New Details about GTA:SA!

  • Thread starter Thread starter BillCosby316
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yuh i was the one asking for pictures of modified car n that picture i found in another thread here on gtplanet, lol forget tho it would take me ages to find it again.
 
Just check back some pages in this Thread or go to the screenshot thread on the first page.
 
Just adding to what you posted above Jimmy.

For all in Aus who have ordered NZ copies the actual release here is October 29th.
 
I vaguely remember a desert shot on a mag, but it might have been a real pic of the desert or I might just be remembering incorrectly.
 
"CJ" (carl johnson) will have to eat,sleep ,and work out to stay fit and he can get tatoos and change clothes reguraly.....im not sure if any of that was said because its late and theres alot of posts to read through.........also you can ride bikes and the tatoos varry from city to city .....i know theres more i cant remember i'll post more when i think of it
 
Yeah that's all been posted.

@R32GTST/M How long do you think delivery will be from NZ?
 
Blake
Yeah that's all been posted.

@R32GTST/M How long do you think delivery will be from NZ?

Not sure? couldnt be more than a few days, maybe you could email gpstore they mite be able to tell you how long delivery to aus will be.
 
HIGH ON LIFE
"CJ" (carl johnson) will have to eat,sleep ,and work out to stay fit and he can get tatoos and change clothes reguraly.....im not sure if any of that was said because its late and theres alot of posts to read through.........also you can ride bikes and the tatoos varry from city to city .....i know theres more i cant remember i'll post more when i think of it

We're pretty much recieving every detail in this thread as soon as it's mentioned anywhere on the net, so we're as up to date, if not more so than a lot of other sites :)
 
R32GTST/M
Not sure? couldnt be more than a few days, maybe you could email gpstore they mite be able to tell you how long delivery to aus will be.
Yeah, I didn't think it could be long, but yeah that's a good idea, I'll email them in a day or two.
 
donbenni -- In actual fact you're right. We're using many different sources, and a few times we have made wild guesses at additions to the game and they have come true! :lol:

Also, I'm going to check EB for this Australia delay thing, and I'm guessing mid-to-late November. NZ date will also be set back if this is the case, to around the same date. Also, delivery will be roughly a week or two I'm guessing, so don't be surprised if it comes in December (if this delay is true over here).
 
I've just taken a look at C&VG.co.uk

They've got some new screenshots up...

vortal_pic_129701.jpg


vortal_pic_129702.jpg


vortal_pic_129703.jpg


C.

PS Yes I know we've seen the last one before...
 
Actually none of them are new. The only thing different about them is that Rockstar have obviously re-released them in better quality. Thanks anyway! 👍
 
Jimmy Enslashay
Actually none of them are new. The only thing different about them is that Rockstar have obviously re-released them in better quality. Thanks anyway! 👍

Oh Boo!!!

Well I thought that it was the first time I saw them!! (Cept the bike one that we already had a discussion about reflectors, lens flare, reflection, brake light...)

Never mind though... I got a 👍

C.
 
Oh god. Please nobody bring the bike back up.

"This is an S.O.S going out across the city!"
 
Now why would you shoot at a tanker when you could only be about 5 meters away from it :rolleyes:
 
IMO, it would be stupid if you couldn't sleep in the motorhome. Unless, it didn't have a bed. And I hope, and looks like, you can drive tractor-trailers with the trailer. YAY! Another wish come true. R* is just answering my prayers. 👍
 
Trailers have been included, and proper physics have been implemented. New information:

Kikizo Games article overview:
Although there is little new information, its still a good read because it written thorugh a different perspective and near the final build that will be shipped. Also, it seems that the time it takes to get from place to place has been reduced from ten minutes in another magazine's article, to now two minutes.

The article also talks about weather conditions, and a most spactacular thunderstorm. So check it out, here's the link.

http://games.kikizo.com/news/200409/019.asp

PC Release date confirmed?
Buried (somewhat) in Rockstar parent company Take-Two Interactive's third quarter 2004 financial results is mention that the PC version of Grand Theft Auto: San Andreas is indeed planned, and expected to be released in the third quarter of 2005.

To take that out of Business Time, think approximately a year from now.

Of course, most of us guessed a PC (and Xbox) version of San Andreas would be released eventually, but thus far Rockstar had not said anything officially. As is often the case, the desire to provide accurate information to investors trumps the desire to keep gamers on the edge of their seats, panting for knowledge.

