NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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If they really dumb down the physics for controller users they can keep their game.
Adding assists is not the same as dumbing down the physics. GT5 does exactly the same (a controller is simply less accurate and has less range of motion than a wheel, so you need assists to smooth out the players input).
 
Here is the track-list from forzacentral hosted by BADNED:

TRACKS (~100 layouts in total)

Real Circuit Locations
Automotodrom Brno (GP)
Autodromo Di Pergusa (GP)
Autodromo Nazionale di Monza(GP+TBA)
Autopolis International Racing Course (GP+Lakeside)
Brands Hatch (GP+Indy)
Circuit Zolder (GP)
Circuit Spa-Francorchamps (GP)
Donington Park (GP+National)
Dubai Autodrome (GP+International+National+Club)
Ebisu Circuit (West+South+Togue)
HockenheimRing (GP+Short+TBA)
Mazda Raceway Laguna Seca (GP)
Motorsport Arena Oschersleben (GP+A+B)
Mount Panorama Circuit Bathurst (GP)
Nürburgring(GP+TBA)
Road America (GP)
Silverstone Circuit (GP+National+International)
Suzuka Circuit (GP+East+West)
Toyota Speedway at Irwindale (Speedway+TBA)
Willow Springs Raceway (GP+Horse Thief Mile)

Fantasy & City Circuit Locations
Alpental (Full)
Ambush Canyon (Full)
Dakota (GP+National+Club)
Glendale (Club+East+West)
Hazyview (Oval+Drift)
London (Club Drive+Embankment Loop+River+Royal Mile+Whitehall Drive)
Long Beach (TBA)
Miyatomi (Oval)
Riviera (Casino+Monte Grande+Monument Loop+Porte Boucle)
Rustle Creek (Oval)
Shanghai (Full+TBA)
Tokyo (Full+Club+TBA)



Ciao joe8
These are the results using amar's trick.

Automotodrom Brno (GP) Track not available
Autodromo Di Pergusa (GP) Requested page could not be found
Autodromo Nazionale di Monza(GP+TBA) Track not available
Autopolis International Racing Course (GP+Lakeside) Requested page could not be found
Brands Hatch (GP+Indy)
Circuit Zolder (GP) Track not available
Circuit Spa-Francorchamps (GP) Track not available
Donington Park (GP+National) Track not available
Dubai Autodrome (GP+International+National+Club) Requested page could not be found
Ebisu Circuit (West+South+Togue) Track not available
HockenheimRing (GP+Short+TBA) Track not available
Mazda Raceway Laguna Seca (GP) Requested page could not be found
Motorsport Arena Oschersleben (GP+A+B) Track not available
Mount Panorama Circuit Bathurst (GP)
Nürburgring(GP+TBA) Requested page could not be found
Road America (GP) Requested page could not be found
Silverstone Circuit (GP+National+International) Track not available
Suzuka Circuit (GP+East+West) Requested page could not be found
Toyota Speedway at Irwindale (Speedway+TBA) Requested page could not be found
Willow Springs Raceway (GP+Horse Thief Mile) Requested page could not be found

Fantasy & City Circuit Locations
Alpental (Full) Track not available
Ambush Canyon (Full) Requested page could not be found
Dakota (GP+National+Club) Track not available
Glendale (Club+East+West) Track not available
Hazyview (Oval+Drift) Track not available
London (Club Drive+Embankment Loop+River+Royal Mile+Whitehall Drive)
Long Beach (TBA) Requested page could not be found
Miyatomi (Oval) Track not available
Riviera (Casino+Monte Grande+Monument Loop+Porte Boucle)
Rustle Creek (Oval) Requested page could not be found
Shanghai (Full+TBA) Track not available
Tokyo (Full+Club+TBA) Track not available

Nordschleife Track not available

This is not official! Make your own conclution.


I read boxox post after posting this, so..... . I'm not going to remove this list though.
 
Of course, but it sounds like they won't give controller users the full physics engine.
"Our opposite is Gran Turismo," he continues. "We don't need to get into an exhaustive chat about the comparisons, because for us there isn't one. They are a scientific model simulation experience, we are an authentic racing experience. Race day attitude, race day atmosphere, race day excitement. That's a videogame to us. When you have to play with a controller, that's what we think the game should be.

