Need for speed -THE RUN

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After playing the demo do you think you will...


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So what, there were like a handful of you who were interested but then lost it after playing the demo? Why do you guys expect so much from EA nowadays? :lol:

So beside me, who's actually going for the full version?
 
I was pretty disappointed in the demo, to be honest. The car handling is a real let down to me, I can't control the car at all and the camera view is awful for driving - I can't get a sense of how fast I'm going, so I always misjudge corners! The graphics not being up to the usual high NFS standard is the final nail in the coffin for me. I think I'll stick to Forza 4 for console driving games at the moment.
 
The cars look roughly the same. Humans and trees look terrible.

The lighting is easily better than HP3...

I like The Run's interface a lot more.. I really like the bit of text that shows up between the loading and the beginning of the race... it reminds me of those transition scenes in action movies...

2:28 on Desert Hills...
 
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So I've been running through the demo for the past couple days, and I've decided to share my thoughts about it. (Note: I'm not an expert reviwere, and all of this is in my opinion.)

First off, Graphics: The Graphics in The Run, while not the best, is still definetily superb. The lighting is ver good in the Desert Hills run, but seemed to be a bit on the bright side when driving Independence Pass. Speaking of which, this level also gets a good chance to show the Frostbite 2 engine. The explosives flying into and detonating on the mouintains do divert your attention for a bit, as does the snow falling off. Independence, to me was the best looking level. The damage model though, especially after you wrecked, was pretty lackluster.

Physics: The physics in The Run are very good, especially since brakes actually help out now.:) It doesn't have many sim elements a la GT5 or FM4, so don't expect anything special in that regard. There seems to be some differences in car handling, though. The 911 Carrera S seemed to be very agile and goes through the corners nicely, While the Gallardo LP-550 would try to mess around if you went through a turn with to much enthusiasim. When driving through I.P., though, the cars will definelty need a bit more finesse to keep on the road (and keep up), as the snow creates some understeer. Driving on the bits of blue ice will result in mad understeer, so it's probably best to avoid those. Overall, these are some good "arcade" physics.

AI: Now, as stated earlier on, the ability of the AI does change depending on the difficulty level. So, when I tried on hard, I found that the AI was pretty fast, although once I got the hang of the game, I was easily able to push through the opponents quickly and stay up front. So, I decided to try Extreme. On this setting, if you give it a go, the AI will really give you a fight. They will have no problem keeping up in speed. If you come up close to the side of another driver, they'll probably try to sideswipe you off the road, which can make for some terrifying moments if you're not careful. They also will overtake you if they get a chance, so it's not like once you pass you don't have to worry. The other guys will be on your tail. Also, there is a catch-up mechanisim, but it's not as pronounced in previous games, such as Hot Pursuit. I found on Extreme, it'll only kick in if the guy is literally right in front of you. So Overall, if you go for higher setting, don't expect an easy win.

Sound: Simply :drool:. Every car sounds awesome! You can definetly tell when some one is right behind you and wants to pass. The sounds are especially good when you're being passed by. The V8 from the Camaro ZL1 as it overtakes you is a simply loud, in-your-face kind of sound. You can also clearly hear the sounds of the rocks and snow falling on the road in Independence Pass, which adds greatly to atmosphere as you try to survinve the race.

Overall: The Run Demo is simply great. It does absolutely nothing wrong in terms of the overall package. However, if I'm honest, it does many things right, but nothing very noteworthy for me, other than the sound. This is something like Dirt 2, a very fun, well made game that provides a good bit of entertainment. I do think, though, that the full game will be an awesome thing. Grade: B+
 
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I don't know if it's just me, but I find cornering in this game to be a little ambiguous.

I've only driven the Gallardo exclusively so far.

Sometimes the car will fish tail and sometimes it won't. I'm talking specifically about the very first hairpin in Desert Hills. I've spent about 3 hours so far trying to figure out the general way to tackle hairpins and so far, the fastest methods I've found is to late brake hard, let off the gas and steer hard, once the car has progressed through the turn mid-way, floor it.. If the car was fishtailing correct it before it makes you lose a lot of speed. For certain corners, I find that the e-brake comes in handy somehow to sharpen up your turn without too much speed loss.
 
CCX
I was pretty disappointed in the demo, to be honest. The car handling is a real let down to me, I can't control the car at all and the camera view is awful for driving - I can't get a sense of how fast I'm going, so I always misjudge corners! The graphics not being up to the usual high NFS standard is the final nail in the coffin for me. I think I'll stick to Forza 4 for console driving games at the moment.

