Need For Speed (2015)

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I've only heard of two artists from that 'leaked' list. And the songs it mentions are s--- ones of theirs.
Refused and The Prodigy.

Not surprised the music sucks.
 
I feel it'll be limiting because the way I play. I like to build a car around many different instances. Be it for drifting, high speed runs, circuit racing, and so on. I sometimes like one car so much that I'd buy it multiple times to set it up differently for each case. A load tune set-up can somewhat alleviate that, though, I suppose. I'd still just love the option to have more though. With a loading set-up, you'd have to stick with the same looking car. Picky, I know, but I'd prefer to have them seperated, rather then in bulk. I'd just prefer to not be limited.

Another would be photomode, if it is implemented. Am I going to be allowed to drive and modify any car I want while in the world? If not then that's a bit bothersome if you want to open up a gallery or something(it's something I do in any game that has a photomode.) If it does let us, then why restrict it to 5 if you'd just be able to drive any car?

The problem is the game is limited in what you can do from the get go, as I said the only difference is drifting, where car set up is going to be different from all the others which is just normal (as been described) high speed running but with different goals, either racing against others, being an outlaw or time runs. Why your car would need to be vastly different between being an outlaw and time attack is beyond me. But this game isn't one where you're going to need to have in depth variations of tuning between what your car would be set up for in Silverstone vs Suzuka vs Monaco.

I don't know much about the Photomode nor does anyone else outside of Ghost, yet. And if it does restrict us perhaps it's due to game size, we're talking about a large scale open world map, many many cars, cut takes or the "career path" and so on. Perhaps five was all they're able to do.

I've only heard of two artists from that 'leaked' list. And the songs it mentions are s--- ones of theirs.
Refused and The Prodigy.

Not surprised the music sucks.

The Prodigy suck? This is news to me. Also NFS usually has good OSTs, but I guess if your not somewhat into different styles of EDM then it will be off putting.
 
The problem is the game is limited in what you can do from the get go, as I said the only difference is drifting, where car set up is going to be different from all the others which is just normal (as been described) high speed running but with different goals, either racing against others, being an outlaw or time runs. Why your car would need to be vastly different between being an outlaw and time attack is beyond me. But this game isn't one where you're going to need to have in depth variations of tuning between what your car would be set up for in Silverstone vs Suzuka vs Monaco.

I don't know much about the Photomode nor does anyone else outside of Ghost, yet. And if it does restrict us perhaps it's due to game size, we're talking about a large scale open world map, many many cars, cut takes or the "career path" and so on. Perhaps five was all they're able to do.



The Prodigy suck? This is news to me. Also NFS usually has good OSTs, but I guess if your not somewhat into different styles of EDM then it will be off putting.
If you can comprehend what I wrote you'll realise I said that song sucks and the rest do too. I like The Prodigy and Refused but hate those songs.
 
The problem is the game is limited in what you can do from the get go, as I said the only difference is drifting, where car set up is going to be different from all the others which is just normal (as been described) high speed running but with different goals, either racing against others, being an outlaw or time runs. Why your car would need to be vastly different between being an outlaw and time attack is beyond me. But this game isn't one where you're going to need to have in depth variations of tuning between what your car would be set up for in Silverstone vs Suzuka vs Monaco.
That's why I limited it to drifting, speed runs, and circuit racing. I'm not sure if it's goign to have a PP or PI system like our GT and Forza has, and if it does, then choosing for speed over handling will be a harder choice. A car setup between those three practices will be vastly different. Still, either way, I've never tuned a car for a specific track in mind, only for a specific goal, so that doesn't have to do with me.

I don't know much about the Photomode nor does anyone else outside of Ghost, yet. And if it does restrict us perhaps it's due to game size, we're talking about a large scale open world map, many many cars, cut takes or the "career path" and so on. Perhaps five was all they're able to do.
I don't see that being the case. Horizon 2 seems to achieve that amazingly well, with having a car cap limit upwards of 500. It has a photomode, it has more cars on screen, and even while running a more simplified physics model from Forza I'm sure it'll be computing much more. They both have TOD/Weather I believe, so its a part I need not mention. Still, with little to be seen, its hard to say at this point.
 
Personally, I was most surprised by the inclusion of artists like the Prodigy, Netsky, Lynx, June Miller, Wolfgang Gartner, Modestep, Royalston, Kill the Noise, Run the Jewels, and Phace, but I was left in utter pleasure by the fact that Monstercat music is included!

The Prodigy suck? This is news to me. Also NFS usually has good OSTs, but I guess if your not somewhat into different styles of EDM then it will be off putting.