"Now, get behind a [force feedback steering set-up], and the game definitely performs like a simulation would, but those visual cues, those visual elements: that's all icing, all set-dressing. In the videogame industry, you don't create an FA-certified flight sim, because when you do that kind of flight sim, you don't get to have a dog fight."
I really don't like that idea.
GT5 and even PC sims only have a slight (often adjustable) steering assist, all the other assists can be switched off. That quote above sounds like it will play completely different.
 
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.

The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...

Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.

There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.

PUT IT IN, SMS. PD have left the door unlocked. Kick it in...

I second it to 100% !!! 👍
 
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.

The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...

Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.

There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.

PUT IT IN, SMS. PD have left the door unlocked. Kick it in...

Great Post!!
 
"Put GT5's physics in Shift 1, and you had a BRILLIANT game."

That tells me that 'sim' aspects is a big part of a fun game!

I had shift 1, sold it in a couple of days. No matter what 'fun' aspects you put in a game if the 'sim' aspects are not there then it's no good.

"I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not. "

So this is not quite true, it's all relative to the player.
 
I can't help but feel there is a certain degree of projection and parsing going on with that statement :)

I think he's more talking about the sterile feel of "sims" - where there is no possible objective to racing other than finishing first, no atmosphere of a track at race day, no personality for your driver, no personality for your opponents. The invisible man racing against cars (as opposed to drivers) to unlock paintschemes and not much else. You might pick up on the fact that he goes right on to say

So at the base of it, it has realistic physics: check the box

get behind a [force feedback steering set-up], and the game definitely performs like a simulation would

So what he's saying is, they do that, but they also bother to simulate and flesh out the other drivers and atmosphere of the race, by presentation, visual cues, tutorials, etc, which is of no real interest to some developers who are content to make a game that simulates cars driving on whatever setup and nothing else. But the game is useless if you can't complete tutorials and can't do close aggressive racing with your opponents on an ordinary gamepad or if there is other stuff you simply can't do if you don't have a wheel.
 
"Put GT5's physics in Shift 1, and you had a BRILLIANT game."

That tells me that 'sim' aspects is a big part of a fun game!

I had shift 1, sold it in a couple of days. No matter what 'fun' aspects you put in a game if the 'sim' aspects are not there then it's no good.

"I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not. "

So this is not quite true, it's all relative to the player.

Not quite sure you got me there. I personally feel that GT5 is NOT a 'fun' game at all. Whereas, for all its flaws, I DID for Shift. The handling alone was not sufficient to turn GT5 into a fun game. And the handling in Shift was not enough to turn it into a NOT fun game.

It's that independence of fun and physics I was trying to point out.

GT5 is a DRIVING game. Shift is a RACING game. Driving, IMO, isn't fun. Racing IS!
 
Not quite sure you got me there. I personally feel that GT5 is NOT a 'fun' game at all. Whereas, for all its flaws, I DID for Shift. The handling alone was not sufficient to turn GT5 into a fun game. And the handling in Shift was not enough to turn it into a NOT fun game.

It's that independence of fun and physics I was trying to point out.

GT5 is a DRIVING game. Shift is a RACING game. Driving, IMO, isn't fun. Racing IS!


yep, i missed the boat on that one.
 
I just don't get how the 'sim' aspects of handling have ANYTHING to do with whether a game is fun or not.

The fun aspects come from the AI, the noises, blur, crash physics and noises, gameplay logic and replayability, online smoothness and easy matchmaking, competitive races, and things like that. Got NOTHING to do with physics...

Put GT5's physics in Shift 1, and you had a BRILLIANT game. Put Shift's physics in GT5's gameplay, and you have the worst thing ever invented! EA/SMS are making a tragic mistake in equating driving accuracy to NO FUN. No fun comes from having to grind endlessly to progress upwards in the game. No fun comes from at least half the reward cars in the game coming from a mode where you don't even get to DRIVE, and have to watch bad AI and an even worse B-Spec driver do it for you (on races that are twice as long as the ones YOU get to drive!). No fun comes from entering a souped up car, and having the AI stay on stock cars as if you don't even exist. No fun comes from being bashed into by AI that don't even know you are there, and they PIT you while nothing whatsoever happens to THEM.

