Need for speed gets "serious".....confirmed!

Discussion in 'Need For Speed' started by Hereward, Jan 30, 2009.

  1. Hereward

    Hereward

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    Need for Speed: Shift (PS3, Xbox 360, PC, PSP) -- A "hardcore racing simulation" overseen by Black Box executive producer Michael Mann, and Patrick Soderlund, the co-founder of DICE and current senior vice president of EA Games Europe. External developer Slightly Mad Studios will be responsible for putting a realistic spin on the franchise.

    [​IMG]

    Quote from PS3 fanboy.
     
    Last edited: Sep 15, 2009
  2. Robin

    Robin Premium

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    I don't know whether to laugh or cry!

    Wasnt that the problem with ProStreet? That it was trying to be a simulation and the fans of the series where really put off / found it too difficult which is why it did terribily?

    If by 'hardcore' they mean like Race Pro / Gran Turismo levels of simulation then they are going to face stiff competition from already established brands. That and the traditional NFS crowd will likely be put off yet again... I can just see kids playing it for 5 mins saying its too hard and throwing it in the bin!

    Why can they not see that they need to remake NFSHP2? :scared: They could stick to arcade but just bring back to pure racing, no story, no girls, no open world (yes I did say that!). I guess a new studio increases its chances of not being another flop.

    As for the name I guess it was a case of all the other single syllable race sounding names being already taken! :lol:

    Oh and that picture looks so much like GRID is scary!

    Robin.
     
    Last edited: Jan 30, 2009
  3. Hereward

    Hereward

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    Ahh well heres the twist.....well heres 2 twists, theres actualy 3 NFS games being worked on! but check the systems list on them, heres the full quote

    Right so thats the first twist but for those who havn't realised whos making the "serious simulator" have a read of this, it's the second twist and might make a few eyebrows raise!

    quote from Kotaku

    could be fantastic....could be a disater, but worth keeping an eye on especialy with Slightly Mad working on it!

    Final quote from euro gamer and comes from the horses mouth so to speak

     
    Last edited: Jan 30, 2009
  4. Quiet_Storm

    Quiet_Storm (Banned)

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    I think Pro Street did horribly because it wasn't open world like the previous games, not neccessarily the difficulty which I found were still pretty arcady. This one looks very interesting, though. Maybe the NFS series will finally go back to it's Porsche Unleashed days!:eek:
     
  5. Robin

    Robin Premium

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    With simulation esque people behind yes this has a chance of being successful but why brand it with the NFS franchise? Why not release it as an independant title because people think arcade when they think NFS. I agree with Kotaku, that it could be fantastic or could be a disater.

    Thinking about it I see it just being like the original Toca Race Driver, a sim with a story (which no doubt EA will insist they do). That title was quite good.

    I also read about the other 2 NFS games and I thought gosh EA is really a game pumping factory! Undercover wasnt even out like 3 months and already its old news.

    The Need For Speed Online thing sounds good, its probably going to be like TDU but on a simipler scale. The Nitro game is probably going to be a port of the PS3/360 versions with some special platform specific features.

    On another note I just found out Simbin has an exclusive PS3 title coming which is currently under wraps, that would be yet another title competiting with this game.

    EDIT - Just found more info on the slightly mad studio website..

    Robin.
     
    Last edited: Jan 30, 2009
  6. jswilli1

    jswilli1

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    I have always been a fan of the NFS series dating back to the first one on 3D0 (which I still have). Alot of people did not like Prostreet and I went on the word and did not buy it until the price dropped to $29. I personally liked Prostreet, it was great for what it was. However I did not like the way you could "cheat" in the game particularly with the 5 sec car(s) on the drag strip. I won't go into Undercover, ouch. When GRID was released I was excited when I played the demo, that was as far as I got because I was into GT5P and I didn't like the steering controls in the game. EA would do great with Shift if they combined both a "Hardcore Racing Sim" with an optional story line arcade mode, Heck GT5P has an Arcade mode but no story line. Bottom Line is EA needs to clean up their NFS image and deliver a game worth buying (@ $60) not just pump out another worthless title. With a street date of Fall 2009 I would hope the game has been in development for awhile, like 1 to 2 years? Another gripe of EA is their continued effort to milk everyone on the DLC on the PSN.
     
  7. Pepsi0

    Pepsi0

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    A realistic NFS! That's impossible to think of.
     
  8. Tornado

    Tornado

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    *Ahem*
    [​IMG][​IMG]
     
  9. danjama

    danjama

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    Can anyone say GRID?

    Their way late
     
  10. JoshB1984

    JoshB1984

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    Don't forget NFSII, They've simulation modes
     
  11. Tornado

    Tornado

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    But the physics engine was still arcadey (a bit too much, made all the more apparent by the perfection that was NFS III).
     