Yeah, I'm a huge fan of the Prodigy. I as well was originally a bit skeptical over "Nasty", but it then grew on me. My favorite song from their new album has to be "Rhythm Bomb", though. And yes, NFS has quite a track record in terms of good music - my favorite playlists are those in Hot Pursuit 2, Most Wanted (both the 2005 one and the 2012 one), Carbon, Prostreet, Undercover, Hot Pursuit 2010 and Rivals.
 
That's why I limited it to drifting, speed runs, and circuit racing. I'm not sure if it's goign to have a PP or PI system like our GT and Forza has, and if it does, then choosing for speed over handling will be a harder choice. A car setup between those three practices will be vastly different. Still, either way, I've never tuned a car for a specific track in mind, only for a specific goal, so that doesn't have to do with me.

What is the difference between circuit racing and speed runs, cause from what the video shows there is no distinction other than driving Ventura Bay really fast in a speed run and circuit (if you can call it that) going really fast but I guess with laps...I don't see a big distinction to where your car would need a revamp.


I don't see that being the case. Horizon 2 seems to achieve that amazingly well, with having a car cap limit upwards of 500. It has a photomode, it has more cars on screen, and even while running a more simplified physics model from Forza I'm sure it'll be computing much more. They both have TOD/Weather I believe, so its a part I need not mention. Still, with little to be seen, its hard to say at this point.

Well yes but this is the second game and it has T10 helping the developer they have doing majority build. Ghost is just an EA funded small time developer who is doing this for the first time. So I mean I wouldn't expect even as much as we've already seen, and parts of me feel this will still be a bit lackluster since it doesn't feel like a Underground/the Run type game but more like a Tribute to the people on the game cover and role playing as a part of their world. So with that said that's probably why I'm giving them far more slack than I would any other current race game developer.
 
What is the difference between circuit racing and speed runs, cause from what the video shows there is no distinction other than driving Ventura Bay really fast in a speed run and circuit (if you can call it that) going really fast but I guess with laps...I don't see a big distinction to where your car would need a revamp.




Well yes but this is the second game and it has T10 helping the developer they have doing majority build. Ghost is just an EA funded small time developer who is doing this for the first time. So I mean I wouldn't expect even as much as we've already seen, and parts of me feel this will still be a bit lackluster since it doesn't feel like a Underground/the Run type game but more like a Tribute to the people on the game cover and role playing as a part of their world. So with that said that's probably why I'm giving them far more slack than I would any other current race game developer.
Speed run would be all out acceleration and top speed like driving on a highway where as circuit racing would be going around corners in the city streets as well so handling would need to be a factor.
 
If you can comprehend what I wrote you'll realise I said that song sucks and the rest do too. I like The Prodigy and Refused but hate those songs.

I comprehended it just fine, the problem is your last part is saying the entirety of what (we haven't fully heard or seen) the sound track will suck. "Not surprised the music sucks", as in NFS is known for having bad sound tracks. When really they tend to be some of the most liked soundtracks I've seen from any game, with music that is on level with some of the more favorable Prodigy songs
And that's just a bit far fetched.

Also instead of naming the songs, you name the Artist as if to say it's those songs produced by those artist that seem to make it, crap. Also try and take it easy, no one is attacking you.
Speed run would be all out acceleration and top speed like driving on a highway where as circuit racing would be going around corners in the city streets as well so handling would need to be a factor.

We don't fully know that yet, Speed run would still require (in your thought given) a car that handles well to maneuver quickly and effectively around globs of traffic and the turns and slower parts you'd inevitably face while doing a "speed run". A car with good balance should be able to move fast in either category I'd think with out much variation if any in tune.
 
What is the difference between circuit racing and speed runs, cause from what the video shows there is no distinction other than driving Ventura Bay really fast in a speed run and circuit (if you can call it that) going really fast but I guess with laps...I don't see a big distinction to where your car would need a revamp.
@JASON_ROCKS1998 Explains it well. Speed runs will favor acceleration and speed over handling. Circuit or lap type racing I'd put more emphasis on handling.


Well yes but this is the second game and it has T10 helping the developer they have doing majority build. Ghost is just an EA funded small time developer who is doing this for the first time. So I mean I wouldn't expect even as much as we've already seen, and parts of me feel this will still be a bit lackluster since it doesn't feel like a Underground/the Run type game but more like a Tribute to the people on the game cover and role playing as a part of their world. So with that said that's probably why I'm giving them far more slack than I would any other current race game developer.
I didn't take that into consideration, so I suppose you are right. However, I think the only thing T10 helped on, was the car models. outside of that, its all Playground.

