NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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i don't think your head will move that much when breaking or accelerating.
And if it does move like this games shows, then your neck will break after 5 rounds :P


Sorry to tell you, yes it does. Let me stick you in my shifter and let you try to get around the track in it and see how much force is on you...
 
You should try driving a car around a circuit sometime, then. You don't even need a very powerful car to experience the Gs messing with your head and, more importantly, your neck.

Hell, just race gokarts for a bit and feel your neck getting sore after a few laps, due to the strain to the muscles. And not those crappy indoor karts :lol:

I totally agree with you that you will definitely will feel it if you are not trained for racing. Maybe they are simulating a newbie who is sitting in the car, but this will not happen to pro racers
 
I totally agree with you that you will definitely will feel it if you are not trained for racing. Maybe they are simulating a newbie who is sitting in the car, but this will not happen to pro racers



It will happen to anyone, you can't train your neck. I have been racing for years and G forces still effect me, there is no way around that. And since you think everyone is a "newbie", here you go.


I have raced here more times than I can count
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Here is what I see when I'm in my seat
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Here is what you would see if you were racing me:sly:
DSC_0023-1.jpg


And here is what I pull all of my stuff in and with
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Now if I had no idea what I was talking about or had no experience, why would I have over 100K dollars worth of property supporting racing? The Kart is about 10k, the truck is around 60K, and the trailer was 40K....
 
I totally agree with you that you will definitely will feel it if you are not trained for racing. Maybe they are simulating a newbie who is sitting in the car, but this will not happen to pro racers

They won't get as sore after such a short while, that's true. The head'll still be thrown around a lot.

Take a look here:



Röhrl's head isn't standing still more than a few seconds there.
 
you can say that this car sounda like garbage( even if i don't know how it sounds in reality) however take a car from shift and one form gt5 and it surely sound better in shift.. ex R8 previous page. GT5 sounds it's crap at all.. denyning this is absurd, it's total crap in terms of sound, all sounds.

i'm fine with the cockpit, however i will use the helmet cam that is very different form this one.

I have watched the video and yes Shift 2 sounds better then GT5 in that comparison. But they took the worse sounding car in GT5 to compare.
If they took the 787B then GT5 would wins hands down. Overall for me, GT5 sounds decent and not worse at all. Shift2 is not better in this area, but i'll will see how it sounds when i play it with my surround set.
 
you can say that this car sounda like garbage( even if i don't know how it sounds in reality) however take a car from shift and one form gt5 and it surely sound better in shift.. ex R8 previous page. GT5 sounds it's crap at all.. denyning this is absurd, it's total crap in terms of sound, all sounds.

Adding more bass to the sound of the car may make it sound cooler, but doesn't mean it's realistic.
GT5 does have good sounds for most cars. It's just a fact that a lot of cars in GT5 are normal road cars and don't sound that spectacular in real life, especially from a dampened cockpit view.

Now if I had no idea what I was talking about or had no experience, why would I have over 100K dollars worth of property supporting racing? The Kart is about 10k, the truck is around 60K, and the trailer was 40K....

I'm not saying that you aren't experienced or anything, but having expensive equipment doesn't mean you're any good with it or are experienced. A person who owns a MotoGP replica race bike can still crash it in the first turn every single time.
 
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They won't get as sore after such a short while, that's true. The head'll still be thrown around a lot.

Take a look here:



Röhrl's head isn't standing still more than a few seconds there.


that their heads is moving around is understandable, but i dont see the guys heads moving way forward when the car breaks like in SHift 2
 
If he isn't breaking really hard his head won't move forward, I'm telling you from real life experience of years, and even showed pictures, I don't know what else to do but let you just believe whatever you want instead of the truth. Its not an opinion, its true.
 
that their heads is moving around is understandable, but i dont see the guys heads moving way forward when the car breaks like in SHift 2

I don't exactly get the feeling that the driver's head is moving forward a lot in Shift 2, either. It's a nodding motion (which you can see in the video of Röhrl as well) and the resulting change of the FOV by a few degrees.
 
I have to agree with the head movement in real life. But to have it in a game without feeling the forces yourself can be annoying when used so much.
Some amount of camera movement to simulate the forces is good though.

In the lambo vid it's like the driver isn't wearing a seat belt at all or something.
 
@ Terronium, If you remember, is this the camera you refered to some time ago? The blur seems to happen even in this view and not only in helmet cam ;(

That's funny, they specifically said either in one of their blogs or in an interview, that the speed blur was only attached to the helmet cam. :odd:

Guess it's another case of "I say one thing and the game (or someone else) proves otherwise. Just like with tire wear....
 
