NFS Shift 2 Unleashed - Details

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I think everything but the physics are going to be good in shift 2. Unfourtunately this wont be enough to call it a sim.

Rember how they tried to call shift 1 a sim, lol.
 
You got anything to back that up, Snake, or are you just expecting the worst?

Did you even READ the article at Needforspeed.com? http://www.needforspeed.com/post/shift-2-unleashed-subject-physics?source=shift2

That's a hell of a lot of stuff that GT5 doesn't even TRY to model... Sometimes I have to wonder why GT is allowed to skate on some pretty basic things. Tire temps, track temps, detail suspension tweaks, and gearbox tweaks, the list goes on and on. If GT's physics are THAT good, how come this stuff isn't in the game?

SMS got hobbled by EA last Shift. They (EA) wanted something arcade, as they hadn't got an arcade title in place. But now they have Hot Pursuit, and it seems that SMS are getting the go-ahead to be more hardcore sim-like with the handling AS AN OPTION for the hardcore sim fans.

And that can't be a bad thing, surely?!
 
I think everything but the physics are going to be good in shift 2. Unfourtunately this wont be enough to call it a sim.

Rember how they tried to call shift 1 a sim, lol.

While there is no way to prove you that I believe you will be surprised. :)

If you check previous posts in this thread you will see that Shift simulation engine was very advanced. It uses suspension geometry data and it has a very advanced tire model with tire temperature calculation and with the ability to adjust tire pressure. That's something that GT5 lacks, propably due to the lack of a serious (if any) tire model which doesn't even simulate tire temperatures and I don't believe they even take suspension geometry into consideration! 👎

Sure the end result in Shift 1 was a bit flawed but if you have read the early Shift 1 previews you would understand that probably that was the result of last minute changes (possibly forced by EA) and maybe some wrong data for the cars.

In Shift 2 judging by what the developers say (there is not much other info at this point) they are taking care of the flaws of the first game and they are building on their excellent engine. Check out this article to see their physics HUD in action which measures many different data from the simulation including tire temperatures (this would take the guesswork out of the car setup) and what they are doing to make sure that every car behaves like it should (something that admittedly was not always right in the first game). If you are negative you can say that all this is "marketing speak" but I am seeing confident, excited developers that are proud on their work! :)

Also check out this article to see how they tie tuning/upgrading/visual appearance in Shift 2. They mention that now it will be easy to test different tuning setups on the fly and save setups on different slots for different tracks! They would not bother to offer such a system if they were not sure about their physics engine. :D

Also I love the fact that they offer extensive upgrade options like upgradeable brakes, roll-cages, engine-swaps, silhouette racers which also have visual impact on the car. I am not into the car upgrading but I am excited for what I see in Shift 2 because they look they have a well thought out system that would make upgrading exciting and fun. :D

I mean, in GT5 you make a weight reduction, rigidity improvement and the car's cockpit remains the same. In my opinion it breaks the immersion. Also no upgradeable brakes. I guess that's why I am not into GT5's car upgrading but Shift 2 looks like it will nail car upgrading, tuning and physics (along with graphics and sound which were already amazing in the first game)! :)

Also they have said they will make the AI a bit less aggressive, they were a bit mad in the first game but still very fun - I liked how they would adjust their behavior depending on wether you were aggressive or not. Also they have an amazing car and track selection! Good job! :D

So the feeling I get from Shift 2 is that they made a list with each and every flaw from the first game and they fix each and everyone and then they add more features, tracks, cars and awesomeness! I am optimistic that Shift 2 will be an extremely fun and exciting game and a very realistic sim, in my opinion by far the best sim in consoles. At least that's where all the information points to! :D 👍
 
Yes and no. Remember that we know that in motion GT5 has distinct problems with shadows, transparency/smoke effects, popups, and tearing. In a screenshot, GT5 looks better. In motion, we're unlikely to know until it's released.

At the very least, it's not offputtingly horrible. Which is about all I ask for.

SS142946.jpg


:)
 
What I found to be kind of amusing:
Shift 2 will feature 145 cars. All of them can (according to that article) be turned into those 'Works' versions. Aside from the cars that are already race cars to begin with.
In that regard, it's a bit like GT5's racing modification.

Now, GT5 cound RM'd versions as individual car models. I'm just wondering: If you did the same for Shift 2, how many cars would you end up with? 250? I'd think that it'll be on par with GT5's premium car list in that regard.
And it'll drop the oddball cars for something you'd see out on a real track, appearently.
 
