Need for speed -THE RUN

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After playing the demo do you think you will...


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Terronium-12
That trailer looks good.

So does a bowl of fruit on a table. *And then you find out it's plastic!!!

Commercials for Burger King & McDoodles, them burgers look real good. *When you open that wrapper, you hardly ever get a burger that looks like the picture. Taco Bell is even worse!!!
 
As far as I can tell, there's the new GT500 Super Snake, Audi R8, Ford Taurus (presumably, a SHO), a Porsche 911 w/ a black car behind it, Camaro, M3 GTS, I'm guessing a Gumpert, RX-7, GT-R, & Aston Vantage w/ a red car next to it.
Why does it always have to be supercars? THE RUN clearly has a story attached to it, a secret underground road race from San Francisco to New York. And based on the tagline at the end of the teaser ("The Race for Your Life"), it seems not everyone is in the race willingly.

Maybe it's just me, but if I were the one writing the script for the game, the characters would be using everyday cars. Or at least have the rules of the race dictate that you have to cross the finish line in a car, which is not necessarily the car you started in. So if you were to crash out, you'd have to find another vehicle to use ...
 
I liked the progression in NFS: Most Wanted. I loved how you started with a bone stock compact and worked your way up to a Carrera GT. Most Wanted was one of my favorite NFS games and the only one that I bothered to replay from start to finish multiple times. I had the "Black Edition" and ended up selling it to some little kid from my work for five bucks. :D I didn't want the money; I just wanted to pass the awesome on.
 
My favorite car in Most Wanted was Webster's Corvette. I too replayed that game many, many times. So much fun.

The Run looks interesting. It would be very, very cool if the game actually had you go from coast to coast, leaving you some leeway on which roads and routes to take. I highly doubt that because recreating the whole country for a racing game? lol yeah

Probably be a checkpoint to checkpoint type of game with online racing to it. idk
 
Why does it always have to be supercars? THE RUN clearly has a story attached to it, a secret underground road race from San Francisco to New York. And based on the tagline at the end of the teaser ("The Race for Your Life"), it seems not everyone is in the race willingly.

Maybe it's just me, but if I were the one writing the script for the game, the characters would be using everyday cars. Or at least have the rules of the race dictate that you have to cross the finish line in a car, which is not necessarily the car you started in. So if you were to crash out, you'd have to find another vehicle to use ...

Yeah. I want some of the 90's JDM sportscars like the 240SX, 300ZX, R34, Supra, and other cars like that. Then include some classic E30 BMW's, keep it simple.
 
I have a feeling given NFS going toward the Supercar phase now.

To be fair, NFS has always favored supercars in some form or another. That isn't to say, nor suggest, there won't be any of the more "common" cars in the game though. Look at Undercover for example...only thing I can remember at the moment is 180SX.
 
Why does it always have to be supercars? THE RUN clearly has a story attached to it, a secret underground road race from San Francisco to New York. And based on the tagline at the end of the teaser ("The Race for Your Life"), it seems not everyone is in the race willingly.
Since when is the RX-7, M3 GTS, Camaro, Taurus SHO, & GT-R supercars? I think you're making too much of an assumption of a pretty basic teaser....
 
Since when is the RX-7, M3 GTS, Camaro, Taurus SHO, & GT-R supercars? I think you're making too much of an assumption of a pretty basic teaser....
Well, they're a cut above some of the cars everyday people would drive. Sure, they're not Huaryas and Aventadors, but at the same time ... well, it would be nice to see a range of cars involved.

If I were the one writing the script for the game, there would be maybe a dozen playable characters in it, and each one would have a car fitting their personality and story explaining their reasons for being in the race. That would range from the playboy stuck in the 1980s with a Ferrari 288 GTO all the way down to a bored soccer mom in a minivan and everything in between. I just think that because the actual racing is so inherently tied to the storyline, the cars become an extension of the personalities of the people driving them.
 
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If the handling and AI is anything like Hot Pursuit then I'm out. I have no problem with arcade handling but at least resembling a real car in some way would be nice. If they improve it then it could be interesting! I still want Underground 3 though, I hate cheap tacky bodykits but it's good fun when you're not doing it to a real car!