The head movement in S2U looks like they have a broken seat slider. That's amazing realism except for the part where every car has a broken seat slider, and i do not think race cars would have sliders in them. :)

Every time they break they get closer to the windshield. When they accelerate they go backwards, good thing they are holding to the steering wheel.
 
There are way to many people on this site with hatred for this game already. A game that is not even released yet. A game in which some of you all hate to see out do your precious Grand Turismo 5.

Wake up guys. I have been with GT since the first installment. After what they gave us on Nov 24, I am open to any and all racing titles now. I am no longer an exclusive GT fan. You all are unfairly judging a game that you have not even played. For all we know, some of the videos being posted are from Shift 1 perhaps. Videos that were before things got finalized. How many GT video did we see before it was released. The capture of these video could be crappy. I tell you one thing I notice about Shift 2, the sound is awesome. And that's coming from a guy that is not too big on sound.

I will definitely give this game a shot. Blame PD for opening doors and not shutting them. With there behind times physiology, they lost ground with there newest installment of the series on Nov 24th. I welcome other titles to make PD step up there game. Otherwise the future of Grand Turismo is looking pretty dark.
 
The head movement in S2U looks like they have a broken seat slider. That's amazing realism except for the part where every car has a broken seat slider, and i do not think race cars would have sliders in them. :)

Every time they break they get closer to the windshield. When they accelerate they go backwards, good thing they are holding to the steering wheel.

Yeah, in Forza, for example, they use titanium shafts directly connected to the car's chassis instead of seats and 'attach' the driver onto them, so he doesn't move. At all.

In GT5, the driver wears a rubber band around the head to reduce the movements... It'll only move much when slamming into stuff hard.

:lol:

Anyways, I don't think the head movement in Shift 2 is an issue. An option to set how strong it is would be nice, as to some, GT5's head shaking is already too much. From my personal experience, driving a car hard enough will throw your head around quite a bit, tilt it up and down and generaly be a quite shaky.
Maybe that's just me, don't know. Maybe it's due to wearing glasses :lol:
Maybe I'm just used to seeing stuff move violently on the screen without me moving due to playing all kinds of video games for years...

Anyways, take a look at this video. Some parts of it have been recorded with a helmet camera, the beginning for example. Notice how much the helmet and the camera shake when he's just cornering or shifting?



Guess he's got a broken seat slider too :D
 
There are way to many people on this site with hatred for this game already. A game that is not even released yet. A game in which some of you all hate to see out do your precious Grand Turismo 5.

Wake up guys. I have been with GT since the first installment. After what they gave us on Nov 24, I am open to any and all racing titles now. I am no longer an exclusive GT fan. You all are unfairly judging a game that you have not even played. For all we know, some of the videos being posted are from Shift 1 perhaps. Videos that were before things got finalized. How many GT video did we see before it was released. The capture of these video could be crappy. I tell you one thing I notice about Shift 2, the sound is awesome. And that's coming from a guy that is not too big on sound.

I will definitely give this game a shot. Blame PD for opening doors and not shutting them. With there behind times physiology, they lost ground with there newest installment of the series on Nov 24th. I welcome other titles to make PD step up there game. Otherwise the future of Grand Turismo is looking pretty dark.

Fanboy's will be fanboy's, let them hate! Their loss is our gain!
 
That's funny, they specifically said either in one of their blogs or in an interview, that the speed blur was only attached to the helmet cam. :odd:

Guess it's another case of "I say one thing and the game (or someone else) proves otherwise. Just like with tire wear....
Yep, this is just the way it is, maybe they confused themselves, it's not your fault thanks anyway :) I'll try to not bother the blur.
 
The head movement in S2U looks like they have a broken seat slider. That's amazing realism except for the part where every car has a broken seat slider, and i do not think race cars would have sliders in them. :)

Every time they break they get closer to the windshield. When they accelerate they go backwards, good thing they are holding to the steering wheel.

Your head moves around a lot more than you think it does, it's just that your eyes and brain sort of edit it out. As evidenced by helmet cams, that generally tend to move quite a lot.

Whether it's more realistic to go for the authentic helmet cam approach, or tone it down a bit to something more like what you perceive in your mind is debatable, and probably an interesting discussion. Either approach is ahead of the simple fixed cam though in terms of a dynamic, realistic view.

Personally, I prefer a fixed hood cam for my driving, but I'm certainly interested to give these new views a try. If I don't like them, I'll be back to hood cam. It's not like they're taking away all other views and forcing you to drive with the helmet cam.
 
Anyways, take a look at this video. Some parts of it have been recorded with a helmet camera, the beginning for example. Notice how much the helmet and the camera shake when he's just cornering or shifting?

