New Ingame view?

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Black95Z28
You all inspired me to go buy a virtual boy!

You know that you'll go blind after about 5 mins of use right?

The best incar view i've seen is Toca 2's one, you see what you would see if you were just driving the car in real life. So you just see a bit of the dash, bonnet and the road ahead. 👍
 
I used a Virtual boy for more than 5 mins and my sight is good......... Except everything is now red :(
 
demon of speed
I want the chair.

It's about $1,000 (US Dollars), not including the DFP and is from Logicool...which I believe to be associated with Logitech in someway & is located in Asia (Japan?)

Here's a pic of it:

923266sonygt4racingsimsetup.jpeg
 
ExigeExcel
Couldn't they have a TOCA style view which was actually inside the car. You could see the driver shifts and steering. It wasn't very good because you could hardly see the track, but it was still great fun.

Imagine how long it would take to make over 700 interiors :)
 
Do you race?
Bonnet-cam would be too hard to pull off. Imagine the space required to do that for 650+ cars ...

I desagree. It would take a lot of extra polygons to create an inside view with the dashboard, dials, steering wheel etc for each car. But a view from the hood doesn't require ons single extra polygon because those polygons are required to render the outside view of the car: like when you see the car rotating in your garage, it already include the polygons of the hood and of all other external parts.

What I would completely dislike is an inside view à la TOCA2 when you see the driver's arms and the steering moving, it makes me feel dizzy because I can see my own arms and my own real driving wheel moving, so why should I see an extra pair of virtual arms and a 2ns virtual driving wheel moving on the screen? it's unrealistic.

Who knows, maybe GT5 will have a decent bonnet view.
 
One very important thing that they could have made is - real copies of tachometer and speedometer dials.With graphics,etc. Not the same one for all cars. E.g. you drive 86hp daihatsu with speedo up to 320km/h.....
 
It's about $1,000 (US Dollars), not including the DFP and is from Logicool...which I believe to be associated with Logitech in someway & is located in Asia (Japan?)

Logicool is Logitech 's Asian division, I contacted them and unfortunately they are unable to ship it to the US
 
tha_con
Problem with a cockpit cam is that it takes away what SHOULD be viewed...the road.

It is impossible to simulate periphial vision on a television screen, and adding MORE to clutter the screen and get rid of what is to be seen just makes things harder. It would be nice to see for replays, but useless otherwise, it would just be some stupid gimmick for a driving simulator. This is a game where you need to see as much as possible to judge everything, from competitors to the upcoming corners etc. If you cannot see everything because of a "cockpit" then that really does take away. And anyone who says "well you can learn to use it"...that's just stupid...that's like buying a bike with one wheel, then saying "well I can learn to use it"....it's nothing that's needed for practical applicationn a video game.

that's why it would be an option, not the default view. 👎

I quite like the one in GTR and LFS, you can move your head from side to side, and it makes the game more engaging. You can see the opponents just fine (they're called mirrors buddy).

It's about immersion and enjoyment of the game, because, you know, there are some people that like that sort of thing in a simulator . If there were weather effects in GT (another thing that eventually has to find it's way into the series), the visibility is reduced, as well as during night-time driving.

Pretty much every simulator I've ever played has featured an in-cockpit camera view, from flight sims to Mech games (though you can't really simulate something that's imaginary, but you get my point).

Don't like it? Don't use it. Just don't jump into a conversation spewing gibberish like that.
 

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The main problem I see is, like mentioned before, how much more work and space it would take to make an in-car view. All 700+ cars would need unique interiors, and they would have to be modeled in order not to look too fake.
 
SchuberT
The main problem I see is, like mentioned before, how much more work and space it would take to make an in-car view. All 700+ cars would need unique interiors, and they would have to be modeled in order not to look too fake.

absolutely, it's pretty much impossible to implement nicely in GT4.

I'm just saying it's a nice feature, and I hope something similar eventually comes down the pipeline.
 
kinigitt
that's why it would be an option, not the default view. 👎

I quite like the one in GTR and LFS, you can move your head from side to side, and it makes the game more engaging. You can see the opponents just fine (they're called mirrors buddy).

It's about immersion and enjoyment of the game, because, you know, there are some people that like that sort of thing in a simulator . If there were weather effects in GT (another thing that eventually has to find it's way into the series), the visibility is reduced, as well as during night-time driving.

Pretty much every simulator I've ever played has featured an in-cockpit camera view, from flight sims to Mech games (though you can't really simulate something that's imaginary, but you get my point).

Don't like it? Don't use it. Just don't jump into a conversation spewing gibberish like that.

Your attached images prove my point. When you look at a TV screen your visibility is limted to a square (or rectangle depending on TV). But the fact that people do IN cab views takes away nearly HALF of what you can view. In "real life" this is not the case, in fact when you drive you have to glance down to see your speedo and other guages, because your eye's are readily fixed on the road ahead of you.

The fact remains, as it always will, that it is simply a gimmick to include such a view, and it is not good to use while driving in a video game, simply beacuse it is confined to a square area. You are looking at a series of 2D images that generate a simulated 3D environment, thus creating something that further limits what you can see on the screen making it unnecessarily difficult is just pointless for practical application.

