heres the second part...
the first couple of questions are about E3.. no new information here
-At E3 you showed us a bunch of icons depicting the functions in the GT mode of the game. Are the list of icons going to be the menu for GT4?
No. it is not the menu, just simply a presentation of options we are trying to implement in the game. We are continuing work on the menu style as to facilitate ease of use in menu surfing.
-There are a bunch of new game modes in the list...
We are not going to be able to implement all those features, but the ones we can implement, we will do it fully and completely.
-Lets talk about some of the icons. First off, in the car arena, there is "safety driving park". Can you desribe this feature? Is this similar to Twin Ring Motegi's "Active Safety Park"?
Yes. This will most likely be implemented. Twin Ring Motegi's space is limited in real life, but in this virtual world, we can develop new and different ideas.
-This seems to be interlinked with the license modes...
We're hoping to differentiate between these two modes.
-And the "drift contest" is new too.
This I wanted to do before also, but I didnt feel the simulation model of the car physics were upto par for drifting until this point. It is imperative that you have a good enough physics model before you implement drifting. This time around we hope we can acheive this.
-This is similar to D-1?
Simply speaking, there will be points awarded for the quality of the drifts.
-The drift contest seems very interesting to me, but it seems that in GT so far, it was hard to hold a drift angle. How are the prospects for drifting in GT4?
Drifting is quite hard to implement in a virutal world because during a drift, the most important information regarding the car's handling comes from beneath the seat, which you feel at your butt. Since there isnt such feedback in a game, it is hard to do drifts. We are looking into this problem and will be implementing aids to give more information to the driver.
-It seems that the GT Force PRO will be needed now more than ever.
Yes. it seems so. I find that it would be hard to drift with the DualShock controller. There is less information given to the driver with the controller than the GTForce Pro. But we will come up with solutions so that even users with DualShock controllers will be able to drift.
-There is an icon called Tuning World, is this the tuning shop?
Yes, this time around we will have the dealer tuning shop, as well as independent shops.
-So, does this mean that we will see actual retail products in the game?
Well, that is what I want to do. I want the user to experience the world of tuning. For example, there will be products that people will be able to differentiate as being from Amuse, or Mine's, etc..
-Will there be aero parts available in the game?
I absolutely want to have aero parts in the game, but with Ps2 hardware limitations, i think it would be very difficult. So i may forgo that option this time. But there is a paint shop, not at which you can repaint your car, but for example where you can change the design of your license plate, change the numbers, the colors, etc. This kind of originality would be important for online competitions.
-I'm curious about the bank and parking icons.
This part we are still working on, so I cant say much. For example the bank would be a place where the user could borrow money to enter races. We put this in so that users wont get frustrated when they cant win races and have no money to buy new cars, upgrades, etc. We have many more ideas, but more on this later (laughs).
-What is the completion rate of the game?
Currently, we have most of the essential elements of the game finished, the courses, cars, and the quality of all these are at a very high level.
-So we can see the game as almost finished?
Almost. Up to date of release, we will add new courses and new cars. Most of our work now focuses on the menu and presentation of the game (laughs).
-So the game wil be released by end year?
Seems like end year (laughs) This fall at TGS we hope to give a more complete presentation of the game, as well as a more definitive release date. We will show a dramatic improvement over GT4 Prologue.