Guess he's got a broken seat slider too :D

Shaking is only normal, but I don't see much forward/backward motion in that vid compared to the shift 2 vids.

In general:
And if someone disagrees with you doesn't mean he/she is a fanboy.
You are the one that says this game is much better than GT5 based on a couple of cleaned up promotional vids.
 
Anyways, take a look at this video. Some parts of it have been recorded with a helmet camera, the beginning for example. Notice how much the helmet and the camera shake when he's just cornering or shifting?


That's nothing like shift's forward head movement.
 
That's nothing like shift's forward head movement.

That might be because, dunno, the video never displayed the helmet camera while the car was breaking.
Besides, there's one thing the video does show: While racing, your head moves a lot more than what GT5 would make you think, so that game is by no means a reference as to how it should be done.
 
Something that both games should do better is tilt the camera to the apex while cornering.
And at on time in the vid it shows the helmet cam under acceleration, and the camera doesn't move back like it does in the shift 2 vids, simply because your helmet rests against the seat under acceleration.
 
That might be because, dunno, the video never displayed the helmet camera while the car was breaking.
Besides, there's one thing the video does show: While racing, your head moves a lot more than what GT5 would make you think, so that game is by no means a reference as to how it should be done.

Then why use the vid as an example? I'm not saying GT5 got it right ( i did not even mention GT5 ), but NFS Shift 2 is trying too hard, a bit too much. I think.
 
Then why use the vid as an example? I'm not saying GT5 got it right ( i did not even mention GT5 ), but NFS Shift 2 is trying too hard, a bit too much. I think.

Simple. The vid shows that more head movement than what GT5 (or Forza) show would be realistic. Shift does that. Might be a bit too much, but it certainly doesn't appear to be strikingly unrealistic by default.
 
Everybody says GT5 sounds rubbish, but do you think this sounds fantastic?
This sounds like garbage to me.
Don't drive any race cars then because that's about a what a Reiter-built Murcielago sounds like. Just a little less transmission whine, & more bellow from the engine.
I have watched the video and yes Shift 2 sounds better then GT5 in that comparison. But they took the worse sounding car in GT5 to compare.
If they took the 787B then GT5 would wins hands down. Overall for me, GT5 sounds decent and not worse at all. Shift2 is not better in this area, but i'll will see how it sounds when i play it with my surround set.
What kind of crap comparison would that be?

Let's compare cars that 1 game doesn't have! Nobody here is going to do a stupid, "Compare GT5's best car to Shift's". Chances are that the cars are not even remotely similar. 👎
 
So what does all this arguing tell us? We need options, or more accurately, sliders. Why more games don't have them is beyond me.

Want head shake but not too much? Set the slider to 10 out of 100. Like your cockpit view slammed as forward as possible? Set the slider to 0 out of 100 (not narrow, narrower, narrowest).Want to race through a day/ night cycle but have a life? etc....
 
Simple. The vid shows that more head movement than what GT5 (or Forza) show would be realistic. Shift does that. Might be a bit too much, but it certainly doesn't appear to be strikingly unrealistic by default.

All shift does is overcook the effects making itself look like like a penny arcade racer. Hopefully they have a setting to tone down the effects so it would look a bit more mature.

Like the guy above said we need options! :)
 
About the degree of movement with the helmet cam: in some of the examples there seem to me that there's a bit too much of it. When you are there, in an actual cockpit, I would think that while the movement is indeed there, it may be less disturbing than in some of the Shift 2 videos we've seen. Since you can control your head movement to a degree, and the G forces let you be more aware of the movement, you can compensate in ways that just a picture on a screen will let you do. In other words, in a real life situation the full cognition apparatus kicks in, using all your senses to help you compensate for the otherwise rapidly varying and confusing visual input. Thus the impression of the movement may be excessive in the game compared to in real life.

I like the helmet cam a lot (big GTR2 cockpit fan here!), and I know the movement will give important feedback that a static cockpit view will not give you. But it's clear to me that it does need an option to adjust the amount of it so that it matches your ability to stay connected with the track visuals. If not some of us may lose our bearings, so to speak, for short moments in ways that would not happen in real life.

In short, I really hope SMS will include adjustments for all the cockpit "effects" - we may have different needs and preferences in this central and rather critical area.

Edit: I see that while I was typing and editing my post, others have made the same point...

DJ
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That might be because, dunno, the video never displayed the helmet camera while the car was breaking.
Besides, there's one thing the video does show: While racing, your head moves a lot more than what GT5 would make you think, so that game is by no means a reference as to how it should be done.

Do you want the games to simulate a helmet cam or human vision?
 
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