Some examples-

nfsmaniashift2190merced.jpg

nfsmaniashift2187mclare.jpg

nfsmaniashift2198mclare.jpg


I remember there was an early preview of Shift 1 showing a full race conversion of the McF1 that never made it into the full game.
 
I was trying to find which version of Monza will be included in Shift 2. The official site says it's going to be the 1958 layout.

I found this site which says that the 1958 Italian Grand Prix was held at Monza with the 1957 layout. It looks like the 1957 layout doesn't include the oval and it is like the modern layout without the Variante del Rettifilo, Variante della Roggia and Variante Ascari.

To be honest I find the 1957 layout somewhat "boring" (though admittedly very fast, Curva Grande would be scary) since I think the 3 missing chicanes are very interesting curves, especially Variante Ascari. Also they make Monza a much safer track, suitable for motor racing, while in my opinion the track still retains it's high speed character.

What do you think?
 
I was trying to find which version of Monza will be included in Shift 2. The official site says it's going to be the 1958 layout.

I found this site which says that the 1958 Italian Grand Prix was held at Monza with the 1957 layout. It looks like the 1957 layout doesn't include the oval and it is like the modern layout without the Variante del Rettifilo, Variante della Roggia and Variante Ascari.

To be honest I find the 1957 layout somewhat "boring" (though admittedly very fast, Curva Grande would be scary) since I think the 3 missing chicanes are very interesting curves, especially Variante Ascari. Also they make Monza a much safer track, suitable for motor racing, while in my opinion the track still retains it's high speed character.

What do you think?

I agree, that layout is kind of dull. Probably is nice and relaxing to drive around though.

In 1958 there were races held that used the oval, or used the combined circuits as well. If I had to put money on it, I'd say they've probably got the F1 version that you posted. But I've got my fingers crossed that they've got the full circuit with the banking. That banking is seriously steep.
 
I found this screenshot at VVV Automotive:
012711nfscommonza02pswm.jpg


I think it is Variante del Rettifilo (the first chicane after the start/finish line) which would mean we would probably get the modern Monza layout. I am happy with that! :)
 
Bottom line is, chicanes require the UTMOST vigilance from the game makers to ensure that cutting them drastically penalizes the cutter. Not just enough to make sure they don't GAIN position or time, but to ensure they LOSE enough that they never try it again!

GT5 has adjustable penalties. Maybe a choice for lobby creators would work well here:

None
Mild
Normal
and Drastic!

I'll be in the latter... ;)
 
The track surface looks pretty amazing in some of these closeups. Wonder if they are going for some kind of parallax occlusion map effect on that.
 
Oschersleben Reveal: http://www.needforspeed.com/shift2unleashed/track/Oschersleben

I've played the Toca RD3 version of it, however from a WTCC clip I saw, the current version looks even harder, mostly on turn one.

I'm seeing in that shot and the shot of the Monza chicane (woot!) what looks to be bits of rubber thrown to the side of the track? That'd be awesome if those slowly built up over the course of the race.

Little things...
 
I think it is Variante del Rettifilo (the first chicane after the start/finish line)
I think It is the last chicane BEFORE parabolica and Start/Finish though. But sure looks good.

Edit; Looking again. I think you are right. Bring It on !
 
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I think it is Variante del Rettifilo
Yes it is, and beside the "speedhunter" banner it looks like the real Monza circuit. Very nice graphic work indeed, pc users will be happy, let's see the ps3 version now.
But yeah, graphic was not the problem of Shift 1 it just need to be decent and it's ok. They need to focus on gameplay now.. cutting turns online, real damage ON that force someone out if he drive too dirty, things like that...
 
Yes it is, and beside the "speedhunter" banner it looks like the real Monza circuit. Very nice graphic work indeed, pc users will be happy, let's see the ps3 version now.
But yeah, graphic was not the problem of Shift 1 it just need to be decent and it's ok. They need to focus on gameplay now.. cutting turns online, real damage ON that force someone out if he drive too dirty, things like that...

Im not holding out too much hope for the PS3 version graphically, i had the 360 and PS3 versions of Shift 1 and the term Night and Day springs to mind.
 