It would be nice to see in replays, but for racing, it's just rediculous. That's my opinion. Not "gibberish".
 
tha_con
Your attached images prove my point. When you look at a TV screen your visibility is limted to a square (or rectangle depending on TV). But the fact that people do IN cab views takes away nearly HALF of what you can view. In "real life" this is not the case, in fact when you drive you have to glance down to see your speedo and other guages, because your eye's are readily fixed on the road ahead of you.
"

Funny, when I'm playing GTR or LFS, my eyes are fixed on the road, and I have to glance down momentarily to view the gauges. Also strange is the fact that when driving a car, much of your view is blocked by the a pillars, hood, wheel, gauge binnacle and rear view mirrors. Unless you're wonder woman (she has an invisible plane on super friends). You see, our eyes have this miraculous ability to focus on things. I really don't see why you're arguing about something that would just be a nice extra that some people, that don't think like you do*, would enjoy.

It's great that you can voice an opinion, just don't try to smother other people with it. 👍

*Yes, they're out there, and they don't need to be told what to like, for future reference.
 
I'm not trying to smother you with my opinion. I'm simply telling you it cannot be done efficiently on a television. And I don't know what you drive, but you need to get a new car i fall of that is "blocking your view". I often participate in SCCA events, and know the importance of view, maybe I drive a bit more than you, a bit more "hardcore" than you, but it's just me when I say that adding this view changes the game in no way shape or form. It does not add to the simulator aspect. It only adds to a visually pleasing portion of the game, and it's purely gimmick.

The fact that you can "focus" on a now smaller portion of the screen says nothing to me, neither does the fact that you stare at small guages on the screen. Most users have around a 27" TV, and I'm guessing are sitting 6 feet away. If it looked anything like the screenies you posted, that makes the guages pretty small, and therefore pretty useless. This is just not a feature that should be priority in anyones mind, as far as a gameplay mechanic. I'm just saying it's a gimmick, and nothing that is needed to enjoy the game, for those who wish to add unnecessary challange to it...so be it, you are only making it LESS realistic in my view.
 
SimRaceDriver
It's about $1,000 (US Dollars), not including the DFP and is from Logicool...which I believe to be associated with Logitech in someway & is located in Asia (Japan?)

Hiya! :D :O :lol: Meow! (='.'=)

Omg I want it! But too bad they cant ship it here. :yuck: At least there is Ebay, but its still expensive! :O
 
wow....i could make a go cart out of that frame! :lol: But its expensive! I wonder why they can't ship...too bad...i wonder how i'd fit it in my dorm???
 
kinigitt
that's why it would be an option, not the default view. 👎

I quite like the one in GTR and LFS, you can move your head from side to side, and it makes the game more engaging. You can see the opponents just fine (they're called mirrors buddy).

It's about immersion and enjoyment of the game, because, you know, there are some people that like that sort of thing in a simulator . If there were weather effects in GT (another thing that eventually has to find it's way into the series), the visibility is reduced, as well as during night-time driving.

Pretty much every simulator I've ever played has featured an in-cockpit camera view, from flight sims to Mech games (though you can't really simulate something that's imaginary, but you get my point).

Don't like it? Don't use it. Just don't jump into a conversation spewing gibberish like that.
Those are some nice cockpits. 👍
 
But then, think about trying to come up with in-car views for, I don't know... 700 CARS?! TOCA Race Driver 2 featured in-car views, but nothing in the way of showing the hands and steering wheel, though Pro Race Driver featured almost a generic interior for almost every car. It was nice enough so that the inside of your car has the sort of tinted window. Then, when you go to your roof cam, you can probably hear the wind rushing and if you're in a mid-engine car, you can probably hear the engine that's louder than a sopranoist (a classical singer, not "The Sopranos") singing her heart out. I think it can be done in GT4, but would you want several views to see the action from?

One of the worst cases of several views is in Grand Theft Auto 3. One view is a close Chase Cam. The next is a closer one, then an in-car, then a cinematic view, and then a top-down deal. Afterwards, it's a chase cam from much further away. I wouldn't want to see excessive views. If PD considered this, it would be nice to imagine being able to pick the camera views you want so you don't have to have 8 or 10 different views for one car while racing.

How do you feel about an option to choose your favorite camera views while racing?
 
Well, John, you've been close to one thing that GT views / cameras are lacking form the first game: replay camera view.

For a game that puts so much into replay cameras, lack of option to drive via replay cameras view (as seen in first PGR for Xbox) is just bad as it gets.

As for incar - not so sure. I'd prefer some view as seen in F355 game, with just a small portion of the hood and a turnng wheel in front.
 
I would like at least a view from the hood because ithat gives you a reference about the width of the car .
It would be very useful in the licenses test: For example in GT3, B license the infamous test with the Skyline at Trial Mountain.
Or during a race it would help to estimate if you can squeeze your car between 2 oponents.
 
just imagine the two dials are your car, the wheels seem to be positioned just with-in the boundries of each dial.
 
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