Still, at least in this one we won't have to rely on helicopters that just hover above the road doing sweet sod all :lol:
 
Hot Pursuit is an homage to Outrun. It simply wouldn't have worked or been so well received if it had vaguely realistic handling.

Besides, if you can get beyond the fact it has little to do with realism, it's actually one of the most distilled, fun experiences of this generation, imo.
 
Well, they're a cut above some of the cars everyday people would drive. Sure, they're not Huaryas and Aventadors, but at the same time ... well, it would be nice to see a range of cars involved.

If I were the one writing the script for the game, there would be maybe a dozen playable characters in it, and each one would have a car fitting their personality and story explaining their reasons for being in the race. That would range from the playboy stuck in the 1980s with a Ferrari 288 GTO all the way down to a bored soccer mom in a minivan and everything in between. I just think that because the actual racing is so inherently tied to the storyline, the cars become an extension of the personalities of the people driving them.
Except that's not NFS, and you know it, mate. If someone wanted to make a game that paid tribute to the movie, "Cannonball Run", they would have. In real life, the cars are quite normally all sports cars, bar the "run for your life" plot, & it appears that's what The Run is going to be.

You can't have a tag line of racing at 200Mph with a soccermom involved in the race. Doesn't make any sort of sense. And nobody is going to be choosing the soccermom character over a guy with a Ferrari on their first play through.

As said, your making too much an assumption & at the same time, seem to be expecting way too much from this game just because it's now a cross-country race. It's not Cannonball Run starring Burt, it's Need For Speed.
 
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Need for Speed: SoccerMom
"200mph? My son's just late."
"I'm going to the supermarket. Should I get White.. or Wheat?"

Any more good slogans?


 
You can't have a tag line of racing at 200Mph with a soccermom involved in the race. Doesn't make any sort of sense.
Yes, you can.

THE RUN is centred around a race across the country, yes? A secret, illegal, undeground road race with no rules. It's the stuff of urban legend. So, how would one get involved in The Run? How would one be chosen to compete? The tagline makes it pretty clear that everyone in this race has a lot to play for - it is, after all, "The Race for Your life". So, with a little bit of clever writing, you could easily get a soccer mom in there. What if, for example, her husband was having an affair with a woman who wanted him all to herself. Because her husband was hesitant to leave her, his girlfriend entered the soccer mom in the race for the express purposes of getting her killed along the way. I mean, that's just off the top of my head: the way I'm looking at this game, the race is a vehicle for the plot. Everyone racing would have a reason for being there in the first place, and by playing as each character, you'd find out more and more about them. The idea is to make the stories compelling enough that you want to play as every character at some point or another. And by completing the entire game with every character, you could unlock one extra player whose story would involve bringign the race to an end - permanently.

And if I were the one writing the script, the character with the "best" car - like the guy in the Ferrari F40 - would go through a scripted event where the car is written off very early on and he'd be forced to complete the next section of the game in a Dacia Logan.
 
And if I were the one writing the script, the character with the "best" car - like the guy in the Ferrari F40 - would go through a scripted event where the car is written off very early on and he'd be forced to complete the next section of the game in a Dacia Logan.

Thats already been done in Most Wanted and Carbon, both involving a BMW M3.
 
Yes, you can.

THE RUN is centred around a race across the country, yes? A secret, illegal, undeground road race with no rules. It's the stuff of urban legend. So, how would one get involved in The Run? How would one be chosen to compete? The tagline makes it pretty clear that everyone in this race has a lot to play for - it is, after all, "The Race for Your life". So, with a little bit of clever writing, you could easily get a soccer mom in there. What if, for example, her husband was having an affair with a woman who wanted him all to herself. Because her husband was hesitant to leave her, his girlfriend entered the soccer mom in the race for the express purposes of getting her killed along the way. I mean, that's just off the top of my head: the way I'm looking at this game, the race is a vehicle for the plot. Everyone racing would have a reason for being there in the first place, and by playing as each character, you'd find out more and more about them. The idea is to make the stories compelling enough that you want to play as every character at some point or another. And by completing the entire game with every character, you could unlock one extra player whose story would involve bringign the race to an end - permanently.