Interestingly, the financial report did not mention an Xbox version of the latest Grand Theft Auto. However, we have little reason to doubt that the massively-anticipated (and generally massive) sequel will make its way to Microsoft's console as well.

-------------

Also, there have been "Official Release Dates" for PC (such as May 15, 2005, as reported by IMDb.com). These are incorrect. There is no official release date, all that is known is that it will be released in the 3rd Quarter of 2005. I'm not too sure if even ROckstar or T2I know the official release date yet.
 
I was gonna post a link to that Kikizo article earlier but had to go out. What excited me about it was there was no mention about pop up or low frame rates, and i think the smoothnes of the game was mentioned a few times, looks like R* have sorted out those bugs in this latest build. Man i can't wait for this game! ( screams out loud).
 
I'm wondering how many small glitches there will be, like going through things, or getting your car stuck in solid poles. Hopefully most ofthis is fixed. Plus, they now have Rag-Doll physics, so most of the "standing-half-through-walls" crap will be gone.
 
Yeah that was one thing that did bother me about the previous games. Like on 3 when the floor went blue and you could'nt see were your going.

On a completely unrelated subject. We havent had any new screens in a while or any significant info for that matter. R* certainly keep there games under wraps.
 
Sorry for the double post, but here is most of the important stuff from the article. Warning: this is a long post, and you may not want to read all of it if you do not care too much about the features of San Andreas.

On Graphics, Frame Rate, etc:
San Andreas in this near final state looks absolutely awesome. The technical standard of visuals is highly impressive, with the framerate now in a very healthy shape and in fact seeming to go up as high as the magical 50-60 mark in open areas (intriguingly, at one stage when we were flying around in a helicopter, the frame rate was at its highest despite an incredible draw distance). Animation, lighting, art style and effects - it is looking mighty hot. Put it next to Vice City on Xbox - let alone PS2 - and this looks five times better.

The Feel of Los Santos (Capital of San Andreas):
Towards the end of our demo we had returned back to San Andreas's Capital, Los Santos, and the feeling of a real, authentic world surrounding you seemed more pronounced than before, and indeed more so than in any previous title in the series, with aeroplanes and choppers flying around overhead, and impressively, police helicopters at night with their spotlights beaming down on gang contingents. That's just one example.

"There's so much stuff going on around you that doesn't involve you, but as a result you really feel part of the world," explains Product Manager, Dean Evans.

Some folks were hanging around chilling - we could have gotten fresh with them if we'd wanted, but many were rival gang members, so probably not advisable. Elsewhere, couples were walking around holding hands, others parking their vehicles.

Animation:
A bunch of gang members walk with a distinguishing "bowl" while a hot chick may pass them and get a "hey, wassup girl!" from the guys. It's basically one of the most sophisticated 'real-world' environments we've seen this generation.

Tight-Lipped:
Rockstar is still keeping the controller firmly in its grasp and not a single member of the gaming press has had a chance to play San Andreas yet (Rockstar was quick to point out the claim of one UK lifestyle magazine to have played it was totally unfounded). But from the demonstration it looks like the control and gameplay is shaping up wonderfully.

Controls:
R1 remains the button that engages the targeting system and you can still fire your weapon randomly by pressing Circle at any point. However, a brand new targeting control scheme has been implemented.

Once you've held down R1, a number of options open up for targeting enemies. CJ will first attempt to target the closest hostile enemy, circumventing any non-hostiles. Failing that, he'll target the closest target in front of him within a range just over 90 degrees. If there isn't a target within this field, he'll go into free aim mode with the weapon - the camera settles down behind him and a cross appears in the center of the screen. Additionally, the analog sticks now behave very differently than in normal on-foot action; the left analog moves CJ forward and backward, and strafes him left and right, while the right analog moves the camera angle.

It's now possible for CJ to lock on to opponent while wielding a weapon. This enables the player to circle their enemy, choosing the right time to make their attack. Pressing square also makes CJ block in different ways according to the weapon held.

The Country:
We know that the countryside links all three cities in San Andreas together, but is it really that big of a deal? Well, we spent half an hour in it, and didn't even scratch the surface. "It's absolutely huge," asserts Hamish, "it's living, breathing environments, not just a matter of a few miles with some mud and grass."