  12. Speedster502

    Speedster502 Premium

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    I mean out of all the images they could have shown, why show us a image very similar to one of the first pictures released from Race Driver Grid of the Zonda interior, huh thats funny that picture is of a Zonda interior. However, it does look good. If that isn't stupid cinematics then it does look very good, possibly better than Grid. Let's hope that everything else follows in shape and we might actually have a good Need For Speed on our hands.
     
  13. peter_vod69

    peter_vod69

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    They should just do a 15th Anniversary edition of the Original Need For Speed. Redo the graphics and sound obviously, but keep the R&T data, do some proper, sim handling, do some HD versions of the video clips, and bob's your uncle. That was a fantastic game.

    I'd be happy enough tooling along the Alpine roads in a C4 ZR1 vs a 993 or 512TR.
     
  14. Moglet

    Moglet Premium

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    I thought the problem was that the cars handled like total arse? They straightened up every time you so much as let go of the steering slightly which made precise maneuvres impossible. That and the fact that the cars didn't accelerate when you pressed down on the throttle in a corner, no matter how powerful they were. If I want to understeer into a wall then I will, I don't want a game stepping in to try and make me a better driver!
     
  15. MagpieRacer

    MagpieRacer Premium

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    Could this be the game Lewis Hamiltons face will be stuck to?
     
  16. BayConRong

    BayConRong

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    :lol:

    I 've been replaying prostreet on my Wii for 2 days and I've got the same impression as before:

    It's too easy and you know the AI is artificial compared to real sims even if the game intentionally caused the cars to goof up occationally.

    but that's the Wii so maybe the experience is different on other platforms.
     
  17. Watevaman

    Watevaman

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    I'm interested, I guess. I mean, I can always try it out and if I don't like it I won't buy it.
     
  18. Mad94d

    Mad94d Premium

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    It looks good to me, I'd like NFS to go back to their old realistic ways.
     
  19. Quiet_Storm

    Quiet_Storm (Banned)

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    I also want NFS to go back to their old ways but I have to be honest. I do enjoy playing NFS: Underground, Most Wanted and Carbon when I just want to relax in bed while playing some driving games. They're lots of fun even if they are Arcade style racing games.

    How suprised would you guys be if this game ends up having physics that completely blows away all other games, even the PC sims? Hey, it could happen!
     
  20. danjama

    danjama

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    It should use the FC physics, they are hot!
     
  21. Quiet_Storm

    Quiet_Storm (Banned)

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    Far Cry? What does that have to do with racing? Oh...so we can realistically knock down trees and barriers if we were to lose control and go off the road! Genius!
     
  22. danjama

    danjama

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  23. CyborgGT

    CyborgGT

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    *EDIT* - repeated info moved here from the PS2 board. Ignore.
     
    Last edited: Feb 1, 2009
  24. Robin

    Robin Premium

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    +1 :tup:

    Thats what Ive always wanted them to do! I bought the original NFS-SE when it came out and in my book its still hands down the best NFS (closely followed by HP2). It had great cars, interesting point to point road tracks, police, interior view, traffic, good physics and lots of info on each car including videos.

    For example a road course would be split into 3 sections, the first you would be in the plains / fields at the base of the mountain, next you would be going up the hill and the final stage you would be near the top and it would be snowing etc.. the environments changed! :crazy:

    It would look amazing in next gen graphics!

    [​IMG]
    The Game's Intro.. so 90's!


    Robin.
     
  25. Delirious

    Delirious Premium

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    Throw in some cheesy cop one liners and chases and we got ourselves a game! :D

    (But really Shift sounds awesome can't wait to see more!)
     
  26. marmar

    marmar

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  27. BayConRong

    BayConRong

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    read the AUP this pretty much falls under "make sense".
     
  28. Pepsi0

    Pepsi0

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    No...how would that even work anyway? They're making a sperate game for him: which will be named along the lines of Lewis Hamilton F1, so Shift has nothing to do with it.
     
  29. daan

    daan Moderator

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    Merged 3 NFS: Shift threads and moved them to the NFS forum.

    Yes, I know this is the PS2 forum, but the whole NFS forum will get moved to the Gaming in General* forum shortly.


    * All NFS games are multi format so that's probably the best place for it.
     
  30. homeforsummer

    homeforsummer Premium

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    No, for two reasons:

    - Judging solely from that screenshot, it looks a thousand times better, and the whole game isn't smeared in a vaseline-like "Bloom" effect.
    - I've always enjoyed playing NFS games (though I admit I haven't played one since Most Wanted), wheras I didn't enjoy Grid when I played it at all. So if NFS remains as enjoyable as previous titles, it immediately betters GRID.