And if I were the one writing the script, the character with the "best" car - like the guy in the Ferrari F40 - would go through a scripted event where the car is written off very early on and he'd be forced to complete the next section of the game in a Dacia Logan.
All I can say is thank god you aren't writing the script. I hate these silly storylines in NFS games, and just off 1 character, you've introduced a cliche backstory. It'd get stupid with 6-7 other characters having equally cliche reasons for being in the race.

Expecting & over thinking way too much for a little trailer, as said beforehand.
 
I hate these silly storylines in NFS games, and just off 1 character, you've introduced a cliche backstory.
That was just off the top of my head. Give me an hour and I'll give you something compelling.

It's not my example, but back in 2007 there was a short-lived television series called "Drive" that had a similar concept of an illegal cross-country road race. Nathan Fillion was one of the competitiors in this race, and he started out as a landscaper who was lured into the race with the promise of answers in the search for his missing wife. It quickly became apparent that he was once a getaway driver in a botched bank robbery that left two people dead and had started a new life to avoid the death penalty, and it was strongly implied that everything - the botched robbery, his wife; everything - was set in motion by the organisers of the race for the express purpose of forcing him into the competition for some darker, underlying purpose that was never explained because of the cancellation.

It'd get stupid with 6-7 other characters having equally cliche reasons for being in the race.
I'd rather play a game with a cliche story attached to it rather than a game with no story at all. And cliche doesn't necessarily mean bad - if the script is well-written, it can be a good story. Even if you think it was a cliche.
 
That was just off the top of my head. Give me an hour and I'll give you something compelling.

It's not my example, but back in 2007 there was a short-lived television series called "Drive" that had a similar concept of an illegal cross-country road race. Nathan Fillion was one of the competitiors in this race, and he started out as a landscaper who was lured into the race with the promise of answers in the search for his missing wife. It quickly became apparent that he was once a getaway driver in a botched bank robbery that left two people dead and had started a new life to avoid the death penalty, and it was strongly implied that everything - the botched robbery, his wife; everything - was set in motion by the organisers of the race for the express purpose of forcing him into the competition for some darker, underlying purpose that was never explained because of the cancellation.
Canceled because it did not receive the viewers they were hoping for. I wonder why....

I'd rather play a game with a cliche story attached to it rather than a game with no story at all. And cliche doesn't necessarily mean bad - if the script is well-written, it can be a good story. Even if you think it was a cliche.
Judging by the previous Black Box games, that isn't happening.
 
Canceled because it did not receive the viewers they were hoping for.
Nope, cancelled because it didn't get the viewings FOX hoped for. The reviews were actually fairly positive at the time. It was shoe-horned into the Friday Night Death Slot (after 8pm on a Friday night, when people generally go out), yet FOX have a policy of expecting shows to have instant ratings on par with the likes of "House" and "Lost". At the time, they had a higher turnover rate of new shows than any other network because of that policy, which really hurt writers who like to take their time (events in the first season of "Angel" have massive consequences as far down the line as the fourth season; that's how planned everything was). Compare that to "Lost", where they were clearly making things up as they went and still hadn't bothered explaining things from the first episodes - like the polar bear - once the series finale came about. The only reason why it was green-lit in the first place was because Tim Minear served as executive producer; he's got a reputation as being one of the best writers Joss Whedon ever hired for "Angel", "Firefly" and "Dollhouse", as well as his work on the excellent "Wonderfalls" (and it kind of showed - "Drive" wasn't the best show, but the episodes written by Minear were easily the best). The other executive producer, Ben Queen, had tried pitching the concept to FOX twice before Minear came on-board; the network didn't even buy a spec script until Minear got involved. At least they had the decency to play the episodes in order, unlike "Firefly".
 
Dude, you really weren't watching Lost all that much. They weren't making things up. The Polar Bear was on the island because it was brought there by Dharma and kept on the Hydra station, and released by the others after the purge and they went onto the main island. That was all explained beginning of season 2.

But we're seriously getting off topic. Now we're talking about TV shows.
 
