Oh it's definitely not as bad as NFS2015 in regards to the physics, its minor changes make enough difference that it's actually somewhat enjoyable to drive. Not entirely, but decent enough.I tried it at a friend once and within 5 minutes I hated the physics as much as I hated NFS 2015‘s. Somehow NFS can‘t pull of those arcade physics it used to be able to 15 years ago; or other developers still can do.
NFS Heat even without the slot machine experience is still a mediocre game.Why the worst NFS though...
Seriously, any other NFS or racing game would be better. If you look at the comments way back at Payback release in 2017 and look for the new comments today, you will see how awful this game is.
Teh story is... meh. The physics are...well, ''ok''. What really ruins the game is the random slot casino upgrade system and performance cards.
Dude, it's a freaking racing game. It "should" be about your car. And then comes EA with this gambling non-sense. The same ******** that is also present in The Crew 1/2.
If they removed this mechanic, than Payback could be a little more decent.
For those who never played the game: in normal racing games, if you want your shiny Civic to be faster, you just go to your garage and buy/install new and better perfomance parts, right? The normal way in every racing game, including the most recent NFS, Heat.
In Payback, if you want better parts, you buy "speed cards" that can improve your car's perfomance. You have 6 areas: Transmission, ECU, Block, Head, Exhaust and Turbo. In each card, you have a level (max lvl 18) and perks (up to 3 perks). Those perks can be something like better accelaration or more nitrous. Finally, on top of all this, you have 6 nfs fantansy world brands: Americana, Carbon, Chidori, Nextech, and Outlaw. Collect at least 3 cards from a single brand and you have a Brand Bonuses, which as the name says, offers bonuses depending on what the brand is specialized in.
Every race gives you speed cards. You can buy some at the shops, but they are all awful. So keep racing and racing and racing... because all Speed Cards are given randomly. Yup. What? You thought you could create specific setups? In a racing game? MADNESS!
The best you can do is to go to the TuneShop and trade your cards, where you spend special tokens and literally test your luck in a freaking slot performance machine. WOW SO COOL SO INNOVATIVE
The whole experience is just frustrating. It's straight out stupid, dumb, unnecessary. It's the same feel i have while playing The Crew. Holy ****, that system can go straight to hell.
After writting this, i dare to say Payback isn't worth even if you get it for free...
Yes, they do.Also cops don't chase you during the day
There's a fictional circuit right behind Lucas garage. Have you even left the garage?Should have been nice to have a fictional circuit or a few of those that are locked during the day, but nope.
Ahh, now I see. K.Is the same lazy EA attempt.
You will probably get more negative answers regardless of it actually being worth it or not. I spent more than 100h on Payback. Others just a few minutes.I am very much against loot boxes and gambling for better items in any game so I don't see myself playing this much. Is the open world at least interesting enough for it to be worth driving the starter car around for a bit?
I am very much against loot boxes and gambling for better items in any game so I don't see myself playing this much. Is the open world at least interesting enough for it to be worth driving the starter car around for a bit?
The negativity towards the speed cards is a bit overblown, IMO. It's dumb, yes, but it's not game-breaking dumb.
I have to disagree with you there. This is EA we are talking about and the push back was very necessary as it was with BF2. You should not accept a monetized, slot-based upgrade system from any game under EA, or some others for that matter, especially if it's a card system that they are trying to push into all their games. With EA's track record, I'd say it was well justified. Now they're getting slammed with Madden 21. Again, justified in my opinion.
The physics needed a major overhaul, not the upgrade/monetization features. Fortunately, they did fix the upgrade system in Heat to a more traditional system.
The Crew has a similar system and I hate it there too. However, it's not as egregious as Payback.
It was a poorly designed, not that bad idea, imo. The same problem that had FM7 at the beginning. Loot boxes that you can buy with ingame credits. They fixed it by showing you the content in a shop. The RNG mechanics are still there since the content change every 5 minutes. If Payback had a similar shop instead of slot machines.. who knows.I have to disagree with you there. This is EA we are talking about and the push back was very necessary....The Crew has a similar system and I hate it there too. However, it's not as egregious as Payback.