Solid Lifters
In Memoriam
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NielsPlease dont...bring that up. It's about experiences of a game and real life techniques. Dont turn this into some childish battle on who's more experienced.
My judgment was questioned, so it was valid to state the facts.
tha_conAnd before this gets ugly...
Well, that's entirely up to you, now isn't it. You keep it clean, it'll stay that way.
1) MGS is no where near realistic. I'm not taking away from the fact that it's the most amazing console game I've ever played, but it's not worthy of that much praise in the shooting department.
I agree, but it's more realistic than SOCOM, which you admit below needs to do what it does to promote fair and fun gameplay.
With the PS3 coming, maybe we'll get to see more IRW sniping techniques and features like adjusting for windage, elevation, temperature, humidity, angle, target speed, etc. To be able to read signs for windage would awesome. You could test for windage in Hot Shots Golf Three by being able to drop some blades of grass, so why not sniping in a video game?
2) I'm not doubting you're a great shooter, or even questioning your experience, I am however, stating that movement is natural when you're not firing. Obviously you haven't had sniper courses. Shooting and hunting are very different from sniping. Having been in a Training Support unit for 4 years in the military, I have come across many Snipers from the op 4 team.
All movement is natural, so I don't know what you were trying to say there. I've beaten the pants off of Military snipers in IHMSA competitions. Though, that's with handguns, but I went to handgun silhouette shooting when rifle was too easy to hold my interest. I never hunt anymore with a rifle, unless it's with my lever action .44 Marlin or Winchester. To train for silhouette shooting, you study Military Field Manuals in sniping, which I still have and read from time-to-time. I know military sniping technique, believe me.
You DO NOT, I repeat, DO NOT, tense up and hold still while "tracking" your target if you do not have a tripod. Your muscles will get tired and you have a greater chance to miss.
I don't remember saying you do "tense up." But, you do use as little muscle strength to control your movements and your line of sight.
You relax, losely follow your target, then you hold your breath, lock up, and fire. These are all taught by the military, and Socom is a military game. I'm not doubting any of your experience, however, you are ignoring key factors about this in place of Civilian firing techniques that are not for sniping at all.
Again, I know military sniping techniques, so no need to tell me what to do. I have no idea why you feel I'm ignoring something.
Also, you are forgetting that Socom is a game, and I will admit some (to an extent) of the muzzle movment is exaggerated, however, it is this way for balance. If the muzzle were to stay perfectly still, or even slightly still, then it would take away from the balance of the game(as the sniper rifle would become too powefull).
I know it's just a game. Though, not a very good one. Again, too much exaggerated sight movement, unable to track a moving target and fire, too much recoil, etc. But, I would like a Military video game that was a bit more accurate. BTW, a sniper is very powerful tool on the battle field, so why not a game? Though, I do like the game, because I've played is more than several times, it still leaves me cold.
With that having been said, I do not know ONE sniper who takes his M25 (Which, by the way is the urban combat sniper rifle of choice by both the US army and US Navy) without at least carrying a tripod. Also, while the M25 is best with distances up to 500m, it has a maximum effective range of between 800 and 900 meters.
Actually, the M25 has an attached bipod. Every single one I've seen has one. A lot of people might choose the M25 for sniping duty, but I would never. I like shooting at distances at and over 1,500m with my .308, and .338. Making ammo for bolt action rifles is a lot easier and more accurate than for a semi-auto.
With that all having been said, I don't doubt that Socom is overcompensating, but it isn't that bad, as it does in fact reflect real practices of the US military. Your goal as a sniper is not to maintain your steady aim throughout, only when you are ready to fire to you steady your self, close your scanning eye, hold your breath, and pull the trigger. Any other time, you are simply scanning, with no focus on your other fundementals.
Read a Military Field Manual for sniping, and you'll know what's need of you. Again, keeping steady is easy IRW, and I never move around as much as in SOCOM. That's why it's so disappointing.