Which is exactly what I just said....
Hmm, I read it as "reviews" and not "viewers". But all the same, you didn't take into account the Friday Night Death Slot and FOX's instant-hit-or-die policy. "Drive" didn't get past its fourth episode, even though people like Minear have a tendency to treat the first six episodes as the pilot to account for people who might have missed the first episode or three. It's a way to avoid isolating viewers. Compare that to "Lost" where it's very difficult to follow the story if you missed early episodes.

But whatever you say, it's fairly obvious there is a story attached to THE RUN. And I'd much rather a game with a story and racing as opposed to just racing. Especially since the format - that we know of - naturally lends itself to having a story to the point where having the game without a story at all would actually produce a worse game.
 
Hmm, I read it as "reviews" and not "viewers". But all the same, you didn't take into account the Friday Night Death Slot and FOX's instant-hit-or-die policy. "Drive" didn't get past its fourth episode, even though people like Minear have a tendency to treat the first six episodes as the pilot to account for people who might have missed the first episode or three. It's a way to avoid isolating viewers. Compare that to "Lost" where it's very difficult to follow the story if you missed early episodes.
None of which is related to the topic, which is why I never gave it a single thought or read anything of your post past what I quoted.
But whatever you say, it's fairly obvious there is a story attached to THE RUN. And I'd much rather a game with a story and racing as opposed to just racing. Especially since the format - that we know of - naturally lends itself to having a story to the point where having the game without a story at all would actually produce a worse game.
I never said there wasn't a story. I said I'd rather not see another cheesy, cliche-filled storyline again, which is what your idea for a story seemed to be introducing. And even if you said you could come up with something better, it wouldn't change my assumption that The Run probably won't judging on how "great" Undercover & Carbon's stories were.
 
Hot Pursuit is an homage to Outrun. It simply wouldn't have worked or been so well received if it had vaguely realistic handling.

Besides, if you can get beyond the fact it has little to do with realism, it's actually one of the most distilled, fun experiences of this generation, imo.

I have no problem with arcade handling. The original Hot Pursuit games were brilliant fun, as was Outrun. But the newer game was just shocking! The races were sometimes fun but were riddled with bugs, and due to some of the worst respawning I've ever come across in a game the cop sections were near impossible. Not to mention the fact that no matter what you were driving your opponents and police cars were almost always faster when boosting. What's the point in that? Rubberbanding has it's place to keep games exciting but it should never be as prominent as it was in HP.

Oh, then there's the 'weapons'. The spike strip spun the car out, but to use it you had to get in front of it which, due to rubberbanding, was stupidly hard. The spikes themselves did very little damage and the car resets before you have a chance to damage it further. The EMP seemingly has no effect at all on the AI which made it completely redundant. The helicopter pilot just flies around dropping off spike strips in completely the wrong locations. The only mildly useful weapon was the jammer, which on several occasions for me, didn't actually do what it was supposed to!

Even if you did win all you did was unlock a new car that can only be used in events the game says you can use it in. Brilliant fun!

Also, I don't expect to be nagged to 'update my wall' by 'Autolog' whenever I win an event. Was there even a way to turn that off? Because I couldn't find it and it was very, very annoying.

This quote from a review sums it up perfectly for me.

You get marketing blurbs where you might expect to find stats about gameplay. Want to know the car's acceleration? “Always thrilling at full throttle.” How about its handling compared to another car? “A breathtaking combination of power and exquisite luxury.” Can this car take more or less damage than another car? “Completely new. Yet true to its core.” What’s BHP stand for? “Seductively powerful and exquisitely finished.” So is this 0-to-62mph rating a straight up substitute for the acceleration stat? “Get in. Get reborn.” Oh, look, an information button. Let’s see what that does. Hey, it’s a woman reading the copy from a dealership's sales brochure!
 
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^^

Its still fun most of the time but you might as well just draw straws to see whos gonna win in the single player for HP. It will never let you distance yourself from the AI cars... but goodluck catching them if you get more than a few seconds behind. Theres no reward for skilled driving, skilled fighting, etc... and no real difference between the cars.
 
Only a few times have I failed to win a race first time and that's because I keep boost for the last half mile so I can get past the lead car if need be, or open up a bigger margin.

I guess you either get it or you don't. It's easily my joint favourite after HP2, although for different reasons.
 
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