We don't fully know that yet, Speed run would still require (in your thought given) a car that handles well to maneuver quickly and effectively around globs of traffic and the turns and slower parts you'd inevitably face while doing a "speed run". A car with good balance should be able to move fast in either category I'd think with out much variation if any in tune.
Considering the city its based on, we can expect to be wide open freeways, where speed will definitely be more of a factor than a car that would handle well.
 
@JASON_ROCKS1998 Explains it well. Speed runs will favor acceleration and speed over handling. Circuit or lap type racing I'd put more emphasis on handling.

I'm sure he does to you. It's a vague explanation. Also handling is only a key to circuit/track racing, speed is as big of a factor especially for mid to exit acceleration out of turns. And unless someone has posted something I haven't seen I'm going to assume their are tracks with decent straights where acceleration is needed. Also with five cars and what seems to be not a big variation in race type, I'm sure out of five cars having one devoted for short tight circuits shouldn't be hard.

I didn't take that into consideration, so I suppose you are right. However, I think the only thing T10 helped on, was the car models. outside of that, its all Playground.

I'm sure their was quality control and overview by T10, maybe less than the last one due to its success but still. The point is as you somewhat agreed one has experience where the other is yet to have it.

Considering the city its based on, we can expect to be wide open freeways, where speed will definitely be more of a factor than a car that would handle well.

I've been through a lot of California big cities especially SD and the Freeway and highways while big have many curves and heaps of traffic and if they plan to model that to give the experience, you better hope your car is more than a straight line rocket.
 
I'm sure he does to you. It's a vague explanation. Also handling is only a key to circuit/track racing, speed is as big of a factor especially for mid to exit acceleration out of turns. And unless someone has posted something I haven't seen I'm going to assume their are tracks with decent straights where acceleration is needed. Also with five cars and what seems to be not a big variation in race type, I'm sure out of five cars having one devoted for short tight circuits shouldn't be hard.



I'm sure their was quality control and overview by T10, maybe less than the last one due to its success but still. The point is as you somewhat agreed one has experience where the other is yet to have it.



I've been through a lot of California big cities especially SD and the Freeway and highways while big have many curves and heaps of traffic and if they plan to model that to give the experience, you better hope your car is more than a straight line rocket.
I never said acceleration wasn't a factor in circuit races. I said acceleration/top speed would be more important in a speed run than it would in a normal race. In a speed run, I presume, the objective will be to reach the fastest speed possible, where as races, as you well know, you need to finish ahead of the opposition. Better handling can make up for lack of acceleration in a race.
 
I'm sure he does to you. It's a vague explanation. Also handling is only a key to circuit/track racing, speed is as big of a factor especially for mid to exit acceleration out of turns. And unless someone has posted something I haven't seen I'm going to assume their are tracks with decent straights where acceleration is needed.
It seems pretty clear to me, I'm not sure whats so vague about it.

I want to do 200+ on the highway so I'll opt for more engine performance and leave out things like downforce that would produce drag. You seem to be thinking that I'm talking about removing power completely and just focusing on making a car thats glued to the road. I'm not, I always balance out my circuit cars with enough speed and enough handling. My speed run cars however, are a completely different story. I will not need downforce, I will need racing tires, I will opt for more power to get me into those exhilarating speeds. Something that a circuit race will not be able to achieve if its set up for actually doing laps.

As for posting something you haven't seen. You say gobs of traffic yet we've hardly seen any.

Also with five cars and what seems to be not a big variation in race type, I'm sure out of five cars having one devoted for short tight circuits shouldn't be hard.
It probably could, in a very restrictive way. You asked me to give you examples of why I feel that way though, so this part should be irrelevant to my point as that's your view point, and I was explaining why it would be nice to have more.

I'm sure their was quality control and overview by T10, maybe less than the last one due to its success but still. The point is as you somewhat agreed one has experience where the other is yet to have it.
And EA is a humongous company with alot of experience too. This situation is no different at all. Big Company funding a smaller one.

I've been through a lot of California big cities especially SD and the Freeway and highways while big have many curves and heaps of traffic and if they plan to model that to give the experience, you better hope your car is more than a straight line rocket.
I live in the city that its made after. The freeways are wide, vast, and hardly turn. It's a highway though, do you really think they are going to model it like curvy city streets? No, they are going to approach it as such, a place where people go and blast at amazing speeds. There is traffic during the day, but they are obviously putting a huge emphasis on nighttime racing, in which these citys are an absolute deadzone at the time of night they are portraying.
 
I never said acceleration wasn't a factor in circuit races. I said acceleration/top speed would be more important in a speed run than it would in a normal race. In a speed run, I presume, the objective will be to reach the fastest speed possible, where as races, as you well know, you need to finish ahead of the opposition. Better handling can make up for lack of acceleration in a race.

