NFS shift or GT5 (driving experience)

  • Thread starter Enciah
  • 107 comments
  • 11,896 views

Which is the best (in term of driving experience with wheel)

  • NFS Shift offer best feeling

    Votes: 22 7.9%
  • GT5 offer best feeling

    Votes: 255 92.1%

  • Total voters
    277
NFS is nothing like driving in real life. Even less racing in real life. Ok i dont have much race experience just some trackdays etc. but still. I dont know why a lot of people seems to think that NFS is close to real racing just because you feel the speed good.

To me all NFS games are crap anyways except Porsche challenge.
 
The only 2 problems with GT5p are some online bugs and only 6 thracks, but the car physics is still at the top, together with GTR2 (pc)
Anyway with PD not delivering the 5 probably i will have time to complete shift to 100%.
 
GTR 2 I can't drive a damn thing in that at the moment. It always feels like I am sliding on ice even when I get the tires warmed up. At times I just sit there completely puzzled :scared:
 
GTR 2 I can't drive a damn thing in that at the moment. It always feels like I am sliding on ice even when I get the tires warmed up. At times I just sit there completely puzzled :scared:
Because you need a proper stering wheel, the right settings on dead zones sensibility and things like that.. then you need to find the right setp on the car. That game has one of the best phyisics I've ever tried. It's a great thing to play waiting GT5.
 
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I have played Shift on PC with the community patches (from no-grip) and it's a lot better than the crap is was from the beginning. That said, even with the community it does feel like I'm connected to the road at all. GT5 Demo (only tested it for about 10 minutes) feels much more connected to the road. And I have tested the Demo with a DFGT and I'm using a Fanatec prototype wheel or a DFpro with my BRD Speed7 pedals when I'm on the PC.
If I compare Shift (modded) with GT5P, I still feel that I prefer the GT5P when it comes down to feeling and response. The modded Shift is light years better than the original.

Lemstradamus: Try the ALMS mod and the GT2 Ford or the GT1 Vette for GTR2. You have grip, grip and then all things go haywire, just as it should. I been driving on the Nords (24H version) with the Ford GT GT2 and it's a blast. Not very fast but I'm doing 8.50-ish laps. But put some heat in the tires first, for about half a lap.
 
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Well I have a G27 so I don't think I am doing to bad in the wheel department, but for setting it up omg I have been doing it for months on several games. Nothing seems right I can get the sensitivity up but as for me feeling like I am driving a real car I just can quite get gtr 2 to feel like that. Just feels like I am on ice all the time. It is frustrating to say the least. I guess I can go over to the GTR 2 section to see if I can get help. But as far as GT5P goes it worked right out of the box better than any of my other racers. Go figure if it had aa and af with vsync I would be in heaven as for driving haven't had more fun yet.
 
Well I have a G27 so I don't think I am doing to bad in the wheel department, but for setting it up omg I have been doing it for months on several games. Nothing seems right I can get the sensitivity up but as for me feeling like I am driving a real car I just can quite get gtr 2 to feel like that. Just feels like I am on ice all the time. It is frustrating to say the least. I guess I can go over to the GTR 2 section to see if I can get help.

there are special G25/G27 profiles for GTR games, example talk here:
http://insidesimracing.tv/forums/viewtopic.php?f=108&t=1472&start=0

you should probably try that.
 
rFactor/Shift has an amazingly competent physics engine, the let down in NFS Shift was the values plugged in.

NFS Shift could easily be modded to be a really nice simulation on the PC version, simply by replacing ini files.


We don't get to see the inner-workings of GT games though. It could be a revelation, or it could be a huge huge let-down.

We only trust that GT series is any good, while NFS Shift we know uses the rFactor engine which has been proven to be excellent!
Just the NFS team throw crappy numbers in for many values... GT series might do similar, but we don't know.



The openness of the NFS Shift game at least gives us a frame of reference :)

Dave
 
I have both a G25 and DFGT and I must say that Shift is the only other racing game that I've enjoyed and played for any length of time.

I've tried and rejected Ferrari Challenge, Supercar Challenge and Grid. Grid was, I felt the worst of the bunch.

GT5p was back in my PS3 quicker than a Famine up a Stigs trouser leg. :) (He'll get his own back in court with Famine one day, he has with everyone else )
Shift did keep me busy for a couple of weeks.
 
Shift has GREAT graphics, really good ones. But, in matter of Physics? God, EA made this game to a bunch of 12 years old boys that think cars is kewl!!!
Oh COME ON EA!!!
You need to get back to your ROOTS, make a decent NFS like the first was but NOW try to learn from POLYPHONY real PHYSICS.

I´m done with NFS series.
Compare it to GT is laughable.
 
Yes I played it for about an hour. Did not like it. I especially did not like the fact that it encourages you to drive aggresively. While NFS games are sometimes fun they are not very realistic with the exception of Porsche. Shift is the worst one to date IMO.