There's only ONE thing Shift 2 needs from GT5. Better wheel driving physics. If rumors are true, they already have that.

PUT IT IN, SMS. PD have left the door unlocked. Kick it in...

I simply want to add, no fun is when you grind for a whole week for 10,000,000 credits to buy the F10 only to find that it almost is useless as you can't use in it A Spec at all...

I committed this very stupid mistake when I first had my hands on the game...
 
So will this now turn into another GT5 complain thread?

Or is it turning into another 'complaining about complaining' thread? :sly:

No, it's turning into a GT5 COMPARISON thread... There's quite a bit of Shift 'complaining' (if you want to take ANY negative comparison as a complaint - most just call it 'description'), too. We are discussing games. They can be better. But they won't if we don't even TALK about it.
 
So will this now turn into another GT5 complain thread?

It didn't have to be like this. Polyphony had 5 years to produce a game that would illicit a minimum of complaints.

Blame Polyphony (or Sony) if you wish, but never blame the complainers. There always needs to be a negative to balance the positive.
 
I have read a couple of comments regarding the career mode in NFS Shift 1. Someone at RSC made the following comment:

.

I’m not particularly excited about dynamic difficulty either – it was a bit of a mess on Shift (I’d go from racing shakily around one track and winning by miles, to nailing the next track and losing by 10-15 seconds), and it sounds like they’re improving things, but I’d much prefer to have preset difficulties and be able to change them on the fly depending on how good I was doing.

In the original, it was a bit of a lottery how you’d do each race, and it had almost nothing to do with how well you actually raced!

And, as you mentioned, upgrading the car was irrelevant from a competitive perspective in single-player.

As someone who is currently fairly early into Shift's career mode, I would like to know how accurate this statement is? Is the AI difficulty really as unpredictable as people are saying? Can I go from winning a race easily to struggling to keep up with them even if I perform well on the track?

Also, what's this about car upgrades being irrelevant? Is this true? Does upgrading your car improve the performance or are these people correct when they say it's a waste of time buying upgrades for your car?

Please let me know guys, as this will determine whether or not I will continue playing the single player career mode.
 
As someone who is currently fairly early into Shift's career mode, I would like to know how accurate this statement is? Is the AI difficulty really as unpredictable as people are saying? Can I go from winning a race easily to struggling to keep up with them even if I perform well on the track?

Also, what's this about car upgrades being irrelevant? Is this true? Does upgrading your car improve the performance or are these people correct when they say it's a waste of time buying upgrades for your car?

Please let me know guys, as this will determine whether or not I will continue playing the single player career mode.

Personally, I never found it to be that bad. It's certainly not a case of win one race, lose the next.

Upgrades are not irrelevant, they improve your car substantially. However, you're usually better off buying the next class of car up than seriously upgrading your crap car too much. Experiment and find out what works for you. You don't lose money selling cars or upgrades, you get the same money back as you spent on them so there's no loss to trying things out.
 
Or is it turning into another 'complaining about complaining' thread? :sly:

I'd rather not have either.


No, it's turning into a GT5 COMPARISON thread... There's quite a bit of Shift 'complaining' (if you want to take ANY negative comparison as a complaint - most just call it 'description'), too. We are discussing games. They can be better. But they won't if we don't even TALK about it.

A bit too early to be comparing... but I do look forward to the eventual actual comparison thread, because SHIFT2 is on my "buy" list, along with Hot Pursuit and TDU2.

I thought your original post was okay (actually agree with it), but this ought not to turn into a comparisons thread, as people will be coming in here looking for SHIFT2 news.
 
About fun or not I think it's all about our own personal point of view of what the "ultimate racing game" have to be, GT5 it's not perfect but I'm having lot of fun while racing, I enjoy the way cars react to my inputs, giving me the sense of control and precision I've never tried in Shift 1. Anyway looking forward to demo Shift 2 because it looks promising.