Im not holding out too much hope for the PS3 version graphically, i had the 360 and PS3 versions of Shift 1 and the term Night and Day springs to mind.
Yes but this is not because xbox have more power or is better than ps3. With shift 1 developers converted a pc / xbox minded version into the ps3 without too much effort, not happy to say that but this is the truth. There are still some graphic/sound bugs in particular tracks with particular cars and particular cameras. Talking about bugs I hope Shift 2 will be a total different story and I'm quite confident.. but who knows? We are talking about EA, they told us lot of BS in the past..

And what about livrery editor people? The editor in shift 1 was nothing more than a joke, no mirror layers, slow motion while trying to move/edit vinyls.. I remember MCLA's editor was a good one. Hope they do something similar.. or kinda Forza editor.
 
Im not holding out too much hope for the PS3 version graphically, i had the 360 and PS3 versions of Shift 1 and the term Night and Day springs to mind.

I have the PS3 version and I think it looks great and it has a nice stable frame-rate. Also with the last Shift update some very rare slow-downs that occurred with busy traffic were resolved.

From what I have seen online I don't think that 360 looks better. Different but not better. That's subjective but I prefer the slightly over-exposed PS3 look over the 360 look but anyway the differences are minor. And since the frame rate is stable I can't understand where do you see this "Night and Day" difference. Have you enable RGB Full Range?

Also I have read that Shift 2 is developed primarily on PS3 so that should guarantee that Shift 2 will perform great on PS3. I expect Shift 2 to look great, slightly better that Shift 1 which was already a very pretty game, in both consoles and to be even more sharp with better textures on PC. :)
 
I agree that EA fed us quite a bit of BS at Shift 1's pre-launch, but I don't remember SMS feeding us too much. Most of this information, we are getting direct from the SMS guys, perhaps this means it's a bit closer to the truth?

I admit to being VERY skeptical at the initial announcement of Shift Unleashed, but that physics article made me sit up and take notice! Looks like a whole different kettle of fish over at SMS this time around...
 
From what I have seen online I don't think that 360 looks better. Different but not better. That's subjective but I prefer the slightly over-exposed PS3 look over the 360 look but anyway the differences are minor. And since the frame rate is stable I can't understand where do you see this "Night and Day" difference. Have you enable RGB Full Range?

Also I have read that Shift 2 is developed primarily on PS3 so that should guarantee that Shift 2 will perform great on PS3. I expect Shift 2 to look great, slightly better that Shift 1 which was already a very pretty game, in both consoles and to be even more sharp with better textures on PC. :)

Here's digitalfoundrys face off showing .. kind of surprisingly little difference but the ps3 port (at least at launch) was obviously a bit rougher around the edges.
 
Wow Read the article about the 3D Spacing physics .If that really is true then This dare I say it kill GT5 for me .Still Can they really own the sim console games in just 2 years in development ?Only time will tell but if the game is as big as their Mouthing off and Hype then I can't wait for this one.
 
I absolutely hate Shift for the constant spam of marketing around the track. There is literally a logo of SpeedHunters every 50 feet. The marketing in the game alone ruins it for me. Why can't they just map the track as it is and not spam marketing on every single space they can find.
 
I absolutely hate Shift for the constant spam of marketing around the track. There is literally a logo of SpeedHunters every 50 feet. The marketing in the game alone ruins it for me. Why can't they just map the track as it is and not spam marketing on every single space they can find.

Have you watched any races on TV lately?
 
I absolutely hate Shift for the constant spam of marketing around the track. There is literally a logo of SpeedHunters every 50 feet. The marketing in the game alone ruins it for me. Why can't they just map the track as it is and not spam marketing on every single space they can find.

I'm pretty sure every racing game I have does this. GT5, F1 2010, Shift, Ferrari Challenge, they all plaster their own name and/or related products over whatever they can.

I agree that it's annoying and I wish they wouldn't do it. It's hardly unique to Shift though, it's more like it's expected of a game of this generation.
 
I absolutely hate Shift for the constant spam of marketing around the track. There is literally a logo of SpeedHunters every 50 feet. The marketing in the game alone ruins it for me. Why can't they just map the track as it is and not spam marketing on every single space they can find.

Every game publisher does that a bit - but you're right EA uses and abuses and its been like that since Need for speed Underground and it keeps getting worse.
 
Let's not limit this to video games and races. Have you ever watched a TV show before? Preferably on a major American network such as CBS, NBC, etc. Gone to a store? Flipped through a magazine?

It's kind of how these things survive. You shouldn't criticize a game because of marketing, seeing as though marketing is all around you. Otherwise, you should barracade your doors and become agoraphobic.

Oh, IMO. Am I safe? :sly:
 
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