Its not as bad as you think. Its bad in the light of its not what you want it to be. For what it does, the racing for me is frustrating but rewarding, I use the G27 and it works well after some tweaks. The game does not encourage aggressive driving, it rewards you for clean racing too. In fact you cannot master any of the corners with aggressive driving. Clean racing always gets you more points. But its clearly not for you. As an open minded racing fan I can see what a game developer is trying to do with their game. That's why I can enjoy both Ridge Racer 7 and GTR2. PGR4 and NFS Shift, Grid, Midnight Club 4. Shifts goals wasn't to be the most realistic. Thats like saying PGR4's physic are worse than Forza3 despite it being exactly what the developer set out to achieve, not realistic.

Shift has GREAT graphics, really good ones. But, in matter of Physics? God, EA made this game to a bunch of 12 years old boys that think cars is kewl!!!
Oh COME ON EA!!!

That was the goal. The physics are setup to be a casual racing game experience. The PC version has been modded to handle realistic without re-writing the game code.
 
I liked Shift as well, far from the "worst NFS". I did a lot of things right IMO...For one, it has the full N-ring and some pretty great cars in its line-up. The physics are NOT that bad....I like that you can instantly tell the difference between a FWD, RWD, and AWD car almost instantly, something most racing games fail to focus on. The interior models are beautifully modeled (and yes, IMO some even look better than GT5)

Is it a sim? No. It is still a fun racing game though....a year later, I still play it. DBR9, manual transmission, cockpit view, all driving aids off on the N-ring doesn't get old :D
 
Its not as bad as you think. Its bad in the light of its not what you want it to be. For what it does, the racing for me is frustrating but rewarding, I use the G27 and it works well after some tweaks. The game does not encourage aggressive driving, it rewards you for clean racing too. In fact you cannot master any of the corners with aggressive driving. Clean racing always gets you more points. But its clearly not for you. As an open minded racing fan I can see what a game developer is trying to do with their game. That's why I can enjoy both Ridge Racer 7 and GTR2. PGR4 and NFS Shift, Grid, Midnight Club 4. Shifts goals wasn't to be the most realistic. Thats like saying PGR4's physic are worse than Forza3 despite it being exactly what the developer set out to achieve, not realistic.



That was the goal. The physics are setup to be a casual racing game experience. The PC version has been modded to handle realistic without re-writing the game code.

I agree that to some degree SHIFT can provide a rewarding driving experience. I've never tried the PC version but played the one on the PS3 quite a bit. The patch release after the game seems to improve the feel of the car a bit but production cars never quite have the sublime feel one would get from games like GT5P.

To me, the best cars in the game are the reward cars- the BMW M3 GT2 and the Porsche 911 GT3 RSR. None of these allowed any modification or adjustment but they feel closer to the cars in GTR2 which incidentally was done by the same people responsible for SHIFT (Doug Arno and Eero Piitulainen). Of the production cars, the Porsches feel decent enough to be enjoyable.

Only a handful of tracks work well with the inherent physics of the game. The Nordschleife is great with cars like the M3 GT2 or the GT3 RSR but with normal cars, it becomes too easy. Some section just feel plain weird simply because of the physics. One good example is the Karussell. Never mind which car I'm using, I can never hold my line going through the corners. The same goes for Spa, Donington, Brands Hatch and Road America- great with the reward race cars but that's about it. Laguna Seca is just painful. BTW, I was using a G25 with SHIFT.

NFS was never my cup of tea. I had great times (when I was younger) with Porsche Unleashed but I'm sure if I play the game again, it won't feel as well as it did back then. Once I buy GT5 (and a PS3 since I sold my last one), that will probably be the last game I'll ever play.
 
I've got NFS Shift and new GT5 demo. But i can't say which one is the best in term of feeling and driving realism with G25 wheel.

GT, without a doubt. I enjoyed Shift, it's a good game, but it's not near as realistic as GT. If you want "the best in term of feeling and driving realism": GT. I find it a bit strange really that you haven't noticed it yourself, I find it very noticable. In GT you have great control over your car, and it feels realistic. In Shift it feels like your car is on steroids, constanly sliding, quite hard to control and doesn't feel realistic. I didn't play those games with a G25 though, I used a DFGT, but I doubt that would make much difference, if any.

GT is still the master when it comes to realism. GTP's physics are great. The Time Trial physics were outstanding. And now people who played the latest builds say it's even got better than the TT physics. This game will blow the competition out of the water in terms of feeling and realism. You can't go wrong with GT if that is what you are looking for in a racegame. :)
 
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If there anything i could judge from the two experiences. Nfs has inevitability of sense of speed, despite being exaggerated and unrealistic but makes it more exciting. Physics wise the game made hpyercars so so easy to drive even with aids off.
 
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