a console game, you buy it for a one-time fee (presumably $60 new), and can play it as much as you want as long as you want. If you put the game down and come back 5 years later, you can still play it.

iRacing is a subscription-based service, much like World of Warcraft. If you aren't paying the monthly fee, you don't get to play. Don't get me wrong, it sounds like an awesome sim, but it also sounds really expensive. Thus, that's why some people, like me, shy away from it.
 
Back