Nor do I say you are, since you just quoted my response to @ImaRobot, who seems to make it out to be a more nimble set up will be needed (still don't know) and less so acceleration. Better handling only makes up for lack of acceleration in certain cases though.
It seems pretty clear to me, I'm not sure whats so vague about it.

I want to do 200+ on the highway so I'll opt for more engine performance and leave out things like downforce that would produce drag. You seem to be thinking that I'm talking about removing power completely and just focusing on making a car thats glued to the road. I'm not, I always balance out my circuit cars with enough speed and enough handling. My speed run cars however, are a completely different story. I will not need downforce, I will need racing tires, I will opt for more power to get me into those exhilarating speeds. Something that a circuit race will not be able to achieve if its set up for actually doing laps.

As for posting something you haven't seen. You say gobs of traffic yet we've hardly seen any.

It probably could, in a very restrictive way. You asked me to give you examples of why I feel that way though, so this part should be irrelevant to my point as that's your view point, and I was explaining why it would be nice to have more.

No I'm just going by what you're saying, thanks for clearing it up. My speed cars are the same as my circuit cars, I either tune down power and they transmission settings if I think the power is already at a balanced figure. No need for an array of tools. It's like a socket wrench, same wrench different socket.


And EA is a humongous company with alot of experience too. This situation is no different at all. Big Company funding a smaller one.

Yes but we have a track record and comments from other devs who have worked with EA to know how they operate when a game is handed out to their small time firms. These days EA is more like an evil Daddy Warbucks, trying to make a profit of the teams developing the games under the EA banner, rather than oversight. EA and Ghost, I dare say isn't like Plat and T10. But I don't fully know myself so I could be wrong.

I live in the city that its made after. The freeways are wide, vast, and hardly turn. It's a highway though, do you really think they are going to model it like curvy city streets? No, they are going to approach it as such, a place where people go and blast at amazing speeds. There is traffic during the day, but they are obviously putting a huge emphasis on nighttime racing, in which these citys are an absolute deadzone at the time of night they are portraying.

I live in a city not that different from it myself, Freeways are wide, long but have many portions that loop, just like LA and SD. The key aspect is the traffic which comes in globs and not just during rush hour. Also there are many parts of LA and Magnus actually did a video with this, where it's nice and open especially at night, where he says and I paraphrase "You wouldn't think it with all the people but LA is a bit of a ghost town at night" as he drove his blue Porsche turbo around it
 
No I'm just going by what you're saying, thanks for clearing it up. My speed cars are the same as my circuit cars, I either tune down power and they transmission settings if I think the power is already at a balanced figure. No need for an array of tools. It's like a socket wrench, same wrench different socket.
I know it may not be an example for this game, but I'm going to use Forza really quick. A car I set up to handle well will have good acceleration, but a deeper emphasis on cornering and handling so that one would probably be better suited for Laguna Seca or any other short length, curvy track.

On the other hand, a car I set up for speed will be better suited for Le Mans. Both of these cars will do horribly if they where to switch places, and they would be far off from each others respective best laps.

It'll be on a much more simplified approach when entering into NFS, but its my same basic ideals.

Yes but we have a track record and comments from other devs who have worked with EA to know how they operate when a game is handed out to their small time firms. These days EA is more like an evil Daddy Warbucks, trying to make a profit of the teams developing the games under the EA banner, rather than oversight. EA and Ghost, I dare say isn't like Plat and T10. But I don't fully know myself so I could be wrong.
👍 Understandable

I live in a city not that different from it myself, Freeways are wide, long but have many portions that loop, just like LA and SD. The key aspect is the traffic which comes in globs and not just during rush hour. Also there are many parts of LA and Magnus actually did a video with this, where it's nice and open especially at night, where he says and I paraphrase "You wouldn't think it with all the people but LA is a bit of a ghost town at night" as he drove his blue Porsche turbo around it
Traffic is bad during the day, I agree. Like you mention though, at the time this is obviously going to be taken in, the city is an absolute deadzone and empty as can be.
 
Wow even the soundtrack is trash, nothing but generic EDM, not even a good HudMo track either.
ec0wUsg.jpg
 
I'll instead be making the legendary Devil Z. I've already recreated it in the two Forza Horizon games, I don't see why I shouldn't do it here as well.

Oh, and here's a little bonus: the full soundtrack has been (apparently) leaked! http://nfssoundtrack.com/nfs2015/

I think it's a pretty good soundtrack IMO, there's even some music from Monstercat (other than "Surface")! I personally, however, hope for a custom music option, I have my 200-track playlist up and ready.

Riff Raff - Kokayne? Please let that be real, I'd love to drive about to that track. The rest looks pretty impressive too.
 
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