Suitably meandering, "lazy Sunday" redneck music accompanies an initial sleepy ride around the Angel Pine, in a monster truck with four-wheel-drive and four-wheel-steering - plus a lot of horsepower to navigate the tricky undulating terrain. At stages during the game, there will be a number of races that take place out in the country, whether its rock climbing in 4x4 or big air motorcross races, there'll be plenty to satisfy your off-road cravings, according to Rockstar. Hell, you can even get onto a lawnmower as a last-ditch ride out of sight!

The Environment:
Obviously Miami is generally a flat area and that is what Vice City reflected, but out here in the wilderness, there's an impressive level of variation in the natural environment geometry - and also in the stunning level of natural detail.

In fact, Rockstar North has developed a sophisticated technology that draws in foliage around you, a technique known as procedural rendering.

Mount Chiliad:
we see the sprawling Mount Chiliad, which we'd already encountered briefly in the demo when we drove through the tunnel beneath it. It's the tallest part of the game at 2,500 feet (nearly half a mile) high. If we wanted to get up there, which we'd need to in our next mission, our choice of vehicle would be critical. "A chopper could get you up there in about two minutes," advises Hamish, "but you could even run or take a bicycle up there, another way to keep CJ in top physical condition, as a way to keep customising the character."

Draw Distance:
On the way up the mountain we took a quick break from the journey just to appreciate the incredible view. The draw distance at this high vantage is four times what it was in Vice City. "North are using a number of techniques to make this possible, most notably mip-mapping, and hierarchical levels of detail on the models," reveals Hamish. We could use the camera CJ had brought with him to zoom into the tiniest of areas such as some huts in the distance. It was pretty impressive.

Weather:
This high up in the mountain, the clouds seemed only an arm's reach away. It's the first time the GTA series has seen such wildly dynamic and realistic weather. Indeed, after the main demonstration, Dean was able to use the build's debugging option to cycle through the different weather effects, showing the impressive range of lighting and environmental work that has gone into creating a fully believable west coast state. A heavy thunderstorm at night stood out as particularly impressive, especially considering it was a relatively humble PS2 behind the on-screen artistry.

The Moon:
Additionally, Dean demonstrated how the moon now goes through phases in San Andreas and the game keeps track of the days you've spent in the world, it even knows what day of the week it is. As time goes by, the moon will slowly cycle through a thirty-day change. We took a look up as night fell in the San Andreas countryside, and the sky is clearer out there and the moon is brighter.

Other Info:
"What we're going to do now is get into a classic vehicle that made its first appearance in GTA3," announced Hamish. We climbed into Dodo - a chopper no less - to get an aerial tour of the countryside. The three-minute journey to a small town called Dillimore gave an idea of the huge scale of the countryside space, not to mention the incredible engine behind the game from this vantage point.

Interaction:
Incidentally, just as we were jacking the bike, a huge pile-up occurred just down the road, resulting in a fair amount of carnage. It didn't seem like a fixed set piece, rather just a probability-enhanced but still-impressive indicator of the realistic world that is San Andreas.

The further we rode into Los Santos, the hotter things became, with more police cars on the streets, more sirens blazing, gangs banging, a couple of fires, and edgier types walking the streets. It became livelier as you'd expect to happen on any journey into deepest LA from, er, the countryside.

Extra Work:
RU Haul is a friendly little shipping company in the rolling hills west of Los Santos, the owner there is always happy to get an extra driver, and pay them cash for towing some cargo. Any time CJ wants to swing by, there will be work for him here.
 
R32GTST/M
On a completely unrelated subject. We havent had any new screens in a while or any significant info for that matter. R* certainly keep there games under wraps.
They have periods of silence, where fans are just eager for more info, but then after a while we give up. At that moment, they hit us with information. They're just letting the latest craze of information settle in.
 
Jimmy Enslashay
They have periods of silence, where fans are just eager for more info, but then after a while we give up. At that moment, they hit us with information. They're just letting the latest craze of information settle in.

Yeah i guess a heap will flood in just in this last month, but i bet heaps is kept back till after the release to keep us suprised.
 
That info is so great:D. I knew rockstar would make it it's own environment that didn't revolve around you but this all souns so great:D:D
 
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