Really? You wanted this for the handling?
 
The fact that the camera moves all over the place makes it feel like the car behaves ambiguously through corners....
 
Hey guys.
Sorry if this question is a bit silly, but I really need to ask:

Yesterday I have just download the demo for NFSTR.

Today, put the demo running, start to race and then I have crashed into the wall.
Then, the whole screen turn into red lights, some weird stuff really.
I mean, it feels like a bug. When the car crashed to the wall it went like under the track I think, and I can see just that.

I pause the game, the menus looks perfect.
I imagine it happens the same like with the BF3 beta, when your soldier went underground and you can not do anything more but die. In that situation, the pause looks perfect too, but the game was in a "bug space" hahaha.
Just a bug.

I have tried to run again, quitting the pause menu, but it kept doing that.
Again, the menu looks great.

Then I deleted the demo...
But I kept thinking about that.

Then, to leave me without fears I have tried other games. Obviously, Gran Turismo 5. Then Fifa 12, Playstation Home.
Everything looks perfect...
It was just a bug of the game?

Thank you.
 
Sure thing its just a bug. Why you deleted the demo so fast? You should've just restart the race, or if that wouldnt help reload the game.
 
Tried the demo yesterday.

Much much better than HP3. Handling is great, scenery visuals are amazing. The engine sounds were a bit weak, but I think they just need to be adjusted.

I got up to the second stage, the downhill mountain bit and wow that is extreme. It was almost too much trying to avoid the avalanches and falling boulders. I'll probably rent this game, but I can't see my buying it.
 
In case you guys didn't know, the boulders always fall in the same places...

so it's not really all that surprisingly.
 
I doubt I'll get into this game.. I'll buy it, but I can't see myself bothering to learn all the tips and crap about driving on the game.. As with HP, it isn't worth attempting to be somebody on an Arcade game.. You just don't have much to work on in a game like this, you essentially go full tilt half the time, meaning I won't be too concerned about my driving and more about the game in general.. A driving style is for GT5, which has been improving every day for the past year.
 
I barely touched HP3.. "Drifting" on that game is all dependent on how much of a loose thumb you have when exiting a corner. Entry speed is important and should usually be taken from a wide, outside line..

But there isn't much difference to be had if I'm honest, anybody can press a button and watch a car slide..
 
Jai
I barely touched HP3.. "Drifting" on that game is all dependent on how much of a loose thumb you have when exiting a corner. Entry speed is important and should usually be taken from a wide, outside line..

Not entirely true... you need to be able to control at analog stick at precise levels, but that goes for any driving games.... and cornering from a wide outside line onlys makes your travelled distance bigger. You have to cut it close near the end to have a straight line out of the turn... that's what maximizes your exit speed.
 
I wasn't too impressed. Probably in part from playing GT5 for so long and being spoiled by the physics. I just couldn't get a feel for the car and I was thrown off by the constant zooming in and out of the camera. It looks like a cool story line and a great car line up, but it's just not for me. This is why I am glad there are demos so we can try games out before dumping $60.
 
It says that you can control Jack both in and outside of the cars..

This could be interesting, or really lame :P
 
It says that you can control Jack both in and outside of the cars..
By outside, they're referring to the cinematic cut scenes, where all you do is press a button when it prompts you. It's a transitional way to move from one setting to another (i.e. from a city to the outback)
 
So i tried the demo again and noticed that when its loading up, theres a map with highlighted road (with blue dots) that you're going to travel. Along ths road there are some big orange rings and some fat blue dots. Looks like they are indicating stages or races. So i took a picture and counted them. Turns out theres about 30 of them. If those are all the races that we're going to get, the game will be really short, as 1 race would probably take 5 mins the most.
 
Not entirely true... you need to be able to control at analog stick at precise levels, but that goes for any driving games.... and cornering from a wide outside line onlys makes your travelled distance bigger. You have to cut it close near the end to have a straight line out of the turn... that's what maximizes your exit speed.

Taking a wide line allows a faster approach, you must turn in advance before the corner has begun, allowing the car to shift to the inside through the turn. Most of the drift can be done using the accelerator, but throttle control is necessary in order to have a center line coming out of the corner. Which all demands a delicate touch..
 
If it's just a 90 degree turn then yes, if we're taking hairpins, you have to work the car so that by the time you've completely 80% of the hairpin, you push the car inwards then straighten it out. That lets your car pick up its exit speed sooner and obviously being able to get on the acceleration sooner is better... and no unless your car is going too fast to make the turn you don't need any throttle control. I've always just floored it.
 
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