Adding assists is not the same as dumbing down the physics. GT5 does exactly the same (a controller is simply less accurate and has less range of motion than a wheel, so you need assists to smooth out the players input).If they really dumb down the physics for controller users they can keep their game.
These are the results using amar's trick.Here is the track-list from forzacentral hosted by BADNED:
TRACKS (~100 layouts in total)
Real Circuit Locations
Automotodrom Brno (GP)
Autodromo Di Pergusa (GP)
Autodromo Nazionale di Monza(GP+TBA)
Autopolis International Racing Course (GP+Lakeside)
Brands Hatch (GP+Indy)
Circuit Zolder (GP)
Circuit Spa-Francorchamps (GP)
Donington Park (GP+National)
Dubai Autodrome (GP+International+National+Club)
Ebisu Circuit (West+South+Togue)
HockenheimRing (GP+Short+TBA)
Mazda Raceway Laguna Seca (GP)
Motorsport Arena Oschersleben (GP+A+B)
Mount Panorama Circuit Bathurst (GP)
Nürburgring(GP+TBA)
Road America (GP)
Silverstone Circuit (GP+National+International)
Suzuka Circuit (GP+East+West)
Toyota Speedway at Irwindale (Speedway+TBA)
Willow Springs Raceway (GP+Horse Thief Mile)
Fantasy & City Circuit Locations
Alpental (Full)
Ambush Canyon (Full)
Dakota (GP+National+Club)
Glendale (Club+East+West)
Hazyview (Oval+Drift)
London (Club Drive+Embankment Loop+River+Royal Mile+Whitehall Drive)
Long Beach (TBA)
Miyatomi (Oval)
Riviera (Casino+Monte Grande+Monument Loop+Porte Boucle)
Rustle Creek (Oval)
Shanghai (Full+TBA)
Tokyo (Full+Club+TBA)
Ciao joe8
I really don't like that idea."Our opposite is Gran Turismo," he continues. "We don't need to get into an exhaustive chat about the comparisons, because for us there isn't one. They are a scientific model simulation experience, we are an authentic racing experience. Race day attitude, race day atmosphere, race day excitement. That's a videogame to us. When you have to play with a controller, that's what we think the game should be.
"Now, get behind a [force feedback steering set-up], and the game definitely performs like a simulation would, but those visual cues, those visual elements: that's all icing, all set-dressing. In the videogame industry, you don't create an FA-certified flight sim, because when you do that kind of flight sim, you don't get to have a dog fight."
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.
The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...
Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.
There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.
PUT IT IN, SMS. PD have left the door unlocked. Kick it in...
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.
The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...
Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.
There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.
PUT IT IN, SMS. PD have left the door unlocked. Kick it in...
So at the base of it, it has realistic physics: check the box
get behind a [force feedback steering set-up], and the game definitely performs like a simulation would
"Put GT5's physics in Shift 1, and you had a BRILLIANT game."
That tells me that 'sim' aspects is a big part of a fun game!
I had shift 1, sold it in a couple of days. No matter what 'fun' aspects you put in a game if the 'sim' aspects are not there then it's no good.
"I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not. "
So this is not quite true, it's all relative to the player.
Not quite sure you got me there. I personally feel that GT5 is NOT a 'fun' game at all. Whereas, for all its flaws, I DID for Shift. The handling alone was not sufficient to turn GT5 into a fun game. And the handling in Shift was not enough to turn it into a NOT fun game.
It's that independence of fun and physics I was trying to point out.
GT5 is a DRIVING game. Shift is a RACING game. Driving, IMO, isn't fun. Racing IS!
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.
The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...
Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.
There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.
PUT IT IN, SMS. PD have left the door unlocked. Kick it in...
So will this now turn into another GT5 complain thread?
So will this now turn into another GT5 complain thread?
.
Im not particularly excited about dynamic difficulty either it was a bit of a mess on Shift (Id go from racing shakily around one track and winning by miles, to nailing the next track and losing by 10-15 seconds), and it sounds like theyre improving things, but Id much prefer to have preset difficulties and be able to change them on the fly depending on how good I was doing.
In the original, it was a bit of a lottery how youd do each race, and it had almost nothing to do with how well you actually raced!
And, as you mentioned, upgrading the car was irrelevant from a competitive perspective in single-player.
As someone who is currently fairly early into Shift's career mode, I would like to know how accurate this statement is? Is the AI difficulty really as unpredictable as people are saying? Can I go from winning a race easily to struggling to keep up with them even if I perform well on the track?
Also, what's this about car upgrades being irrelevant? Is this true? Does upgrading your car improve the performance or are these people correct when they say it's a waste of time buying upgrades for your car?
Please let me know guys, as this will determine whether or not I will continue playing the single player career mode.
Or is it turning into another 'complaining about complaining' thread?![]()
No, it's turning into a GT5 COMPARISON thread... There's quite a bit of Shift 'complaining' (if you want to take ANY negative comparison as a complaint - most just call it 'description'), too. We are discussing games. They can be better. But they won't if we don't even TALK about it.
Personally, I never found it to be that bad. It's certainly not a case of win one race, lose the next.
Upgrades are not irrelevant, they improve your car substantially. However, you're usually better off buying the next class of car up than seriously upgrading your crap car too much. Experiment and find out what works for you. You don't lose money selling cars or upgrades, you get the same money back as you spent on them so there's no loss to trying things out.
this ought not to turn into a comparisons thread, as people will be coming in here looking for SHIFT2 news.
Driving is fun! Racing is EXCITING! Hehe!Not quite sure you got me there. I personally feel that GT5 is NOT a 'fun' game at all. Whereas, for all its flaws, I DID for Shift. The handling alone was not sufficient to turn GT5 into a fun game. And the handling in Shift was not enough to turn it into a NOT fun game.
It's that independence of fun and physics I was trying to point out.
GT5 is a DRIVING game. Shift is a RACING game. Driving, IMO, isn't fun. Racing IS!
Can you really not have that though? The developers themselves are comparing Shift 2 to GT5! I've never seen developers so ballsy before... they're really calling GT5 out on a lot of stuff, and they're promising to improve it... so naturally people here will draw comparisons too, which is a good thing!
but this ought not to turn into a comparisons thread, as people will be coming in here looking for SHIFT2 news.
If I remember correctly, Shift setups didnt matter much. I remember doing 6:25s on stock Pagani Zonda R setup, and only improving a few secs with a setup, like 6:19 or something.Also the chance to allow car setup ON/OFF in pre race options of a lobby would be really handy because not everyone have the time to find the best setup for a particular track/car. This is a feature I would like to have in GT5 too. People who come back a bit tired from work doesn't always want to run 30 laps just for a single online race setup.
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