Talking about news, vintage japanese wheel and engine swaps? Nice features but I think they need to work more on balancing performances of the cars. Expecially in the online events, I remember I was running almost 10 and 14 class because in 20 class was all about Works Lambo vs. Pagani Zonda R. Also the chance to allow car setup ON/OFF in pre race options of a lobby would be really handy because not everyone have the time to find the best setup for a particular track/car. This is a feature I would like to have in GT5 too. People who come back a bit tired from work doesn't always want to run 30 laps just for a single online race setup.

Another concern is about the frame rate, 30fps? Ok but will they mean 30 rock solid fps? I remember ps3 version slowing down a bit in some tracks with a particular camera.. and the sound too, kind of "slicing" maybe a bug.. Hope they completely solved with Shift 2.
 
Personally, I never found it to be that bad. It's certainly not a case of win one race, lose the next.

Upgrades are not irrelevant, they improve your car substantially. However, you're usually better off buying the next class of car up than seriously upgrading your crap car too much. Experiment and find out what works for you. You don't lose money selling cars or upgrades, you get the same money back as you spent on them so there's no loss to trying things out.

Thanks for the info and appreciate the reply. I will keep that in mind :)
 
this ought not to turn into a comparisons thread, as people will be coming in here looking for SHIFT2 news.

Can you really not have that though? The developers themselves are comparing Shift 2 to GT5! I've never seen developers so ballsy before... they're really calling GT5 out on a lot of stuff, and they're promising to improve it... so naturally people here will draw comparisons too, which is a good thing!

People who whine about the comparisons are much more annoying, there's no reason to be so protective of Gran Turismo 5, let alone a video game. If Shift 2 can do what GT5 can do, and improve on GT5's weaker areas, that doesn't hurt anybody. I like reading the comparisons here, it makes me that much more excited for this game. 👍
 
WHICH upgrades you apply in Shift makes a big difference in whether the AI ramp up too, or not. On the whole, start adding power and the AI ramps up too. But many suspension tweaks don't get a reply, and can help you gain an edge.

And yes, I feel that, the developers of Shift 2 having kicked the door down when it comes to making comparisons, you can hardly blame the rest of us for following..!
 
Not quite sure you got me there. I personally feel that GT5 is NOT a 'fun' game at all. Whereas, for all its flaws, I DID for Shift. The handling alone was not sufficient to turn GT5 into a fun game. And the handling in Shift was not enough to turn it into a NOT fun game.

It's that independence of fun and physics I was trying to point out.

GT5 is a DRIVING game. Shift is a RACING game. Driving, IMO, isn't fun. Racing IS!
Driving is fun! Racing is EXCITING! Hehe! :D
 
Can you really not have that though? The developers themselves are comparing Shift 2 to GT5! I've never seen developers so ballsy before... they're really calling GT5 out on a lot of stuff, and they're promising to improve it... so naturally people here will draw comparisons too, which is a good thing!

I think there are a couple of interviews (I think with both Jesse and Marcus) where they've said clearly and directly that they were pretty puzzled (you might read - extremely angry :)) at being dumped into the "arcade" racers category in comparison to console sims like GT and Forza. It's kind of hard not to notice the reaction to that in all the promotional stuff so far.
 

but this ought not to turn into a comparisons thread, as people will be coming in here looking for SHIFT2 news.

1. Can you direct me to the "game comparisons" subforum?

2. By comparing SHIFT2 news (and eventually facts) with what we know about GT5 on a forum populated by a large amount of GT5 owners, people looking for SHIFT2 news will find the going a lot easier. GT5 acts as a known quantity, to which SHIFT2 can be compared.

3. Where in the AUP does it outlaw comparisons?
 
Also the chance to allow car setup ON/OFF in pre race options of a lobby would be really handy because not everyone have the time to find the best setup for a particular track/car. This is a feature I would like to have in GT5 too. People who come back a bit tired from work doesn't always want to run 30 laps just for a single online race setup.

.
If I remember correctly, Shift setups didnt matter much. I remember doing 6:25s on stock Pagani Zonda R setup, and only improving a few secs with a setup, like 6:19 or something.
 
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